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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elemental Cat
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
8 months ago
Thanks for posting lhetrick13. I hadn’t seen Pride of the Clouds before, thanks for pointing that one out. I disliked the Ikoria expansion and it’s…”artwork” very much, so I’m not surprised I never saw Skycat Sovereign before, although admittedly it is a great card in a deck like this. I’ll add them both to the maybeboard for a future update. Have to be honest, I threw this deck together in haste and didn’t expect it to get the attention it has.
8 months ago
I like the decklist! Looks pretty fun and and surprisingly competitive considering the budget. My only thought is I was surprised by the amount of flying lords and lack of Skycat Sovereign and Pride of the Clouds although I am just biased as I love the cat tribe so always look for ways to add those in.
9 months ago
So here are some birds I found that would be fun to play:
Aven Brigadier !!!!!
Whippoorwill an exile for so little the cost
Storm Crow why isn't this here?
Spire Owl cheap, but nice
Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!
Ledger Shredder badass name and badass ability
Cartographer's Hawk a fun card that empties your deck of plains
Empyrean Eagle lord
Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa
Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?
Shabraz, the Skyshark its a sharknado
Wingmate Roc the best wingman
High Sentinels of Arashin use your mana ramp to buff your army
Nimble Obstructionist _a tale's end _
Emeria Angel dude
1 year ago
A bird deck? Without Storm Crow? Outrageous. Blasphemy. Perfidious.
Allow the birbs to enlighten you.
Step One: Power and Glory
Aven Brigadier. Look straight into its eyes and see the fate that shall beset your foes. This is power. This is glory.
Step Two: True beauty
Step Three: Invoking fear
Aerial Assault. This is when you start playing Alfred Hitchcock's greatest film in the background. This instills fear.
Step Four: Round it all out
We have power, glory, beauty, fear, and an instant-win button. What is next? That is correct. Bird seeds. This is why I hired Soraya to disseminate them. She even gives opponents headaches with her activated ability.
Step Five: The purge
We need to empty out all of these bad cards from the list to make room for the mountain of birds coming in. Nexus of Fate is unplayable, Sensei's Top is questionable, and Sol Ring is useless. Try Aven Warhawk, Dragonstalker, and Carrier Pigeons. These are startlingly efficient flyers that almost do something sometimes.
Step Six: Commander falsehoods
Ramp never gets you anywhere. It adds no power to the board, cards to the hand, or birds to the game. The only two acceptable mana rocks are Seashell Cameo and Azorius Keyrune. They leastwise mention birds.
Step Seven: Cat birds
Step Eight: Question my sanity
If you glue feathers to something, it is basically a bird. Why don't people know that Ragavan is a bird?! Heathens.
Step Nine: Profit maybe
Step Ten: Good bye
wallisface on Flyers
1 year ago
Celestial Colonnade is only really played in hard-control decks that generally lack any other practical ways to win. In general, i'd say ditch all of your taplands and just ru basics. You'll find that a land coming in tapped will trip up your tempo faaar too often, and with your current card selection I don't see you having many issues at all just running basics anyway. If you are wanting a better manabase on a sudo-budget, I'd suggest getting cards like Glacial Fortress, Adarkar Wastes, and Seachrome Coast. You want to avoid lands that enter tapped at all costs.
Warden of Evos Isle and Watcher of the Spheres don't look like they'll do too much as they won't be able to reduce the cost of a lot of your team (i.e. Skycat Sovereign, Healer's Hawk, Watcher of the Spheres, realistically Sephara, Sky's Blade). I'd think it would make sense to reduce the number of these you're playing (personally i'd ditch Warden of Evos Isle entirely)
a playset of Squadron Hawk should be useful here.
Creature based lists like these oftentimes can't make good use of countermagic, like Absorb and Counterspell, because they're using their mana on their turn to play creatures. I thing you would be better off playing proactive-spells instead of reactive ones. Stuff like Path to Exile is going to get you a LOT more value, because it lets you keep playing aggressively on your turns, without having to slow down so much for countering stuff.
Modern decks should always aim towards 60 cards. While running 64 might not seem like much more, it will make your hands & draws weaker overall, and create less consistency. I would suggest strongly to aim to get down to 60 cards (there are a lot of suggestions of stuff to remove above so should be an easy job)
1 year ago
Have you thought about Skycat Sovereign? It's a cheap beat stick and token producer in the late game. It fits the theme extremely well.
1 year ago
Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .
Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!
1 year ago
Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.
A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .
Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .
Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.
Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!
Good luck with the screechy dudes!