Animation Module

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Tokens

Animation Module

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Animation Module Discussion

K1ngMars on Need help with new G/B ...

3 days ago

Interesting budget cards that interact with +1/+1 counters:

Rome921 on Walks-The-Counters

1 week ago
  1. I love this commander and think you've got a great start and idea, but you need to fully commit to the fact that this deck is all about Skullbriar being huge and smashing face, or one of his friends doing it. .
  2. You should put in Increasing Savagery , Hardened Scales , Solidarity of Heroes , Reyhan, Last of the Abzan , Fungal Behemoth , Vastwood Hydra , Retreat to Kazandu , Predator Ooze , Blessings of Nature to push the +1/+1 theme to the max. .
  3. Now, 2nd problem is having big creatures without trample. I see Tuskguard Captain and you've got Rancor already, which is 100% awesome and reusable, but you should have 2 reusable trample activators, so I recommend also adding Ring of Kalonia . .
  4. Having big creatures attacking also is usually stopped by awkward blocks. You need slightly better cheap removal so I recommend Titanic Brawl , Ancient Animus , Abrupt Decay . .
  5. 3rd Problem is when they actually block and kill something because they have no other way to deal with it. Make them hate blocking by just having Mer-Ek Nightblade on your field. And then resummon stuff with Journey to Eternity  Flip! .
  6. 4th Problem is when you're smashing for 17 trample damage a turn, but they've got some stupid elf-shaman combo or human-ally combo that gains them 20 life a turn. And now they're at 55 life. Awkward. Get a sneaky kill in instantly with Tainted Strike on one of your big trample guys, just make sure you were about to do 10+ normal damage, and surprise win. (please put Tainted Strike in, even if you ignore every other card I suggested) .
  7. 5th Problem is your life-total. Sometimes you just need your 12/12 to have lifelink. Best way is Loxodon Warhammer , plus it gives you another trample activator!! .
  8. Also for ramp you should include Incubation Druid and Rampant Growth . I'd also use hexproof enabling with Alpha Authority .
  9. I would definitely remove the following since they don't fit with your deck idea overall to make room: Elves of Deep Shadow (don't need), Longtusk Cub (it ain't ever gonna happen), Witchstalker (useless against a red/white/green deck), Gaze of Granite (since it kills your things too), Animation Module (its slow and you should have better things to do with your mana than make 1/1s), Cloak and Dagger (no rogues, it's slow, Alpha Authority is better), Golgari Signet should be replace with Golgari Cluestone so you can sac/draw when you don't need mana anymore. Manalith (you have an aggro curve, don't need THAT much ramp), Plague Boiler (you're not a control deck), Skullclamp (since we're taking out Animation Module , you've got enough good draw), Wayfarer's Bauble (Rampant Growth is better), Greater Good (you're aggro not a graveyard-based-conrol deck), Preferred Selection & Primitive Etchings (because again you're not control, you want to be aggro). .
  10. I would also cut down on the # of fancy lands that don't add b/g, and play a few more basics for fetching with your ramp cards and being able to play commander on turn 2 more likely.

clayperce on Thoughts on UG Control?

3 weeks ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

JostinFrutz on Josto's First Attempto

1 month ago

Thanks OOBS, I am definitely interested in Avatar of the Resolute and Armorcraft Judge . I just put in an order for a couple of Experiment One s, so I appreciate the confirmation on that one! I'll probably be making some changes as I get other cards, specifically: Animation Module , Rishkar, Peema Renegade , and Hardened Scales (as wallisface recommended). Thanks again for your help!

Byuante on You Aren't Worth the Blood on My Shoes!

2 months ago

Animation Module - Missed out on that one, great idea

Blade of the Bloodchief - I feel as though it's not gonna be used to its full potential most of the time, since, while Vish Kal likes counters, this deck isn't a counter deck that much.

Citadel Siege - Same reasoning

Walking Ballista - Maybe, but I have reservations about adding it since I can't really see myself ever using the ability to gain more counters, so it'd enter with x counters and id either sac it to Vish, or use it all up to blast someone.

Kalitas, Traitor of Ghet - Already in.

Endless One - Similar reasoning to Ballista

Hangarback Walker - Definitely can see it being useful, though I worry I'll never really cast it for a high enough x to get that much out of it

Hythonia the Cruel - Too expensive really, trying to keep the cmc as low as possible

Karlov of the Ghost Council - Lifegain is just a byproduct of the cards in the deck, I might actually make it less lifegain oriented, so while he can be great removal, I don't think he'd be that useful. Might take a bit more consideration to full decide

Krav, the Unredeemed - Not really sure about him, maybe board for now

Maga, Traitor to Mortals - Would be way to expensive to cast to get a significant amount of life drained, can only see him being played late game to get that final bit of damage in.

Marionette Master - While a great card, I don't have any ways to sacrifice artifacts, so her ability is moot

Mikaeus, the Lunarch - Not a counter deck

Thanks for your suggestions. I think I should refine the objective of the deck a bit more and appreciate your assistance, WarriorMagic

SynergyBuild on Cortez Cowboys | Elenda EDH

2 months ago

I don't have much time, and just saw your sweet message, but I will note that with the first listed Animation Module combo, Phyrexian Altar also gives infinite mana, because you can sacrifice Elendra, get infinite tokens, sacrifice half of those (infinite mana), then recast Elendra and combo out again or whatever too.

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Animation Module occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%