Angel of Vitality

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Angel of Vitality

Creature — Angel

Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality get +2/+2 as long as you have 25 or more life.

sean360 on [Primer] Helming the Host of Heaven: A Giada Guide

2 months ago

Guerric I only played a few games with it but it worked really nicely with the mana curve of the deck, having it it my opening hand was a boon and the combo of drawing a card and casting an angel turn 3 allowed me to keep up with the other three players who were ramping/drawing cards early in the game. Most of our other card draw is pretty slow so casting an angel and drawing a card for 3 mana felt good, even if you can't repeat the effect like you can with our other card draw. Having this and Sword of Hearth and Home out would be the dream.

The competition for three drops in this deck is tough, they're all strong. I swapped out Angel of Vitality becuase I would rather have card draw than life gain, even if it means a smaller body.

AstroAA on Maya Angels

3 months ago

So first things first - I see you swapped the commander to Atla Palani, Nest Tender, and I do think that she is stronger for cheating things into play as her plus her ability costs the same as a single Mayael the Anima activation, her ability triggers whenever an egg dies, and besides her you only have one egg producer in the deck - Nesting Dragon - and you aren't running any token doublers, I'd advise running something like Rings of Brighthearth or Illusionist's Bracers to copy her ability, allowing you to potentially cheat in multiple things a turn. However, her ability only triggers when something dies. I see you have Ashnod's Altar and Phyrexian Altar in the maybeboard, and they're definitely probably your best options to accomplish this as that mana can also be used to cast angels in your hand.

Also, your CMC is 4.03, which is ridiculously high. You also aren't running any mana ramp outside of artifacts, which while your commanders ability is based around cheating things into play - if you don't have access to your commander or sac outlets than you're screwed. Things like Cultivate, Kodama's Reach, Migration Path, or cards like Birds of Paradise, Avacyn's Pilgrim, Fyndhorn Elves, or even cost-reducer cards like Starnheim Aspirant, Pearl Medallion all can make a big impact. Or, even just swapping some of the higher CMC angels out for lower-costed ones, like Angel of Vitality, Angel of Jubilation, Resplendent Angel and Righteous Valkyrie can go a long way towards a smoother game.

raspberryfish25 on Lyra Dawnbringer: Seek & Destroy

3 months ago

So I am really digging this deck but, I see you have the same issue that most mono white decks have which is card draw. A few cards that you might want to consider to help on the draw front are, Sigarda's Splendor, Cosmos Elixir, Rogue's Gloves and,Mask of Memory. I have personally found the last two equipments work really well in my angel deck as your creatures already have evasion.

From the creature front here are a few creatures I would condsider adding:

  1. Speaker of the Heavens Not an angel but a really strong one drop in a deck like this.
  2. Serra Avenger is a super strong two drop angel and would help to lower your overall curve.
  3. Angel of Finality is really good graveyard hate against graveyard decks.
  4. Angel of Jubilation is not only an anthem for this deck but will shutdown any aristocrats strategy.
  5. Herald of War can be a good option to help lower your mana cost in this deck if you can find ways to reliably give it +1/+1 counters.
  6. Radiant, Archangel don't sleep on this card because she get +1/+1 for each other creature with flying on the battlefield. Radiant can quickly become a 10/10 or bigger with little effort from you. The vigilance is icing on the cake.
  7. Angelic Skirmisher is better than she looks because you get to choose which ability you give your creatures each combat.
  8. Angel of Vitality would be a really strong angel in your deck. Not only will she be a 3 mana 4/4 angel most games but she also will make every source in your deck that gains you life gain you an additional life. That extra lifegain will add up really fast.

A few other cards you might want to consider:

  1. Basilisk Collar is a cheap equipment that gives Lyra Deathtouch. Deathtouth and First Strike are a really good combo and would stop people from attacking into your board if Lyra is untapped.
  2. Bonders' Enclave basically a second War Room in your deck.
  3. Path of Ancestry you are in a tribal deck so why not scry when you play your angels?
  4. Ajani, Strength of the Pride don't think of him as a planeswalker in your deck, most cases he is going to be a 4 mana onesided boardwipe. Even if you can't ultimate him as soon as he comes down the other two abilities are still very relevant in your deck.
  5. Sword of the Animist is a really strong card in general but, in this deck it can become consistant ramp.
  6. Keeper of the Accord if you have never played with him he can quickly pull you back into the game if you have been missing land drops. I have had games where I play him and by my next turn I have 3 additional plains in play. Plus the first ability that makes tokens can make relevant blockers.
  7. Mangara, the Diplomat is really good white card draw plus he has the bonus of having lifelink which is useful in this deck.
  8. Eiganjo, Seat of the Empire replace a plains with this card. At worst it is a plains but, othertimes it can become a clutch removal spell.
  9. Emeria's Call  Flip I would replace one of your plains with this card as well. At worst it is a plains that you have to pay 3 life to have it come in untapped but, when you don't need the land it is a 7 mana make two 4/4 angels which is pure upside in this deck.
  10. Starnheim Unleashed at worst this is a 4 mana Serra Angel which is already a better rate than a lot of your angels in this deck but, if you Foretell it then this card can single handedly win you the game.

