The Raven's Warning

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Raven's Warning

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of lore counters. Sacrifice this after you put a third lore counter on this.)

: Create a 1/1 blue Bird creature token with flying. You gain 2 life.

: Whenever one or more creatures you control with flying deals combat damage to a player this turn, look at that player's hand and draw a card.

: You may put a card you own from outside the game on top of your library.

legendofa on Barbara and Ian

9 months ago

Urza's Saga is pretty good with Barbara Wright, but doesn't do anything with Ian Chesterton. It's a land, so it's never cast, so it can't be replicated.

Michiko's Reign of Truth  Flip seems pretty good with either and both. Depending on other colors, The Raven's Warning and Oath of Eorl can get some big card advantage and pressure, while Ascent of the Worthy is good recovery.

Jackfrost23 on Manifest

3 years ago

I was doing some more research and The Raven's Warning (sagas are also really strong with Yorion, Sky Nomad) would also be great. I might have to build my own version now!!

DrSnipy on Nevi in the making

3 years ago

Hey! Sadly The Raven's Warning doesn't work on the third lore counter, because Wishboards are "disabled" in commander. If your play group is okay with it, or if you play the warning just for the first 2 counters, Ignore me. If not, you might want to take that out :)

Skinken on

3 years ago

Birds is a surprisingly well supported tribe, and flying tribal has been getting a fair bit of support recently. So building birds in commander can be both fun and powerful because you can combine old and new cards.

A creature has to be a Legendary creature to be legal as your commander. The classic option for birds would be Kangee, Aerie Keeper . Some other options that are more "Flying tribal" than bird tribal could be Kangee, Sky Warden (a very budget-friendly option), Isperia the Inscrutable , Akim, the Soaring Wind , Derevi, Empyrial Tactician or Alela, Artful Provocateur .

Now you should decide whether you want cards that support having Birds specifically: Aven Brigadier , Celestial Gatekeeper , Crookclaw Elder , Seaside Haven , Soulcatchers' Aerie , Airborne Aid , Migratory Route , Animal Sanctuary etc. Or if you just want cheap flyers that may or may not be birds and just play flying tribal: Battle Screech , Favorable Winds , Gravitational Shift , Gust of Wind , Island Sanctuary , Kangee's Lieutenant , Lofty Denial , Pride of the Clouds , Rally of Wings , Sephara, Sky's Blade , Siani, Eye of the Storm , Skycat Sovereign , Soulcatcher , The Raven's Warning , Thunderclap Wyvern , Tide Skimmer , Warden of Evos Isle , Watcher of the Spheres , Waterkin Shaman , Windstorm Drake , Winged Words , Battle Screech .

Your list has a lot of pretty bad cards that don't support your strategy. I would cut Healing Salve , Resupply , Take Up Arms , Call to Mind , Survival Cache , Refurbish (has 4 targets in your deck and no matter what you get you pay more mana than you should), Siegecraft etc. Pure lifegain spells are bad unless you build around them, and this is supposed to be a bird/flying deck right? Cards that make tokens without flying are not great because your lords and synergy don't make them better. So even though Raise the Alarm is a solid magic card, you would prolly rather have like a Mistral Charger because you can build synergy around it.

Removal is always good. You can almost never have too much of it. However, if you are really cool, you can try to play removal and card draw that is flavorful and synergistic as well: Ravenform , Wing Shards , Aerial Assault , Swan Song , Winged Words , Gust of Wind , Lofty Denial . Also, sol ring is great but more ramp is usually a good idea in commander, and Azorius Keyrune is also a bird!

Good luck with the screechy dudes!

MagicMarc on Is there a way to …

3 years ago

As mentioned, the wish cycle can do it in any format that uses a sideboard. Fae of Wishes and The Raven's Warning are ones that are legal in standard. They can all get you cards from your sideboard in formats that use a sideboard.

MagicMarc on Cast Your Deck In 1 Turn in Kaldheim Standard!

3 years ago

I am not sure there is any way to make it fast enough for competitive play. It's pretty janky. To get it more reliable we could adjust the list for some draw however.

We could cut some slots and add some card advantage; -1 Volcanic Geyser , -1 Niko Aris , -1 Leafkin Avenger , -1 Stonework Packbeast .
Then go +4 Omen of the Sea or +4 The Raven's Warning .

That might make it more consistant. The saga is slower to the payoff but you can put key pieces in your sideboard.

Gingervitis on Alrund Foretells of Doom

3 years ago

Solid deck. One thing that I think would be pretty cool is if you put Discontinuity in the side board to allow you to get extra turns, which you can fetch with The Raven's Warning .

Just a thought.