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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ominous Seas
Enchantment
Whenever you draw a card put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling : (, discard this card: Draw a card.)






shadowjules on
Budget Cycle Storm
4 weeks ago
Hey QuantumGeckoGuy! Very cool deck man, I tinkered with something like this for a while as well.
I tinkered with a similar concept for ages. Instead of looking to scale with Drannith Stinger and Marauding Mako, mine had a combo win with Lotleth Giant, and a secondary beatdown plan with Hollow One and Chitin Gravestalker. The deck DESPERATELY needs to cut down as much as humanly possible on any card without cycling. I think running Dark Ritual is a mistake, as you can get similar results with 4 copies of Lotus Petal - when churning through your deck, you can combo off so much earlier with you effectively know you can consistently find free bursts of 1 mana to cast Songs of the Damned. The difference between your bursts of mana costing (1) and costing (0) is huge. Running Lotus Petal is extra good when accompanied by a suite of (1) cost cyclers. Drannith Stinger is a good start, but I would run every creature with a (1) mana cycling ability ever printed - it just adds a crazy amount of consistency. I've found that 38 to 40 creatures with cycling in the deck is ideal for a 1 turn combo kill.
Finding lands is extra easy with cards like Troll of Khazad-dum and Oliphaunt. With the amount of cards that cycling lets you see, you really don't want to mulligan. These landcycling cards are huge because they often allow you a turn 1 tutor of a land in the early game (Troll of Khazad-dum gets you Fetid Pools and Oliphaunt gets you Canyon Slough). You can tutor for a land turn one either with an untapped Ash Barrens or the strict upgrade in Capital City that also filters your mana, or again with a turn 1 Lotus Petal. Later in the game, the land cyclers are never dead draws, because they tutor for a dual land, that also ends up cycling away, letting you see more cards and remove more lands from your deck as you combo off.
Crucially for the combo win, Lotleth Giant only cares about creatures in your graveyard, so do keep that in mind when comboing off. I tend to split my graveyard into two piles - 1 with creatures and 1 with noncreature spells (cycled lands, lotus petals, and so on). The combo turn needs to resolve a Songs of the Damned to cast Lotleth Giant usually, but thats not always super hard. A sideboard tech of Miscalculation really helps protect this here. Also 2 Shadow of the Grave is usually enough to stop your deck from running out of steam, especially since you run out of steam after seeing like around 30-40 cards in your deck. Again, Lotus Petal is so useful here.
Finally, I've found that you CAN run 3 fluctuators and not 4 if you're able to have a split of cycling cards with a low enough curve. This deck really wants to minimize the turns it spends not spending mana, so again, Ash Barrens and Capital City not entering tapped is really important, same for your Lotus Petal. These untapped mana sources, along with 1 mana landcyclers and 1 mana cycling creatures gets this deck to be much more consistent and much faster.
Built like this, the Hollow Ones / Chitin Gravestalker Beatdown plan is more of a trick to trip up your opponent rather than a primary win condition. When your opponent plans to counter your big combo turn, dumping 2 4/4s and a 5/4 onto the battlefield really early can be backbreaking. THese are the matchups where something like Drannith Stinger is just a lot less useful as a pinger, and I would think of Marauding Mako and Drannith Stinger as plank cards with cycling rather than win conditions.
This deck has trouble against certain kinds of graveyard hate. It never targets anything in the graveyard, and never looks to play things directly out of your graveyard, so cards like Grafdigger's Cage and Soulless Jailer don't do anything. But cards that exile our whole graveyard or stop cards from getting to the graveyard (Rest in Piece / Leyline of the Void / Soul-Guide Lantern) make the Lolteth gameplan obsolete. Sideboarding in Ominous Seas still turns out cycling card draw into massive beaters, and this can still let us combo into two or three 8/8s to threaten a short clock.
The deck has some potential and honestly is a ton of fun to tinker with. I've been iterating on it for ages myself. Here's my list if you're at all curious (Ignore the silly name and out-of-date descriptions, its a little messy and I started it 5 years ago in high school). Deck: deck-large:cycling-coombo-deck
Taida on
Shorikai Drift
1 year ago
Maybe you can include Unctus, Grand Metatect so you can dig even deeper. Midnight Clock can also help both being a mana rock and letting you draw quite a lot of cards. I also saw you have Minn, Wily Illusionist, and I think it could be in the mainboard. It cheats a lot of things into play with the illusions, and with Shorikai, Genesis Engine you draw the cards needed to trigger the ability.
