|Commander / EDH||Legal|
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- Kaladesh Modules and Krark-Clan Ironworks
- If I activate Steel Overseer, how many times does Animation Module Trigger?
- Does Hardened Scales's Ruling Apply to Animation Module?
- hardened scales Replacement or Trigger?
- Can I use a newly placed +1/+1 with Rishkar, Peema Renegade counter in a creature to activate Animation Module?
Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.
3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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Animation Module Discussion
2 days ago
First off, doesn't Collective Effort also synergize with Animation Module allowing it to start a chain and also if you look at one of Animation Module's ability it allows me to target a creature or player and give it one more counter of the type that it already contains, so I only need one +1/+1 counter from any of the 6 cards that I have to start off a chain reaction; however, if that is not true and Collective Effort doesn't work with Animation Module then that was my bad I thought it did, and if it doesn't then by all means I would splash in some black for Hidden Stockpile because after a wave of attacking if I lose anyone I could gain a servo which is amazing, but I think I'd rather have the Animation Module + Collective Effort combo.
2 days ago
Honestly I forgot about one little piece I love for Servo decks that was the most fun I had playing mine, and that's Hidden Stockpile. Granted, you would have to splash a little black but that could even be fixed with just 4 Forsaken Sanctuary or something. Having multiple of them out can get pretty crazy pretty quickly. Other than that, I still think the fact that Animation Module only synergizes with two copies of Glint-Sleeve Artisan is a bit of a waste, but overall I would give this deck my seal of approval, for whatever that is worth. I was under the immediate impression that you would be using this at like Friday Night Magic or some such occasion, so yeah I agree that you really shouldn't worry about SB when just playing casually.
2 days ago
I did not see that Animation Module says counters I assumed it just meant any +1/+1 effects; this just increases the necessity of Collective Effort. That being said, I am inclined to get rid of Dusk / Dawn and Glint-Sleeve Artisan, or I could keep Glint-Sleeve Artisan and get rid of Oketra's Monument instead. Oketra's Monument can be good because all my white creatures now cost one less and blah blah I already said all this in a comment before. However, Glint-Sleeve Artisan can put down servo's, or he can give a servo or some other creature a +1/+1 counter allowing the Animation Module to trigger, which would allow me to put down a lot of servo's (potentially). So which one do yall think I keep?
2 days ago
I see where your coming from with adding Collective Effort; however, Animation Module already runs well with Master Trinketeer, Glint-Sleeve Artisan, and Chief of the Foundry. The reason I am considering putting in Collective Effort with all that said is because I it would be nice to have at least 1 card that can get rid of enchantments, but I don't know where I'd fit it in. The only way I see it happening is getting rid of Oketra's Monument, Glint-Sleeve Artisan, or Dusk / Dawn. If I were to put in Collective Effort that would mean I should have 4 of them, so it would take out some solid cards all be it not necessary cards, but those cards have a good reason of being in the deck
2 days ago
Sorry I didn't see the question about 4 cards, but yes, one can only have at most 4 copies of any card in a deck other than basic lands. Therefore even non-basic lands are restricted to 4 at most, as well as any other given card. I imagine your question was already answered so I apologize for the delay, but yeah. Also, due to a lack of general +1/+1 counters, Animation Module becomes kinda just clunky due to no combo. However, I ran a card called Collective Effort in my servo deck that was a great spell to throw out with Sram's Expertise. 3 mana for a counter on everything should hopefully leave you with some extra lands to create a few more servos from the module and it was some other versatility with Escalate that easily synergizes with the servos. But yeah, module is only really worth it with one of those two cards.
3 days ago
I have already considered adding Metallic Mimic and Animation Module since it is a fantastically amazing combo that would dominate however last time I checked Metallic Mimic costs roughly 6 USD per card which is a bit to much for me. Also I did not know about the legality issue with Stone Quarry. Could you please tell me the rule that doesn't allow that so I wont make a mistake like that again... also I will be updating this version of the deck to a better one that I've been working on for about 3 days now, so if anyone's wondering about the drastic changes that is why.
3 days ago
Ah, did not correlate the direct servo theme and just inferred it was any tokens. Servo Exhibition is a convenient choice, and in my own servo deck Metallic Mimic and Animation Module provide a nice combo for a stream of servos so long as mana allows.