Warden of Evos Isle

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Warden of Evos Isle

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

SithLord on Birb Storm

3 weeks ago

There are very few birds to be found here. Odd, because this is a tribal bird theme deck. You aren't even running Maskwood Nexus or Arcane Adaptation

So here are some birds I found that would be fun to play:

Derevi, Empyrial Tactician

Augury Owl

Arctic Aven

Falcon Abomination

Aetherstorm Roc

Apex Hawks

Aven Brigadier !!!!!

Aven Gagglemaster

Aven Mindcensor

Aven Squire

Aven Wind Guide

Bay Falcon

Celestial Gatekeeper !

Airborne Aid !

Battle Screech !

Teshar, Ancestor's Apostle !

Steel-Plume Marshal !

Emeria Angel

Judge's Familiar

Skycat Sovereign

Cloudchaser Kestrel

Healer's Hawk

Esior, Wardwing Familiar

Skyway Robber

River Hoopoe

Donal, Herald of Wings

Whippoorwill an exile for so little the cost

Storm Crow why isn't this here?

Spire Owl cheap, but nice

Jubilant Skybonder

Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!

Ledger Shredder badass name and badass ability

Cartographer's Hawk a fun card that empties your deck of plains

Watcher of the Spheres dude

Flurry of Wings and Settle the Wreckage There is so much fun to be had

Ishai, Ojutai Dragonspeaker_ look at this scawwwwww _ Warden of Evos Isle not needed, but nice for making 5 mana birds cost less

Empyrean Eagle lord

Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa

Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?

Shabraz, the Skyshark its a sharknado

Wingmate Roc the best wingman

High Sentinels of Arashin use your mana ramp to buff your army

Nimble Obstructionist _a tale's end _

Cloudfin Raptor

Emeria Angel dude

Soulcatchers' Aerie

xram666 on Pauper Brawl, Kangee

3 months ago

Nice. But the correct format name is Friendly Pauper Brawl.

I would add at least two more lands.

Some other cards to improve the deck:

+1 from me.

wallisface on Flyers

5 months ago

Some thoughts:

  • Celestial Colonnade is only really played in hard-control decks that generally lack any other practical ways to win. In general, i'd say ditch all of your taplands and just ru basics. You'll find that a land coming in tapped will trip up your tempo faaar too often, and with your current card selection I don't see you having many issues at all just running basics anyway. If you are wanting a better manabase on a sudo-budget, I'd suggest getting cards like Glacial Fortress, Adarkar Wastes, and Seachrome Coast. You want to avoid lands that enter tapped at all costs.

  • Warden of Evos Isle and Watcher of the Spheres don't look like they'll do too much as they won't be able to reduce the cost of a lot of your team (i.e. Skycat Sovereign, Healer's Hawk, Watcher of the Spheres, realistically Sephara, Sky's Blade). I'd think it would make sense to reduce the number of these you're playing (personally i'd ditch Warden of Evos Isle entirely)

  • a playset of Squadron Hawk should be useful here.

  • As Foretold does almost nothing for you here, I'd suggest ditching it. Griffin Aerie should probably also be ditched, because there are just too few ways to get value from it in your current list.

  • Creature based lists like these oftentimes can't make good use of countermagic, like Absorb and Counterspell, because they're using their mana on their turn to play creatures. I thing you would be better off playing proactive-spells instead of reactive ones. Stuff like Path to Exile is going to get you a LOT more value, because it lets you keep playing aggressively on your turns, without having to slow down so much for countering stuff.

  • Modern decks should always aim towards 60 cards. While running 64 might not seem like much more, it will make your hands & draws weaker overall, and create less consistency. I would suggest strongly to aim to get down to 60 cards (there are a lot of suggestions of stuff to remove above so should be an easy job)

VensersJournalist on Eye In The Sky

5 months ago

JANKYARD_DOG, I appreciate you taking a minute to look at my build! Yes, the current mishmash is partly experimental, and partly stuff that I already had available (I recently got rid of a lot of my collection, so this was constructed from the remnants).

I think my main goal initially was to focus on flying synergies, but I haven’t thought about a specific tribal theme. I’m leaning towards sphinxes or birds (based on what I currently have). I’m a little apprehensive about going full Sphinx tribal just because of the high mana costs, but Warden of Evos Isle and Watcher of the Spheres should help that.

I’m also having a hard time deciding what other mechanics will help this deck succeed. I feel like it could use more protection from board wipes, more responses to noncreature threats, or more emphasis on enter-the-battlefield effects (although I also have a Brago blink deck, so I don’t want to build the same deck twice).

Do you have any suggestions for these dilemmas? I’ll take a closer look at your deck and see what the toolbox strategy involves.

