Gideon, Martial Paragon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gideon, Martial Paragon

Planeswalker — Gideon

+2: Untap creatures you control. They get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 human Soldier with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

Max_Hammer on These silly hoomans - Need Help

5 months ago

Well hello there! I had way too much time on my hands, so here’s this. By the way, it’s all ordered best to worst. (:

Pay less to play more.

  • Circle of Dreams Druid is going to drop loads of mana, assuming you can pay the three green.
  • Fallaji Wayfarer is going to give all of your stuff (including your commander) convoke! Not all, but a lot.
  • Hamza, Guardian of Arashin is going to make a lot of your creatures cost a lot less.
  • Herald of War makes all of your humans dirt cheap if he gets counters. But, oh, what’s that? This deck loves making counters for creatures? Perfect.
  • Nissa's Expedition is just Cultivate but it potentially costs a lot less.
  • Gaea's Cradle is perfect if you have a small fortune laying around and you’re in need of mana.
I need more! More!!!

  • Bennie Bracks, Zoologist every time you make a token? So every turn? Alright, sick.
  • Ulvenwald Mysteries lets you investigate the murder of your entire army. A board wipe kills this deck, but this (plus loads of mana) could help bring it back.
  • Season of Growth lets you scry a lot, letting you look for pretty much whatever and just pull it out.
No, you’re not allowed to have that! Because I said so! Exile it! Now!

  • Devouring Light, Conclave Tribunal, Hour of Reckoning are all removal spells but if you’re on a mana budget with a lot of 1/1’s.
  • Elspeth Tirel is a board wipe, if you manage to keep her around for long enough. If that’s not what you need, though, she’s got plenty of utility otherwise.
  • Coordinated Barrage, Kabira Takedown  Flip, and Outflank aren’t super powerful, but can destroy pretty much anything that comes your way. If it’s not hexproofed, shrouded, or indestructible, it will be killed.
  • Devout Chaplain says “The power of Christ compels you! Begone!” but this time it actually works.
  • Sanctuary Lockdown lets you say “Not this combat phase, Satan,” and if you have enough mana, you can do that again and again and again. Plus, if you decide you can’t, then it’s still a big boy.
  • Kamahl's Will will destroy just about anything in sight and can give you extra attacking force, if you can manage a way to keep all of your lands safe.
Gotta keep your stuff safe, yeah?

  • Loxodon Hierarch is going to save your deck (which is very sensitive to board wipes) from a board wipe, judy once. Use wisely.
  • Scapegoat won’t save your tokens, but it will save everyone else, commander included.
  • Kindred Boon can slowly but surely make literally every creature you own indestructible.
  • Ephemeral Shields is extra protection that can easily be pulled out of your back pocket.
  • Basri's Lieutenant isn’t going to save your deck, but it will buy you time or give you a chance next turn at a kill, if the board wiper was low.
Make all of your stuff bigger!

Make more stuff! The theme of these suggestions is Give me more, if you couldn’t have guessed.

Might of the Masses is always fun in a creature deck, one green for a massive “Fuck you” at instant speed is great. Now here’s a bunch of Might of the Masses style cards.

I was looking for cards with the keyword “Human” and a million Gideon cards came up, so here’s all of the Gideon Planeswalkers. None of them are bad, per se, but all Gideon cards are not made equal.

  • Gideon, the Oathsworn just happens to slip and give all of your creatures an absurd number of counters. Not to mention the big body (noticing a pattern yet?) and the one-sided board wipe! He’s got a weird face again, sadly, pass.
  • Gideon, Champion of Justice is a board wipe and a big, bad creature all wrapped into one. 7/10, he can dominate me.
  • Gideon Jura can goad and destroy stuff. Perfect for removal and instigating fights when you know you’ll win. Not to mention the big scary 6/6 lurking beneath. Also a weird face, pass.
  • Gideon of the Trials reads “Fuck your biggest creature, he’s not going to do anything, and also, as long as I’m around, fuck you more.” Nothing crazy, but can definitely make you public enemy #1 for having an effect like that. Pretty normal face, but that ability makes him a dick. 3.4/10
  • Kytheon, Hero of Akros  Flip is just some kid. Ignore him. This is a child, pass.
  • Gideon, Battle-Forged!? Where did you come from? Nothing super interesting here, but for one mana not bad. Weird face, pass.
  • Gideon, Martial Paragon can give buffs to all of your stuff, which is definitely not bad at all, and your opponents are automatically dead if he gets that ten ability off. That said, this Gideon can get it. 10/10.
  • Gideon Blackblade is eh. He’s okay. He can get it, though. 7/10.
  • Gideon, Ally of Zendikar can do some generic Gideon stuff. Make tokens, give buffs, be a 4/4. Eh. 6.7/10.
This is just stuff I couldn’t find a specific panel for, so yeah.

