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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
carpecanum on Riku of two reflections budget
1 month ago
Ravenform and a couple more Foretell cards maybe. Cheaper to cast = cheaper for Riku to copy.
Infinite Reflection is a wincon with Biovisionary
Mimic Vat maybe
Triton on Advertise your COMMANDER deck!
2 months ago
Would appreciate some feedback on my Aegar burn deck:
Commander / EDH
SCORE: 1 | 8 VIEWS | IN 1 FOLDER
At the moment it’s a bit hard finding cuts for cards. I want to add in Rapid Hybridization/Ravenform effects to provide bodies for drawing off of Aegar. If any cards seem lackluster I’d happily consider swapping them out!
DreadKhan on Grimgrin - Needs your Help
2 months ago
When I was testing out your deck, I definitely noticed mana issues, you probably want a mix of a couple more lands and some mana rocks. There is the odd mana dork you could use, none generally as good as a Green one. I always like Dreamscape Artist in a Dimir deck that makes use of the graveyard, it's actual Harrow so the lands are entering untapped, making the ramp a bit better than it might usually be. With a 5 mana Commander I think I would run Sol Ring, especially without Green, there is also Talisman of Dominance and Dimir Signet that are solid. A really solid 3 mana rock is Skyclave Relic, it can be a 3 drop or a big (and versatile) efficient 6 drop. Not sure if you need all of those, but I think you want some of those ramp options. TBH, you might also lower your average Mana Value, you're well over 3, which might be a tad high for 33 lands in a reasonably competitive deck. A couple handy utility lands that are nice with Voltron decks include Witch's Clinic, Shizo, Death's Storehouse, and Tyrite Sanctum. Sanctum is a bit weird, but getting Indestructible on your Commander will probably feel pretty good. There are also some MDFCs that aren't bad in Black, you could replace one of your 2 mana Black removal creature removal with Hagra Mauling Flip, risking 4 mana to remove something (with no restriction though) is harsh, but it's also a land which feels incredible in a lower land count deck. I hear Malakir Rebirth Flip is also very good, especially with a Voltron Commander.
I also noticed that the deck seemed to not excel at clearing the board of threats/problems, this can include combo pieces or Voltron creatures. From a competitive standpoint, if you expect to play against decks that are 7s or above you probably want at least a couple more solid counters, it's hard to know which to run because actual Counterspell costs UU, which is hard to hold up obviously, but Swan Song and Negate might not be versatile enough, but I think any or all of those would make the deck more functional. Niche removal like Ravenform, Resculpt and Feed the Swarm are also worth a look, you never know when you'll need to tutor up an answer for either of those types, and being able to hit a creature is also useful, fwiw Black isn't great at exiling creatures. I see you only have 1 Planeswalker in here, have you thought about Liliana, Death's Majesty? She's got some synergy with Zombies for sure, and offers a potential wipe.
A tutor that might fit in here that you're not running is Final Parting, which is clunky at 5 mana but it also offers a two for 1 tutor, so even if it's a lot of mana it does a lot of work. I'm not sure how many cards you're that desperate to get into the graveyard, but Final Parting finds 2 of 3 pieces for Gravecrawler combos in my Meren deck, very handy if I have one in hand already.
Pretty tough finding stuff that sticks out for being suboptimal in this list! Here are a few I suspect could be upgraded: Reassembling Skeleton is a Skeleton. The recursion aspect is not particularly good at 2 mana for a non-Zombie body, with a max of one on board at a time. Undead Alchemist might do something sometimes, but I feel like it's a bad interaction with a lot of your deck, it's terrible with Living Death type stuff obviously, and if someone is close to death, this gives them way more life. Call to the Grave seems potentially iffy, you run some very good non-Zombies, and you can't sac a token instead to it, it eats only non-Zombies. Kindred Discovery seems questionable potentially, it negatively interacts with any combo that uses a zombie entering or dying repeatedly since you have to draw, this can also make you unable to swing with a huge zombie army, which seems agonizing without at least throwing in something like Capsize. More curious than certain, but do you often have 1 toughness things to work with Skullclamp? Any Zombie at 1 toughness is buffed by your lords, and the tokens you make are 2/2s iirc? If you ask me, unless you have a source of 1 toughness bodies I'm missing, you could instead run Mask of Griselbrand, it can draw cards too (sometimes way more), both require a sac outlet, and it offers real utility in combo by offering evasion and lifelink. I would run any of the removal I mentioned over Doom Blade and Go for the Throat, I feel like the versatility and some offering exile has an edge. For Tragic Slip, do you get stuck without a sac outlet very often, this seems like an unnecessary complication to have on your removal, but at least it can hit Indestructibles? IMHO if you can afford it run Deadly Rollick, this will also exile stuff without as harsh a requirement (I'd rather have the downside of 4 mana vs removing only x/1s).
