Creature — Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
Price & Acquistion Set Price Alerts
Tempting Wurm Discussion
1 week ago
Vanilla creatures are way too bad with their power compared to their mana cost. I once had collected a list with creatures I wanted to put in a Varolz deck, but I lost it. But if you search a bit, you'll find stuff like Death's Shadow, Phyrexian Dreadnought, Hunted Horror, Lupine Prototype, Tempting Wurm or Barrow Ghoul. Two of which (Lupine Prototype and Tempting Wurm) could even be made able to cast profitably with a discard subtheme in the deck.
1 week ago
It seems extremely risky - say an opponent was greedy and tapped out to force another player to answer you - well turns out that player doesn't have anything, but now you give the first opponent a chance to interact again by giving him mana. Secondly, if you fail to go off (interaction or whatnot), then Tempting Wurm leaves you in a very bad position. I wouldn't run it over a pump spell.
1 week ago
Creative idea. Im curious, have you ever considered Tempting Wurm ? When you start to go off, the down side to the wurm doesnt seem overly impactful. Its a 5/5 for 2 mana, so it help generate the mana you need to begin the combo and it will most likely draw a card.
Just a thought
1 week ago
You seem to justify a lot of things as too big and therefore scary, like Dryads, Tempting Wurm, etc, BUT you can always just attack someone and give them 3 or 5 or 6 or however many hippos needed to kill it.
1 week ago
Thanks to everyone for your comments on my deck. I am so behind in responding though so let's see if I can catch up...
As for the suggestions, the two walls you suggested dankmim, have both been in the deck at some point, and Fog Bank still is, but I've come to realize that once people know that you're not any kind of threat, they pretty much leave you alone. Not that I should leave myself totally defenseless, that wouldn't be good, but I think that overdoing the pillow-fort aspect of the deck leaves me with fewer cards that actually do what the deck is intended to do.
DexRain, I bought a copy of Jace Beleren for the deck, but after giving it some thought, came to the conclusion that it is just too scary a card to be sitting on the battlefield ticking up with his ultimate staring people in the face, even if I never intend to use it. I'm giving out so much card draw that I always have to be conscience of how low everyone's libraries are getting, so if I'm worried about it, you know they are.
Those are all good suggestions, TheWallinator74 and I've considered all of them over time. With Ghirapur Orrery, the second ability, which kicks in when someone has no cards in hand, will just never happen since I'm giving out so much card draw, so the question has to be asked, is the first ability alone worth the 4 mana it cost to cast it?
Hunted Wumpus has the one time ETB effect which is okay but there again, is the one time effect worth the 4 mana? The main problem I have with the card though is that it is a 6/6, and big green stompy creatures can be seen as a threat.
Tempting Wurm has two problems. The first is that he is a 5/5 which can be threatening, but also if one person has a Reliquary Tower effect in play and the others don't, it would allow them to dump many more threats onto the battlefield than their opponents.
I thought about Weird Harvest too, but giving out card draw is one thing, allowing people to tutor up their combos is another, so I haven't included that one yet.
I didn't put Tempt with Glory in the deck earlier because I didn't think it did enough for the mana cost, but lately with all the hype surrounding the Atraxa, Praetors' Voice Commander deck, I'm even more reluctant to include it.
I do like Alliance of Arms and I have one. I'm not sure why it's not in here. Stay tuned, I may soon be including it.
Thanks again to everyone who has liked and commented on this deck. Even if I don't reply as quickly as I would like due to some comments requiring a rather lengthy response (like this one), I do read them in a timely manner and appreciate them all.
2 weeks ago
Well of Ideas can add more draw power to the party.
Ghirapur Orrery seems like a good fit as well, all that draw power will put land in hand.
Unless you intend to use Spectral Searchlight on the weakest person, I don't think it's quite friendly enough. Akroan Horse would be fun to pass around. Luminarch Ascension would be harmless but potentially lifesaving endgame card. Assemble the Legion could also be a good one. If you are running Sphere of Safety and Ghostly Prison, Norn's Annex and Crawlspace are in the same vain.
3 weeks ago
1 month ago
Hey, love these styles of decks! The Hunted cards are neat, and actually playable without gathering much fear in these, you just need to combo them with an immediate sacrifice, something like Ashnod's Altar. Other great cards to give the whole table a boost that combo well with Ashnod's are Tempting Wurm, Liege of the Hollows and Veteran Explorer. Ghirapur Orrery helps blast out the lands and prevents needing to top deck quite as much, and Hypergenesis can be loads of fun too. Hope some of these catch your interest!