Twilight Drover

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Tokens

Twilight Drover

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

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RAV

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Twilight Drover Discussion

1621dudes on Ghave, Daddy of Spores and Combos

1 week ago

Hardened Scales, Twilight Drover and Requiem Angel are ones that i considered but cut, although i do love how they fit in the deck and i would love to eventually fit them in, as well as Walking Ballista. I have chosen Dictate of Erebos and not Grave Pact because of the mana requirement, though again both would be good. how does Unruly Mob and Rot Shambler feed the combo exactly in a way my other pieces dont?

Philigan87 on Ghave, Daddy of Spores and Combos

2 weeks ago

Ghave is a really dangerous Commander, as infinite combos are easy to achieve. Phyrexian Altar and Earthcraft can act as pseudo versions of adhnods.

Dictate of Erebos and Grave Pact turn your sacs into removal.

Rot Shambler, Twilight Drover, Requiem Angel, Unruly Mob and Hardened Scales all feed the combo.

Use responsibly.

Joumba on Beyond the Veil

1 month ago

Counters and life good sir! Counters and life! +1 Good of you to display such pieces of high quality magic art!

Are you not waiting for the advent of the gracious Archangel of Thune ? She rocks hard. So does Divinity of Pride. You want lifegain for that good old ghost. I see your playing the sacrifice game like you would with Teysa, Orzhov Scion, but your commander is more lifegain oriented I believe. Of course, you do you. But just saying.

If you are more interested in the token/sacrifice gimmick, maybe a Twilight Drover or a Springjack Shepherd could be of help? Also Secure the Wastes and Deploy to the Front. Oh! and I looooove Deathbringer Liege for the mechanics, but also for the art...

Have a nice day/night!

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 month ago

CasualCucumber

xyr0s

Ok, so my deck (from what I can tell) this deck seems to be very close to being done, what I am doing now is after some play testing for a while (now to be fair, my internet is out and I playtest on Cockatrice, so I had to playtest against myself and using the other deck I build and maybe 1 or 2 others) and I have found the top 4 cards that underpreforme the most in my deck

1 Seize the Soul2 Selfless Spirit3 Drogskol Cavalry4 Path to Exile

Now the first card I know I am not getting rid of is Path to Exile, It does come in use but either dosent pop up enough to be useful (Maybe I should add 2 extra) or I already have managed to get 30, 2/2 tokens with flying and vigalance, so it dosent seem to make the biggest difference.

Selfless Spirit does become kinda useless if I get him any other time I am not doing the finisher, sacfificing him to make all of my creatues invincable usually ends in me winning that turn, or the next one. But other then that there is not really any other time he becomes useful.

Now the two others, Drogskol Cavalry, and Seize the Soul are my final two, and are the two I do think can be replaced, or in the form of Drogskol Spirit, add something to it to make it stronger. Seize the Soul just has too high mana cost and dosent really shine. If there is a time i can cast him, there is usially two or three other spells I can cast that would help me more then him, even in the long run

Now some cards I thought could replace Drogskol Cavalry, or Seize the Soul

Dauntless Cathar- Would Replace Seize the Soul

Elgaud Inquisitor- Would Replace Seize the Soul (this one is near the bottom of the list)

Geist-Honored Monk- Would Replace Seize the Soul. He is higher mana cost but could be a goot finisher, maybe replace Selfless Spirit.

Oyobi, Who Split the Heavens- Would Replace Seize the Soul or Drogskol Cavalry (near the bottom of the list)

Crested Sunmare- Would Replace Seize the Soul. I dont know how to feel about him. I know its not a spirit but him and Drogskol Cavalry could be a good match up. (if only Crested Sunmare created Spirit tokens))

Twilight Drover- Would Replace Seize the Soul

Teysa, Envoy of Ghosts- Would Replace Seize the Soul or Drogskol Cavalry. This one is my absolute favorite on the list. She has protection from creatures and vigalance so as long as an ability says other wise, I can attack with her anytime. She also creates tokens when I get damage, so if I had 4 of her (or at least 2 or 3) then I would get 2-4 (with Anointed Procession)

Any Ideas from either the final touches, or the beginning of this deck XD, would be awesome. Thank you

MetaPenguinBomb on Trostani wants more friends the deck

1 month ago

so this ended up a way longer list than i expected. anyway if i were building trostani i'd probably include these but commander decks are largly personal and often just whatever cards are easily available, so use whatever you think would work.

