Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
6 days ago
ElPanchoGato I have Feldon's Cane and Elixir of Immortality for pulling the ninjas from the graveyard to the deck so I can tutor the important deceased ones back in my hand next turn. I'm definitely into the Reality Shift and Ravenform idea. Im going to add a couple more 1/1 unblockables as well such as Mist-Cloaked Herald
1 week ago
The philosophy of blue cards like Pongify and Ravenform is that they do not destroy, they merely transform permanently, and destroying and replacing with a token is the mechanically best suited way to do so. Like Turn to Frog, but permanently. They've found flavorfully better ways to do it by auras like Ichthyomorphosis, enchanting the target to change its shape, but that enchantment can be broken, the transformation isn't permanent. When you lay down a Curse of the Swine, you lose the soldiers and gain the pigs, there's no way to get the soldiers back from the pigs. Ever since Polymorph this has been a blue effect, and only recently it is moving into red, with Transmogrify and Lukka, Coppercoat Outcast.
1 week ago
I also was very pleased to see that WotC has decided that blue should not be able to destroy or exile creatures, making cards such as Pongify, Rapid Hybridization, and Ravenform color pie breaks, since destroying any type of permanent is against blue's philosophy.
2 weeks ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
4 weeks ago
Just some advice: you don't really have that much interaction. There is only one piece of single target removal and one counterspell in the whole deck and they're both the one Drown in the Loch. The other interaction are all situational (Aether Gale needs 6 targets to resolve) and just bounce things not destroy them. Destroying would get the creatures in the graveyard for you to reanimate. Doom Blade, Go for the Throat, Pongify, Rapid Hybridization, all budget cards to destroy creatures. Also, how do you interact with a problem enchantment or an artifact? Feed the Swarm and Ravenform are both great new cards for UB to have at least one answer to non-creature permanents after they've hit the board. I don't like to use x/10 to discuss a deck but I think you may overestimate with a 5 since there's little to no actual interaction. Otherwise this is a cool list! Thanks for sharing it.
1 month ago
1 month ago
I've got an Urza deck of my own, and I prefer having something like Thassa's Oracle or Jace, Wielder of Mysteries in order to win on the spot once you exile your entire library with infinite mana. Monoblue has no lack of card draw spells so this is more nitpicky than anything, but Jace or the Oracle can win with just themselves once you've emptied your library instead of having to cast Lab Man then cast a draw spell. I also enjoy Karn, the Great Creator to slow your opponents' ramp down or lock them out of the game with Mycosynth Lattice, kill their 0-drop rocks by animating them into 0/0s, or return a vital artifact combo piece from exile if needed. And since you're running Rings of Brighthearth already, you might like the Basalt Monolith + Rings of Brighthearth combo to generate infinite colorless mana, then you can use that colorless to generate infinite blue by tapping the Monolith for U instead of CCC if you need to cast stuff from your hand.
I also couldn't help but notice that you aren't running anything particularly cruel like Tsabo's Web (which doesn't care if it's tapped or untapped), Static Orb or Winter Orb which you can tap for mana on the end step before your turn to be unaffected by them, or Back to Basics. And you seem to be lacking some removal spells for on-board problems - some good ones to possibly consider are Pongify, Rapid Hybridization, Ravenform, Reality Shift, and Imprisoned in the Moon.
2 months ago
Heraldic Banner is a boss card in budget Talrand, as are Hands of Binding Hidden Strings and Stolen Identity. Ciphering is amazing in Talrand, and the cards are really budget. Dig Through Time got reprinted recently I think. Ravenform is a great solution card in mono-blue, especially if you add some tutors later, as it can exile an artifact, something blue generally can't do. There is also Resculpt, which gives a 4/4 but is an instant. Either or both are worth considering. Saw It Coming and Mystic Reflection are also worth taking a look at.