Sram's Expertise

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Tokens

Sram's Expertise

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -37%

0.17 TIX $1.14 Foil

Ebay

Sram's Expertise Discussion

Falcon_Galeo on Double the servos, DOUBLE THE TORQUE

2 days ago

my version of this deck is Abzan Fabricate (Fabzan) take a look, i would recommend in particular: Sram's Expertise, Second Harvest, Marionette Master and Call for Unity. also, Chief of the Foundry is better than Master Trinketeer, as the trinketeer can be shocked and the servo generation will almost never help you, i used to run both so i know from experience... Oviya Pashiri, Sage Lifecrafter is also a good thought, i used to run her, but i drropped her for cards like cryptolith rite and i started going wider rather than tall wth my servos suing cards like Call for Unity and Marionette Master with Hidden Stockpile for some stupid direct and unpreventable damage. Oviya Pashiri, Sage Lifecrafter could suit you well though and its very cheap. and last i would definately recommend Heroic Intervention for your sideboard, it will protect you from Yahenni's Expertise, Make Obsolete, and Fumigate, which will ruin your day and make it hard for you to build back a board presence.enjoy the fabricate man its heaps fun.

x4drianx on Servosplosion

3 days ago

I'd recommend putting some more Servo Exhibition and adding Sram's Expertise for servo creation, also look at Chief of the Foundry for giving servos +1/+1 its just as good as Master Trinketeer and costs the same, but it has the affect for all artifacts so if you have multiple Chief of the Foundry they buff each other ass well and any other artifacts, I only play casual as well so there are probably others who can give bit better advice but i gave you a start

landofMordor on U/G Servo

3 days ago

Hey friend! Love the deck idea; it's super original. However, your deck suffers from being a tad unfocused. You've got a lot of ideas rattling around here at once, and so as a whole your deck will not be as effective. For casual builds, that's fine, but if you're interested in taking it to the next level, I'd focus the deck a bit more.

Firstly, if you're going to Servo tribal specifically, I'd add in W. Master Trinketeer, Angel of Invention, Servo Exhibition, and Sram's Expertise are all auto-includes in a Servo tribal build.

On the other hand, if you want to go UG AEtherflux Storm, I'd suggest something like Paradoxical Outcome and a lot of Ornithopters!.

Finally, if you're wanting UG aggro, go with Metalwork Colossus and a Overrun effect.

Hope that helps! The direction the deck goes is up to you, but maybe that will help focus your efforts. Let me know if I can help in any other way! Good luck.

TheDuggernaught on Intangible Tokens

4 days ago

There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.

Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.

Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.

Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.

Orion93 on Flying Ships

4 days ago

In a vehicle deck it's better to run Depala, Pilot Exemplar and Gearshift Ace than it is to run Sram and Ariel responder. They give better boosts to your vehicles. Also while demolition stomper is cool it's not great. Maybe try out Metalwork Colossus instead.

You should find some room for Sram's Expertise and Servo Exhibition. Having little bodies to crew big vehicles is great.

The common "winning" vehicle deck is Mardu vehicles. And its good. Plays fast. Good beat down deck. But I prefer decks built by actual people with originality. So maybe check it out but don't copy it. Good luck to you!

mack10k on B/W servo

1 week ago

Sram's Expertise is fantastic and needs to be in all servo decks, in the main that is. Metallic Mimic + Animation Module lets you dump all your mana for servos every time you can play one. I don't think Scoured Barrens is standard legal. Skywhaler's Shot isn't really good enough for a main deck slot. For standard, replace it with Fatal Push, Immolating Glare, or Stasis Snare. Master Trinketeer deserves a slot as well.

Here is a good aggro list to look up and tool out.

TheDuggernaught on aeonstoremyliver

1 week ago

It does help a lot! I am a bit heavy on 4 drops as I am running 1x Advent of the Wurm -- a card I think is pretty dang good vs eldrazi and goyf and is good even on a board with no anthems, 1x Gideon, Ally of Zendikar, and 3x Sorin, Solemn Visitor, but I might need to find some room for those Sram's Expertise! Hero of Bladehold is also an interesting include. Will have to consider it! Thanks!

aeonstoremyliver on aeonstoremyliver

1 week ago

No problem man! The basis of his deck, if I Recall correctly, was:

4x Voice of Resurgence

4x Lingering Souls

3x (maybe 4?) Intangible Virtue

4x Path to Exile

2x (maybe 3-4?) Hero of Bladehold

4x Fatal Push

2-4x Abrupt Decay

2-3x Nissa, Voice of Zendikar

3-4x Sram's Expertise

2x (he may have sideboarded them)Raise the Alarm

1-2x Dromoka's Command (again could've been a sideboard card)

Land suite that included on color fetches, shocks, basics, and Gavony Township.

He splashed black mainly for removal and some sideboard answers. I hope this helps!

Load more