Animation Module

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Tokens

Animation Module

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

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Animation Module Discussion

lethargicwaldo on Abzan Counter Bonanza

17 hours ago

ObsidianHex Thank you for the suggestions, the spires were a pretty big oversight on my part and appreciate the call out. I went ahead and added the Animation Module, Fortified Village and an additional Forest to round out the mana base.

Thanks for the suggestions I'll play test it tonight and let you know how it goes!

ObsidianHex on Abzan Counter Bonanza

18 hours ago

Do you get the Tireless Trackers consistently enough to make Spire of Industry's second ability activatable? A single Animation Module could be a nice piece if not, or otherwise, you may want to take out a Spire or two for some other multicolored land. Fortified Village could be a cheaper alternative.

Jagd_Tallgeese on Energy Gives you Life

1 day ago

I have had a few fun times creating standard decks that utilize energy production to secure victory. Shielded Aether Thief would probably be a better replacement for Shipwreck Moray. It is 2 mana cheaper than the moray, and you gain energy anytime it blocks. The energy gain can be used to fuel this three artifact combo: Decoction Module, Fabrication Module, and Animation Module. The modules can feed each other as long as you have the mana and can pump your creatures to lethal levels. Land wise, some immediate additions would be Aether Hub, Simic Growth Chamber, and Sandsteppe Citadel. After that, look for as many dual lands in those colors as possible. I would replace Wind-Kin Raiders with Empyreal Voyager as the voyager is cheaper, has trample, and provides as much energy that it deals a combat damage. Token generators to consider adding are Oviya Pashiri, Sage Lifecrafter and Master Trinketeer. Two decent token generators in blue for your deck would be Thopter Spy Network and Sharding Sphinx and they can help trigger each other's effects. You could also replace Multiform Wonder with Electrostatic Pummeler. Hope that helps!

Shadowhand on Born to be Aetherborn.

3 days ago

I'd replace Animation Module with Servo Schematic. This deck is not going to generate a enough counters to make it useful, nor will you likely have the mana open to use the few triggers you do get. I've played with Module, myself, and just found it to be an underperformer. Schematic will get you 2 servos and an artifact to fuel Trafficker and Yahenni.

hoardofnotions on Mazirek, Shaman of the Swarm ($60 budget)

3 days ago

Thanks for the suggestions Dredge4life! Animation Module, Ashnod's Altar and Mazirek, Kraul Death Priest create infinite servos and mana! I seem to be getting tight on space for all the cool cards i want to add, the curse of commander players everywhere! Do you see any cards that could be cut?

I think i could cut Whisperwood Elemental for Aerie Ouphes, a value card for a "I win" card. Though i do like the wrath protection of the elemental.

I'm not sold on Throne of Geth, I think i would add Viscera Seer before it. I'm not usually clue flooded and i like having lots of creatures so i get more counters lol.

Blood Artist. Man I've had like three people suggest this card now! I need to find a spot for it, if anyone has an idea of what to cut I'm all ears!

carpecanum Thanks for the suggestions! Lets talk about them,

I think Call to the Grave and Woebringer Demon are close to the same effect, but the demon grows with the team and i can recur it. Maybe if i was running more tribal?

I'm not sure i really get Curse of the Cabal. Do you run it out on suspend and try to eek value out of it, or keep it in hand for the blow out? Suspending seems lackluster (Mazirek isn't always on the field and sometimes folks need a sac outlet but don't have it yet Academy Rector), and it costs a million to cast! Have you had good experiences with it?

Drizzurp on United Revolt

4 days ago

@OldHookline I think the interaction between Animation Module and Call for Unity is with the second ability of the module. He can tap the module and pay the cost to add another "unity counter" to Call of Unity and effectively adding another +1/+1 to all of his creatures. That's how it seems to me anyways. Cheers good deck bro!

BubbleMatrix2357 on United Revolt

4 days ago

I think OldHookline meant Aethergeode Miner, which is a good suggestion. A card like Felidar Guardian would also work like that, if you want to go that route.

The second ability of Animation Module would work with Call for Unity (to put another counter on it), but not the first part.

catrule3564 on Broken Ballistics (1.43 CMC)

5 days ago

I can see the case for Steel Overseer being too slow/clunky. The modular creatures are a lot better than they look, but playing them just feels weird. Adding Overseer would take away from the "combo" turns that the deck can have, but would provide a way to abuse all of the tokens we can make off of Hangarback Walker and Animation Module. It's also worth noting that with Animation Module Overseer becomes "Tap,Pay X: Create X 1/1 Servos. X cannot be larger than the number of creatures you control."

It was just a thought, in any case. I'm sure you've done far more testing with the deck than I have been able to do, so I may be undervaluing the importance of modular creatures.

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