Your deck is pretty spotless, so unless some of these are direct upgrades or you know what you want to take out, then this is all I have for you here.

  • Thraben Doomsayer’s first ability can be easily beaten by other cards, and his second ability is mostly useless, since you’re pretty screwed at 5 HP either way.
  • Heron's Grace Champion Lifelink is cool, but not something you super need. It’d be worth it if it was permanent, but it’s not, so pass.
  • Maja, Bretagard Protector just feels a little expensive for such a lackluster ability, Idunno.
  • KongMing on

    2 years ago

    How about Time of Need? Could be useful to throw an opponent off when they don't think you have the mana or speed to play and tap Sisay for another tutor, or when you need two in a turn.

    Awakening is a risky play, but you may be able to make better use of it than your opponents. Quest for Renewal has a more limited scope, but you can put it to good use in this deck. And of course, there's Seedborn Muse.

    You could also make advantageous use of Crackdown, since so many of your attackers are white.

    Gideon, Martial Paragon gets you another tutor and buffs your field, and is also tutorable with Sisay. Nissa, Genesis Mage is similar, but helps you mid-game ramp.

    Staff of Domination has many uses. Also, Paradox Engine, because I assume you like winning?

    SynergyBuild on Tell me, does this line …

    2 years ago

    I've been working heavily on a Sisay, Weatherlight Captain + Jegantha, the Wellspring combos.

    The most popular is as follows: Activate Sisay getting Derevi, Empyrial Tactician, then untapping Jegantha, activating Sisay getting Samut, Voice of Dissent, then using her to untap Jegantha, getting Najeela, the Blade-Blossom. Najeela can attack with Derevi, and if any of them or the warrior token Najeela connects, Derevi untaps Jegantha, giving you an extra combat, this goes infinite really quickly.

    It does require an extra white mana, to be pre-combat, and none of the combo pieces can be blocked or killed in combat, but if it works, it's super powerful.

    I've been designing tons of other variations, and shortened one line down about as far as I currently can. The line is 6 cards, and fully mana inclusive. It's not as efficient, and I am not fully sure it works how I want, so I want all of your input.

    The start is similar. We use a few cards to untap Jegantha, and then combo off. The first card we get, since Sisay with Jegantha is at 4 power, and can only fetch 3 or less is Kiora, Behemoth Beckoner, which gives 1 power to Sisay, and untaps Jegantha, which lets us get Aminatou, the Fateshifter, this gives Sisay 2 power, flickers Kiora, untapping Jegantha, activating Sisay, getting either Sarkhan Vol, or Gideon, Martial Paragon, for this demonstration, I will use Gideon, since it is easier, and works the same overall.

    Using Gideon, untap Jegantha and give Sisay one more power. Activating her using Jegantha will let you get Chromatic Orrery (why we needed the +1 power), tapping it lets you activate Sisay, getting Oath of Teferi, which can flicker any land, and gives us another activation on all of our walkers.

    This is the premise of our combo, play walkers that untap Jegantha, and Oath of Teferi to get multiple pieces. Reusing those walkers for the win is the most compact way.

    We now use Gideon to untap Jegantha, get The Chain Veil (Our 6th card), then activate Kiora to untap Orrery, activating The Chain Veil, giving us 3 activations on all our walkers (Floating 1 Mana). We activate Kiora again to untap Orrery, floating 6 mana. Activate Aminatou (down to 1) to flicker Kiora, with 3 activations left. Untap Chromatic Orrery once (10 mana) and untap + activate The Chain Veil 2 times, giving us 5 activations on each walker. Spend these on Kiora to untap both the Veil and the Orrery and activate them both (3 mana left). now spend the last activation untapping Orrery (8 mana) with 6 activations, only two on Aminatou used, you can plus and minus Aminatou to flicker Kiora, and use 6 untaps to get 3 more Orrery and Veil untaps.

