Animation Module


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all


Animation Module


Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Price & Acquistion Set Price Alerts



Animation Module Discussion

gebell on Crazy Cows on a Budget $35

2 weeks ago

Dang, that's a good suggestion. I actually have a playset of mimics from before they spiked in price. (yay for my failed Animation Module combo deck).

So that would still be budget for me, even if not quite still a budget deck.

Capablanca on Ghave Token Engines

2 weeks ago

Hey man thanks for the upvote. Generally because of the cost of Ghave's activation I try not to have to run too many cards like Contagion Engine that require me to sink more mana, although I would look at Animation Module as the base cost is reasonably low. For Illusionist's Bracers Ghave doesn't provide enough value for me to pay the cost to play and equip initially (at a total of 5) when something like Anointed Procession will get me roughly the same result with additional benefits i.e. works with my other token generators. I'm currently not intending to run further Ghave feeding methods for now as I feel I have enough for now and there are some other more synergistic options for those (I'd just cut Winding Constrictor prior to posting my decklist). I do need to do some more testing though!

-Orvos- on Ghave Token Engines

2 weeks ago

I love the idea behind this deck :D ! +1 You could consider Metallic Mimic to help feed Ghave and Animation Module as a way to generate more tokens and add more counters where needed. Also something like Contagion Engine or Contagion Clasp could help get your more counters and kill other things.

Illusionist's Bracers can also double all of Ghave's abilities while only having to remove 1 counter or sac 1 creature.

Pheardemons on An Omage to Chandra The Beautiful

3 weeks ago

Honestly, I'd go a more chandra tribal route. You may not win a lot but I think people will definitely respect it. Plus, there are plenty of cards that can benefit planeswalkers that you can play. The Chain Veil, Contagion Clasp, Contagion Engine, and Animation Module. Personally, A mono-red chandra deck just sounds fun.

Plus, other cards to help double damage. Quest for Pure Flame and Gratuitous Violence (only doubles your damage even if it is just creatures). Some more helpful hints.

NimbusNobody on Mono-white servos

3 weeks ago

Cataclysmic Gearhulk is kind of a bad card in this deck. It'll wipe most of your servos and leave your opponents stronger, more voltron-ey decks alive.

Might I recommend the combo of Animation Module + Metallic Mimic ? You just name Servo for your type on Metallic Mimic and then you can get infinite 2/2 servos for just 1 mana with the Animation Module trigger.

SufferFromEDHD on Bounty, Bounty, Bounteru

4 weeks ago

Bounty Hunter fasho

Animation Module more bounty counters

Strionic Resonator extra Marthas end step triggers

LVL_666 on The Toyhouse

4 weeks ago

CalebMaSmith: "Here's my baby, artifact tribal at its best"

Me: Looks at commander. Turns back to statement. Then back to commander. "huh?"

I call a flag on the play. If your commander isn't an artifact, then your deck isn't Artifact Tribal. Just sayin' lol. But of course just take my words worth a grain of salt. More importantly, I think you have a problem here - looking at the combo you have listed: Energy Chamber + Animation Module + Animar, Soul of Elements...I don't think this works the way you think it works.


In reference to your combo you said "This allows me to pump out counters for animar making my fattys cheap"- The synergy between Energy Chamber + Animation Module is there, but the problem is that Animar is not an artifact, therefore not a legal target for Energy Chamber. Also, for Animation Module, when you capitalize on the +1/+1 counter being generated by paying to create a servo you are not casting it, therefore Animar does not get a +1/+1 counter. The definition of casting a card is as follows:

"To cast a spell is to take it from the zone its in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if he or she has priority. See rule 601, Casting Spells. Source: Tokens aren't cast. They are (at least in this case) placed on the battlefield.

Now don't think i'm trying to trash on your deck, and tear you down. No, that's not what I want to do. Here is at least one alternative that can do something similar to getting you more counters on animar- you could incorporate alot of creatures with Modular. Good thing here, ALL creatures that have modular are artifacts. No exceptions. So that helps keeps with the theme. Even better creatures with modular all have +1/+1 counters that easily transfer from creature to creature. All that's left is something like Power Conduit or finding a means to reliably sacrifice those Modular creatures to pass on the counters. Arcbound Ravager is awesome, but a bit pricey...however it again fits with the theme.

Again, I hope I didn't mean to come off as sarcastic, mean, or rude. I's hard to make sure you're fully understood when you can only communicate through text. You deck has potential, but it simply needs a bit of tweaking.

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