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1v1 Commander | Legal |
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Roon of the Hidden Realm
Legendary Creature — Rhino Soldier
Vigilance, trample
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.









KingQuigils on
The Extra Spicy Splicers
6 days ago
These suggestions are good, and would probably be good upgrades but I like the sacrifice pod theme i got going and when i sac the splicers the blink cards can't really be super effective which is why i wasn't running them, if i wanted to make a more blinky themed splicer deck i'd probably run Roon of the Hidden Realm as commander, but i like the pod theme right now, Riftsweeper looks cool though so I might see if I can find cards like that. Thanks for the suggestions!
DreadKhan on Commander Deckbuilding Advice - A …
1 week ago
I mean there is always Roon of the Hidden Realm that blinks stuff and is in Bant, some of the best blink colours? It used to be a real house of a Commander, but now we have stuff that's just way quicker and with a better top end, so you don't have to be stuck in Bracket 4. If you blink something like Yorion, Sky Nomad you can blink a bunch more stuff. You can also throw in good old Brago, King Eternal as a value piece (every time he sneaks in he blinks all your relevant stuff). A real feature of Roon is that Green can help you tutor up creatures, meaning you can find your Archaeomancer more reliably.
The other option I'd suggest is Grand Arbiter Augustin IV, and you'd be more into using flicker spells and benefiting from the discount to make them better, while slowing down everyone else. This would be a higher power deck potentially, but would also be harder to run.
I'd go with Roon if you want a less pushed deck (Bracket 2 or 3), or something like GAAIV if you want Bracket 4 blink to work.
This discussion reminds me of a deck of mine a bit, if you're in mono-Blue and you have enough mana and tutoring you can easily set up a game state where you can constantly return stuff from your graveyard to your hand (where you can recast), I used Talrand, Sky Summoner and instead of Fogs I used stuff like Aetherspouts and AEtherize (and Polymorphist's Jest haha) to ruin people's days, I used a mix of Proteus Staff and a low creature count (and having those creatures draw extra cards) to set everything up, and then juggled Stream of Thought and Call to Mind to get anything I want back into my library, where Proteus Staff can reorder my library to then draw said card. FWIW if you have infinite mana (I used Dramatic Reversal and Isochron Scepter for infinite mana) I think you can just infinitely replicate your Stream of Thought to mill out everyone but you, not quite winning on the spot but very close.
Brefin on (Feedback appreciated!) Tsukimi, Root's Mirror
1 year ago
Heh, hear you on the trouble finding a commander for Bant/Tokens. I'm still on Roon of the Hidden Realm. As was mentioned, not many prior commanders for the theme and not looked at Bernard. But it was always the mix of well, Roon can flicker any of my creatures that I want to populate, and an untimely flicker for a foe can really change things up. Still looking for the right commander, and good luck!
Ammonzy on
Magic Rhino
1 year ago
Fun trick with Roon of the Hidden Realm as he's 1 if the not the only commander capable of this, although this would require some deckbuilding changes.
Roon has the ability to permanently exile another person's commander. What you do is have a counter-trigger ability card in hand like Stifle or Tale's End. You then activate Roon's ability to blink someone's commander; now the opponent has 2 choices
- Allow your blink to resolves
- Place their commander in the CZ, essentially accepting death
Now the fun part is if they choose to allow the blink to resolve, you counter your own ability. And since the opponent didnt choose to move the commander into the CZ, it's now stuck in limbo forever.
Rhadamanthus on What is considered the "source" …
1 year ago
Roon of the Hidden Realm is the source of the delayed triggered ability to return the creature to the battlefield. Rules 603.7d-g cover how to determine the source of a delayed triggered ability. Here's the one specific to your situation:
603.7e If an activated or triggered ability creates a delayed triggered ability, the source of that delayed triggered ability is the same as the source of that other ability. The controller of that delayed triggered ability is the player who controlled that other ability as it resolved.
There are ways to get around the problem presented by this example. If you use some other blink effect to make Roon leave and re-enter the battlefield then the Roon that comes back to the battlefield is a different game object from the one that left. This means if you use Tishana's Tidebinder to counter the delayed triggered ability created by the "old" Roon, it won't cause the "new" Roon to lose its abilities.
