|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
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Reyhan, Last of the Abzan
Legendary Creature — Human Warrior
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)
Commander Recommendations Start Commander Deck
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Reyhan, Last of the Abzan Discussion
21 hours ago
Hunger of the Howlpack still sorta sucks, but I’ll live until a better counters-instant comes out around that cmc
Rite of Passage is interesting. In MP it can work for beefing up during blocks. I’m sorta torn between this, Evolutionary Escalation , Drana, Liberator of Malakir , and some other rhino dude. Rite works when there’s a lot of combat. Evol. can push things along, but sucks 1v1. Drana feels a bit shoehorned.
Winter Orb was a terrible idea. I feel bad for putting this in my deck.
4 days ago
Looking good! There are a couple of suggestions I have though. Great to see Evolution Sage in there and I would consider putting in a few other spells with proliferate. It is a powerful effect. ( Grim Affliction , Planewide Celebration , Contagion Clasp , or Pollenbright Druid ). Also, Pir, Imaginative Rascal and Winding Constrictor would be great includes. Another thing to think about is the commander potential of Anafenza herself. Tbh, her effect is not very strong. Ghave, Guru of Spores or a partner combo with Ravos, Soultender and Reyhan, Last of the Abzan might be better I feel. Possible cards to cut would be Prey Upon , Ordeal of Heliod , Grim Flayer , Reverent Hunter )
1 week ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
1 week ago
Have you considered moving Atraxa to the 99 and Reyhan, Last of the Abzan / Ishai, Ojutai Dragonspeaker as the commanders? Atraxa is great for harder to get counters like loyalty, infect, and charge counters but a single proliferate is kinda slow for dedicated +1+1 counters.
Ishai/Reyhan draw less hate, are easier on early mana, are far more resilient due to Reyhan moving counters, and they're far more explosive with those counters.
If you do make the switch, add Blade of Selves and Rite of Replication . Blade is 18x +1+1 counters in a 4 player game (or a turn 3 commander damage kill- t1 Sol Ring into Blade, t2 Reyhan, t3 equip, swing, and murder. Rite kicked is 90x +1+1 counters. These aren't even counting things like Corpsejack Menace, Doubling Season, or Hardened Scales etc. (I.e. Doubling Season alone w/ kicked Rite is 1320 counters!).
Feel free to check out my list for ideas. Upvotes on any of my decks is appreciated. Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)
1 week ago
If you are centering your build around Atraxa I suggest removing +1/+1 counters. Atraxa is better suited for use on Infect or Loyalty counters. If you want to build a +1/+1 counters deck I suggest using Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as you commanders.
2 weeks ago
@scotchtapedsleeve: Don't worry. I'll upgrade myself hopefully soon enough; it just seems like mere lies at this point. & for the record; I plan to reconcile w/ someone else first; then I'll get to you after. :)
However, I've still some questions needing answers. After that, I'll shut up; I mean, I've plans for a Morophon, the Boundless Human Tribal Deck, a Kykar, Wind's Fury Vorthos deck based upon a Documentary (God forbid.); a revised project about a Mono- "Impurities" Matter deck, & the last to mention, I'll mention at the end of this post:
Two new Mu Yanling 's have been confirmed awhile back: Mu Yanling, Sky Dancer , & Mu Yanling, Celestial Wind . For Mu #1: if she makes it in, is she worth the readd of Prismatic Omen for Infinite Draw? or is Mu Yanling, Celestial Wind decent enough? I, mean, one of the Elspeth's Ultimates gives your Creatures Flying as an Emblem; something Archetype of Imagination should be able to remove, though it's for another time.
1: Wrenn and Six : Recurring Lands to your Hand is great, one damage is okay, but giving your Nonpermanents (Instants & Sorceries) Retrace? AWESOME!
2: Xenagos, the Reveler : Lots of Tokens? No problem! You'll be netting a lot of ramp in the form of & Mana of any combination! a 2/2 Satyr w/ Haste is good too! Oh, & it's not like you'll need to use that Ult of his; it's completely optional!
3: Kiora, the Crashing Wave : Why did I cut her? She stops damage heading to & coming from any target. Does both Card advantage & Mana Ramp at one time; & the thought of a 9/9 every turn is just fearsome.
Which would you give the Approval of, & Rejection of these three?
Heh. I just threw that in there as an alt. Solution in case the current Manabase might need minor improvement. Guess not... Ah well...
I ended up simply adding Mirari's Wake as a result of this. But I'd still like some thought on Night of Souls' Betrayal . Is it worth adding? I already have a list of Combos of Potential Consideration in my head as we speak; & one of the combos might include this...
