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|Aether Revolt (AER)||Rare|
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Create three 1/1 colorless Servo artifact creature tokens.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
Sram's Expertise Discussion
3 months ago
6 months ago
I'll keep suggestions to servos cards, Sram's Expertise is the best white servo card there is along with Angel of Invention , both of which are not too expensive. you could do Anointed Procession but that is more expensive. as for cards that you already have, Anointer Priest is great to put in.
7 months ago
Well Serum Visions is actually a good idea, I was already thinking of adding some. For Scourglass I feel that it's a really important card as it removes all permanents except for terrains and artifacts, therefore it is useful against decks that use planeswalkers and enchantments too, the only downside being that I have to wait a turn before it becomes effective. It is also my principal way of making a clear path for my Lodestone Golem as they're pretty weak to chump-blocking. For counters I felt like Metallic Rebuke was a great addition as my artifacts can help paying the extra cost brought by the golem and its copies.
For additionnal creatures I was thinking of Shimmer Myr so I can keep my mana for the opponent's turn and play my artifacts if they doesn't play anything that needs to be countered. It's also quite useful to play a surprise Scourglass at the end of their turn and activate it in my upkeep. But I'm quite reticent as it still is a weak creature for 3 manas that doesn't really brings something to my board directly.
I was also thinking of Sram's Expertise but it'd be weak without any lord effect. Sculpting Steel is also an option but I'm afraid it'll be too often useless because of a lack of Lodestone Golem to copy. Phyrexian Metamorph doesn't have this problem as I can copy an opponent's creature (pretty useful way to find an alternative kill, that'll survive Scourglass while the opponent's one won't).
In conclusion, the ideal additions would be 2-manas artifact creatures but I can't find any (I searched through eveything that was Modern-legal) so I think I'm just gonna add some control to stall the game until I can hit the board with numerous Lodestone Golem s.
8 months ago
Firemane Angel Flamewake Phoenix Grave Betrayal Gruesome Menagerie Gutterbones Immortal Servitude Infernal Offering Isareth the Awakener Marshal's Anthem March from the Tomb Magister of Worth Necrotic Plague Profane Command Rally the Ancestors Rescue from the Underworld Restoration Gearsmith Return to the Ranks Stitch Together Tempt with Immortality Tethmos High Priest Undying Evil Unhallowed Pact Victimize Wake the Dead Whisper, Blood Liturgist Call to the Feast Countless Gears Renegade Custodi Soulbinders Dawn of Hope Entrapment Maneuver Leonin Warleader Martial Coup Sram's Expertise Start / Finish Butcher of the Horde Mardu Ascendancy
8 months ago
Hello everyone, lately I have been considering constructing a deck based around Tempered Steel , Servo Exhibition and Sram's Expertise since there's a lot of explosive potential with these cards. However, I feel this deck is more luck oriented than traditional affinity, and I am interested in making it more consistent. Below is a link to the deck I am constructing based on cards I have on hand, and any/all help is welcome. Thanks again!!
8 months ago
I'm assuming your deck is budget, but some of the best afinity cards are $20+. ( Arcbound Ravager , Mox Opal , Steel Overseer .) You definatly should cut one of those three cards you listed for Tempered Steel , that should (in my opinion) be a four of eventually. Since Always Watching only effects nontoken creatures, maybe you should cut it. Sram's Expertise isn't that great, you don't have to play it. Hope this helps! (even though most of the cards I listed were very expensive)
9 months ago
The anthem type effects are pretty expensive for what they do. Here's a few potential replacements that have a more permanent effect and can be used with Sram's Expertise :
or if you'd prefer creatures:
10 months ago
Hey, I'm glad to see that you're updating and refining your list based on everyone's advice! I think this is looking very good now, though I still have some additional thoughts.
First, I'd definitely look at cutting Sram's Expertise . The card seems too slow for what you get, even if it lets you potentially cast something for free from your hand. It can get Negate d, Spell Queller ed, or Disdainful Stroke d which hurts a lot when you just tapped out to cast it. Of course, I should tell you to take this with a grain of salt, since I prefer playing at instant speed, but I'd consider looking at Secure the Wastes , which can be cast whenever you need it and at instant speed.
The other major issue I'm seeing is your sideboard. You'll have quite a few matchups, and it looks like you're only bringing tech against a few of them (artifact strategies and GY strategies. What's your plan for dealing with Tron? Ghost Quarter might be worth considering if it won't hurt your mana base too much. How about Abzan/Jund midrange? Those decks will strip your hand and push fast damage, and even though it favors you to be able to trade in your creatures, they might have ways to eliminate chump blockers and start beating you down. Fatal Push is definitely something to consider since you're in Black.
Finally, the last concern is also my greatest. How do you deal with Rest in Peace ? This is pretty common sideboard tech for White decks, and it completely shuts your strategy down. I actually don't see any way that you can win through Rest in Peace or its equally unpleasant friend Leyline of the Void . Not major issues, but definitely something to think about! Good luck as you continue tinkering with this!
Sram's Expertise occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%