Oh crap I didn't realize you actually shared the deck with me to edit holy crap.
August 27, 2021 11:12 a.m.
I gotchu Gattison. Yeah the Pauper tribal stuff is a bit of an undertaking. Im gonna be busy but hopefully this weekend I'll be free to add more to the list!
August 27, 2021 3:30 a.m.
There we go. You gotta be friends before you can share a deck. If you do add anything let me know and I'll keep a record of it until the list is done.
I honestly thought this would just be a small, quick and easy list, ha.
August 27, 2021 12:10 a.m.
I knew I was missing stuff on the Tribal Support list, but I wasn't sure what else to search for. X) I'd love some help, so feel free to make as many suggestions as you want.
August 25, 2021 12:10 p.m.
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Eyyy what do I win?
Also this is probably the most budget non-Pauper deck you've brewed so far. Congrats!
September 16, 2021 9:28 p.m.
I think he intends to use its rummage effect upon death, but I agree that an Environmental Sciences wouldn't hurt for mana fixing.
September 16, 2021 9:22 p.m.
You can always play Tergrid's Lantern since you're either gonna force your opponent to lose life, discard a card, or sacc something. The constant life loss from the other spells puts pressure on them to choose to lose resources, and its untap ability is a good mana sink in the late-game, in turn giving it an advantage over Torment of Scarabs
September 16, 2021 9:30 a.m.
I really like this deck due to the constant choices you're forcing your opponent to make throughout the game. Im picturing the planeswalker of this deck being a sadistic interrogator that takes glee in playing catch 22 "games" with his subjects.
It's such a flavor win for Rakdos on so many levels. Well done.
September 16, 2021 8:16 a.m.
Speaking of which, Im still kinda tilted that Consider doesn't have an oracle text saying, "Surveil 1: Draw a card."
Like I get that you dont wanna confuse new players, but in this case the way the card works is literally Surveil except in name only, and that small detail is what keeps it from synergizing with the archetype despite technically doing what the archetype wants to do.
September 14, 2021 11:37 a.m.
We all make mistakes in the heat of passion, Jimbo
September 13, 2021 10:27 p.m.
September 13, 2021 2:18 p.m.
Upvoted cuz Fleshtaker is probs one of my favorite cards from this set art and flavor-wise.
September 12, 2021 5:04 a.m.
September 11, 2021 8:01 a.m.
I would also probably take out Artful Dodge for the Vizier since your spirits already have that needed evasion via flying.
September 11, 2021 7:44 a.m.
The front and back sides of Dennick can coexist because they have different names, thus giving you access to both his Investigate and his graveyard protection abilities.
September 11, 2021 6:53 a.m.
Dang, tiffanyann, that's clever. You think Rise would be more appropriate tho?
September 11, 2021 5:23 a.m.
Yeah ngl that's the one major issue I have with Midnight Hunt. I don't mind the inclusion of zombies, spirits, and weird horrific abominations to suppliment the werewolves, but having vampires hog up slots that could have easily been reserved for more werewolves kinda bothers me.
Vampires are already heavily supported and varied outside of Innistrad. I mean shit we will literally still have vampire stuff from Zendikar Rising and AFR once the rotation happens. We have an actual Lord from AFR that buffs Vampires.
This is one of the few chances that Werewolves have to actually be in the spotlight for once, but not only did they get shafted from having their own commander pre-con, they're already getting sidelined by vampires in what's supposed to be their own set!
Like, C'mon wizards. Don't tell us you're splitting the set down the middle so you could specifically give attention to both tribes equally and then shoehorn in a bunch of vampires in the set with the Werewolf logo. That's not cool, dude.
Like, if someone argues that we'll be getting more werewolves in Crimson Vow, then Wizards shoulda just swapped the vampires in Midnight Hunt and the Werewolves in Crimson Vow around. It's that simple.
September 9, 2021 11:37 p.m.
I just wanna say that Slogurk, the Overslime is shaping up to be a new favorite Simic commander of mine due to how he flips the conventional playstyle of Simic land ramp on its head.
Like, you probably still wanna be able to tutor for lands, but instead of putting them on the battlefield, you probably just wanna put them into your hand to discard via Ayula's Influence or Trade Routes or something.
This also opens up room for a graveyard-centric Simic deck, something that the color combo isn't really known for specializing in previously, especially in Commander.
September 9, 2021 9:06 p.m.
Anyone else get a feeling that this set is much more robust than a lot of the one-off sets we've gotten over the past 2 years? Like, there's already enough cool stuff to chew on in Midnight Hunt alone, and we still have Crimson Vow to look forward to.
(It's almost like having blocks lets the new mechanics and spins on previous mechanics settle in a bit).
Sets like Ikoria: Lair of Behemoths and Throne of Eldraine felt kinda malnourished and underdeveloped in comparison.
September 7, 2021 7:49 p.m.
This is perfect for new players wanting to get into pauper.
September 7, 2021 1:04 p.m.
You could potentially throw in that AFR 1B instant that gives a creature -4/-1 or -4/-4 if it's white into the sideboard to replace Duress.
It's Ray of Enfeeblement.
September 7, 2021 10:56 a.m.
Oh sick I didnt realize Wizards wasn't done revealing more support for the Disturbed archetype.
I really like Chaplain of Alms. A one mana 1/1 weenie with Ward 1 and First Strike is nothing to scoff at as a turn 1 play, and his Spirit form retains all the good qualities plus flying and a ward 1 anthem effect for the rest of your creatures.
He's versatile enough to include in aristocrat and cleric decks as well even tho there's probably better options out there. Still tho, he's a neat little bugger.
September 6, 2021 11:53 p.m.
SCORE: 3 | 44 VIEWS
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Commander / EDH*
SCORE: 3 | 104 VIEWS
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SCORE: 4 | 2 COMMENTS | 97 VIEWS
|Playing since||Return to Ravnica|
|Avg. deck rating||4.12|
|Cards suggested / good suggestions||98 / 61|
|Last activity||16 hours|