Reyhan, Last of the Abzan

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Commander 2016 (C16) Rare

Combos Browse all

Reyhan, Last of the Abzan

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.

Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.

Partner (You can have two commanders if both have partner.)

Price & Acquistion Set Price Alerts

C16

Ebay

Recent Decks

Reyhan, Last of the Abzan Discussion

asarov on Breed Lethality 2018

4 days ago

Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.

Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).

Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.

There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.

I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!

Clyde_Bankston on I Ghave My All

6 days ago

I think you should put in Meren of Clan Nel Toth, and here are a list of most of the Ghave infinites:

As you can see, most of the include: Earthcraft. I suggest adding in Earthcraft, Illusionist's Bracers, Mikaeus, the Unhallowed, Triskelion, Walking Ballista, Parallel Lives, and Strangleroot Geist(for the persist creature. Mikaeus, the Unhallowed with any other creature and it works the same way.)

I suggest taking out Nissa, Voice of Zendikar, Utopia Mycon, Fertilid, Thallid Soothsayer, Reyhan, Last of the Abzan, Rishkar, Peema Renegade, Krav, the Unredeemed, and Mazirek, Kraul Death Priest. To make this more competitive I'd also suggest auto-sac creatures like Fleshbag Marauder or Merciless Executioner.

Sorry if this isn't exactly what you were looking for, but Ghave, Guru of Spores is really quite the combo master.

cdkime on

3 weeks ago

Given the past couple decks I've helped you with, I wanted to try something new this time. Rather than tell you what cards to add or drop, I think I'll give you some general advice, and then we can see where you go from there.

I will, of course, be happy to discuss any cards you want to add or remove, but I think the initial decisions need to be your own. After you've made a couple initial additions/removals, I will be happy to provide my own suggestions, but I think it will help you as a deckbuilder if you take a critical eye to your own deck and make the first round of edits on your own.

With that in mind, here is what you should consider when looking at your deck:

Voltron seems like it should be an easy win condition--after all, you only have to deal 21 damage per player, and you always have your desired creature in-hand. In cEDH (which, based on our last couple interactions, I know interests you), Voltron is considered one of the worst strategies. Removal, forced sacrifices, pillowforts, etc. There's lots of problems Voltron faces.

When I set about designing a Voltron deck, there are three special considerations I keep in mind. Ideally you want to find cards that simultaneously cover at least two of these categories.

  1. How to increase the power of my creature. This is, of course, the most obvious facet of Voltron--the more powerful your creature, the faster you win. Varolz, the Scar-Striped has a built-in method of growth, and you have some efficient creatures like Phyrexian Dreadnought and Death's Shadow already thrown in. You might want to add some additional artifacts and enchantments, but more on that in a bit.

  2. How to ensure damage goes through. Adding evasion, trample, or otherwise making your creature unblockable is a must. If a 0/1 can stop your commander cold, you're not going to win any games.

  3. Protecting your investment. With Voltron, you are putting all your eggs in one basket--it doesn't help that basket is a creature, which is the most easy-to-remove permanent. You need to ensure your creature, auras, and equipment are safe from removal. You are currently lacking in this department. While Reyhan, Last of the Abzan helps protect part of your investment (the +1/+1 counters), it is not sufficient in-and-of itself, and is more an emergency back-up plan.

Let me know what you come up with, as well as a brief description as to why you made your choices. Hopefully this exercise will help you moving forward on your many deck ideas.

BlueBallsMgee on I will Kresh you.

3 weeks ago

You could try using Reyhan, Last of the Abzan as a way to store your +1/+1 counters when Kresh could die plus I'd like to suggest Hell's Caretaker to be used as a sacrifice outlet plus graveyard reanimation.

