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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
1 week ago
Master of Etherium is a nice good generic Affinity card, as are Thoughtcast and Thought Monitor. Over Buried Ruin you might look at Treasure Vault, it's an artifact land that can make a bunch of artifacts for something like Nettlecyst or Cranial Plating.
I assume the Sol Rings are for THG, because I'm very sure it's banned in Legacy for being completely busted. There really isn't anything else as good you can substitute other than Ancient Tomb, which can kill you, but people definitely run for it's power. There are also Springleaf Drum and Moonsnare Prototype, which can ramp turn 1.
Not sure if it's truly relevant other than as bad 3 mana ramp, but Mirrormade exists. It's harder to cast than Copy Enchantment, but it can copy an Artifact if you want, which is pretty good value sometimes, copying a Land is funny.
In the event of a mirror match, you might like having access to Ravenform to remove opposing bodies that are indestructible or regenerate, it can also hit pesky artifacts, probably worth a look at for a sideboard.
This is going to sound a bit crazy, but you should consider Vault Skirge in here, making a 5/5 flying lifelink is very good vs some decks, and it also plays nice with Cranial Plating. I usually just cast it for the 2 life on turn 1 and try to get a Cranial Plating on it ASAP in my Affinity deck, it has won me plenty of tough games.
I wonder if the Blinkmoth Urns are too slow? I guess THG they make more sense, but if you want to play 1v1 Legacy, you should keep in mind how fast decks tend to be, as this deck packs essentially nothing to spoke an opponent's wheel. I'm not sure you could really fit in counters, but they are great in Legacy if your not going all-in on speed. Of particular interest, cheap/low mana counters can let you protect your indestructible creatures from Exile effects like Swords to Plowshares or edicts like Innocent Blood or Smallpox, these kinds of effects definitely see play in Legacy. I guess in THG you might have a partner packing the protection? I think you either want more creatures or some protection for your bodies. Some counters that are popular include Spell Pierce, Dispel, Swan Song and Flusterstorm, as well as free ones like Force of Will obviously. Good old Counterspell sounds good in theory, but it can be impossible to hold up UU to protect stuff, because getting out a 5/5 is time sensitive, too late and it won't be big enough, too early and the control player can just remove/counter your stuff and win later on.
Cool deck idea!
2 months ago
My personal gripe with Capture Sphere is that it's too much mana for the effect. If you expect to be able to swing at people, there is Fall from Favor that has seen some play, 3 mana is closer to what you want to pay to remove a serious problem creature (and Monarch can mean lots of extra cards), though Blue has stuff like Pongify, Curse of the Swine and Reality Shift, as well as Ravenform and Resculpt that can also exile an artifact. Another issue Capture Sphere has it that it doesn't remove the creature from the field, so any abilities that just require the creature to exist will still work, which can be a real problem. The final issue is as you note, if you can deal with an enchantment the effect can be removed, in contrast with a Pongify. I think it's a better card for a sideboard, where you bring it in for games 2 or 3 in the games where it'll matter, to avoid having it clog up your hand when it doesn't.
I used to use Slow Motion a fair bit, and while it has very good matchups, it also has lots of them where the opponent doesn't care about 2 mana and can just kill you with the creature your aura didn't kill, and that is a card that the opponent can't deal with as easily, it still doesn't consistently enough matter, or doesn't immediately get the creature off the field. In my Delver deck, which is a bit higher budget but not a lot, I run Counterspell and Psionic Blast to deal with stuff/close out games a smidge quicker, both are instant, both use less than 4 mana and Psionic Blast is almost never a dead card, since I can just bolt my opponent.
3 months ago
Mark Rosewater clearly said that WotC has realized that cards such as Pongify, Rapid Hybridization, Ravenform, and Oversimplify are breaks, since they are blue spells that outright destroy or exile creatures, and, yet, WotC has printed another blue card that can destroy creatures; how can they do that?
Also, the new Braids allows a player to sacrifice an enchantment, but I thought that WotC decided that black should not be allowed to sacrifice its own enchantments, so what are they doing?
3 months ago
I don't usually use very many (and none in Dimir), but Modal Dual Faced spells with a land on the back (Malakir Rebirth Flip for example) are really good in decks that want to run a higher land count, as these offer you a so-so spell when you don't need a land, and a land when the spell is unplayable. 40 is a lot of lands, I only have 1 deck with more, and that's a dedicated landfall combo deck, so I'd try to run at least 4 MDFC lands. The good ones tend to be really pricey, but some are affordable.
Resculpt and Ravenform are good ways in Dimir to Exile a creature (which does matter sometimes) or to deal with an artifact permanently (Karn aside). I think both are fairly cheap. I wouldn't hesitate to run Resculpt over Go For The Throat, who cares about a 4/4 in Commander? The 1/1 is even less relevant.
If you want a low budget Zombie that is recursive (and can bring back your Midnight Reaper for example) is Haakon, Stromgald Scourge. Haakon's main asset is that he has to be exiled, and some decks don't come prepared to do that, or don't want to expend the card on such a weenie. Anyways, any Knight that can be cast for colourless (Universal Automaton, but also Ashes of the Fallen or Maskwood Nexus can make other 1 drops into knights) will go infinite with a sac outlet and Pawn of Ulamog or Sifter of Skulls. Not sure if that's enough Zombies, but there are other Zombie knights. You can also tutor for various pieces of this kind of clunky combo with Transmute cards, most of which are cheap.
5 months ago
Nice dragons deck! Kairi, the Swirling Sky is such a beast, and I'm still surprised that it doesn't get more love. Having ward 3 and removing 6 mana value on death means that there is almost no cheap way to remove a 6/6 flyer, and that's very nice : )
I wonder if along with Doomskar in the sideboard you might want something like Ravenform It's also decent removal, you will have flying blockers later, and a lot of the time I find that fortelling a card can be a doomskar bluff. They will always assume it's the boardwipe and a lot of the time a fortelled something can slow down your opponent's play. Just a stray thought, but not a biggie. The deck looks great.
6 months ago
And I'm glad to help!
6 months ago
Scrib Nibblers Siphon Insight Wizened Snitches Expel from Orazca Cathartic Adept Vantress Gargoyle Mind Flayer Sage of the Beyond Krydle of Baldur's Gate Consuming Aberration Dazzling Sphinx Palladium Myr Ruin Crab Dark Ritual Negate Dimir Charm Infernal Grasp Aetherspouts AEtherize Winds of Rebuke Stolen Goods Extract from Darkness Necromantic Selection Talent of the Telepath Ravenform Pyxis of Pandemonium Commander's Sphere Hedron Archive Firemind Vessel Sisay's Ring Ur-Golem's Eye
8 months ago
Just going to put some cards here I think you should add if you want to focus on Milling. The deck needs more big mill in order to win/turn on big creatures. Let me know if you want me to suggest cards to remove.