Sram's Expertise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Tokens

Sram's Expertise

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

Price & Acquistion Set Price Alerts

AER

Ebay

Recent Decks

Sram's Expertise Discussion

WItC on Budget Beginner Teaching Decks (#7 Multi)

2 weeks ago

Thanks for taking a look and thinking about the deck ZorrosRage. I talked about Lingering Souls in the text, you are right that the deck is a bit thin on fodder. I playtested the deck with 4 LS first. However, I've tried to make these decks so they are balanced with each other, and with LS, none of the other decks could match up. If you wanted to make a competitive budget aristocrats deck, then it would definitely be a good consideration. The way the deck is now, it still wins, but sometimes you have to sacrifice creatures you don't want to to keep in the game, which makes for some fun close gameplay. Protection is really strong in the monocolor format of this series, which I think is why I had to throttle the white deck and this deck to keep them in line with the others.

Sram's Expertise is both too expensive and adds a second token type which I thought made playing the deck more complicated that I wanted for these beginner decks.

Rally the Ancestors is really interesting. I looked at other forms of graveyard recursion, but ultimately decided against it. I listed Hell's Caretaker in the maybeboard, but there are a lot of options. I also want to try to avoid too many $1 cards in the deck, as I already broke the budget (especially with the Blood Artist instead of Zulaport Cutthroat) (see above). That said, this is interesting and I'll try it in testing. My concern, a priori, is that it will give the deck too much late game reach and inevitability.

ZorrosRage on Budget Beginner Teaching Decks (#7 Multi)

2 weeks ago

Looks fun, but feels like there isn't enough fodder. Maybe try to fit Lingering Souls or Sram's Expertise

Rally the Ancestors could be really fun in here to double sacrifice also

Stazeeee on dawn of abzan

3 weeks ago

I've played around quiet a bit with tokens. I'd say Song of Freyalise is generally better than Growing Rites of Itlimoc  Flip (especially since you aren't running Sram's Expertise to combo into growing rites). Your sideboard might want to include Heroic Intervention to combat Goblin Chainwhirler and Fumigate (as well as Seal Away, Cast Out, Fatal Push etc.) Dusk looks good on paper but rarely ever panned out for me. You might want to run more Duress to protect against board wipes and control. Vona's Hunger might be an interesting card to look into as well.

Rwhr2d2 on Get a life ($30)

3 weeks ago

Add removal! Path to Exile/Condemn/Oust/Journey to Nowhere
Gift & Haven are very slow, Survival Cache gives card draw, Blade Splicer is two Soul Warden triggers and a decent threat.
Sram's Expertise is another good token producer. Going down some of the slower cards in the deck (Well & Angelic Accord) would allow for more explosive turns.

Corrosive_Cat on dawn of abzan

1 month ago

You could maybe run Lich's Mastery as a bit of a clock? With all the tokens you're making, it could be super tasty. Memorial to Glory could also give you a bit of an extra push at points, and I think potentially drop some later game cards for solid early cards to give you a foundation for later in the game; Cogworker's Puzzleknot could be interesting, or Servo Exhibition? Sram's Expertise could be useful too; perhaps drop Song of Freyalise, since early game it's likely dead in your hand for a while - fantastic when you have tokens, but if you're tapping them all for mana then you may as well just run something like Llanowar Elves and cut out all those extra steps. Looks cool though, +1!

LuxCannonator on Blue/Black Treasure Win Condition

1 month ago

Honestly I would drop the Mechanized Production I would put Animation Module in it's place. Either that or choose Servo's or Treasure as the win con for it and drop the other entirely. I would go Servo, add White for cards like Servo Exhibition, Countless Gears Renegade, and Sram's Expertise. Just rocket out a ton of Servo's and then drop The Mech to win. Drop out blue to just be a splash enough for The Mech and Tezzeret the Schemer. You could run Sphere of the Suns for color fix and an early target for The Mech.

A Sram's Expertise into a Servo Exhibition is 5 Servo's. That's halfway to The Mech win in 4 mana.

I would also drop the Walk the Plank and Battle at the Bridge and put Vicious Offering in there place.

SereneTsunami on Vance's Sun Song

1 month ago

I was thinking of using servos to make targets for Invoke the Divine and Decommission. Using a Sram's Expertise to make tokens and then kill one to trigger 2nd ability. Does that sound doable?

multimedia on Looking Good, Looking Healthy - A Monowhite Story

1 month ago

Hey, looks good.

Shefet Dunes is a very good land for mono white consider adding it cutting Wilds?

I suggest using a secondary token strategy with 4x Servo Exhibition and 3x Sram's Expertise. A strategy with tokens is good with Benalish Marshal, Oketra and Dunes. Consider adding 4x Exhibition cutting 4x Aerial Responder and adding 3x Expertise cutting 2x Fumigate and 1x Ixalan's Binding?

Good luck with your deck.


Load more