NV_1980 on I'm a Fun-Guy

1 month ago

Hi stringtheory,

Ghave is an incredible commander; great fun to play with :) I've got some suggestions for you, but since you've thus far managed to keep the deck's required budget pretty low, I've decided to divide my suggestions into low-budget and high-budget ones:

Low budget suggestions

  • Fertilid: By using this creature to tutor your lands from your deck, you'll also be able to sift through your deck more efficiently.
  • Rishkar, Peema Renegade: with all those counters flying around, there will be green mana aplenty for you!
  • Mazirek, Kraul Death Priest: Ghave's sac ability makes this creature great fun to use. Especially since it pumps Ghave up as well.
  • Second Harvest: in a token deck, this card can double most of your creature-force which makes it pretty powerful.
  • Harvest Season: fantastic way to get lots of lands from your library in one go.
  • Ashnod's Altar: this card could power a lot of different interesting combo's. I'll give you an example: Ghave, Guru of Spores + Mazirek, Kraul Death Priest + Ashnod's Altar can create infinite colorless mana: start the combo by removing a +1/+1 counter from Ghave to create a saproling, sacrifice it to Ashnod's altar to generate 2 colorless mana. By doing that, every creature you control gains a +1/+1 counter (including Ghave). Rinse and repeat.

High budget suggestions

  • Reyhan, Last of the Abzan: never lose the +1/+1 counters you've already granted!
  • Spike Weaver: wonderful creature that has the potential to make enemy combat basically useless.
  • razaketh, the foulblooded : with this many tokens around, Razaketh becomes a great tool to fetch your win conditions.
  • Anointed Procession/Parallel Lives/Doubling Season: pretty expensive cards but for a very good reason. These cards make Ghave a very, very hard commander to beat as the amount of tokens (and counters) you generate quickly becomes too insane to mention.
  • Grave Pact/Dictate of Erebos: these make Ghave's sac ability even more powerful, not to mention any attempt to kill your Saprolings as well.

Hope any of this helps. Have fun brewing and playing this!

Regards,

NV_1980

PandAvs on Skullbriar, The Walking Counters

2 months ago

Maybe you would like to consider Vastwood Hydra, it works amazingly well with Reyhan, Last of the Abzan and/or Death's Presence -> two/three triggers, so you will move twice/thrice the amount of counters.

Varolz, the Scar-Striped may give you more counters than you expect. You can always scavenge Skullbriar, the Walking Grave and still keep the counters as it moves from gy to command zone.

JibJig on Sacrifice

3 months ago

CREATURES

Cards I'd cut:

Aberrant Researcher  Flip - There are better options to throw cards into your own graveyard. Examples include Sultai Ascendancy or Search for azcanta which will later let you Anticipate each turn.

Accursed Witch  Flip - Curses alienate one player and make them hate you. You don't want people to hate you in EDH. Also curses aren't very good to begin with.

Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.

Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.

Briarbridge Patrol - Not very good. Tireless Tracker is so much better. Replace the creature-searching with Evolutionary Leap or if you want to spend $75 Survival of the Fittest is amazing.

Centaur Rootcaster - Same reason as Ashling. Get rid of it. Wood Elves and Sakura-Tribe Elder instead.

Deadeye Plunderers - You only have two artifacts in the deck.

Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.

Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.

Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.

Greater Harvester - Same reason as the Gatekeeper. Run Smothering Abomination instead.

Labyrinth Guardian - This critter adds nothing to your strategy.

Magus of the Mirror - I've killed people with their own Magus. Also the same problem as the curses; it alienates one person. Also Tree of Perdition exists.

Marrow Chomper - Too slow.

Mortician Beetle - Selfish. Swap with Fleshbag Marauder and Slum Reaper.

Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.

Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.

Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.

Sidisi, Brood Tyrant - Just run Grave Titan instead.

Skullmulcher - Consider Soul of the Harvest instead. Both are good but you might need more gas than Skullmulcher can give you.

Utopia Mycon - Too slow.

I'll add more comments when I get more time to look over the next few categories.

shub on Varolz, the counter-covered

3 months ago

Hardened Scales fits your theme and seems far stronger than Forced Adaptation. Reyhan, Last of the Abzan would also be nice. Cultivate and Kodama's Reach are better than artifact ramp at the same mana cost. You might also want more answers: Pernicious Deed, Abrupt Decay, or Beast Within could all do work for you.

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