Boreal Druid, Joraga Treespeaker; a couple more mana dorks.

Farhaven Elf, Wood Elves; ramps and leaves a body.

Growing Rites of Itlimoc ; crazy mana acceleration when its transformed.

Evolutionary Leap; trade in your tokens for other stuff.

Mitotic Slime; a lot of bodies.

Verdant Force; makes a lot of tokens if left alone for even one round of turns.

Twilight Drover; unsure about this in trostani, its been good in my ghave deck and flyers are useful.

Hydra Broodmaster; hella big army.

Increasing Devotion, Secure the Wastes, Nomads' Assembly, Deploy to the Front; a lot of tokens from single cards.

Reclamation Sage, Acidic Slime, Harmonic Sliver, Aura Shards; removal for opponents' artifacts and enchantments.

Terastodon; a big boy that blows up some stuff, you can even blow up your lands to make creatures in a pinch.

Mentor of the Meek; some card draw.

Parallel Lives, Anointed Procession; double tokens.

Rhox Faithmender; double life.

Aetherflux Reservoir; one way to kill your opponents with your high life total.

Eldrazi Monument; should be easy enough to sac one token per turn to keep.

Collective Blessing, Path of Bravery, Dictate of Heliod, Bloodspore Thrinax, Gavony Township, Cathars' Crusade; make your tokens bigger.

Overrun; another overwhelming stampede.

again, i'm not saying run exactly these cards, but hopefully some of them look useful to you.

Coward_Token on Gahiji: Forever War

1 month ago

Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (https://www.smbc-comics.com/comic/pareto-romantic), in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:

Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card

Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown

(Fangren Firstborn): Curse of Predation for only your creatures that's also opponent-agnostic

(Burning Wish/Living Wish/Glittering Wish): In case the other tutors just weren't good enough and you don't mind being beaten up by your friends afterwards

Misc/weird token generators

Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift

Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards

(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state

(Beacon of Creation): Green Sun's distant and less successful relative

(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group

Potential Queen Ant replacements

(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.

Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)

Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)

(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal

(Also, I know it's a pet card of mine, but Elemental Mastery from my last post also has the bonus of letting Mother of Runes give pseudo-wide resiliency by virtue of the clown car effect.)

ThallionDarkshine on I'm afraid of no ghost !

2 months ago

I would try cutting back on some of the single use token producers and focus more on repeatable token production. Custodi Soulbinders and Twilight Drover are some great repeatable token producers I see in your maybeboard that I think should totally make the main deck. Baku Altar is kind of mediocre, but is another way to repeatably generate spirit tokens.

There are a lot of great spirit effects that trigger off of casting spirit spells, and I think a great way to synergize with this is self-bounce effects. Nikko-Onna is repeatable enchantment removal that also triggers on cast effects. Nebelgast Herald can tap down opposing creatures, either to protect you from attacks or to tap down potential blockers. Sire of the Storm lets you draw cards off of your spirits, and Bygone Bishop does the same for all your cheap creatures. Spectral Shepherd lets you repeatably bounce your own spirits, whether to save them from removal or just reuse their etb effects. Celestial Kirin is a great piece of repeatable removal triggering off of your spirit casts. Another great way to bounce your own spirits is Crystal Shard. It can also disrupt your opponents by forcing them to leave up a mana (2 if you attempt to bounce at eot and again on your turn) to prevent their creatures from being returned to hand.

Austin_Smith_of_Cards on Teysa and her Orzhov Syndicate

3 months ago

I see it in your maybeboard, but I still definitely recommend Twilight Drover. It can generate a value game by itself. Definitely interacts well with Ashnod's Altar.

Anointed Procession spiked recently, but whiteshifted Parallel Lives is no joke, especially in a token list like this. I'm glad I picked up mine when they were still $2 apiece.

Nether Traitor is a neat card with great replay value. Use it and abuse it.

Even though you're running a token build, I find your complete lack of boardwipes disturbing. May I suggest Martial Coup as a boardwipe that won't hurt so much after it resolves. Don't forget with your commander any black creatures that died to the wipe will also leave behind 1/1 fliers.

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