Lastly you have a lot of 7 and 8 mana drop angels in this deck and unless they are actively winning you the game as soon as they come down then I would consider removing them. Think about it, for the same mana as Akroma, Angel of Wrath I could play Insurrection which can win me the game as soon as the spell resolves. That being said Insurrection is not even a spell that I actively play due to it costing so much mana. Just food for thought as I would personally consider removing some of your bigger angels for some of the lower costed angels I listed above as it would help to smooth out your curve and make your games more consistent.

Still really cool deck!

IHATENAMES on No Pain No Lifegain

6 months ago

On one hand. This is what magic was meant to be. I havent played a few of these cards since i first put a deck together. Crusade. won't even show the image.. That is a discussion for another time...

Suggested additions

Loyal Warhound ramp in white

Skullclamp card draw

Sun Titan recursion

Abzan Falconer can give mass evasion

Some amount of board wipes my favorites atm are Tragic Arrogance Martial Coup Vanquish the Horde Ondu Inversion  Flip .

Cathars' Crusade it wins games. You may want to not use this so you focus on lifegain but this cards does work

Crested Sunmare lifegain payoff

Crovax, Ascendant Hero Elesh Norn, Grand Cenobite

Soul of Eternity Celestial Mantle Axis of Mortalitykinda slow for my meta but might work for you.

Dawn of Hope card draw and can make tokens

Alseid of Life's Bounty protection w/ lifelink

Well of Lost Dreams card draw

Shattered Angel Angel of Vitality to keep with the angels if u want

Palace Jailer monarch is card draw also fun. and removal

Ajani's Pridemate lifegian payoff. its gets huge here because each attacking creature has its own trigger to grow the pridemate. i think 1 or 2 cards make essentially copies of this card. they might be worth looking for

Blind Obedience staxy and lifegain

Moon-Blessed Cleric you run a lot of enchantments your enchantress sub theme can be supported with this

Akroma's Will protection/ finisher

Noble Purpose unnoticed lifegain card that would be good here maybe

Lunarch Veteran  Flip Soul Warden Soul's Attendant Daxos, Blessed by the Sun Suture Priestlifegain dorks

Katilda, Dawnhart Martyr  Flip lifegain with enchantment payoff as well

now how do u win? atm you focus on going wide with weenies but have a focus on gaining life. Possible ideas Aetherflux Reservoir Archangel of Thune Felidar Sovereign Serra Avatar Starfield of Nyx Nykthos Paragon True Conviction

this is just some ranting. Its up to you how you want to build your deck! Other areas you should look at it your mana base (use tech lands you have almost all basics), ramp to your bigger stuff and card draw in general.

KBK7101 on Extreme Healing

7 months ago

I agree with all the points the above poster made and have a few more of my own.

Firstly, like the above poster said, you probably want to pick a format. It doesn't matter when you play casually but building decks for certain formats is good for when/if you ever want to play with anyone other than your friends. Pioneer is a good starting point. It doesn't rotate like Standard (and has a larger card pool) and is much cheaper than Modern (though it has a smaller card pool).

The Pioneer format rules page : https://magic.wizards.com/en/game-info/gameplay/formats/pioneer

As for individual cards, Ajani's Pridemate is an all-time favorite card of mine and would be perfect for this deck. If you want another card that's very similar, and "strictly better", the newly released Voice of the Blessed from Innistrad Crimson Vow does the same thing with other additional benefits. Those ones are $2 each, though, while the Pridemate's would be in the "less than a quarter" area.

Ajani's Welcome (between $1-2 each) is another favorite card of mind that is a staple for lifegain decks. I'd also recommend Angel of Vitality (about $1 each). It's essentially the same as Heron of Hope but for one mana cheaper. Mentor of the Meek (usually less than $1) is a fantastic card draw engine when you have a deck full of low power creatures. His effect will still trigger even if your Pridemate/Cleric/Voice gets a +1/+1 counter from a lifegain source when it enters.

Lastly, Gods Willing (like the Pridemate, it's in the "less than a quarter" category) is a card that can serve two purposes. First, it can be protection from removal as it essentially gives a creature "that color can't touch me" until end of turn. At the same time, it can be used to get a huge Pridemate/Voice/Cleric through a wall of enemy creatures because protection also makes it so the creature you cast it on can't be blocked by whatever color you pick.

As for cuts, I'd probably say to cut two lands, the Walls, the Tines, Rest for the Wary and the Herons to make room for some configuration of the above cards.

Hopefully some of this is useful. I'd be happy to help if you would like any more recommedations! Welcome to the site!!

