|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
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Knight of New Alara
Creature — Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
Knight of New Alara Discussion
1 week ago
I'm not sure about glacial/scrying sheets- Into the north is slow, scrying sheets takes you off of desperately needed coloured mana and glacial refills your hand, but can't pick up gas (most creatures non-snow), so Winding Way or Once Upon a Time might be stronger. They are great cards if you want to be midrange, but this is a zoo list.
Since your creatures mostly care about forests (sorry wild nacatyl), you might look at increasing the forest count and running more artifact fixing ( Springleaf Drum , Chromatic Sphere , Navigator's Compass , Paradise Mantle ), which would also let you pick up Shrapnel Blast to finish games. While I'm mentioning burn options, I have seen Tribal Flames in non budget versions of these lists- representing ten points of burn from flames/blast will win games.
There is also the option of trying to make your creatures mostly playable with green mana (like Sunblade Elf , Lupine Prototype or Soultether Golem ), then cast Lush Growth / Nylea's Presence or get a singleton Sacred Foundry off Flower / Flourish . This is a bit more fragile.
If you want to go harder into snow-matters, Boreal Druid and Coldsteel Heart offer ramp, while Frostwalk Bastion is a decent manland, but that will look more like a midrange value list (eventually becoming another Ice-Fang Coatl list, and less like zoo, and may call for dropping to two colours on a budget.
3 months ago
Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.
Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.
Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.
Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.
Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?
Hopefully some of this helps, I look forward to seeing how the deck develops in the future.
3 months ago
5 months ago
I'mma leave these here, +1 from me
8 months ago
Sovereigns of Lost Alara , great for getting Eldrazi Conscription on quick, or any other voltron enchantment. Conqueror's Flail another Knight of New Alara style effect. Umezawa's Jitte it's expensive but with double strike you get 4 counters a turn which can turn into +8/+8 a turn before double strike it can end games without any other help, and it cheap to cast and equip
11 months ago
Cuts: Vedalken Orrery just don't play in someone elses turn. the deck wil say that u wil have no cards anymore in hand when u need them. personaly i find the card only good in decks that can draw a lot of cards in opponents turns. - Throne of the God-Pharaoh don't think u gone have all creatures tapped constantly and if u have that card laying down ... agreed the deck can be fast but in my opinion its better to keep those cards in maybebord when u know what the deck is going to be. - Eldrazi Monument i d rather play Elemental Bond than eldrazi monument. draw a card for every token that comes into play ... i find better then just everything indestructible. ... u just sacrifice everything for mana or for dmg when they get destroyed and summon your hazezon back when u need it. - Conjurer's Closet totally not needed in the deck in my opinion - Primal Vigor u already have enough doubling seasons u don't need 4 - Land Tax wouldn't play that in a 3 colored deck whit fetches in ( still its a nice way to get the stuff)(maybeboard) - Cryptolith Rite do you really need that mana ? - Breath of Fury why ? - Seedborn Muse i can see the reason because Vedalken Orrery but otherwise i wouldn't even bother with it - Harvest Season to less basic land cards play Boundless Realms instead
ADDS: Mwonvuli Acid-Moss destroy a land of a person ... fetch a forest for yourself. worth it when someone has a lot of land matter cards that he needs to finish the game off. or just for someone who plays a Gaea's Cradle. - Elemental Bond like i already said for drawing cards of your commanders trigger. - Mirari's Wake ... double mana and +1/+1 - Flameshadow Conjuring double token triggers for your commander or just every card that enters the battlefield trigger it twice when u got the mana - Knight of New Alara +1/+1 - Lovisa Coldeyes +2/+2 - Shalai, Voice of Plenty counters and hexproof whenever u need and want... - Hour of Devastation rather play this boardwipe... - Sun Titan why is this not in this deck ... - Ramunap Excavator if u want to get your land when u need it. becous fetches same whit this card Crucible of Worlds - Path of Discovery +1/+1 path... - Knight of the Reliquary get the land u need ... - Mirror Entity card to play as second Craterhoof Behemoth- Evolutionary Leap desperate for creatures ... - Eldritch Evolution Most fun fetch in the game i find.
There are stil cards that u gone need to remove and add in this deck anyway stil everything i have written down wil not aid in what your final product wil and can be. just take a good focus to the deck and if u watch edhrec just check out the expensive decks as they contain the most interesting items for the deck in the main deck. the only thing i can say for now is focus on how much times u can cast your commander.
1 year ago
I've removed some of the cards that I think has poor synergy with game play. Removed the prison cards like Ghostly Prison and Propaganda. Removed Nylea, God of the Hunt. Added Corrupted Conscience for infect damage. I've added Knight of New Alara to give Rafiq of the Many instead to Knight Exemplar. Let me know if there are any cards that you think will help the deck to run smoothly. I've added Darksteel Ingot and Sol Ring for mana acceleration. I'm planning to remove Dragonlord Ojutai for Dragonlord Dromoka. Thanks
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