Also, does Isperia’s ability actually trigger twice if she has double strike? That’ll probably have an impact on my strategy if so.

Thanks again for dropping the comment!

Necrosis24 on Bup's Akroma/Sakashima

9 months ago

TheBubbaEA It really depends on your playgroup's meta when considering certain strategies. If your group has a lot of board wipes 3.45 will be too slow and hard to rebuild a board state if you are hard casting all your creatures. For me personally I like explosive turns so I find ways to generate a lot of tokens or cheat out a bunch of creatures near the end game (in my playgroup turn 10+). For example using effects like Omniscience , Rise of the Dark Realms .

If you do choose to go more aggro angels may not be the best option due to their avg high cmc. But if you do stick with angels a couple other cards worth considering would be:

  1. Herald of War
  2. Herald's Horn
  3. Oketra's Monument
  4. Warden of Evos Isle
  5. The Book of Exalted Deeds
  6. Thraben Watcher
  7. Righteous Valkyrie
  8. Valkyrie Harbinger
  9. (There are other cards with similar effect)
  10. Bishop of Wings
  11. Speaker of the Heavens
  12. Geist of Saint Traft

Some other cards I like, although may not be quite right for this deck:

  1. Basri Ket (For that -2) similar to Launch the Fleet
  2. Basri's Lieutenant
  3. Luminous Broodmoth
  4. Brought Back
  5. Storm Herd (Very high cmc but high reward when paired with Odric, Lunarch Marshal + Akroma, Vision of Ixidor )
  6. Well of Lost Dreams

Some white staples(some are quite expensive):

  1. Smothering Tithe
  2. Mangara, the Diplomat
  3. Esper Sentinel
  4. Land Tax
  5. Felidar Retreat
  6. Keeper of the Accord
  7. Archaeomancer's Map
  8. Verge Rangers

Sorry only white cards come to mind as I myself was building a mono white angels deck.

Talismancer on Skies

10 months ago

While this deck has long been the better version of my Birds deck, that doesn't mean it couldn't be improved, and with play a few things have stuck out to me 1) Never having the right coloured mana. I own so many decks that upgrading them all with better mana bases is impossible, but I have finally conceded that this is one of my favourites and therefore should have something better than Tranquil Cove for dual mana. Note, still limited by a mix of what I had, what I could source, and what I could afford for the about £30 I was prepared to spend on these modifications.

-4 Tranquil Cove

-2 Island

-2 Plains

+4 Hengegate Pathway  Flip

+3 Glacial Fortress

+1 Hallowed Fountain

While I was buying cards, I decided to look into what did and didn't get played in this deck. Emeria Angel is a fantastic card, but it turns out that the 4 mana cost is too high, I'd rather be playing more smaller things. Also wanting to put it off until I could use the landfall made for poor play decisions, so it's being cut. In it's place needs to go removal. Sadly proxied for the time being.

-4 Emeria Angel

+4 Swords to Plowshares

The last two changes are cards I discovered while having a search. Warden of Evos Isle is the underrated MVP of this deck, I always misjudge how good it is. However being in White as well as Blue, it turns out that there's a cheaper Bird that does the same effect, with a little extra upside.

-4 Warden of Evos Isle

+4 Watcher of the Spheres

Last on the changes list are my blue enchantments. Favorable Winds and Gravitational Shift are both perfectly good cards, but the former is always a tad underwhelming for not having a body, and the latter is actually too much mana. so they're getting swapped for Empyrean Eagle which has a body and gives the boost too, at an acceptable 3 mana.

=3 Favorable Winds

-1 Gravitational Shift

+4 Empyrean Eagle

filiusromanus357 on Party in the USA

11 months ago

Only 6 of your 32 creatures have flying, excluding Warden of Evos Isle . I'd say maybe find some more fliers to make it worth it, or swap the warden with another wizard. Some alternatives could be Archaeomancer , Nimble Obstructionist , or Sower of Temptation .

Malsorn on God of the Skies (Flying Tribal)

11 months ago

Warden of Evos Isle and Murmuring Mystic would be a good includes over some of the lower power creatures like Snapping Drake or Aven Reedstalker, and Command Tower & Arcane Signet are never out of place in a commander deck. Earthquake / Magmaquake would both make for good wipes since they'll leave your flyers alone. Card draw on hit effects would be good, something like Bident of Thassa or Reconnaissance Mission wouldn't be bad here, each insect that hits while your commander is out would double itself. There are plenty of strictly-better Cancels, Counterspell comes to mind as a good upgrade there. Lastly some global haste enablers would let you swing out immediately with flyers made by large draw spells, something like Fervor or Tuktuk Rubblefort could snag kills pretty well!

Load more
Have (0)
Want (1) swatdog