Create three 1/1 colorless Servo artifact creature tokens.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
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Sram's Expertise Discussion
7 hours ago
Have you considered throwing in a few Sram's Expertise. It gets you three servos, which works well with Sram himself, and would allow you to cast any card in your deck.
7 hours ago
11 hours ago
Cool deck! I love token builds. I don't love Nissa's Judgment. If you are looking for removal, Monstrous Onslaught would probably be better (especially with a flipped Hanweir Militia Captain Flip). Even Declaration in Stone would be preferable when it comes to sorcery speed removal in my opinion. Or you could switch out Nissa's Judgment for Sram's Expertise. That card is great. 3 servos to fuel your Hanweir Militia Captain Flip and your Oviya. Plus it's second ability can cast a large majority of your deck for free (I wonder if it could cast Gideon with an Oath of Ajani out??). I hope this helps and happy brewing!
1 day ago
Sorry for late answer. I took a look at the other deck you linked and it just seems a lot worse than this one. Wiffing off Indomitable Creativity and getting a Servant or even worse, one of the puzzleknots is detrimental.
Yeah, I sided out Ulamog for the third Combustible Gearhulk in most games. But mostly I had him in because I wanted to hit someone for 10+ damage off of Gearhulk trigger for the memes. And I got to do it vs a Mardu player! He had to choose triggers off of two gearhulks being summoned from Indomitable Creativity, choosing draw 3 first, and then discard 3 - last choice was his undoing. Milled Ulamog and Sram's Expertise killing him on the spot lmao! Good times. But eventually I just ran the 3 Gearhulks, and in FNM aswell.
I had 2-3 Anticipate and 2 Glimmer of Genius. I didn't run Hungry Flames, they were always too slow. So I took them out after 2 games. Put in 3 Thopter Arrest instead (it works off Expertise and did huge work vs the aggro heavy meta I was expecting, being able to target Vehicles like Cancer and even the odd Aetherworks Marvel). Some more changes were also maining 2 Metallic Rebuke, Sideboard was only 2 Authority of the Consuls , 2 Declaration in Stone (mostly for recurring threats), 2 Dispel, 2 Fumigate, 2 Blessed Alliance (was thinking of putting Immolating Glare instead but went with Alliance that time, 3 Fragmentize like you and lastly 1 Void Winnower (did huge work compared to Ulamog )
The main problem I had in my games was the most op card in standard right now..., was good to get Void Winnower out but if they resolved one early and I couldn't burn it I lost if I couldn't get the + combo.
3 days ago
Well, it surely would be a cool turn, but how exactly will you close the game?
Thinking about it, no matter what cards you bounce with Baral's Expertise. The moment you drop Yahenni's Expertise your creatures will die, and their's, if not dead, will be 3 attack smaller to take with Kari Zev's Expertise and go face. Actually, even Rishkar's Expertise wont get you a lot of value, since it wont draw more than a few cards unless you drop various rishkars to buff one guy.
So I'm not sure I'm missing something, but otherwise I don't think you have a win condition or bodies enough to grind your way into victory.
Maybe if instead of black, you could use white, since Sram's Expertise will give you servos, and cut the expertise cards to 2 or 3 copies each, to open space for more minions to fill your board?
4 days ago
Glad to see somebody finally posted a list for this on here. I've been referring to the deck just as R/W Polymorph in reference to the original blue card. I feel totally in love with this deck when I first saw the R/W version and I have tested it along with a jeskai build a WHOLE LOT. Not Forgotten is a good way to be able to put big targets from your graveyard back into your library, as well as give you a target for the creativity. However, this only works well if you run Cathartic Reunion or Tormenting Voice as well.
A couple of key cards that I don't see here but I think are crucial in this deck:Vessel of Volatility - allows you to crack Creativity on t3, or hit two targets on t4. If only I could find a way to get 3 tokens on turn 3...Sram's Expertise - I dont' think this one needs much explaining.
Also, as for targets, I usually run 1 of each of the big daddys (ulamog, kozilek, and winnower) and one copy of Sphinx of the Final Word. You get that guy down early and he's probably not going anywhere.
You do run a higher count of planeswalkers than I do though, as sadly I do not have Gideons right now. This being the case expertise might not be needed as much for you, but its still great and highly impactful. I have had to run this without gideons and nahiris and unfortunately it gets devastated in the control match ups, which I'm sure is where those planeswalkers really shine. I'm really trying to find a more budget friendly way to put pressure on control decks if anybody has any suggestions.
5 days ago
5 days ago
2 Inventor's Apprentice would've been my suggestion to take out.You have Forge and Abbey, so the colorless source wouldn't be a problem. Tomb of the Spirit Dragon is a fun colorless source too. Pia and Kiran Nalaar is good, but can't hit it off Sram's Expertise.