|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Revenge of the Hunted
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.Miracle G
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Revenge of the Hunted Discussion
on The Plague
1 week ago
I would strongly recommend some dual lands in your deck. Anything ranging from Jungle Hollows to Llanowar Wastes to Woodland Cemeterys to Overgrown Tombs to Verdant Catacombs can drastically increase the consistency of your deck. Also, a few effective pump spells that are generally run in Infect decks are Might of Old Krosa and Giant Growth, both of which are probably better than Forced Adaptation, Revenge of the Hunted, etc. Some effective removal spells also include Fatal Push and Go for the Throat, both of which I think are better than Doom Blade. In any case, good luck!
1 month ago
Mono-green Infect isn't that common but I guess it could still work. You'll just have to max out on protection spells and hope you can ride your creatures to victory. I suggest cutting Unnatural Predation and Livewire Lash completely; and then maxing out on the more efficient things like Vines of Vastwood and Might of Old Krosa etc. Rancor is also good in main. And definitely play 4 Inkmoth Nexus (I know it's not that budget) and 1-2 Pendelhaven if you have them. I'd play Blight Mamba over Plague Myr myself, the regenerate ability seems more useful than producing mana.
You can play a 1-of Revenge of the Hunted if you feel lucky!
So, 4 G.Elf, 4 I.Myr, 4 B.Mamba (12 creatures), 4 I.Nexus, 1 Pendelhaven, 16 Forest (21 lands), 4 B.Defense, 4 V.Vastwood, 4 M.Krosa, 3 M.Growth, 3 A.Blessing, 3 Rancor, 3 L.Life, 1 Groundswell, 1 B.Immense, 1 R.Hunted (27 spells).
1 month ago
Perhaps think about getting something like Lure, Revenge of the Hunted, or Taunting Elf to be able to force creatures to block a certain way so your other creatures can get through. Also, you could throw in cards like Prey Upon to force fights and get some troublesome creatures out of the way.
2 months ago
ibstudent2200 A lot of the Omnath Turn 2 Plays I ended up drawing late in the game when they were dead draws and that's the only reason they aren't in the deck. When I started out things like Elvish Mystic were in the deck but again, I found them to be dead draws later on.
Rancor was in the deck for a looooong while but then I got my hands on Whispersilk Cloak and that was the replacement. I've considered dropping Rancor back in for a while though, I might actually do it.
I didn't realize Frontier Siege was both main phases or else I would have bought this the day it came out. I think out of the three here Selvala, Heart of the Wilds is my favorite. I might have to see if anyone I know has one laying around. Doubling Cube has always been a huge option, the only reason it hasn't been a purchase recently was because money got tight. It is definitely still on my list though.
Silverglade Elemental was a drop in back when I first built the deck, but I just haven't found anything to replace it with yet, so that's the only reason its still in. I might drop it for Selvala, Heart of the Wilds if I can find one.
I agree on the Drove of Elves, again it was one of those cards that I dropped in during the beginning of my building and just never found a replacement for. Do you have a creature you would recommend filling this spot with?
Thorn Elemental ... This card was just for memories, because it was my first ever foil and I kept it for so long, but it needs to be retired. Maybe drop Rancor in its place?
Nessian Wilds Ravager was in for a removal card, or just to have a big dude. Prey Upon would be a much better replacement, but I was kind of hoping to have a big dude with it, which is why Ravager was still in
Viridian Emissary was in because he was a 2/1 for 2 that made opponents hesitate before attacking turn 2 for fear of giving an extra mana. But being able to sac Sakura-Tribe Elder in the event of something like a ping works as well, I suppose, which does make him better. Very valid point
I agree with the Enlarge drop, and Ezuri's Predation would be an amazing replacement, however Revenge of the Hunted allows Omanth to hit directly as everything else has to block something smaller like Sakura-Tribe Elder for example.
Thank you for your wonderful feedback!
2 months ago
Llanowar Elves, Arbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Wild Growth, Utopia Sprawl, Magus of the Vineyard: All of these cards let you play Omnath on T2. I haven't tested the Magus, but the others are definitely worthwhile.
Cards that I dislike:
Silverglade Elemental: You aren't running Temur Sabertooth, so this card is worse than a LOT of other cards I could list. If you're trying to run obscure cards that ramp you, Ondu Giant is another option.
Drove of Elves: In your best case scenario, it's giant creature that gets chumped incredibly easily.
Thorn Elemental: I feel like a cheap way to give Omnath trample would deal more damage than this guy.
Enlarge, Revenge of the Hunted: Enlarge doesn't even give Omnath much of a bonus, and forcing blocks is counterproductive if you're trying to kill an opponent. If you want to kill a lot of creatures, Ezuri's Predation is more effective.
3 months ago
Rancor, Dismember, Ichorclaw Myr (close enough to a spood? :3), Wild Defiance, Might of Old Krosa, Groundswell, Mutagenic Growth, Blossoming Defense, Revenge of the Hunted, Inkmoth Nexus, Pendelhaven, Mana ramp: Utopia Sprawl, Cathedral of War
4 months ago
7 months ago
Perhaps modern is that little bit too fast for strategies revolving around playing a 4 cmc creature, with no protection and no ramp, then playing an aura, and then playing a threat, which does not have haste... If you want to play UG with +1/+1 counters, perhaps a more stable early game could be
4 x Experiment One
4 x Cloudfin Raptor
4 x Hardened Scales
4 x Coiling Oracle
Also not expensive cards in any sense of the word. Hardened scales also increases the value of Blessings of Nature.
Index is really bad. Not only is it card disadvantage, but without ways to shuffle your deck, you'll occasionally be able to see how you will draw 5 non-relevant cards, and have no way to change this.
So I would remove
3 x Index
2 x Master Biomancer
3 x Trygon Predator
It seems like you really like Master Biomancer. But a game where you have two in your first hand, in 20-land deck, is lost. It takes way too long to set up, compared to how easy it is to disrupt (even for other very budget-friendly decks), even if it doesn't die to Lightning Bolt. But 2 of them seems good. Jhessian Infiltrator can currently, with 2 other cards, deal 6 damage by turn 6. Experiment One or Cloudfin Raptor can do quite a bit better than that, especially with hardened scales.