Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

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Printings View all

Set Rarity
Jumpstart (JMP) Common
Core Set 2020 (M20) Common
Conspiracy: Take the Crown (CN2) Common
Eternal Masters (EMA) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Magic 2015 (M15) Common
Modern Event Deck (MD1) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Common
Mirrodin (MRD) Common

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Tokens

Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pioneer Legal
Unformat Legal
Limited Legal
Pauper EDH Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Raise the Alarm Discussion

Spell_Slam on Soul Sister's Machine Gun - Pauper

20 hours ago

I think this is a great idea.

I would definitely cut down on the amount of drain creatures you're running. Epicure of Blood and Falkenrath Noble don't seem too necessary in this list. I think you could be focusing more on a token theme to really "combo" off.

6 removal spells is probably too many as well. I would think about cutting the Snuff Outs.

Raise the Alarm makes two bodies at instant speed.

Battle Screech makes 4 bodies for 4 mana. It's not at all difficult to get one extra white creature to pay its flashback cost immediately.

Benevolent Bodyguard will protect your sisters and Blight-Priest while still triggering them all.

There are other 2-mana "make 2 dudes" cards out there. They are probably worth playing.

Unearth might be interesting since you are splashing black.

Phostration on WHO IS THAT ARMY?!?

3 days ago

Basri Ket is screaming to be in the deck. Not as budget friends but also not ridiculous. 1 or 2 Abzan Falconer would allow you to have flying since it looks like you have many ways of getting +1/+1 counters. Raise the Alarm is a decent way of getting more tokens out 1 mana per to replace Sun Sentinel. You should also have 4x Haazda Marshal. 1 mana drop and very quickly able to make more soldiers.

TheVectornaut on Unblock-able

6 days ago

With the addition of Intangible Virtue, your nontoken creatures lose a lot of value. For one, they don't benefit from the buff. Second, Aven Wind Guide becomes completely redundant with everything already having vigilance and everything but Raise the Alarm already having flying. Third, Tetsuko Umezawa, Fugitive can't benefit creatures being buffed by the Virtue. I don't think this is a bad thing though since Virtue is probably better than the aforementioned creatures. That said, I think replacing them to focus on more anthem effects that can take advantage of the natural evasion granted by flying could be beneficial. The first card that comes to mind is Crusade, but it was among the cards banned by wizards for cultural insensitivity so run it in casual at your own peril. Glorious Anthem is a fair bit worse. Also, if you want to focus entirely on flyers, Empyrean Eagle, Favorable Winds, and Rally of Wings are options. My final suggestion, if you're feeling spicy, would be to run something like Godhead of Awe or the cheaper but flying-removing Humility to level the playing field and make Protection of the Hekma more viable.

Apollo_Paladin on Unblock-able

1 week ago

I like weenie decks, so +1 for that alone.

Also cheers on correctly using Populate, I can't tell you how many times I've had to tell people to re-read that one (thinking it will clone their non-token creatures) haha...

SOME THOUGHTS (Nothing Expensive to Purchase):

You might take a look at Funeral Pyre and Beckon Apparition for some even lower mana-cost ways to create those 1/1 fliers early on.

You should also definitely make some room in your Enchantments to run 4x Intangible Virtue -- that's bread & butter for any token deck in my opinion.

Also, while I realize you have no black mana, but Vault Skirge can be played in any color deck, and that'd be a 1-mana way to get a 1/1 Lifelink Flier

Finally: Eyes in the Skies could be replaced by something more equal to Raise the Alarm...since you're only using Populate to create a 1/1, you can just read Populate in this build as "create an additional 1/1 of something". Therefore, 4 mana for 2 1/1's isn't that great. You could replace these with Midnight Haunting, which will save you 1 mana and is itself only one more mana than Raise the Alarm and is still at Instant Speed.