Mystic Remora is also a very good card that you can consider. Although you will eventually need to sacrifice it, the card advantage it gives you is insane. If you also go for the route of mass drawing, Ominous Seas can flood the board very quickly, but you may need to include some cards to have no max hand size.
Another planeswalker that fits VERY well is Teferi, Temporal Pilgrim, and the illusions it creates are amazing with all the card draw from Shorikai, Genesis Engine.
Btw, amazing deck, I still have to upload my Shorikai deck here, but it is much less flavorful, just centered around tapping and untapping Shorikai, so I love the much more dedicated vehicle theme, it is definitely a +1.
king-saproling on
i like draw card
1 year ago
Looks good. Personally I would make these swaps:
Kefnet the Mindful -> Apprentice Wizard
Teferi, Master of Time -> Vodalian Hexcatcher
Lorthos, the Tidemaker -> Ominous Seas
Stormtide Leviathan -> Atemsis, All-Seeing
Tidal Force -> Dramatic Reversal
Arcanis the Omnipotent -> Universal Automaton
solemn simulacrum -> Unstable Obelisk
burnished hart -> Relic of Legends
steel hellkite -> Martyr of Frost
Master of Winds -> Malevolent Hermit
Flip
cloudkin seer -> Voidmage Prodigy
thefiresoflurve on
Counter Spells & Draw Cards
1 year ago
This looks like a really fun commander! So, right off the bat, there's a cool way day/night interacts with this commander and your opponents: if you can force it to night consistently, you'll more heavily punish your opponents for playing spells, since they're going to switch it back to day and power up your commander. The easiest way to do that is by playing more instants / at flash speed.
Desperate Ravings / Thrill of Possibility / Big Score + Unexpected Windfall all help positively synergize with your "draw" effects like Ominous Seas and Teferi's Ageless Insight, and also help you trigger the day/night change by electing to play on other people's turns instead of your own.
Seize the Spotlight gets an honorable mention for being great, if you find the slot for it.
For cuts, I would consider: Pouncing Shoreshark (low impact)
Laboratory Maniac - Kind of an all-or-nothing strategy, and sounds like from your description that you'd rather win with combat.
Khenra Spellspear Flip - doesn't fit with commander, since you want to be able to force it to night whenever your turn rolls around.
Boon of the Wish-Giver - sorcery speed is kinda meh IMO - I imagine people will be trying to kill your commander before it makes this cost.
Mulldrifter - there are instants and sorceries that can draw more for the same cost.
Happy building!
Squidcod on
1 year ago
Interesting read given my nekusar deck. Drawing Cards Friendly Like
Mine is a bit more symetrical than yours, but there are a few bits that might be handy. Jaya, Venerated Firemage or Torbran, Thane of Red Fell will basically be lightning rods as they double/triple your damage output.
Also in my Combo category is a bunch of creatures that benefit a ton from card draw. Chasm Skulker Ominous Seas Teferi, Temporal Pilgrim and The Locust God could be beneficial if you don't find yourself fielding enough creatures to block/swing when someone is open.
wallisface on
Krakens
2 years ago
BurningSparrow my issue with Thing in the Ice Flip was not how easy/hard it would be to flip - but that flipping it hurts you. It removes all your other creatures from play, none of which are particularly low-costing to cast (and none of which have etbs that would make you want to recast them). Furthermore, it permanently removes all the tokens generated from Nadir Kraken or Ominous Seas. I can see a lot of scenarios where your opponent lets it flip just to reset your own board-state, and then Fatal Pushes it afterwards.
btracy199012 on
Yer fond of me lobster V.4
2 years ago
The name alone was enough to get my vote! Why'd ya spill yer beans?
That aside, have you considered Thing in the Ice Flip and Ominous Seas ? I'm also trying to put together a build for Runo. I like the reanimator cards being used, do you think it's worth it to lean more into that with cards like Buried Alive ? The deck looks like a lot of fun!
thefiresoflurve on
Tekuthal Counters and Stuff
2 years ago
This looks really fun! Kappa Cannoneer would be a great addition, I think - but not sure what you could cut for it.
Wizard Class is a pretty easy include here, I think, as well as Rogue's Passage - if your commander has evasion and easily sustained indestructible, I think it makes sense to have both of these for a backup win condition in case your artifacts are exiled.
If you need more creatures: Ominous Seas could be awesome.
Temporal Distortion + Contagion Clasp == everyone else might as well concede.
Iceberg might be nice since your average CMC looks a touch on the high side. I would prefer running more proliferate effects, probably, unless you feel you need the mana.
Tolaria West is a must-have in monoblue since it can tutor any land for you.
Happy building!
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