FINAL: For the Omake/EXTRA: You stated I'd be better off using something like Niv-Mizzet Reborn , or even The First Sliv alongside Squee, the Immortal , & Food Chain in a deck which exiles stuff on purpose (See: Teferi's Protection , Academy Rector , Cards w/ Flashback, etc.). Past in Flames would be great here, but just doesn't have enough of what the rest of the colors can do. That's why I wanted to use Witch-Maw/Atraxa/Growth as they have the best of this in these colors. There is just one problem: Atraxa, Praetors' Voice is meant for more Counters-Support as well as a Supperfriends 99 Slot (Is there such a thing as a Partner Duo that does Domain/5-Colors? No.), & Witch-Maw Nephilim isn't even a Legendary Creature (I guess that's why Ravnica drove these beings to Extinction?), so I can't use it as a CMDR. This leaves us w/ only Partner Commanders unless you tell me different about a Niv-Mizzet that couldn't even beat Bolas, much less live to tell the tale of Bolas' demise; watched over by Ugin. As for The First Sliv , I'm not running Sliv Tribal, so the effect only applies to Sliv Queen 's Mama.
If you can prove me wrong about this; I won't have to use the following for ideas as Partners:
I wonder if any of these duos can handle a deck about exiling powerful stuff & even retrieving back your own when you shouldn't even do so...
After all this, It's all me now. Core 2020 will soon be released. Time to call Slivers "Slivs". Elspeth Tirel , Vivien Reid , & Mu Yanling to have a threesome, Bant Style (Yes, I made this up for reasons more meaningful than you'd think. Just look at the basic picture. XP), & if Birthing Pod , Vivien's Arkbow , Bow of Nylea , Wolfrider's Saddle , Verdurous Gearhulk & Thundering Tanadon (BTW, Vorinclex was mentioned in this card's Flavor Text; meaning he isn't against impurities after all. Why can he & Jin-Gitaxias just MAKE UP! We have Ezuri, Claw of Progress ! What's his lore when Ezuri became this?!) taught us anything; I need to prove Mono- can make a CMDR w/ no use of AEthermancy, doesn't need to "Craft" Life to invent it; Or Artifact creatures that kill Impurities (& Fliers; we have Birds of Paradise !); & such a deck will be made regardless on any regard. Time to introduce Nature to the rotten soup known as Peat that after millions of years of evolution (Another Quality.) became Slate, which is, in fact a Metal Composite, which can be used for true crafting of Artifice in .
(sigh... I'll end this now. I think I've gone too insane on the Grixis identity of mine.)
REALLY Sorry about this wall of binary crap. Might as well be the last time to be forgiven for anything... DX
1 month ago
It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.
all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.
Skullclamp card draw.
Ashnod's Altar sac outlet and mana.
Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.
Corpsejack Menace explosive with +1/+1.
Fleshbag Marauder make em sac get a counter.
Plaguecrafter make em sac premium.
Merciless Executioner make em sac more.
Mazirek, Kraul Death Priest benefit from them sacing.
Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.
Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.
Pir, Imaginative Rascal get more counters.
Managorger Hydra get alot of counters.
Gyre Sage get ramp with +1/+1.
Poison-Tip Archer make em pay with life for all the death.
Skullwinder good for politics.
Pollenbright Druid uber cheap proliferate or +1/+1.
Ravenous Slime make other graveyard deck hate you as your creature get huge.
Scute Mob adorable and terrifing if left on the field to long.
Tendershoot Dryad if you like tokens.
Vigor he makes everything bigger.
Vulturous Zombie bird that gets big.
Winding Constrictor more counters
Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint
Skullbriar, the Walking Grave +1/+1 staple
you also might want creatures to bomb into with meren.
Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.
Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.
Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)
i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.
i hope this helps.
1 month ago
Myriad creates two Reyhan, Last of the Abzan tokens. four total player game Myriad makes tokens for each opponent other than the defending player. 4-1(self)-1(defending player)=2.
Additional counter scenario:
Two tokens are created with counters. They leave the battlefield and six instances of putting counters on the remaining one are created. For X additional counter effects you have 6((3+X)+X)=6(3+2X) counters.
X=1; 6(3+2)=30 X=2; 6(3+4)=42 X=3; 6(3+6)=54
Math checks out.
Corpsejack Menace scenario:
Two tokens are created with counters. They leave the battlefield and six instances of putting counters on the remaining one are created. Counters are doubled both on creation and on trigger resolution.
Math checks out.
Doubling Season scenario:
Four tokens are created with counters. They leave the battlefield and twenty instances of putting counters on the remaining one are created. Counters are doubled both on creation and on trigger resolution.
Math doesn't check out.
Four tokens are created with counters. They leave the battlefield and twenty instances of putting counters on the remaining one are created. Counters are quadrupled both on creation and on trigger resolution.
Math doesn't check out.
Magical christmas land scenario:
Four tokens are created with counters. They leave the battlefield and twenty instances of putting counters on the remaining one are created. Three counters are added and then counters are quadrupled both on creation and on trigger resolution.
Math doesn't check out.
Reyhan, Last of the Abzan occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%