SynergyBuild on Help on my First Vorthos …

1 month ago


Wonder Woman and the Amazonians

Commander / EDH SynergyBuild

SCORE: 1 | 1 VIEW | IN 1 FOLDER


Above is my first vorthos deck. I wanted it to be around or under $200, and based on DC Comics, and when I saw a tag for something Wonder Woman I decided that that was what I was going to pick.

I sadly only know so much about Wonder Woman and the Amazonians, and don't expect others to know a ton, but if you know how to better the deck, budget it, fit on theme, etc. I would love to know!

It's a Winota, Joiner of Forces deck based on some Human and Soldier Tribals, with an emphasis on female cards, though Raise the Alarm and a few other cards don't fit perfectly >.<

If you are a vorthos yourself, how hard do you fit to the theme? I am new to this, despite playing semi-professionally and having a ton of knowledge of the game, I never really delved into this aspect of the game!

Arcaneful on Budget Winota

1 month ago

Immediately I see that some good token instants and sorceries aren't here that may help.

Krenko's Command

Dragon Fodder

Hordeling Outburst

Raise the Alarm

Heroic Reinforcements

Are all solid non human tokens that are cheap to get out.

I love the man land idea, so why not add in Zoetic Cavern? And Odric, Master Tactician is a great wincon for a deck like this.

AceVonDuck on Tazri/Zada

2 months ago

Hmm...and it looks like now my spoiler isn't working. Alright, well, the cards were the following:

Everdream is basically an updated Evermind, but it allows you to splice onto any instant or sorcery (not just Arcane) for one extra mana than Evermind. This means you could use it in conjunction with other non-arcane spells you control, such as splicing it onto Ajani's Presence, Defiant Strike, Twinflame, etc. You could also cast it normally from your hand for the same cost as Evermind's splice cost, which might be nice if you're desperate or in dire need of card draw.

(There's only one other card that can splice onto instants or sorceries, Splicer's Skill, but it's expensive to splice and doesn't really synergize with what you're trying to do.)

Blossoming Defense: only one green mana for an instant! It could theoretically pump up your tokens enough for a lethal combat phase, depending on how many creatures you have. The main reason I brought it up though is that in quite a few situations it could be used as an alternative to your Protection cards, although you won't get the card draw or scry effects, which I assume is the primary reason for their inclusion. Similar to this card, though not as good in my opinion, is Dive Down.
Okay, so Enter the Unknown in particular really caught my eye, and is one card I would personally put in the deck, were I to purchase and assemble it to play with my own playgroup.

Comparing it to Explore, it's cheaper, but you lose the flat card draw. HOWEVER, it targets a creature, meaning if it targets Zada, every creature you control will Explore. For each Explore trigger, if the card you reveal from the top of your library is a land, you immediately put it into your hand (note, this is mandatory and doesn't count as drawing a card, which may be useful in some niche situations, such as an opponent controlling a Consecrated Sphinx or Smothering Tithe). You may then play that land (once the stack is empty) thanks to the secondary effect of being able to play an extra land this turn, same as Explore. But unlike Explore, you would get to play an extra land for every creature you control. So that's neat. However, if the card you reveal from exploring is NOT a land, the creature that the spell (or copy) is targeting immediately gets a +1/+1 counter. THEN, you may choose to either put the revealed card back on top of your library, OR into your graveyard. And then you still get to play additional lands for each copy of Enter the Unknown.

What's more, as long as you don't get rid of Elixir of Immortality, you can intentionally put revealed non-land cards that you don't desperately need into your graveyard. This gives you more opportunities to Explore (the keyword) into more lands to play, or more opportunities to buff your creatures, or it could even simply serve as library / graveyard filter.

One more card I'd like to mention in relation to Enter the Unknown is Gaea's Blessing. I don't think it would be worth including without Enter the Unknown, but if run together, could serve as a backup plan / alternative to Elixir of Immortality, since Exploring into it can immediately recover your graveyard into your library, including Gaea's Blessing itself. However, it would almost certainly be a wasted slot by itself (except to fetch Elixir of Immortality but that's still too niche), which is why I'm mentioning it here instead of in its own entry.

