Revenge of the Hunted

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G}

Price & Acquistion Set Price Alerts

AVR

Ebay

Recent Decks

Revenge of the Hunted Discussion

DragonGodKing90 on Mono-G Stompy Semi-Budget

1 month ago

"which", not "witch". also, fetchlands don't belong in mono color decks. the loss of life is not worth the "deck thinning". the deck thinning effect is so minimal its practically nonexistent.

let me put it this way. lets say you're on turn 4, about to play your 4th land drop. so you've got 17 lands left in your deck, out of 50. that gives you a 34% chance of drawing a land turn 5. but if that 4th land is a fetch, you go down to 16 lands out of 49 cards left in the deck. thats a 32.6% chance of drawing a land turn 5. so basically, you've just increased your chances of drawing a spell by a whopping 1.4%. thats just not worth the 1 life you paid.

"include", not "inclued". Dryad Militant is the next best 1-drop after Experiment One, so you should max that and cut the Narnam Renegade.

while i can agree that Collected Company doesn't really go in mono G stompy, your reasoning is wrong. a deck thats actually "meant" to use Collected Company rarely gets bad reveals from it. there will usually be very few other noncreatures spells alongside it.

as for Revenge of the Hunted, i probably wouldn't use that either simply due to lack of space, but i just want to point out that if its in your opening hand, you can simply mulligan.

Dungrove Elder may seem nice because it can get "bigger" and has hexproof, but with only 21 lands, on average it will be a 3/3 in more games than it will be a 4/4, and rarely go higher than that. a Steel Leaf Champion is bigger for the same cost, and raises devotion for Aspect of Hydra.

ShreddedByCrows on Boss Battle

1 month ago

I was trying to figure out if it was possible to build up a funny list with this fat Grothama, All-Devouring and then I fell there on your deck... and dude, it's just awesome! And it's even fully flavorful, as Grothama devours other players boards.

Here are some ideas I had in mind looking at your built. Some of them are not budget, so I'll put them in 3 different categories.

1) Budget :

  • Brawn / Primal Rage: giving Grothama trample seems pretty essential if you want to be able to push enough pressure, especially against token decks. I really like the Mossbridge Troll you put in there, and this will just make it even more effective!

  • Roar of Challenge: basically cleans most of the time one of your opponent's board with Grothama.

  • Vow of Wildness: not so sure about this one but, on the paper, it could give Grothama trample, it could ''nullify'' a bit thief spells, and used on an opponent creature it could push someone into fighting Grothama with a creature he doesn't want to die.

  • Revenge of the Hunted: brutal.

2) Medium budget (still affordable):

  • Heroic Intervention: basically does everything you're seeking for there.

  • Asceticism: same as Heroic Intervention, but just even better as it's an enchantment.

  • Nylea, God of the Hunt: provides combat's tricks and trample to Grothama. She's certainly a staple in this kind of deck if your budget allows you to play her.

3) High budget (still affordable, but a bit more expensive):

  • Vigor: as someone already mentioned it before, he has to be a blast there. Definitely, a card you should keep in mind for the future if you can't buy it now.

  • Garruk Wildspeaker: does really nice here. He curves perfectly with Grothama and untaps two lands so you can play your instants. Both other options are still good.

  • Triumph of the Hordes: unfun card, for sure, but damn... it's just too good not to be played.

Darth_Savage on Praljak's drink of choice

2 months ago

Hi dr_keats,

I'd agree that budget infect is probably one of the easiest access points to both Pauper and Modern, but it does get hated on. The biggest problem with infect is that the creatures which are played are all relatively small and vulnerable to removal. To that end my first suggestion is Blossoming Defense (Modern) and Ranger's Guile (Pauper), the spells have the same function; small pump along with Hexproof.

I'm not sure Abundant Growth belongs in this deck, I'm guessing just for the cantrip? If that is the case then Dissenter's Deliverance or even Edge of Autumn probably better fill that function. I'd also suggest you up your land count to 18.

Lastly Revenge of the Hunted might as well be Become Immense, it still wouldn't be legal in Pauper, I'd maybe up the count of Rancor to 4 too.

Hope that's of help, have fun brewing your deck.

xaerusblade on Torn between two similar mono-green ...

3 months ago

hmm.. i think dryad militant is better than putting a ramp on this kind of deck..try considering these creatures:

Dungrove Elder hexproof ftw

Groundbreaker can win on the spot.. good top deck

Revenge of the Hunted another good top deck..

a single Dismember to clear a path or to remove a pesky creature

a single rhonas is fine :)

JuQ on Infect Deck

3 months ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

JuQ on Rhonas, MonoG Boxing Club

4 months ago

Damm, I can't resist a good primer!

