|Commander / EDH||Legal|
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Creature — Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
Tempting Wurm Discussion
3 months ago
Hello Peoyogon! Thank you for taking a look at the deck!
At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.
The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.
Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.
I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove
5 months ago
i can see fun things happening with Tempting Wurm
7 months ago
9 months ago
Poor against blue because of 2-for-10 cmc margin on counterspells?.. Otherwise MD + MLD are some of the best counters to instant-based reactionary decks, I catch them on that all the time... MLD them when they have no permanents out, its where I see the parity where others do not. I ran Obliterate for that reason too.
But agreed, with Rakdos there probably are games where you wouldn't even get to 10 mana reliably, unless you were specifically built for that. Jund is nicely built to accelerate everyone so much & then punish everyone for overextending. Tempting Wurm & Obliterate FTW! :)
11 months ago
Reginoldmcbryer I wanted to make a budget, casual deck to play with a new play group I had recently joined. Soon after, I discovered that Group Hug is perfect for games with more than four players because it empowers the other players to achieve their win conditions faster and speed up the overall time it takes to finish the game. For me, the joy in playing this deck comes by enabling my friends to play their decks in big, fun ways that they usually don't get a chance to experience. For example, I once cast Weird Harvest X=8 and then followed it up with Tempting Wurm. Everyone laughed with disbelief and excitement. Fun times.
1 year ago
What do you mean Edric decks are built similar? that's just because people look at EDrec too much & the MTG community are all "birds of a feather". Edric can be outrageously fun, you just have to build with the thought in mind that his ability is parallel, FOR THE ENTIRE TABLE. Instead of building another one-sided, elfball, unblockable, time-walking Edric deck - take a look and build one that promotes everyone smashing each other for card draw. The ONE TRUE PATH to Edric greatness lies in the hunted cycle, Tempting Wurm, Hypergenesis, live a little so everyone else can die a little.
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