Raise the Alarm

Raise the Alarm


Create two 1/1 white Soldier creature tokens.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Raise the Alarm Discussion

Icbrgr on Pioneer Jeskai Ascendancy Tokens

3 weeks ago

I also have been dabbling with jeskai tokens.... besides Monastery Mentor there is Young Pyromancer and Poppet Stitcher  Flip which I have been using with great success... Raise the Alarm is also nice for instant speed synergy with stitcher.

Apollo_Paladin on Party in the forest!

4 weeks ago

Long post, sorry -- but hopefully some insights to help you out here. At very least some stuff to mull over & consider:

When I first started playing many, many moons ago - yes a straight 60 card build was by far the most optimal.

Anymore though, there's so many ways to ramp and draw cards for each color in Legacy that if your deck can reliably draw at least a few extra cards per game, you may not be out of place with slightly more. Consider also that while there are loads of new draw options, Draw actually works against you somewhat if you're playing against a mill deck (these are fairly common in most playgroups, not sure about yours specifically). You don't want to be clutching to a 60-card build counting on drawing tons of cards only to find yourself at a real mill disadvantage.

Aiming for 60 cards is good I'd say, but most of my decks anymore end up slightly over as well. So long as you're not going 10, 15, 20 cards over the 60 card minimum, I don't think there's a ton of danger here.

As far as what to remove...well there's stuff I'd definitely change out as time/cash flow allows. That little Avacyn's Pilgrim and Llanowar Elves should just be another copy of Gilded Goose for this build imo; as not only can you achieve the same effect off the Goose, but it plays into your token-creation synergy as well much, much better. Also, the Geese will turn all of your other Food-creation into (effectively) double treasure tokens (not just those they create themselves) -- this will help you get your higher mana cost combo cards into play sooner if you're able to use some of your early food for Mana along with your Treasures rather than just eating it for life.

Kind of the same deal with Birds of Paradise -- you should drop both of these, the Llanowars, and the lonely pilgrim and just run 4x Gilded Goose. That'd save you 2 card slots at least.

Secure the Wastes is definitely the more solid option later on in the game, but all the more reason you would want to save these until you've got more mana to pump into them off Lands/Creatures. Stuff like Raise the Alarm is a very useful 2-mana drop that isn't wasting something that could be more of a finisher later on with all your doubling stuff out. These early blockers can help you avoid eating Food early on for Life, and won't force you to block with your Geese to avoid a creature that's, say, pumped up for a turn. They also scale well if drawn late-game in conjunction with your doubling stuff. Again, not as insanely as Secure the Wastes, but more cards with that effect overall I think would play very well here.

Aura Shards is certainly awesome under the right circumstances, but I think this is more of a Sideboard addition. There are plenty of deck types which would be either completely or mostly immune to this -- and at 3 Mana to cast, you'd better be sure you're going to be using it during the game -- else you'd have been better off just taking them out and drawing something else in their place. You could probably remove a couple of these and simply add them to the Sideboard to use on a case-by-case basis. I don't think you'd even necessarily need to "swap" anything for them. 2 extra cards isn't game-breakingly bad to your ratio. Though, maybe having actually played the deck you have a better idea on this & can maybe save some card slots here too by swapping them in/out after all.

Otherwise, looks pretty solid to me. Without building it and playing it myself I can't really say for sure one way or another how best to optimize your existing combo cards. Anyways -- good luck!

Wasabi413 on Party in the forest!

4 weeks ago

Also I feel like Secure the Wastes does the job of Raise the Alarm or Servo Exhibition a bit better just cause it has the versatility of being an x cost

Niko9 on Jeskai Poppet Pioneer

1 month ago

I like this deck! Raise the Alarm as an instant flip for poppet seems like a great interaction, and the fact that poppet is a may ability gives you a lot of flexibility to how you use it on your turns. With all of the draw power you have, it seems like an engine that you can get consistently.

Creatures in a spells-matter deck can always be hard to pull off, but this looks legit. I mean, I'm not super up to date on the pioneer meta, but 3 3/3s off a two mana instant is almost a better Esika's Chariot I suppose you do need poppet in play, but still.

Apollo_Paladin on Party in the forest!

1 month ago

I would focus on some cheaper (mana-cost) token creation spells to play off of all your synergies here a bit sooner. Gilded Goose isn't bad for early mana ramp, and he's got a repeatable trigger for your Academy Manufactor.

It's also really hard with all of your doubling enchantments to avoid suggesting adding in a splash of Black (provided you've got the dual lands for it) and adding in a couple Revel in Riches to add an additional win condition to your build with all of those tokens you can create.

A Revel to Riches build would let you add in things like Prying Blade that could help towards a win condition later in the game as well as speeding your mana generation (and token creation triggers) up in the early game.

Even if you don't end up splashing black, White has some pretty decent low mana cost token creation cards like Castle Ardenvale (useful for when you run out of a hand), Raise the Alarm, Servo Exhibition, and Cathar's Call. You already have some decent cards in your build, I think just some supplemental cards to keep taking advantage of at least 1 of them each turn is going to be your best bet here.

abbatromebone on Jeskai Poppet

1 month ago
  • What makes the ratio the hardest is its meta dependent the slower the games are the more 3 drops you can have, but its faster than you really need to pump tokens. The most consistent way is probably having a control shell and using tokens to win, but its also a really boring play style.
  • I have a similar deck to yours in a way Merica' Enchant it pillow forts until it can cast assemble the legion and then I go wide and tall. You dont have to go that way but its a cheaper version of what you have and is really fun.
  • Looking back Raise the Alarm is good in your deck and Rootborn Defenses can also help with your deck but is very reactive. Sundering Growth is also a good SB card if your playing against artifact and enchantment decks.

wallisface on They Popped Out Of The Snow! Like Daisies!

3 months ago

Some more suggestions for cards:

seshiro_of_the_orochi on Not my card - Alessa, …

4 months ago

This is a powerful design, but it seems appropriately balanced by the fact that most angels have CMC4 and up.

Then again, if you build your deck correctly, this effectively turns Raise the Alarm into something thast would normally cost 4 or 5 mana. Just imagine Even the Odds or something similar. Pretty, pretty powerful.

Love the name, btw.

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