|Commander / EDH||Legal|
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Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.
3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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Animation Module Discussion
3 days ago
some considerations + budget removal.
Scrap Trawler, Mechanized Production, Unwinding Clock, Staff of Nin, Animation Module, Intangible Virtue, Hammer of Purphoros, Fabricate, Mortify, Terminate, Swords to Plowshares, Go for the Throat, Deflecting Palm, Angel of Jubilation, Mentor of the Meek, Caged Sun, Spear of Heliod, Oblivion Ring,
5 days ago
The maiden voyage of this deck did pretty well - 0/2, 2/1, 2/1 - 4th place out of 8
The second match was against a red/black Vampire Madness deck. He beat me in game 2 due to his Vampires with haste and lack of fogs in hand, but I took him down in game 3 with a Torrential Gearhulk and Dynavolt Towers.
Match number 3 was against a black Metallic Mimic + Animation Module servo deck. Fumigate performed very well except when Yahenni, Undying Partisan was around because he just sacrificed all his servos. Game 3 wasn't looking too good until I drew a second Fevered Visions at the end of turn 5 and a third one at the start of turn 6 and played them both that turn. Three Fevered Visions on the board is wicked.
6 days ago
The other great advantage you get with Mimic is has great synergy with Animation Module. Looking at your decklist, I think you use the combo Syndicate Trafficker + Animation Module + Marionette Master, which is deadly under the right circumstances.
1 week ago
I would probably take 1x Animation Module out and add 1 more fatal or grasp, Simply because you don't want to draw 2x animation module. yes you can always use it to sacrifice it but the extra control is worth it in my opinion.
Nice deck :)
1 week ago
1 week ago
Archangel_of_Entropy Thanks for the feedback!
Animation Module seemed like a great repeatable Servo token production engine to sink extra mana into whenever I place a counter, which I do often. With Indulgent Aristocrat its a repeatable + to drop a +1 counter on each of my vampires, or I can end up making more Servo fodder from the extra triggers. I think being able to maintain enough sac fodder is important, especially since having extra can help feed a game winning Ormendahl, Profane Prince Flip. An Animation Module on board is great to have, though 2 is useless, which is why its a 2-of and not a 4-of like Hidden Stockpile.
As far as Cliffhaven Vampire he's not as great as Kalitas, Traitor of Ghet for the CMC, but he has a decent butt for blocking as a 2/4 flying. The passive life gain from Drana's Emissary and all the lifelink from whenever I attack or block with Kalitas, Traitor of Ghet, Gifted Aetherborn, or Indulgent Aristocrat gives us plenty of life gain opportunities to ping our opponent down, making him pretty good offensively or defensively.
I do agree that I think the deck could use some card advantage. Hidden Stockpile's sac to Scry 1 is something but it's not quite enough. Sorin, Grim Nemesis is totally on theme and offers card draw, life loss, life gain, removal, and an almost guaranteed game winning ultimate. At CMC though, he's a bit costly, but could prove useful in mid to late game to wear out my opponent in a more defensive matchup since he should be pretty easy to defend and build up to a win, so I'm definitely thinking of including him in the mainboard.
Other options for card advantage were Asylum Visitor, a decent draw engine with a 3/1 vamp body. However with no opportunity to discard my hand or my opponent's, I'm not sure how often I can take advantage of the card draw unless I'm top-decking. Adding in Heir of Falkenrath Flip to make it work is an option, though I'm not sure what I'd pull out for them. Probably 2 for 2 with Drana's Emissary and Cliffhaven Vampire.
Another option is adding in spells like Altar's Reap, which makes a great response to a kill spell or otherwise just target a Servo for two cards. If we want to spend life instead of creatures we can go with Succumb to Temptation instead. Another decent option and also on theme though would be Vampiric Rites, and sacrificing a creature to draw a card and gaining a life instead of losing it.
Just some thoughts, I need to proxy and playtest it to see how it goes, but if anyone would like to give it a go, let me know how it works and what changes you made and suggestions you have!
1 week ago
Sram's Expertise is fantastic and needs to be in all servo decks, in the main that is. Metallic Mimic + Animation Module lets you dump all your mana for servos every time you can play one. I don't think Scoured Barrens is standard legal. Skywhaler's Shot isn't really good enough for a main deck slot. For standard, replace it with Fatal Push, Immolating Glare, or Stasis Snare. Master Trinketeer deserves a slot as well.
Here is a good aggro list to look up and tool out.