Sram's Expertise


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all


Sram's Expertise


Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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Sram's Expertise Discussion

redace10 on Ojutai's Mystification

33 minutes ago

Upping your token generators seems like a good strategy mostly because your deck is so light on actual creatures. Those two aforementioned planewalkwers create tokens, and better still, their minus abilities are quite useful to Taigam, I would go as far as to say synergistic.

At the least, both Sram's Expertise and Baral's Expertise should be slam dunked in this deck, their value looks really high. Your mana curve tells me you'd be able to cast well over half the spells in your deck for free with those cards. Twice.

redace10 on Ojutai's Mystification

1 hour ago

I looked closer at your deck and I have some suggestions for ramping up your deck's token generating abilities, and a few other personal favorites.

Sram's Expertise, Migratory Route, Rootborn Defenses and Rise from the Tides jump out at me. Those are just four great cards for an azorius token deck. The fact that you can rebound them makes them very powerful.

Tier 1 cards to get would be Anointed Procession and Elspeth, Sun's Champion. The former can turn a lot of your token generators into broken, game wrecking things. Elspeth, Knight-Errant might be worth a look too.

Sheltering Light is a little one dimensional but can provide excellent synergy for both letting Taigam swing freely and wrathing the board asymmetricly. Shelter and Gods Willing work in that same fashion. If they're not needed on your turn, they can be surprising cards to play in response to an opponents wrath or spot removal, respectively. Even more so with As Foretold out.

I threw a lot of cards at you, here's some cut suggestions, in no particular order:

Snap- Too one dimensional, untapping two lands at your upkeep is small value, since you lose the mana you could create when you move to your main phase.

Mind's Desire- You can't control what you cast, and all the spells you cast aren't from your hand, therefore cannot gain rebound.

Declaration In Stone, Oblation- you have lots of spot removal, gotta draw a line somewhere.

Steel of the Godhead- did you know Taigam is your only UW creature?

Bastion Protector- useful but ultimately always temporary buff. This would work wonders on an enchantment/artifact, not on a 3/3 body.

Temporal Mastery- You have the good extra turn spells. If this one makes it to your hand, which can totally happen with all your card draw, it is really kinda terrible.

Phew I hope I gave you food for thought, let me know what you think.

Solshield on G/W Humans

14 hours ago

From what you've told me you want this to be an aggro deck but it looks like it could be a solid human deck that outlasts and goes into mid-range. ETB effects seem to be great for this deck so why not double up on that with a few cards like Fiend Hunter, Oketra's Monument, and Metallic Mimic. For land you mentioned Gavony Township but they recently reprinted Sunpetal Grove so go for it.

I've personally been on the wrong end of an Oketra's Monument which will effectively add a warrior with any ETB (non human sadly but 1/1 token so value) and Metallic Mimic gives all those other creatures a head start. right now its way up there in competitive standard. There are a few cards from Standard that might do you some good. from Kaladesh and Aether Revolt I'd try Sram's Expertise, Renegade Rallier, Maulfist Revolutionary but Metallic Mimic is so good.

Chord of Calling looks like it would be a great tutor for 5-6 mana, and though a bit pricey for 7, Heron's Grace Champion might be what gets you a turn 4 win or that ramp into mid-range.

for when you run out of steam maybe run Eternal Witness, Mentor of the Meek and Lifecrafter's Bestiary

Answers to things that you could play Settle the Wreckage which ive seen tear up ramunap red and Authority of the Consuls has seen some great play in my group and would help with mid-range. and while Oblivion Ring might only be 2W, Ixalan's Binding is a great card and totally worth the extra 1.

bigschott on Im a poor modern player ...

1 day ago

I recently started playing modern. I started with black white tokens. 4 Caves of Koilos4 Isolated Chapel4 Godless Shrine11 Plains4 Intangible Virtue3 Honor of the Pure4 Raise the Alarm4 Gather the Townsfolk4 Lingering Souls4 Spectral Procession2 Sram's Expertise4 Path to Exile3 Zealous Persecution2 Brave the Elements3 Smuggler's CopterSb to taste. i bought gr tron and jund after but i did well for months with the deck. Best was 5-0 worst was 2-3. Any questions just ask. Sorry for crappy formatting, haven't been on here in forever.

MatthijsTreuren on Swarm of the Boosted Tokens

1 week ago

Perhaps Intangible Virtue helps out aswell? And perhaps Sram's Expertise you get 3 1/1 servos but may also cast a 3 CMC or less spells which lets you cast a big percentage of your deck.

Shyvana_ on Servocrats

2 weeks ago

I also just noticed a fun combo you could pull off with the vampires. You could play Sram's Expertise, then cast Queen's Commission for free and get 5 tokens, 2 with lifelink with one spell.

Kittus on Voice of T͢hu͘n͞de͜r [BANTCOMBO 2.0]

2 weeks ago

lost_one, jubale, I have been playing this deck for a while but with Dev's list (from Strictly better Mtg youtube channel) and It has been working pretty well. Haven't tested vs control though, which I think it would struggle a bit.

What I wanted to point out is that this deck shines when you get your ''combo'' out. Which is Sram's Expertise into Growing Rites of Itlimoc . So the think is: let's try to do that asap, play Channeler Initiate and Legion's Landing which can give you the 4th mana by turn 3. If you Sram into Rites in turn 3 it's win, that's for sure.

Then, Walking Ballista is too good for this deck, you are always flooded, Balista is the best way to use that mana.

And about your list lost_one I think that 4xShefet Dunes is too much taking into account that we are playing a lot of friend lands.

chillerwhale on Tom Servos!

2 weeks ago

This is awesome, I use servos in my first deck and was just joking about printing out a bunch of custom servo tokens with Tom Servo on them, lol. I would say you should go mono-white with this one, and definitely add Sram's Expertise.

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