Elspeth Tirel

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Elspeth Tirel

Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.

-2: Create three 1/1 white Soldier creature tokens.

-5: Destroy all other permanents except for lands and tokens.

legendofa on Card creation challenge

4 months ago

"Brick Wall" Balzano

Legendary Creature - Rhino Warrior

"Brick Wall" Balzano enters the battlefield with a +1/+1 counter for each Treasure that was used to pay its mana cost.

Whenever "Brick Wall" Balzano blocks a creature, if it would deal lethal combat damage to that creature, it deals excess damage to that creature's controller.

4/4


Choice of challenges. Option 1: create the Loxodon artificer Ghalma, as seen on Ghalma's Warden and Tempered Steel. Option 2: Now that we know where Elspeth Tirel is from, create a flip-walker for her.

Guerric on Teysa, Orzhov Scion: Life and Death

5 months ago

Hi wideline1414! I've been playing Teysa for years, and have had at least three distinct variations of the deck. She's definitely one of my favorite commanders, and the version I'm playing now is very powerful whereas the second incarnation of the deck ended up playing terribly. I am working on writing a full primer for it, but I write very full and ambitious primers and I haven't quite got the time to commit to it yet. I think my biggest piece of advice is that Teysa can do a lot of things, but she can't do everything well, so you really need to focus on the way you want to play her. She can be a great honest token deck, an aggressive and powerful multi-combo deck, an aristocrats deck, or an orzhov goodstuff sort of deck, but she can only do one of these well.

The original version of the deck was a relaxed Orzhov control deck that focused mostly on generating white tokens and using Teysa's exile ability as a sort of threat to get people to leave me alone. I had the Darkest Hour in the deck as a way to win, but I didn't rush towards it, and I usually won via token pump cards like Jazal Goldmane and Mirror Entity. I also had lots of boardwipe and interaction that Orzhov is good with, as well as a bunch of token generating Elspeths, and it could grind out games real well. I really enjoyed the relaxed approach of the deck, but felt like I wasn't getting the most out of Teysa's ability since I didn't have a ton of black token generators, so I set about to rework it to get more value.

I started out well by adding Chittering Witch, Sengir Autocrat, Dreadhorde Invasion, and a bunch of other black token oriented cards. I still run these cards today. Where I went wrong was in stuffing way too many expensive good stuff cards like Elesh Norn, Grand Cenobite and K'rrik, Son of Yawgmoth. My mana curve became accordingly less palatable, and I just found the deck was trying to do too many things to really get anywhere.

Third time's a charm as they say, so I cut most of the good stuff and pretty much all of the token pump support to lean more heavily into combo-control with a life-gain subtheme. The great thing about the Darkest Hour combo is that there are so many cards that support it that are also good on their own, so I made sure to have lots of sac outlets, a few aristocrats, Blasting Station, and both Ashnod's Altar and Phyrexian Altar to make infinite mana to power mass drain spells like Debt to the Deathless, Exsanguinate, and Torment of Hailfire. I also put the Reveillark/Karmic Guide combo in for another combo route. The deck can win without these cards by just draining people out, possibly with mana generated by Smothering Tithe and Pitiless Plunderer, but combos are the thing to go to. My favorite part about all previous versions of the deck were abusing Bolas's Citadel and Necropotence, so I added in the soul sisters, Daxos, Blessed by the Sun, and some other lifegain stuff to support this. The deck as is getting to the point where I won't play it as often with my playgroup because the win rate is getting pretty high.

I like the current version of the deck best, but you should do what is good for you. I'd just focus. If you want to care about attacking with spirit tokens, then by all means play Elesh Norn, Grand Cenobite, Jazal Goldmane, and others. Just try to keep your curve low and have lots of token generators and sac outlets. In my first version of the deck I played most of the Elspeths, and even in the current one I still play Elspeth Tirel and Elspeth, Sun's Champion and they rock the house. If you want to lean into combo or aristocrats, you might want to play fewer of the above cards.

