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Skycat Sovereign
Creature — Elemental Cat
Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.







seshiro_of_the_orochi on
Air Force Fun!
11 months ago
This looks really fun, and you made many fine choices. There are still some cards you might consider:
Pride of the Clouds is the OG Skycat Sovereign. Looks like a great additional beatstick for you.
Stonecloaker is a good attacker, can recycle ETBs and annihilates any grave-based strategy on its own.
What's more, you look a little light on removal. Path to Exile and Condemn might be good additions. Also, how about some boardwipes?
Balaam__ on
Welcome to Flight Club
2 years ago
Thanks for posting lhetrick13. I hadn’t seen Pride of the Clouds before, thanks for pointing that one out. I disliked the Ikoria expansion and it’s…”artwork” very much, so I’m not surprised I never saw Skycat Sovereign before, although admittedly it is a great card in a deck like this. I’ll add them both to the maybeboard for a future update. Have to be honest, I threw this deck together in haste and didn’t expect it to get the attention it has.
lhetrick13 on
Welcome to Flight Club
2 years ago
I like the decklist! Looks pretty fun and and surprisingly competitive considering the budget. My only thought is I was surprised by the amount of flying lords and lack of Skycat Sovereign and Pride of the Clouds although I am just biased as I love the cat tribe so always look for ways to add those in.
SithLord on
Birb Storm
2 years ago
There are very few birds to be found here. Odd, because this is a tribal bird theme deck. You aren't even running Maskwood Nexus or Arcane Adaptation
So here are some birds I found that would be fun to play:
Aven Brigadier !!!!!
Whippoorwill an exile for so little the cost
Storm Crow why isn't this here?
Spire Owl cheap, but nice
Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!
Ledger Shredder badass name and badass ability
Cartographer's Hawk a fun card that empties your deck of plains
Flurry of Wings and Settle the Wreckage There is so much fun to be had
Ishai, Ojutai Dragonspeaker_ look at this scawwwwww _ Warden of Evos Isle not needed, but nice for making 5 mana birds cost less
Empyrean Eagle lord
Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa
Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?
Shabraz, the Skyshark its a sharknado
Wingmate Roc the best wingman
High Sentinels of Arashin use your mana ramp to buff your army
Nimble Obstructionist _a tale's end _
Emeria Angel dude
Idoneity on
Birdemic
3 years ago
A bird deck? Without Storm Crow? Outrageous. Blasphemy. Perfidious.
Allow the birbs to enlighten you.
Step One: Power and Glory
Aven Brigadier. Look straight into its eyes and see the fate that shall beset your foes. This is power. This is glory.
Step Two: True beauty
Swords to Plowshares. But get out of here with that squalid artwork. Ice Age gives us this beauty.
Step Three: Invoking fear
Aerial Assault. This is when you start playing Alfred Hitchcock's greatest film in the background. This instills fear.
Step Four: Round it all out
We have power, glory, beauty, fear, and an instant-win button. What is next? That is correct. Bird seeds. This is why I hired Soraya to disseminate them. She even gives opponents headaches with her activated ability.
Step Five: The purge
We need to empty out all of these bad cards from the list to make room for the mountain of birds coming in. Nexus of Fate is unplayable, Sensei's Top is questionable, and Sol Ring is useless. Try Aven Warhawk, Dragonstalker, and Carrier Pigeons. These are startlingly efficient flyers that almost do something sometimes.
Step Six: Commander falsehoods
Ramp never gets you anywhere. It adds no power to the board, cards to the hand, or birds to the game. The only two acceptable mana rocks are Seashell Cameo and Azorius Keyrune. They leastwise mention birds.
Step Seven: Cat birds
You must have both Skycat Sovereign and Pride of the Clouds. This is crucial. Cats are birbs, too.
Step Eight: Question my sanity
If you glue feathers to something, it is basically a bird. Why don't people know that Ragavan is a bird?! Heathens.
Step Nine: Profit maybe
Cast your Mimeomancers and Suntail Hawks, and cobble them together with a Keeper of the Nine Gales. May your feathery flight bring the greatest adventure, nevermore.
Step Ten: Good bye
Good bye.
wallisface on
Flyers
3 years ago
Some thoughts:
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Celestial Colonnade is only really played in hard-control decks that generally lack any other practical ways to win. In general, i'd say ditch all of your taplands and just ru basics. You'll find that a land coming in tapped will trip up your tempo faaar too often, and with your current card selection I don't see you having many issues at all just running basics anyway. If you are wanting a better manabase on a sudo-budget, I'd suggest getting cards like Glacial Fortress, Adarkar Wastes, and Seachrome Coast. You want to avoid lands that enter tapped at all costs.
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Warden of Evos Isle and Watcher of the Spheres don't look like they'll do too much as they won't be able to reduce the cost of a lot of your team (i.e. Skycat Sovereign, Healer's Hawk, Watcher of the Spheres, realistically Sephara, Sky's Blade). I'd think it would make sense to reduce the number of these you're playing (personally i'd ditch Warden of Evos Isle entirely)
-
a playset of Squadron Hawk should be useful here.
-
As Foretold does almost nothing for you here, I'd suggest ditching it. Griffin Aerie should probably also be ditched, because there are just too few ways to get value from it in your current list.
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Creature based lists like these oftentimes can't make good use of countermagic, like Absorb and Counterspell, because they're using their mana on their turn to play creatures. I thing you would be better off playing proactive-spells instead of reactive ones. Stuff like Path to Exile is going to get you a LOT more value, because it lets you keep playing aggressively on your turns, without having to slow down so much for countering stuff.
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Modern decks should always aim towards 60 cards. While running 64 might not seem like much more, it will make your hands & draws weaker overall, and create less consistency. I would suggest strongly to aim to get down to 60 cards (there are a lot of suggestions of stuff to remove above so should be an easy job)
NonetheWeisser on
Flyer Tribal
3 years ago
Have you thought about Skycat Sovereign? It's a cheap beat stick and token producer in the late game. It fits the theme extremely well.
TheVectornaut on
4 years ago
Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .
Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!