Raise the Alarm

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

Spell_Slam on Mono-white Aggro drop 1 Pauper

3 months ago

There's a lot of depth to mono-white aggro and many different ways to go about it. It seems like you're focused on convoking and going wide.

I think your deck really wants Raise the Alarm and Triplicate Spirits. These seem like better options than Loyal Cathar or some of your 1-drops. You've got quite a selection in your maybeboard... Sacred Cat is good, so are Thraben Inspector and Novice Inspector.

If you go down the road of artifacts, you might consider playing Brute Squad. Here is my list as an example

Idoneity on People are Mana Too

6 months ago

May I recommend a Raise the Alarm? How about a keen and mean Charismatic Conqueror? I'm telling you, these are great! You better hop to it!

Andramalech on Convoking the Doublestrike Samurai Maiden

8 months ago

The moniker of this deck has very strong 'Burning Down the Nicotine Armoire' energy but I'll be sure to provide some relevant suggestions: Captain's Call and other cards like Raise the Alarm to create lots of tiny bodies, cards like Intangible Virtue and Anointed Procession to reinforce the weenie presence for Convoke purposes. Good luck!

nuperokaso on Boros Impact

10 months ago

legendofa on Pattern Recognition #299 - White …

1 year ago

Diving Hawk could probably get away with being a 1/2. It's still worse than Battlefield Raptor, but nobody really looks at Aven Skirmisher or Suntail Hawk with awe and wonder.

Distracting Hornstomper is a shade worse than Fiend Binder (power usually counts more than toughness) and a step down from Territorial Hammerskull. Maybe a 2/4?

Clifftop Watcher is probably at a good point right now. Playtesting leads to tweaking, but I think it can stand where it is. There's no great points of comparison, but Diving Griffin or Changeling Sentinel or Dragon Bell Monk are in the ballpark.

Skullshield Guard is raising some flags for me. Repeatable targeted indestructibility doesn't show up at uncommon; you get either single use or affects only itself. This would be uncommon, or maybe even rare. Some soulbond-ish tech might work, but that gets into complexity issues.

I would put a "playtest this" mark next to Flatlands Scout. Double explore is pretty significant potential ramp and draw, and Jadelight Ranger isn't the most reliable precendent for a common.

Bannerless High-Born can fit as to reduce the color weight. Maybe tweak it to 1/3.

Only notes on Sun-Crowned Second Sun are that the name and flavor text are great, but that's a beefy dude at 4/4. I assume he's got a good retinue of followers with him to push his stats up.

To make Light Footfalls a touch more white, the unblockable needs a rider like "can't be blocked by creatures with greater power" and a corresponding drop in activation cost, or maybe just as a static effect.

Summon the Guards might use a little poke. It's a touch underpowered compared to Raise the Alarm, Recruitment Drive, or Master's Call, but it's on par with Hive Stirrings.

As always, it's clear you're putting a lot of good effort into these cards. Thanks for sharing your progress!

SirHipHopHippo on Kicking and Screaming

2 years ago

kimosabe

Hi kimosabe! Thanks for the comment!

I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.

As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.

While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.

If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.

DeinoStinkus on

2 years ago

Raise the Alarm --> Deadly Dispute/Village Rites?

The deck is good but I think it needs just a few more sacrifice outlets to really pop off.

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