I'm a big fan of Deathtouch and I love to capitalize on it.
Deathtouch is amazing with Trample and with First Strike, but Rhonas is already Indestructible, so there is no need for First Strike unless you want to make Deathtouch a deck wide theme.
Give trample to a deathtoucher and it will only need to deal 1 damage to each blocker and trample the rest to the opponent, you can easily kill by commander damage. You don't need flashy finishers when your commander is cheap, big, unstoppable and unkillable.
Rancor is definitely a must, Vow of Wildness is efficient, Fists of Ironwood it's nice because the saprolings are great to protect Rhonas agains sacrifices, Berserk a bit expensive but absolutely OP for Rhonas, Ring of Kalonia, O-Naginata low costs and amazing, Loxodon Warhammer all time classic.

Ranged damage and provoking blockers: Nature's Way, Enlarge, Revenge of the Hunted, Tower Above, Nemesis Mask, maybe Seton's Desire. I'm not naming Fight effects because I guess you know them all already.

Pariah's Shield on rhonas and you will never be attacked again.

A couple resilient creatures more with power 4 Thornling, Manor Gargoyle. Maybe I would even consider Bonesplitter as a cheap way to activate Rhonas.

Rhonas biggest problem may be targeted spells that will usually exile him, bounce him or control him. Blossoming Defense, Ranger's Guile and Vines of Vastwood best thing for only one green mana, Hapatra's Mark is not as good but if you want a fourth one, it exists. Also Homeward Path is always good if you are not the one stealing creatures or animating them from graveyards. Brooding Saurian same effect just in case your meta is full of blue and black decks.

I'd say the amount of card draw you have is OK, but in my deck I would make some changes (personal preferences):
Regal Force out because it has a high cost and it is a "win more" card, If you are losing it won't help you much. You are not going to cheat it onto the battlefield so you most likely won't be able to do anything else in the turn and you'll have to discard many of them. You're not getting any extra juice from it either, no flickering in your deck.
Soul of the Harvest I actually like a lot this card, I put it in many decks, but it never stays long, it always goes back to the album.
Four cards you're considering are better options Elemental Bond, Garruk's Packleader (Lower cost and can trigger from tokens). Hunter's Insight is great, yes. Drumhunter perfectly on curve with Rhonas. I'd add to the list Life's Legacy: I know you don't like to sacrifice your creatures, but getting four or five ccards out of a creature for just two mana is a really good deal. Mouth / Feed I'm liking this card a lot, it gives you a 3/3 body in the early game and a slightly worse Shamanic Revelation from the graveyard. Also Garruk, Primal Hunter fits perfectly here.
Don't forget to include a Reliquary Tower and maybe even Thought Vessel if you feel you're having problems to hold you hand.

I wouldn't bother with the one drop mana dorks, you need a lot of them to be sure you get one in your opening hand, but they are kinda useless after that. It is not so important to have a second turn Rhonas, if they have a Path to Exile, Swords to Plowshares or Reality Shift they will be able to use it anyway.
I would however swap Cultivate, Kodama's Reach and Arbor Elf for Sakura-Tribe Elder, Nature's Lore, Rampant Growth and Emerald Medallion. Arbor elf is one of those one drop mana dorks, Sakura-tribe elder in the late game will be able to block and fulfill his duty of bringing a land. Cultivate and Kodama's Reach are great but they have the same mana as Rhonas, so you will have to delay Rhonas or cast them in the fourth turn instead of a power 4 creature.
Using CMC2 mana ramps will allow you to play Rhonas on the third turn and have a mana open for reactions (remember Blossoming Defense and the other instants to give hexproof I mentioned before?).

Personally, I'd cut all the CMC6 and higher except for Rishkar's Expertise, Seasons Past, Pathbreaker Ibex, Ghalta, Primal Hunger and maybe Zendikar Resurgent and Sandwurm Convergence. Using good lower CMC spells to activate and protect Rhonas making the deck lighter. Keep in mind that rhonas is also a mana dump for the late game and if you are using his activated ability during your turn you won't have mana available for big spells.

xaerusblade on Stomp what you're doing

5 months ago

side board a Shapers' Sanctuary best card against any deck with tons of removal.. :)

and Avatar of the Resolute :)

Dungrove Elder can really be a very good beater

also i love 2 Groundbreaker and 2 leatherbacks

feeing lucky? 1 Revenge of the Hunted can help you in a pinch

Load more