Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat

Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.

: Create a 1/1 white Cat Bird creature token with flying.

Latest Decks as Commander

Skycat Sovereign Discussion

Azeworai on Birdemic

1 month ago

A bird deck? Without Storm Crow? Outrageous. Blasphemy. Perfidious.

Allow the birbs to enlighten you.

Step One: Power and Glory

Aven Brigadier. Look straight into its eyes and see the fate that shall beset your foes. This is power. This is glory.

Step Two: True beauty

Swords to Plowshares. But get out of here with that squalid artwork. Ice Age gives us this beauty.

Step Three: Invoking fear

Aerial Assault. This is when you start playing Alfred Hitchcock's greatest film in the background. This instills fear.

Step Four: Round it all out

We have power, glory, beauty, fear, and an instant-win button. What is next? That is correct. Bird seeds. This is why I hired Soraya to disseminate them. She even gives opponents headaches with her activated ability.

Step Five: The purge

We need to empty out all of these bad cards from the list to make room for the mountain of birds coming in. Nexus of Fate is unplayable, Sensei's Top is questionable, and Sol Ring is useless. Try Aven Warhawk, Dragonstalker, and Carrier Pigeons. These are startlingly efficient flyers that almost do something sometimes.

Step Six: Commander falsehoods

Ramp never gets you anywhere. It adds no power to the board, cards to the hand, or birds to the game. The only two acceptable mana rocks are Seashell Cameo and Azorius Keyrune. They leastwise mention birds.

Step Seven: Cat birds

You must have both Skycat Sovereign and Pride of the Clouds. This is crucial. Cats are birbs, too.

Step Eight: Question my sanity

If you glue feathers to something, it is basically a bird. Why don't people know that Ragavan is a bird?! Heathens.

Step Nine: Profit maybe

Cast your Mimeomancers and Suntail Hawks, and cobble them together with a Keeper of the Nine Gales. May your feathery flight bring the greatest adventure, nevermore.

Step Ten: Good bye

Good bye.

wallisface on Flyers

1 month ago

Some thoughts:

  • Celestial Colonnade is only really played in hard-control decks that generally lack any other practical ways to win. In general, i'd say ditch all of your taplands and just ru basics. You'll find that a land coming in tapped will trip up your tempo faaar too often, and with your current card selection I don't see you having many issues at all just running basics anyway. If you are wanting a better manabase on a sudo-budget, I'd suggest getting cards like Glacial Fortress, Adarkar Wastes, and Seachrome Coast. You want to avoid lands that enter tapped at all costs.

  • Warden of Evos Isle and Watcher of the Spheres don't look like they'll do too much as they won't be able to reduce the cost of a lot of your team (i.e. Skycat Sovereign, Healer's Hawk, Watcher of the Spheres, realistically Sephara, Sky's Blade). I'd think it would make sense to reduce the number of these you're playing (personally i'd ditch Warden of Evos Isle entirely)

  • a playset of Squadron Hawk should be useful here.

  • As Foretold does almost nothing for you here, I'd suggest ditching it. Griffin Aerie should probably also be ditched, because there are just too few ways to get value from it in your current list.

  • Creature based lists like these oftentimes can't make good use of countermagic, like Absorb and Counterspell, because they're using their mana on their turn to play creatures. I thing you would be better off playing proactive-spells instead of reactive ones. Stuff like Path to Exile is going to get you a LOT more value, because it lets you keep playing aggressively on your turns, without having to slow down so much for countering stuff.

  • Modern decks should always aim towards 60 cards. While running 64 might not seem like much more, it will make your hands & draws weaker overall, and create less consistency. I would suggest strongly to aim to get down to 60 cards (there are a lot of suggestions of stuff to remove above so should be an easy job)

NonetheWeisser on Flyer Tribal

4 months ago

Have you thought about Skycat Sovereign? It's a cheap beat stick and token producer in the late game. It fits the theme extremely well.

TheVectornaut on

9 months ago

Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .

Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!

Skinken on

9 months ago

Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.

A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .

Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .

Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.

Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!

Good luck with the screechy dudes!

TheVectornaut on blue/white Wifeys

9 months ago

Another U/W option that's both budget and beginner-friendly is flyers. By including a critical mass of evasive creatures, you can soar right past blockers for the win. Some cards that synergize with such a plan include Watcher of the Spheres . Empyrean Eagle , Skycat Sovereign , Jubilant Skybonder , and Sephara, Sky's Blade . Then, you can choose to either go wide or go tall. Wide means add more token production like Midnight Haunting and Migratory Route . Tall means add more bombs like sphinx ( Azor, the Lawbringer , Isperia, Supreme Judge , Unesh, Criosphinx Sovereign , etc.) or angels ( Angelic Arbiter , Avacyn, Angel of Hope , Lyra Dawnbringer , etc.). Not all of the aforementioned cards are budget but it's easy enough to find cheaper alternatives. If you're playing with a casual (legacy) card pool, EDHREC can be a useful resource for finding cards that fit within an archetype. 60-card decks generally want to be faster than their EDH counterparts, but that really depends on how competitive your meta is. Here's the page for Azorious Flying BTW: Azorious Flying Theme | EDHREC

DanMcSharp on Free Fly (Arena Standard)

10 months ago

Hello again,

Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!

First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.

I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!

Reidane, God of the Worthy  Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.

If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos  Flip at instant speed!

This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.

I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!

Hopefully this gives you some food for thought.

Cheers.

Fenga on Flight Club

10 months ago

HyrdaDOOM666: Skycat Sovereign and Pride of the Clouds (preferably the latter) are definitely on my radar, and will probably be my next addition. Perhaps Staggering Insight could be another target for Zur the Enchanter to fetch. Lord_Olga: It's not uncommon to not see my enchants in games. I guess the sensible thing to do would be to bump up Favorable Winds , but personally I just like Zur the Enchanter . I completely agree about Jubilant Skybonder , it's kind of just there at the moment because I have it. As for Mausoleum Wanderer , at first I also thought it was a bit iffy on paper, but in testing it's been surprisingly good. I put it in as a 1 drop flyer, but actually the counter ability has been much more useful than I would have anticipated. Don't forget, Empyrean Eagle and Favorable Winds buff it and its ability as well. Pilfering Imp is a good suggestion, but I'm not so sure about paying 3 times the cost for the Duress ability. It would mean I'd have less chance to snipe a problem card before dropping something important, which is why I'm playing it. I'm a bit confused about Watcher of the Spheres being maxed. Personally, I was thinking of cutting it altogether. Assuming I take out Jubilant Skybonder and Zur the Enchanter , that only leaves 3 Empyrean Eagle which benefit from the cost reduction effect. At that point, mightn't I as well just replace him with Pride of the Clouds ?

Anyway thanks for your suggestions

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