Call to Mind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Call to Mind Discussion

king-saproling on Taigam Efficient Nope

3 weeks ago

Ooo Dovescape is some sweet tech here. I landed a Dovescape once (playing Ink-Treader) and quickly entered my friends' "Books of Grievances". You might like these: Call to Mind , Guile , Unsubstantiate (this would allow you to return rebounded counterspells to your hand, assuming you have another rebounded spell that the counterspell can target first), Failure , Veil of Secrecy , Peer Through Depths , Brainstorm

SideBae on (KFC) Kefnet's Full Control

4 months ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

malevolentanus on The "No" deck (deny everything)(needs help)

5 months ago

Also for your mana curve I think if you want more 2 drops you might consider running 4 of Young Pyromancer and then maybe adding a flexible card like Izzet Charm . You can counter a non creature spell, do some spot removal, or get to your top end faster in 1 card. You could just cut a few 3 drops. My first cuts would be Protean Raider , or Call to Mind or Unwind . If you want more cards on your top end Ral, Storm Conduit might be good as a one or two of.

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Call to Mind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%