Combos Browse all Suggest
- Alela, Artful Provocateur + Ornithopter + Scrap Trawler
- Alela, Artful Provocateur + Ertai, the Corrupted
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Alela, Artful Provocateur
Legendary Creature — Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
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1 month ago
If anything, Alela, Artful Provocateur being a female warlock throws me off more. It's my understanding that witches are female and warlocks are male.
7 months ago
I agree that 5 color is probably the way to go, simply to get the most out of battles. Maybe Jared Carthalion with plenty of trample granters so you can make kavu, pump them and swing through.
On the other side, Sen Triplets could work for esper, take control of your opponent, use them take out battles for you. Alela, Artful Provocateur is another option if you build around flying tribal for evasion.
Atraxa, Grand Unifier would be flavorful, helps you dig, gives you access to colors that have plenty of counter removal and evasive creatures, plus three swings with her is lethal commander damage if the battle aren't working.
Hope this helps, I'm curious to see what you decide.
7 months ago
2ND ROUND OF CHANGES:
REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel
ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart
COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.
Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.
8 months ago
@SufferFromEDHD Yes it is! lol. I have had Teshar built in the past and tried several things in between. Coming back to Teshar because I just love it and all it's mechanics over the others. If you check my mono-blue artifacts deck, you'll find my Scroll Rack is in there. The Ethersworn Canonist is in my Alela, Artful Provocateur deck. I have tons and tons of cards so I just build with what I have, as my bio mentions lol. And no need for wipes really if the goal is to win in a few turns by gunning everyone down with Grinding Station or mill'em all out w/Altar of Dementia. I appreciate the interest and the convo! Any other tips? This deck will most likely go full "cEDH" soon, cheers!
8 months ago
Been a second since I changed anything, deck was overdue for a little update. A newer player in my playgroup plays a Kardur, Doomscourge deck, and I read an article recently that talked about how to combat power creep in a playgroup in ways that are fun and interesting for everyone. And the article talked about building decks with your meta in mind, or at least coming up with ways to combat specific decks that you are likely to see, and in the interest of full disclosure, I don't often do that. I find myself building decks that excite me from a mechanical perspective, and then fine tuning the deck relative to my playgroup through playtesting, and in this way letting the meta affect my card choices for slots in my 99. I don't think it's a bad way to deck build, but I think I ask others for their opinions a lot (sorry Crow-Umbra), and that it's a result of me not looking at my meta in particular. I think that thinking about my card slots in terms of what I'll sit down and face on any given play night would actually have me asking less, or maybe just different questions of what my deck should be doing to accomplish its game plan.
Okay, so that's a long ramble, and all of this is to say that against the players in my play group that field decks that put up big bodies that I can't swing into (Gargos, Vicious Watcher, Ghired, Conclave Exile) or their decks go wide enough that they can chump block my creatures to death (Edgar Markov, Ghired, Conclave Exile, Alela, Artful Provocateur, Marrow-Gnawer, Isperia, Supreme Judge, Lathril, Blade of the Elves), or they play Goad (Just the Kardur, Doomscourge Deck currently), I need more protection for my attackers. Now Crow-Umbra mentioned Reconnaissance way back, and I kind of slept on it because I thought (incorrectly) that it would hamper my ability to do damage, but still offer me the benefit of vigilance. But I realized that after the errata by Magic in creating multiple combat steps, that I can still use Reconnaissance to untap my attacking creatures after they've dealt damage, during the combat end step, thus allowing me to "have my cake and eat it too." So I was wondering what to cut, and I landed on cutting Curse of Opulence. It is irritating to the player that it gets put on, and it's hard to assess as early as turn one who the biggest threat will be, and it embitters whichever player I put it on against me, so even though I get ramp off of it, and other players do too, it doesn't really do me too many favors. So Curse is out, Reconnaissance is in.
10 months ago
I gotta admit... I was expecting Alela, Artful Provocateur from the deck name.
11 months ago
I answered early and want to get in on some of the extra info that people were sharing. Decks in order from strongest to weakest are
Tayam, Luminous Enigma Rube Goldberg Combo
Chulane, Teller of Tales Mana dork tribal/"Honest" Thoracle
Hapatra, Vizier of Poisons -1/-1 Synergies
Ghave, Guru of Spores Tokens
Sythis, Harvest's Hand Enchantress
Miirym, Sentinel Wyrm Dragon tribal
Jodah, the Unifier Legendaries
Alela, Artful Provocateur Vehicles
First three are pretty hard combo and I would play them at cEDH tables despite missing some pieces that would make them truly over the top. Next three are for what I find the average playgroup to be. Playing impactful cards but nothing that people can't deal with. Last three are for when there are new players with out of the box or slightly upgraded precons or when I am throwing games. They do stuff but it is slow.
Unsurprising to me red is my least played color. The fact that green and white are so close is interesting to me. The "strongest" and "weakest" colors in commander are only 1 apart and first and second in how much I play them. Though there are 6 decks that have both so maybe I am just a Selesnya player.
1 year ago
I don't think there are any rulings on it, but each instance of the trigger resolving creates a cost reduction that is independent of each other and independent of Elminster. So yes, I guess not technically cumulative since you will have multiple separate cost reductions applying to the same spell, not one large cost reduction. I think that the people pointing out that it isn't actually cumulative are just being pedants. You can treat it as if it is. Each will apply to the same spell. Any extra will not be able to be used on further spells later in the turn.
I can understand what was being assumed to happen with the overwriting, I can't understand the underlying logic enough to provide a rule that would dispel the notion. I would like to provide a parallel that might make how it works in reality more clear. You can think of the Elminster cost reductions like the tokens from Alela, Artful Provocateur. Each one is distinct and creating a new one does not get rid of the old one. The only thing that gets rid of the old one is when you do something to get rid of it (cast a spell).