Create three 1/1 colorless Servo artifact creature tokens.
You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.
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Sram's Expertise Discussion
23 hours ago
i would recommend more Sram's Expertise it gives you tokens and allows you to play any of the 3 servo buff card for free as well its great for an alternate turn play than anointed.
2 weeks ago
jaylawlerrr, in all honesty Shambling Vent has been neither good nor bad. It's a B/W land and thanks to Sram's Expertise you don't really get punished for it coming into play tapped turns 1-3. That said, I rarely ever activate it. It's good for chump blocking when you want to saving a flyer or something, but it's nothing compared to Vault of the Archangel or Windbrisk Heights. I would say I get about as much use out of them as I do Westvale Abbey Flip. That said, its not like there's a better choice that I'm aware of, if anything I would cut them for more basic lands to give the deck a better shot against Blood Moon.
In regards to Hanweir Militia Captain Flip it definitely looks like a good WIN-MORE card, but if you're in a pinch its just a vanilla 2/2 for 2 and I don't know how reliable it will be in modern... That said its got good synergy with Sram's Expertise... I'll have to think about it, but at this point I not sold.
2 weeks ago
That's too funny, the god of "token swarm"...that's SUPER cool and edgy.
Not every local meta is the same... and if you can afford a playset of Bitterblossom you probably shouldn't be playing this deck competitively, but something better. You should always be trying new things, especially from new sets to see what does work. (FOR YOU) The card choices for this archetype are pretty much set in stone, so even if it's not going to get any better any time soon, it's nice to see someone trying new things. Thumbs up to you.
2 weeks ago
this needs work.
Sram's Expertise is nowhere near as good as Spectral Procession. Being able to get much more evasive creatures for 1 less mana is amazing. Bitterblossom is an allstar. you NEED to have 4x of these. Take out the elspeths and Gideon, they don't do much. Increasing Devotion is too slow. more removal would be much better, like Fatal Push. Zealous Persecution is not very helpful in modern. it doesn't work very well in the meta. just having Fatal Push instead is much better. If you are looking for a finisher, consider Hero of Bladeholdas a possibility.Legion's Landing is great at a 1 of, because you can use it as a generator. I get why you but it in there, but in no universe will it ever be as good as Bitterblossom. It gives flyers, and flying tokens are the best of the bunch, because they are really difficult to deal with. Your lands aren't very good either. Swamps are helpless. You need to have lands where every single one of them taps for white, and a lot tap for black. you NEED to cast Spectral Procession on turn 3, or as soon as you can. this deck would not cut it in any sort of modern tournament. I've been playing token swarm for 4 years, so I know what is going on. Bitterblossom it THE MOST important card in a token swarm deck...
I have spoken.
2 weeks ago
I have found that I rarely have untapped 3 white mana on turn 3 ergo one typically ends up playing Spectral Procession on turn 4. As such the choice becomes would you rather have 3 1/1 flyers, or 3 1/1 artifacts AND Lingering Souls or some other 3 cmc card. Sram's Expertise Just gives you more value for your mana, and punishes you less for playing a slow land.
Admittedly, Increasing Devotion is a bit spicy and if you don't like it don't run it. It's won me enough games, especially against midrange decks like Jund, Junk, and Mardu for me to keep 1 mainboard.
As for Elspeth, Sun's Champion, she wins games. Sure she costs 6 mana but you'd be surprised how easy it is for games to drag to that point. Also she can be cheated in with Windbrisk Heights which can seal a game early on.
Honestly, no idea why you don't like Zealous Persecution. At its' worst it pumps your guys, at its' best its a boardwipe against Affinity, Faeries, Elves, and other token decks. It also hits Dark Confidant, Snapcaster Mage, most mana Dorks, and of course Lingering Souls.
I don't run Fatal Push because I don't run enough fetch lands to reliably Revolt.
Bitterblossom is the largest point on contention. I can definitely see going up to 3. It's an amazing card, but having 2-3 points of mandatory life loss a turn is no bueno. Legion's Landing does the same job for 3 (4) mana a turn and the tokens have lifelink, which goes a long way towards offsetting the bitterblossoms, fetching, shocking, thoughtseizing.
2 weeks ago
This has a lot of bad cards in it.
3 weeks ago
What I did differently is instead of Merfolk Branchwalker; I used Champion of Wits since we do want to find our synergy pieces early and often, and I think Champion of Wits does it much better than Merfolk Branchwalker (Bonus points for being able to cast Champion of Wits when we cast Sram's Expertise). Also it's a great late game mana-sink for its Eternalize ability since ideally we have tons of mana in the mid to late game anyway.
I'm a bit iffy on the Inspiring Statuary; in my testing, the Gaea's Cradle impression of Growing Rites of Itlimoc is enough ramp; but wanted to know how essential you think it is to the deck? As it is I am running zero copies of Inspiring Statuary and have opted for Sunscourge Champion for more beatdown and much needed gain life against aggressive decks. The 3 drop slot for a creature is very optimal for what the deck wants to do; as generally on turn 4 the deck wants to cast Sram's Expertise into Growing Rites of Itlimoc; so given additional creatures casted before that turn, gives us more wiggle room for Growing Rites of Itlimoc to actually flip; and even more mana once it does.
I'm also on the ropes on Visionary Augmenter as it's just terrible on its own, and is really only there to flip Growing Rites of Itlimoc and I think we can play something else in that slot? I am thinking of playing 2-3 copies of Cast Out
As it is I am not sold on the Walking Ballista game-plan of the deck and currently stumped on better finishers, currently I am using God-Pharaoh's Gift in its place but not entirely sold that it is the correct card for that slot.
Would love to hear more of your thoughts on this; as I think it can potentially be a great (fun) deck