Aerial Assault

Aerial Assault

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Latest Decks as Commander

Aerial Assault Discussion

Azeworai on Birdemic

3 weeks ago

A bird deck? Without Storm Crow? Outrageous. Blasphemy. Perfidious.

Allow the birbs to enlighten you.

Step One: Power and Glory

Aven Brigadier. Look straight into its eyes and see the fate that shall beset your foes. This is power. This is glory.

Step Two: True beauty

Swords to Plowshares. But get out of here with that squalid artwork. Ice Age gives us this beauty.

Step Three: Invoking fear

Aerial Assault. This is when you start playing Alfred Hitchcock's greatest film in the background. This instills fear.

Step Four: Round it all out

We have power, glory, beauty, fear, and an instant-win button. What is next? That is correct. Bird seeds. This is why I hired Soraya to disseminate them. She even gives opponents headaches with her activated ability.

Step Five: The purge

We need to empty out all of these bad cards from the list to make room for the mountain of birds coming in. Nexus of Fate is unplayable, Sensei's Top is questionable, and Sol Ring is useless. Try Aven Warhawk, Dragonstalker, and Carrier Pigeons. These are startlingly efficient flyers that almost do something sometimes.

Step Six: Commander falsehoods

Ramp never gets you anywhere. It adds no power to the board, cards to the hand, or birds to the game. The only two acceptable mana rocks are Seashell Cameo and Azorius Keyrune. They leastwise mention birds.

Step Seven: Cat birds

You must have both Skycat Sovereign and Pride of the Clouds. This is crucial. Cats are birbs, too.

Step Eight: Question my sanity

If you glue feathers to something, it is basically a bird. Why don't people know that Ragavan is a bird?! Heathens.

Step Nine: Profit maybe

Cast your Mimeomancers and Suntail Hawks, and cobble them together with a Keeper of the Nine Gales. May your feathery flight bring the greatest adventure, nevermore.

Step Ten: Good bye

Good bye.

KBK7101 on How You Feel Could Tell …

2 months ago

I think most people are (roughly) on the same page about power levels. Your version of a list seems pretty similar to a few other ones I've seen. While reading through the comments, though... something struck me. What if we're going about this the wrong way? What if instead of measuring a deck as a whole, we measured cards with power levels?

Example :

Cards like Swords to Plowshares or Path to Exile would be 5/5 or 10/10 or whatever due to their efficiency, while cards like Vengeance or Aerial Assault would be something like a 2/5 or 1/5 or whatever due to their higher cost and sorcery speed.

The deck's overall power level would be the total power level of all the cards contained in it. If the scale is a 10, the highest decks would be in the 900 range. Then again, we'd probably just being having the same argument/discussion about individual cards power levels instead of decks.... but it was just a thought I had.

TheVectornaut on

9 months ago

Unless you're playing with some funky homebrew rules, your commander does have to be a legendary creature. For bird tribal, Kangee, Aerie Keeper or Kangee, Sky Warden would be the most obvious choices. Also, Screaming Seahawk does not get around the singleton restriction in the same way something like Relentless Rats does. Even if it did, I still don't think it would be worth running over the much faster Squadron Hawk . More relevant inclusions might be Watcher of the Spheres , Warden of Evos Isle , Soulcatchers' Aerie , Migratory Route , Wingmate Roc , Aven Mimeomancer , Emeria Angel , Favorable Winds , Kangee's Lieutenant , Judge's Familiar , Steel-Plume Marshal , Battle Screech , Skycat Sovereign , Pride of the Clouds , Sephara, Sky's Blade , Jotun Owl Keeper , Windreader Sphinx , Aven Gagglemaster , Thunderclap Wyvern , Jubilant Skybonder , Rally of Wings , Eyes in the Skies , Alrund's Epiphany , Aerial Assault , Rise of Eagles , Door of Destinies , Herald's Horn , Dovescape , Gravitational Shift , Kindred Discovery , Call to the Kindred , Serra the Benevolent , or Seaside Haven .

Looks like my comment is now a little redundant here, but hope the seconded advice still helps. Good luck!

Skinken on

9 months ago

Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.

A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .

Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .

Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.

Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!

Good luck with the screechy dudes!

orzhovboss on $5 Budget Birds

10 months ago

You should also think about adding Aerial Assault -low cost(monetarily) and life gain combined with removal.

Azeworai on Bird is the Word

2 years ago

I would just like to note, the artwork of a bird deck is very important.

Instead of basics from Dominaria, the Plains from Mirage have birds in the art: Plains

As for Swords to Plowshares , I'd recommend the Ice Age printing: Swords to Plowshares .

It's a crime to not run Soraya the Falconer . She is of the uttermost bird-kind.

Aerial Assault , Howling Mine , and Disenchant all have birds in the art and are some of the better options.

Kirtar's Wrath is an on-theme, bird wrath. In regards, Lieutenant Kirtar , Commander Eesha , and Major Teroh are each birb necessities. They were at the behest of The Order on Otaria, Dominaria.

For an actual suggestion, Abolish is an underrated card with much application. But you must further your bird-game. Make haste!

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