    This loop gets you infinite planeswalker triggers, untaps, and flickers, as well as floating 3 mana per loop. Using your infinite triggers to flicker Sisay over and over, triggering Kiora, Behemoth Beckoner's draw trigger will let you draw your deck, and with all of that, and the fact you can Gideon, Martial Paragon Ultimate and plus infinitely should win you the game. You can play the rest of your deck, and win in any number of ways.

    Does this work how I think it does?

    All of the in-deck pieces: Kiora, Behemoth Beckoner, Aminatou, the Fateshifter, Gideon, Martial Paragon, Chromatic Orrery, Oath of Teferi, and The Chain Veil

    Spirits on Angels, Demons, and Dragons, oh my.

    2 years ago

    Hi MURSEisHere,

    Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker. I'm more combo-centric, but you've got a fun looking deck here.

    You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.

    What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.

    Hellkite Tyrant is really nice, can accumulate mana rocks.

    Shock lands are really good, Godless Shrine, Sacred Foundry and Blood Crypt. There's the new Savai Triome it's ok because of it's cycling for late game (I wouldn't run it, but it's borderline).

    Caves of Koilos, Battlefield Forge, Sulfurous Springs are reasonably affordable (except Sulfurous Springs) and help with the mana-fixing in 3-color mardu commander.

    Razaketh, the Foulblooded is high-power, he is a single card combo enabler if you go down that path with a Leonin Relic-Warder or something in the future.

    Lyra Dawnbringer or Whip of Erebos can give you some lifelink, and Whip of Erebos adds a reanimator to trigger off ADD with ETB a second time, for a reasonable price.

    The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.

    Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.

    A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.

    Already mentioned Amulet of Vigor, but also Gideon, Martial Paragon isn't doing much for you, unless he's a personal favorite, I would cut him.

    Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.

    Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.

    Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.

    Hope you find something helpful or to think about!

    Hyato on Omelettes a la Naya

    3 years ago

    To help untap, you could use Staff of Domination, Thousand-Year Elixir, Aurelia, the Warleader, Patron of the Orochi, Awakening, Samut, Voice of Dissent, Magewright's Stone, Sword of the Paruns and Gideon, Martial Paragon.

    Pretty fun deck though! I like how you even got egg craetures among it haha

    ChrisHansonBiomancin on Inspired Orzhov Vehicles

    3 years ago

    This is awesome, I'm glad to see that someone else appreciates Inspired creatures, tho I'll admit I'm a little sad that Disciple of Deceit isn't involved :)

    Anyways, it looks like you have 8 tap enablers, which should be pretty consistent, but you could go up a little higher on that front so you have more backup plans in case your vehicle is removed or you don't draw one. Survivors' Encampment is nice since most decks can't remove it, and you might consider using Aethersphere Harvester as one of your vehicles to get back some of the life lost to Pain Seer. If you want another Inspired creature, your options are unfortunately pretty slim in these colors, but God-Favored General isn't bad.

    Another idea would be to have some untap options, so your Inspired triggers aren't as susceptible to being prevented by removal. Blessed Alliance is nice since it has other uses, and Gideon, Martial Paragon could replace one of the existing Gideons.

    Skullblade248 on Tribal Deck: Soldiers

    3 years ago

    Ok, thanks for the advice. I'm currently testing one with Odric, Lunarch Marshal , but the problem is the deck tries to go in three different directions that don't tie into one another. (Most likely my execution of such an idea) The first is a +1/+1 counter strategy that capitalizes on Mentor and some of the old Abzan cards. The second is a keyword-heavy style deck with Swiftblade Vindicator and Gideon, Martial Paragon to strengthen the board. The third is a wide token strategy that uses cards like Haazda Marshal and Heroic Reinforcements . I had hoped that it would result in an army of super buff Soldiers, but Odric appeared too frequently and often to little to no effect on the board, and with only a few ways to build up power and toughness, the deck got picked apart when I brought it to FNM.

    I am developing a new list, and once I have it sorted out in about a week or two, I would definitely appreciate you taking a look at it to see what works and what doesn't.

    herrickk on Planeswalker ability question.

    4 years ago

    My question is in regards to Gideon, Martial Paragon's +2 ability.

    It states "Untap all creatures you control. Those creatures get +1/+1 until end of turn."

    My question is do I have to have a tapped creature to use this ability?

    Gatherer comments state "All creatures you control get +1/+1 from Gideon’s first ability, not just the ones that it untapped." This makes me think that I can still use it even if no creatures are tapped. It just untaps all of my creatures even if none are tapped then gives them the +1/+1.

    Is that correct?

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