All in all, I honestly feel that Enter the Unknown is worth considering the most out of any of the others I've mentioned so far. That said, I don't want you to feel obligated to include it. After all, I haven't playtested the current decklist on TappedOut yet, so I have no idea if it's even a necessary inclusion. You've had a few chances to play and even win, now. It's your deck, and you know it the best, so it's totally up to you.

Crypsis doesn't really synergize with your deck since it doesn't include a card advantage (or similar) effect, but it is a way of safely swinging at opponents or reacting to a creature's targeted ability (or Crypt Rats-esque abilities) without also preventing yourself from targeting your own stuff. It also has the added benefit of untapping all of your creatures, but overall it may be too situational or non-synergistic to put it in the deck. Still, thought it was worth mentioning.
Hundred-Talon Strike: I'm sure you're aware of this card already, I just wanted to be sure. That splice cost seems really nice, considering Tazra herself, tokens made by Battle Screech or Raise the Alarm, and any copies of those you make, would all be able to pay for the splice cost, rather than having to spend mana. The downside is that it forces you to have at least one white creature to pay its splice cost, making it slightly less flexible than some other options. Still, I wanted to at least be sure you were aware of it.
Adverse Conditions is another card that still doesn't quite synergize with what you're doing, and it has CMC 4, which is expensive for your mana curve. Still, it could be simultaneous ramp and token population (of sorts). Cast this when you have a ton of creatures, targeting only Zada, and you immediately get a bunch of untapped 1/1s equal to the number of creatures you already control, which could exponentially grow your board for more Zada triggers, or you can just use them to sac for to pay for more spells.

AceVonDuck on Tazri/Zada

2 months ago

(Hah! TappedOut ate my comment. Let's try again.)

In regards to appreciating the deck, of course, haha! I absolutely adore janky and unique play styles. I get so tired of seeing the same tired deck concepts and "high salt" (according to EDHRec) cards in my playgroup, it's always super refreshing to see new, unconventional ways to play. ALSO HOOOOOOLY SHIT I JUST REALIZED HOW Rite of Replication WORKS WITH ZADA, WOOOOOW! I have no idea why that didn't click when I first saw it in the deck! If you can resolve it, that's so beautifully evil, oh my god!

Er, anyway, regaining my composure, heh. As far as the protection thing goes, it shouldn't be too much of a problem, so long as you're careful with it and only use it to wrap up your comboing or in response to a threat. Did it find solid use (or potential for use) in your matches with your group? I also had another question: is there any reason in particular that you haven't included any enchantments whatsoever? I can't help but wonder how Parallel Lives or Mana Reflection (especially considering you already have Basalt Monolith in the deck) would perform, despite their comparatively expensive CMCs to the rest of your mana curve. I realize they're both a bit pricey to purchase, but oh man, regardless, I can't help but envision Rite of Replication and Zada going off while Parallel Lives is on the field. Again, not sure if there's a specific reason you haven't included enchantments, was just wondering.

One last thing I noted upon reading the entire decklist again: unless I'm missing something, in the deck's current state, Manamorphose, Explore, and most of your token generating cards only get their "as designed" single use before you have to shuffle them back out of your graveyard with Elixir of Immortality and hope to draw them again. Am I missing anything, or is that correct?

Anyway, that's awesome to hear about the win. I'm sure the expressions on your playgroup's faces were priceless!

Here are some cards that came to mind and some others that I stumbled across:

Card Suggestions Show

Anyway, that's all for me today. I'm certain there are plenty more cool or even better cards to include, but if I research any more right now, I'll likely be up all not, haha.

Congrats again on the win! Lemme know what you think of the cards I mentioned. I'll keep my eye on this deck as well as new cards for it, since I really love how silly this concept is.

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