Angel of Vitality
Creature — Angel
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality get +2/+2 as long as you have 25 or more life.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Angel of Vitality Discussion
2 weeks ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
4 weeks ago
1 month ago
I only know of four cards that directly work similar to those, being Angel of Vitality, Felidar Sovereign, Serra Ascendant, and Twinblade Paladin (only in a precon, despite being great!) and I honestly think they should be changed in the rules. Way too easy to abuse in a deck like Oloro, Ageless Ascetic, which didn't need more abusive cards In my opinion xD!
2 months ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
2 months ago
golgarigirlTriusMalarky the point is that with 2xFountain of Renewal, 1x Ajani's Welcome, 3x Revitalize and 4x Chaplain's Blessing I'll either use them to gain health or use it for storming with tokens. This also works with Archangel of Thune. If I get rid of Chaplain's Blessing I will have to have some sort of lifegain card, and with Resplendent Angel this card works perfectly, as it gives 5 health. If I were to run Angel of Vitality, I would have to waste a turn playing her in order to gain 1 more life per lifegain, and it won't even guarantee that i'll have over 25 health, while I could be casting Resplendent Angel. Relying upon enchantments and artifacts for lifegain could go wrong in being destroyed by a spell, while an instant is an instant. Sure, no one can protect against hand control, but regardless i don't think chaplain's blessing would be their first choice if they knew my strategy and saw my anointed procession in my hand. Hedron Crawler are like Pillar of Origins but not as good for angels. So, I would rather add more Pillar of Origins than Hedron Crawler; also Hedron Crawler is a creature which is more susceptible to being bolted or destroyed while Pillar of Origins is an artifact. Certainly Ajani's Pridemate would be very useful, but if I don't have something like 4x Healer's Hawk and multiple lifegain events triggered, it won't be a big card. However, that's why I have so many lifegain cards! So, yes, I'll consider Ajani's Pridemate!
2 months ago
golgarigirl gets it.
Now, I don't want to force you to change strategies, so I'll give you a couple more tips before leaving you alone.
- Most of this strategy costs 4 mana or less. 4 isn't all that necessary to ramp into.
- If you do use ramp, use Hedron Crawler as it can help cast your enchantments.
- Angel of Vitality isn't useless without Resplendent Angel -- it's easily a 3-mana 4/4 with flying, that buffs your lifegain. In the situations where you're not at 25 life, she helps you by increasing lifegain.
- I didn't necessarily mean 1-mana creatures -- I meant Prism Ring and Fountain of Renewal because they help you gain more life.
- Ajani's Pridemate? Might be good here.
- I think that this deck would be better if you curved with lifegain and creatures -- don't get too obsessed with tokens, because they're best when it's just "oh, I already have the requirements set up". Beat them with creatures and then use the tokens as your turns 4-5 plan -- having a threat in play and then you get a system to generate tokens every turn is devastating.
2 months ago
TriusMalarky If I draw a Pillar of Origins on my 2nd turn, I'll be able to playResplendent Angel and Chaplain's Blessing both on turn 3, thus having a 4/4 angel as soon as possible! If I have Prism Ring and Fountain of Renewal, I would have to play multiple of them in order to even gain 4 life per turn, even with Angel of Vitality! And if I don't have Resplendent Angel then Angel of Vitality is useless! What is the point of having 1-drops? Chump blockers? I don't know of any angelic 2-drops, and the entire point of having Pillar of Origins is to cast angels, as it must make me choose a creature type. I do have Bishop of Wings and Tithe Taker as 2-drops, and I won't need ramp for these as they are 2-drops.
3 months ago
I suggested Angel of Vitality because typically, you want 8 1-drops, 8 2-drops, and 8 3-drops for a solid curve, at least baseline before you tune it. Angel of Vitality buffs lifegain and is a 3-drop, which helps. I think you'd be happier playing a creature on turn three instead of ramping into five drops. It gives you more of a board state, and more to do if you get mana screwed. Oketra's Monument really doesn't do much here because of all the high-cost angels. It's better with a bunch of 1- and 2-drops.
Chaplain's Blessing is bad because 5 life is rarely useful and it's also just a dead card without Resplendent Angel or Angelic Accord. It's still a plausible card here, but it can't count as a one-drop -- you need Prism Ring and Fountain of Renewal for those slots. Blessing is only useful if you hold it until you have a lifegain payoff in hand.