CommanderNeyo on HEAVENs Legion / Angel-Token-Lifegain

1 year ago

Some cards I would recommend you consider:

Seraph Sanctuary

Entreat the Angels (best as a one- or two-of)

Swords to Plowshares

The Book of Exalted Deeds

You could also consider the Soul Sisters (Soul Warden and Soul's Attendant), and potentially Angel of Vitality.

darkmus on Orzhov Valkyries

1 year ago

janederscore if you put in the deck Bishop of Wings , Righteous Valkyrie , Seraph Sanctuary , Cleric Class and Angel of Vitality I recommend you (unlesh money issues) to put at least a couple of resplendents in there. Thay are a great finisher and with so many life gain you will be activating it passively just by playing angels and doing your stuff. She's amazing. You have 12 different life gain triggers, I can't speak without trying it but I believe Cleric Class will end up neting you more +1/+1 than the other one, plus you can put them all in one creature and both the first and last modes of the class feel to me more useful to this deck. Legion Angel is a total overachiever, a must, she's been the MVP in my deck (which is my main that I use against tier1 decks and win with it) many matches. Yeah, first being bolt range sounds shitty but, well, it's not. It generates more value for your opponent than for you? Well... No, it doesn't, mor e like the total opposite. Are they going to have 3 bolts to stop the 3 straight turns of putting and angel and triggering all our stuff, even if it dies? No they are not going to, it overwhelmes opponents, they need to put a toon of resources to kill all of them while your angel replaces itself and nets you some triggers along the way. And she will be your most aggressive creature, the 4 power with evasion will matter and is a nice fast clock for the oponnent. Serra Avenger also dies to bolt, and you are rarely going to have 2 of them at the same time to play them together to make sure one survives. It's a dead card the whole early game, I wouldn't put more than 2 avengers in, you don't want to draw it until you can play it. I'll strongly suggest 2x Avengers and 2x Legion. But even if you want 4 avengers that's OK, is not a bad card, but at least give legion a try, you will be pleasently surprised (as I was, because I thought the same as you until I tried it). Yeah emeria's call doesn't ad much. No need for it. I told you just so you bear it in mind (I have to say anyway that I am from Europe and everything here is somewhere between 1/3rd and 2/3rds the price, so it's just like 2 bucks here) I've tried them, as sad as it is, I can assure you there is no black valkirye worth playing in modern. I do think that firgas retribution is slightly better than starnheim unleashed, but I don't think it's 60 bucks better if you know what I mean, specially if money is an issue. I'll rather spend that money in resplendent angels, they will win you more matches in the long run and is an easier card to sell if the moment arrives than mediocre lands. Plus it's price is growing lately, so maybe it's even a small investment.

The deck looks much better now than yesterday anyway, good luck fellow angel player, I am sure you will have a lot of fun with it!

darkmus on Orzhov Valkyries

1 year ago

janederscore run Bishop of Wings and think about Speaker of the Heavens , I know they are not angels but thay are more "angel tribal" than most angels, they are pretty cheap and they will add more value to the deck than the outcast or the segovian. Specially bishop, she's an MVP. It helps a lot holding the fort, activating Righteous passive and will give you tokens to keep giving them "papercuts" and blocking.

If you don't want to run bishop because it's not an angel I suggest you take out Resplendent Angel because you don't really have any way to trigger it but his own ability in the "probably too late" time and the 2 scrolls, and it's by far the most spensive card of the deck. With bishop and Seraph Sanctuary you can trigger it T3.

Out Bloodline Pretender and Paladin Class in Angel of Vitality and Cleric Class . They do comparable things, but I feel thay they will fit better and add more to the deck (assuming you put Bishop of Wings in, which you totally should). They will help you a lot reaching the 27 life mark for righteous (your biggest wincon for what I see) and for Speaker of the Heavens if you decide to play it.

Out scroll of Avacyn. In 2 Legion Angel and another 2 in the side. Surprisingly good. You don't need 5 life with all the gain you will get with the previous changes, more than enough to trigger resplendent many of your turns passively.

Youre most mana intensive cards are two 4cmc cards (4 with legion angel) , so your are OK with 23 lands. Take out a plains. Probably even take out two plains and add an Emeria's Call  Flip (it doesn't add much anyway because you are rarely going to cast it and is a couple of bucks, so you can pass on that one if you want).

If you want to go even cheaper, just go mono white, most of the price is in the lands. Changeling outcast is not good enough, you should change it for one of the previously commented cards. And firgas retribution is not that good either. I've tried it and It's best part is the second hability but even that is not that good, because the creatures it allows you to kill are the ones that you could normally take care of in battle.and you rarely care about taking out blockers for the 3rd ability because most of your stuff flies. Put Starnheim Unleashed in, it's neither better or worse than friga's retribution as a finisher, and it will save you 50-60 dollars in lands.

Trying to think on the cheapest end of the spectrum that's how I'll probably both improve and cheapen the deck. I hope it helps!

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