If you are interested in my current list, you can find it here- https://tappedout.net/mtg-decks/teysa-combo-with-superfriends/?cb=1645410923. Hopefully in the next month or so I'll finally get to the primer! Until then, happy magic, and enjoy the best Teysa!

Stardragon on Blowing Stuff Up

10 months ago

I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?

Link Board state getting you down? Try Nukes! not a great name but ehh

Boards wipes atm

Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara

Was thinking of adding Elspeth, Sun's Champion, Elspeth Tirel, Ajani Vengeant, Doomskar, Kaya's Wrath, Vanquish the Horde, Mageta the Lion and Phyrexian Rebirth thoughts?

DevoMelvminster on Bounce and Ye Shall… Bounce?

1 year ago

Alright, it’s official:

Elspeth Tirel out for Solitude

Mardu Woe-Reaper out for Esper Sentinel

Still debating sliding Winding Canyons and/or Vedalken Orrery back in. I think i’m using both of mine, so i’d need to drop some cash on another... not that having another reserved list card laying around is a terrible thing.

I do love the idea of bringing back more instant speed plays - the deck can already win instant speed with the right set up - but boy is it getting hard to find cuts.

DevoMelvminster on Bounce and Ye Shall… Bounce?

1 year ago

Ahhh, hello again Omniscience_is_life. I feel like you’ve seen me through most of the big changes in this deck and I am always happy to hear your input.

Monologue Tax has honestly done it’s job really well. It ramps me or keeps other players pace slower and I can benefit a lot from both. I think it’s gonna stick around for now.

My initial thought on cutting Elspeth Tirel is “BLASPHEMY!!” and I wanted to counter with cutting Skyclave Apparition instead, But when I think about it more, you make a valid point. Skyclave is more versatile removal, and i’ve cut so much artifact/enchantment removal in recent iterations, I really do need it. Between Elspeth and Ajani, Strength of the Pride she is definitely the weaker of the two. I will try cutting her. I think 3 board wipes is still sufficient.

Now the question is, am I cutting her for Esper Sentinel , or Solitude ? Solitude is for sure going in, so i’ll have to drop something else to fit it in.

As for flash/instant speed bounce, i might just drop a plains and slot Winding Canyons back in. Canyons, Emergence Zone , and the redundancy of fetching them with Weathered Wayfarer or Expedition Map should be plenty. Although I do still have a Vedalken Orrery laying around from Oketra’s early days.

Omniscience_is_life on Bounce and Ye Shall… Bounce?

1 year ago

How's Monologue Tax working for you? Is ramp more important than draw here?

I struggle to find weak links, it may be at the point where you need to cut good cards to add great cards...

Also--I can't help but notice that you have 4 boardwipes, and that Elspeth Tirel is the last one that's even semi-symmetrical. Ofc, she does a whole lot of other things, but I wonder how you'd feel about replacing her with Solitude : it works well with your instant-speed bounce creatures, it triggers your Commander , Archangel of Thune , and many others, and it gives you more targeted removal options. Just a thought :)

grennpowerhouse on

1 year ago

I also built a Rhys deck (on a budget though) na na na na, hey hey, goodbye(overwhelming tokens) here's a little bit of what I have learned playing it

Biowaste Blob can get big fast with your token doubling

Dauntless Escort has saved me many a time from a board wipe

With Immaculate Magistrate and Timberwatch Elf you can activate their ability in response to an opponent declaring blockers to buff up one of your little guys to kill or severely damadge an opponent

End-Raze Forerunners and Treeshaker Chimera can be game-winners

I also like using Glare of Subdual to tap down my opponent's creatures with my tokens

Citywide Bust can harm your opponents while leaving you practically untouched

As for planeswalkers, I run Ajani, Adversary of Tyrants and I prefer Elspeth Tirel so I also run her

Finally, my favorite combo in this deck is Phyrexian Rebirth + Fresh Meat

Good Luck in your war

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