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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.







Spell_Slam on
Mono-white Aggro drop 1 Pauper
3 months ago
There's a lot of depth to mono-white aggro and many different ways to go about it. It seems like you're focused on convoking and going wide.
I think your deck really wants Raise the Alarm and Triplicate Spirits. These seem like better options than Loyal Cathar or some of your 1-drops. You've got quite a selection in your maybeboard... Sacred Cat is good, so are Thraben Inspector and Novice Inspector.
If you go down the road of artifacts, you might consider playing Brute Squad. Here is my list as an example
Idoneity on
People are Mana Too
6 months ago
May I recommend a Raise the Alarm? How about a keen and mean Charismatic Conqueror? I'm telling you, these are great! You better hop to it!
Andramalech on
Convoking the Doublestrike Samurai Maiden
8 months ago
The moniker of this deck has very strong 'Burning Down the Nicotine Armoire' energy but I'll be sure to provide some relevant suggestions: Captain's Call and other cards like Raise the Alarm to create lots of tiny bodies, cards like Intangible Virtue and Anointed Procession to reinforce the weenie presence for Convoke purposes. Good luck!
nuperokaso on
Boros Impact
10 months ago
- Replace 3 Krenko's Command and 1 Dragon Fodder with 4 Rally at the Hornburg. Those tokens have haste, unlike the original, making them a superior choice.
- Replace the 3 Goblin Instigator with 3 Forbidden Friendship. One of those tokens has haste, making them a superior choice. Also you prefer 2 tokens rather than a create plus token, since you play an Intangible Virtue.
- Replace 1 Resolute Reinforcements with the 4th Raise the Alarm. As mentioned, since you play Intangible Virtue, you prefer tokens.
- Your deck plays no 3 drops. That's a mistake - 3 drops are more powerful than 2 drops, and since you have nothing better to play on your third turn, you want to convert a few 2 drops to a 3 drop. Otherwise you just waste 1 mana and play a lower-power spell. Remove the last 2 Resolute Reinforcements and the last 2 Dragon Fodder and add 4 Hordeling Outburst.
- Sacred Fire is not that good. Remove them and just play 4 Lightning Helix.
- Firemane Angel is way too expensive and you can ignore the abilities that work only in the graveyard. Replace it with a Nobilis of War.
legendofa on Pattern Recognition #299 - White …
1 year ago
Diving Hawk could probably get away with being a 1/2. It's still worse than Battlefield Raptor, but nobody really looks at Aven Skirmisher or Suntail Hawk with awe and wonder.
Distracting Hornstomper is a shade worse than Fiend Binder (power usually counts more than toughness) and a step down from Territorial Hammerskull. Maybe a 2/4?
Clifftop Watcher is probably at a good point right now. Playtesting leads to tweaking, but I think it can stand where it is. There's no great points of comparison, but Diving Griffin or Changeling Sentinel or Dragon Bell Monk are in the ballpark.
Skullshield Guard is raising some flags for me. Repeatable targeted indestructibility doesn't show up at uncommon; you get either single use or affects only itself. This would be uncommon, or maybe even rare. Some soulbond-ish tech might work, but that gets into complexity issues.
I would put a "playtest this" mark next to Flatlands Scout. Double explore is pretty significant potential ramp and draw, and Jadelight Ranger isn't the most reliable precendent for a common.
Bannerless High-Born can fit as to reduce the color weight. Maybe tweak it to 1/3.
Only notes on Sun-Crowned Second Sun are that the name and flavor text are great, but that's a beefy dude at 4/4. I assume he's got a good retinue of followers with him to push his stats up.
To make Light Footfalls a touch more white, the unblockable needs a rider like "can't be blocked by creatures with greater power" and a corresponding drop in activation cost, or maybe just as a static effect.
Summon the Guards might use a little poke. It's a touch underpowered compared to Raise the Alarm, Recruitment Drive, or Master's Call, but it's on par with Hive Stirrings.
As always, it's clear you're putting a lot of good effort into these cards. Thanks for sharing your progress!
ThePrussian on Beginner Deck Advice
2 years ago
Still trying to figure out how to post here, lol.
Here's the deck list, hopefully!
1 Ankle Shanker 1 Arrow Storm 1 Bloodfell Caves 2 Borderland Marauder 1 Bring Low 1 Carrion Crow 1 Crippling Blight 1 Flesh to Dust 2 Goblin Roughrider 1 Heat Ray 1 Hordeling Outburst 1 Kill Shot 1 Lightning Strike 1 Mardu Blazebringer 1 Mardu Charm 2 Mardu Hateblade 1 Mardu Hordechief 1 Mardu Roughrider 2 Mardu Skullhunter 2 Mardu Warshrieker 8 Mountain 2 Nomad Outpost 5 Plains 1 Raise the Alarm 1 Scoured Barrens 2 Smite the Monstrous 7 Swamp 2 Trumpet Blast 1 Unyielding Krumar 1 Venerable Lammasu 1 War Behemoth 2 War-Name Aspirant 1 Wind-Scarred Crag 1 Zurgo Helmsmasher
SirHipHopHippo on
Kicking and Screaming
2 years ago
Hi kimosabe! Thanks for the comment!
I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.
As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.
While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.
If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.
DeinoStinkus on
2 years ago
Raise the Alarm --> Deadly Dispute/Village Rites?
The deck is good but I think it needs just a few more sacrifice outlets to really pop off.
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