DreadKhan on Indestructible Visions
4 months ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
DreadKhan on Flying into the Chasms
6 months ago
My personal gripe with Capture Sphere is that it's too much mana for the effect. If you expect to be able to swing at people, there is Fall from Favor that has seen some play, 3 mana is closer to what you want to pay to remove a serious problem creature (and Monarch can mean lots of extra cards), though Blue has stuff like Pongify, Curse of the Swine and Reality Shift, as well as Ravenform and Resculpt that can also exile an artifact. Another issue Capture Sphere has it that it doesn't remove the creature from the field, so any abilities that just require the creature to exist will still work, which can be a real problem. The final issue is as you note, if you can deal with an enchantment the effect can be removed, in contrast with a Pongify. I think it's a better card for a sideboard, where you bring it in for games 2 or 3 in the games where it'll matter, to avoid having it clog up your hand when it doesn't.
I used to use Slow Motion a fair bit, and while it has very good matchups, it also has lots of them where the opponent doesn't care about 2 mana and can just kill you with the creature your aura didn't kill, and that is a card that the opponent can't deal with as easily, it still doesn't consistently enough matter, or doesn't immediately get the creature off the field. In my Delver deck, which is a bit higher budget but not a lot, I run Counterspell and Psionic Blast to deal with stuff/close out games a smidge quicker, both are instant, both use less than 4 mana and Psionic Blast is almost never a dead card, since I can just bolt my opponent.
DemonDragonJ on Dominaria United Spoilers
7 months ago
Mark Rosewater clearly said that WotC has realized that cards such as Pongify, Rapid Hybridization, Ravenform, and Oversimplify are breaks, since they are blue spells that outright destroy or exile creatures, and, yet, WotC has printed another blue card that can destroy creatures; how can they do that?
Also, the new Braids allows a player to sacrifice an enchantment, but I thought that WotC decided that black should not be allowed to sacrifice its own enchantments, so what are they doing?
DreadKhan on Jensen's Wilhelt
7 months ago
I don't usually use very many (and none in Dimir), but Modal Dual Faced spells with a land on the back (Malakir Rebirth Flip for example) are really good in decks that want to run a higher land count, as these offer you a so-so spell when you don't need a land, and a land when the spell is unplayable. 40 is a lot of lands, I only have 1 deck with more, and that's a dedicated landfall combo deck, so I'd try to run at least 4 MDFC lands. The good ones tend to be really pricey, but some are affordable.
Resculpt and Ravenform are good ways in Dimir to Exile a creature (which does matter sometimes) or to deal with an artifact permanently (Karn aside). I think both are fairly cheap. I wouldn't hesitate to run Resculpt over Go For The Throat, who cares about a 4/4 in Commander? The 1/1 is even less relevant.
If you want a low budget Zombie that is recursive (and can bring back your Midnight Reaper for example) is Haakon, Stromgald Scourge. Haakon's main asset is that he has to be exiled, and some decks don't come prepared to do that, or don't want to expend the card on such a weenie. Anyways, any Knight that can be cast for colourless (Universal Automaton, but also Ashes of the Fallen or Maskwood Nexus can make other 1 drops into knights) will go infinite with a sac outlet and Pawn of Ulamog or Sifter of Skulls. Not sure if that's enough Zombies, but there are other Zombie knights. You can also tutor for various pieces of this kind of clunky combo with Transmute cards, most of which are cheap.
Niko9 on Jeskai Control Dragons (Bugdet)
9 months ago
Nice dragons deck! Kairi, the Swirling Sky is such a beast, and I'm still surprised that it doesn't get more love. Having ward 3 and removing 6 mana value on death means that there is almost no cheap way to remove a 6/6 flyer, and that's very nice : )
I wonder if along with Doomskar in the sideboard you might want something like Ravenform It's also decent removal, you will have flying blockers later, and a lot of the time I find that fortelling a card can be a doomskar bluff. They will always assume it's the boardwipe and a lot of the time a fortelled something can slow down your opponent's play. Just a stray thought, but not a biggie. The deck looks great.
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