Twilight Drover

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Twilight Drover

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

Price & Acquistion Set Price Alerts

DDK

RAV

Ebay

Recent Decks

Twilight Drover Discussion

elgosu1337 on By That Sin Fell The Angels

1 week ago

Forgot to mention Crystalline Crawler and Phyrexian Altar, and Mana Reflection to get the most out of those cards and Ashnod's. Ant Queen and Sacred Mesa are probably the best repeatable token generators in these colors. Twilight Drover is also great if you have Cathars' Crusade. Eldrazi Displacer works well with Brood Monitor and Eyeless Watcher to generate tokens.

Randomsome1 on Ghave, Guru of Infinite

2 weeks ago

Thank you, I get it now. I think trying Phyrexian Altar instead of Ashnods threw me off. I'm probably missing something with Ghave, Sigil Captain, and Phyrexian Altar. The same problem comes up with replacing Sigil Captain with Twilight Drover: I keep running out of mana to keep it going.

Have you seen Slimefoot, the Stowaway? easy infinite damage with Ashnods and Doubling Season

JoltsOfEnergy on Crovax wants an anthem

1 month ago

Not bad. There's definitely a lot of synergy here. Here are some cards you might want to consider: Mother of Runes for protection, Weathered Wayfarer and Solemn Simulacrum for some more land insurance/ramp, Geist-Honored Monk and Angel of Invention are both great token generators on bodies, Path to Exile and Oblation are both decent spot removal. I also very much like Grasp of Fate as it exiles something from each of your opponents. Mind Stone and Hedron Archive are both nice mana rocks that can turn into cards when you need them. Finally, Gideon, Ally of Zendikar has become a lot more affordable since it rotated out and works great with your deck.

Cards I would consider cutting since they are either not that good or too slow for what they do: Court Street Denizen, Frontline Medic, God-Favored General, Intrepid Hero, Precinct Captain, Requiem Angel, Twilight Drover, Call for Unity, Gideon's Intervention, Mobilization, Deploy to the Front.

KingRamz on Queen Marchesa Tokens

2 months ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

1621dudes on Ghave, Daddy of Spores and Combos

3 months ago

Hardened Scales, Twilight Drover and Requiem Angel are ones that i considered but cut, although i do love how they fit in the deck and i would love to eventually fit them in, as well as Walking Ballista. I have chosen Dictate of Erebos and not Grave Pact because of the mana requirement, though again both would be good. how does Unruly Mob and Rot Shambler feed the combo exactly in a way my other pieces dont?

Philigan87 on Ghave, Daddy of Spores and Combos

3 months ago

Ghave is a really dangerous Commander, as infinite combos are easy to achieve. Phyrexian Altar and Earthcraft can act as pseudo versions of adhnods.

Dictate of Erebos and Grave Pact turn your sacs into removal.

Rot Shambler, Twilight Drover, Requiem Angel, Unruly Mob and Hardened Scales all feed the combo.

Use responsibly.

Joumba on Beyond the Veil

4 months ago

Counters and life good sir! Counters and life! +1 Good of you to display such pieces of high quality magic art!

Are you not waiting for the advent of the gracious Archangel of Thune ? She rocks hard. So does Divinity of Pride. You want lifegain for that good old ghost. I see your playing the sacrifice game like you would with Teysa, Orzhov Scion, but your commander is more lifegain oriented I believe. Of course, you do you. But just saying.

If you are more interested in the token/sacrifice gimmick, maybe a Twilight Drover or a Springjack Shepherd could be of help? Also Secure the Wastes and Deploy to the Front. Oh! and I looooove Deathbringer Liege for the mechanics, but also for the art...

Have a nice day/night!

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

4 months ago

CasualCucumber

xyr0s

Ok, so my deck (from what I can tell) this deck seems to be very close to being done, what I am doing now is after some play testing for a while (now to be fair, my internet is out and I playtest on Cockatrice, so I had to playtest against myself and using the other deck I build and maybe 1 or 2 others) and I have found the top 4 cards that underpreforme the most in my deck

1 Seize the Soul2 Selfless Spirit3 Drogskol Cavalry4 Path to Exile

Now the first card I know I am not getting rid of is Path to Exile, It does come in use but either dosent pop up enough to be useful (Maybe I should add 2 extra) or I already have managed to get 30, 2/2 tokens with flying and vigalance, so it dosent seem to make the biggest difference.

Selfless Spirit does become kinda useless if I get him any other time I am not doing the finisher, sacfificing him to make all of my creatues invincable usually ends in me winning that turn, or the next one. But other then that there is not really any other time he becomes useful.

Now the two others, Drogskol Cavalry, and Seize the Soul are my final two, and are the two I do think can be replaced, or in the form of Drogskol Spirit, add something to it to make it stronger. Seize the Soul just has too high mana cost and dosent really shine. If there is a time i can cast him, there is usially two or three other spells I can cast that would help me more then him, even in the long run

Now some cards I thought could replace Drogskol Cavalry, or Seize the Soul

Dauntless Cathar- Would Replace Seize the Soul

Elgaud Inquisitor- Would Replace Seize the Soul (this one is near the bottom of the list)

Geist-Honored Monk- Would Replace Seize the Soul. He is higher mana cost but could be a goot finisher, maybe replace Selfless Spirit.

Oyobi, Who Split the Heavens- Would Replace Seize the Soul or Drogskol Cavalry (near the bottom of the list)

Crested Sunmare- Would Replace Seize the Soul. I dont know how to feel about him. I know its not a spirit but him and Drogskol Cavalry could be a good match up. (if only Crested Sunmare created Spirit tokens))

Twilight Drover- Would Replace Seize the Soul

Teysa, Envoy of Ghosts- Would Replace Seize the Soul or Drogskol Cavalry. This one is my absolute favorite on the list. She has protection from creatures and vigalance so as long as an ability says other wise, I can attack with her anytime. She also creates tokens when I get damage, so if I had 4 of her (or at least 2 or 3) then I would get 2-4 (with Anointed Procession)

Any Ideas from either the final touches, or the beginning of this deck XD, would be awesome. Thank you

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