SwiftDeath on What is considered the "source" …
1 year ago
Tishana's Tidebinder counters triggered abilities which is great for my Roon of the Hidden Realm. When Tishana's Tidebinder counters the Delayed Triggered Ability of the creature returning to the battlefield at the beginning of the next end step is that going to make Roon of the Hidden Realm lose all other abilities while Tishana's Tidebinder remains in play? The only rulings I could find was this and it isn't clear to me what will happen.
610.2. Some one-shot effects create a delayed triggered ability, which instructs a player to do something later in the game (usually at a specific time) rather than as the spell or ability that’s creating the one-shot effect resolves. See rule 603.7.
and
603.7a Delayed triggered abilities come from spells or other abilities that create them on resolution, or are created as the result of a replacement effect being applied.
wthompson714 on
Custom Commander Brew
2 years ago
Some thoughts:
Since your commander already gives evasion, I don't think you need both Swiftfoot Boots and Lightning Greaves.
The group decided Cyclonic Rift is banned in tier 3. I don't know what tier these decks are considered...
Burgeoning is less good the fewer lands you have in the deck. I don't think you will find it as helpful as you would want it to be. I think you have enough ramp to not need it, but if you want something that will ramp similarly to that, consider Carpet of Flowers or Utopia Sprawl.
I like Distortion Strike and Artful Dodge in more casual decks, but I think they are simply less good in commander. I think it would be better to have creatures that simply are unblockable. I do see the value of making anything (including your stand alone commander) unblockable, but only being able to do it twice isn't good enough in my mind. Aqueous Form is great! But some suggested replacements (with extra upsides) for the others are Invisible Stalker, Flitterstep Eidolon, Mercurial Spelldancer, Suspicious Stowaway Flip, Silhana Ledgewalker, Temmet, Vizier of Naktamun, Surge Engine. I also think these cards would be better than Wu Light Cavalry, Treetop Scout, and Nettle Sentinel (not sure why this is in the deck).
I like a little bit of additional flicker magic for value, but I think Yorion, Sky Nomad and Roon of the Hidden Realm are too slow. I like Brago, King Eternal and Displacer Kitten.
Mavinda, Students' Advocate doesn't seem to fit here. It only works with instant and sorceries that are targeting creatures you control. Yes, it works with Distortion Strike, but Artful Dodge already has flashback, and it isn't good enough to include mavinda only for Cloudshift and Distortion Strike. I think it can go along with the other two.
You have 18 instances of ramp. I think this may be too much. initial cuts: Llanowar Elves, Ranger's Path, and Burgeoning. Growth Spiral is good, but I think you need to be playing 2 more lands to include. Nature's Lore and Three Visits are great, but you need more dual lands with basic land types to make those good. Otherwise, Rampant Growth is better. Other thing to consider here: If you have fewer mana rocks, the better chance that your commander's ability will help you blow up artifacts. I guess in general, you may want to try to limit the number of card types you play.
Treva's Ruins and Flood Plain seem too slow. And again, as a midrange value deck, I think you need to be playing at least 38 lands.
I think Venser, the Sojourner is better here than Sun Quan, Lord of Wu. You can make the team unblockable for one less mana, and if that isn't helpful at the time, you can flicker stuff while you wait. Ultimating is just an insane bonus.
I gotta go, but I will try to come back and offer some suggestions on other cards you should include!
shock7123 on
Livio Thrasios Blink deck
2 years ago
In my honest opinon, Roon of the Hidden Realm is going to be your best option for a Bant blink deck, since he's consistent, repeatable blink in your command zone. If you want some ideas for a blink list, This is the Roon list I built and have a lot of fun with.
While I can appreciate that you're trying to play on a very tight budget, here, the more you're willing to invest into your deck over time, the better it'll turn out in the long run. Nonbasic lands, mana fixing, mana rocks, ramp, interaction, those are all going to be a part of any deck you build. Save yourself $25 on Thrasios, since he doesn't really do anything for this deck, invest that into things like Three Visits, Kodama's Reach, Farseek, Sol Ring, Arcane Signet, and other ramp pieces. Also, you may want to consider what your win conditions are. Do you blink a Craterhoof Behemoth a million times? Do you steal all of your opponent's stuff with Agent of Treachery? If you have any questions or anything like that, feel free to shoot me a message or just respond to this comment.
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