Gideon of the Trials

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
SDCC Promo 2017 (S17) None
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Gideon of the Trials

Planeswalker — Gideon

+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature that's indestructible and is still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

Gideon of the Trials Discussion

Saljen on BW Knights

1 week ago

I'd drop the Anguished Unmaking and Mortify for Thoughtseize and Inquisition of Kozilek . The former are cards that would be better suited for your sideboard, you've got 4x Path to Exile for removal. This will also drastically lower your average CMC, letting you cast more things per turn and have more efficient disruption in game 1. Honestly, I'd drop Gideon of the Trials as well and just run 3x Thoughtseize and 3x Inquisition of Kozilek in the mainboard.

TheSimikBOat on Twilight Sparkle's Meta-rending Magic

1 week ago

Nice Deck, it's a shame that silver-bordered cards can't be played in Commander, because there are some competitive and fun options.

I'm not a big fan of cEDH, and one of the only ways you can play this deck is in your playgrup, not for increase you win percentage, and probably you will need to win "normally".

I think that you can do it. How? With the help of Angel's Grace , Platinum Angel and Gideon of the Trials , because that cards don't let you opponent to win, and if you can activate the Twilight Sparkle ability, you will be the only player that wins.

Also, will be fun to build a Twilight Sparkle deck with Group Hug strategy, because you help the others players, and you make the game longer, but then suddently you do something to win (like Insurrection ).

I hope that this helped you,

TheSimikBOat :D

TristanTaylorsVoice on Esper Control 2

3 weeks ago

I don't think Terminus is where you want to be without Jace, the Mind Sculptor , a 6 Mana wrath stranded in hand really sucks. I really like your walker suite, especially Mu Yanling, Sky Dancer (which unlike Gideon of the Trials can't be pathd), so I wouldn't add Jace, rather I would play Supreme Verdict and Wrath of God instead. Don't forget you can play them instant speed with Teferi!

Peisistratos on Competitive Modern Mill

1 month ago

zga sure! I'm currently on the following guidelines. However, be aware of your opponent game biases (aggressive, controlling..). This is more relevant to sideborading than you might think.

Burn: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . But really, side as you want. You can't win even sideboarding 15 dedicated cards. I tested the matchup extensively with any possible combination of cards.

Infect: -4 Fraying Sanity -4 Breaking +4 Fatal Push +4 Set Adrift . Still the matchup is desperate, don't hope to win even a single game.

Hatebears, Humans, Spirits: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . Thalia, Guardian of Thraben and Unsettled Mariner are Public Enemies Number One. We can usually play around the rest, nonetheless those matchups are really really hard.

Jund: -4 Darkness -1 Field of Ruin +4 Fatal Push +1 Crypt Incursion . The matchup is hard, there is no question their cards are better than ours. After thoroughly testing it, I can surmise their only ways of winning quite always involve an early unanswered Tarmogoyf , a rain of discard spells followed by a Tarmogoyf , or that same stream of discard spells followed by us flooding out. Crypt Incursion seems strong at a first glance, but we are usually forced to cast it too early because of the pressure imposed by Liliana of the Veil or Scavenging Ooze . What's left of their deck is often quite irrelevant (feel free to swear at me, Jund players of the world: it's the truth, against Mill your other cards are too much situational).

Death's Shadow: no changes. The matchup surely is difficult, but not one that we cannot emerge victorious from.

Eldrazi Tron: -4 Darkness +3 Crypt Incursion +1 Set Adrift . The matchup is quite even. If we manage to stem a chancely aggressive start, we should race Karn, the Great Creator .

Hardened Scales: -3 Fraying Sanity -4 Visions of Beyond +3 Crypt Incursion +4 Fatal Push . Just time your Darkness correctly and win on top of it as the plan wisely prescribes. The matchup is probably played on equal terms as for winning odds.

Dredge: -4 Breaking -3 Fraying Sanity +3 Crypt Incursion +4 Surgical Extraction . We cannot win game 1 because of Creeping Chill . If you manage to insulate yourself from it, game 2-3 become fairly easy. Just wait for them to mill themselves or lose time while you set youself up.

Storm: -4 Fraying Sanity +4 Surgical Extraction . You cannot win game 1, but game 2-3 if you manage to extract Past in Flames with the aim of fogging Empty the Warrens the game becomes pretty straightforward.

Urza: -4 Fraying Sanity -4 Darkness +4 Surgical Extraction +4 Set Adrift . Game 1 revolves around them playing Urza, Lord High Artificer in time, game 2-3 are pretty easy for us. Set Adrift is not really needed, but so are so many card advantage sources: we play it just in case we can sneak it in to delay them mostly out of sadicity.

Control: -4 Darkness +4 Surgical Extraction . Just get rid of their counterspell or Snapcaster Mage 's targets. If they are going nuts with too many copies of Teferi, Time Raveler , Narset, Parter of Veils or Gideon of the Trials , add some copies of Set Adrift for Mind Funeral s in quantity depending on their mix of those spells. Narset, Parter of Veils nerfs down Visions of Beyond , Teferi, Time Raveler completely neuters Shelldock Isle and Gideon of the Trials wins by itself making ourselves uncapable of winning. Just ignore anything else. The matchup goes to unlosable to unwinnable depending on their list.

Tron: -4 Darkness +4 Surgical Extraction . Game 1 is pretty easy for us, and post board they can hardly win any game.

Valakut: -4 Darkness +4 Set Adrift just for show. They really cannot beat us.

Amulet: -4 Darkness +4 Set Adrift . They usually cannot assemble the whole combo (haste+double attack) because we're milling them, so we just need to get rid of Leyline of Sanctity in game 2-3 and win before they do.

Goofydat on Azorious control

1 month ago

I also have an Approach deck!U/W Control A few suggestions, have you considered Magus of the Moat or Ghostly Prison ? Both of those have worked well for me. Also Gideon of the Trials works great and has synergy with your other Gideon. Not sure how good the other Gideon is though for your deck. Personally I think Ashiok is a sideboard card. Also what do think about Jace, Architect of Thought ?

Boogsbay on Seasons' Approach: How the seasons go by...

2 months ago

I really like the shell. :) Probably the best Approach shell I've seen in Modern. May I ask how it performs in FNM? I might build it for the funsies. Some non-budget cards to add to the deck would probably be:

Mainboard:

Sideboard:

Kedvesem on Official missing/incorrect card/token thread

2 months ago

Okay, when I input my deck, Gideon of the Trials shows up with Amonkhet-style promo, whether I choose S17 or 000 for the type.

(I'm not sure how to show that here, but the deck is here .

Load more

Gideon of the Trials occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.01%