Backlash

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Related Questions

Backlash

Instant

Tap target untapped creature. That creature deals damage equal to its power to its controller.

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INV

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Backlash Discussion

kdmurphy001 on EventuallyClassy

2 weeks ago

Backlash is a horrible idea IMO - you can get a better return off any # of red spells.

EventuallyClassy on Dark Alley w/ Mr. Rakdos and His Eldrazi

2 weeks ago

Thanks again Mike94, nice suggestion. Backlash seems pretty nice, for a 3 drop it has some big potential. The only thing about it is consistency. It requires my opponents to have something out, for me to utilize it, making it possibly stay in my hand, early. Mid to late-game, it has some decent upsides though. Maybe Ill play around with it.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

Awesome. Thanks for the amazing game reports. Opponnents getting salty is why I think that the deck belongs in a large and rotating meta. Familiarity breeds contempt. Getting beat this way sometimes is fun. Getting beat just about every game is not fun.

As for possible early commander aggression, I would suggest the Vow cycle. I prefer Vow of Malice, since giving them intimidate when they can't attack you is great, but giving them first strike with Vow of Lightning, or vigilance with Vow of Duty, since both can be used against you by enhancing their ability to block, is not as great. You could also consider Darksteel Mutation, even though it makes part of their offense ineffective for use against your opponents. Any of these are pretty good, and could replace or be added to Swords to Plowshares, Path to Exile, etc... as spot removal. I have tried all of these, but my meta did not have super fast voltron decks, and I wanted to have the versatility of the spot removal that I currently use for taking out strong utility creatures or commanders who have an effect on the game that is not related to combat. I will continue to think about the super fast voltron decks. Usually my Maze of Ith, Kor Haven, Spires of Orazca, Delaying Shield, Solitary Confinement, Forcefield, Delirium, Backlash, Fog suite, spot removal suite, Threaten effect suite, Rattlesnake suite, and suite of cards to encourage them to attack elsewhere all keep my losses to voltron under control. That being said, the only real contenders in that category in my meta have been Omnath, Locus of Mana and Gisela, Blade of Goldnight, and they are not super fast.

I personally love the interaction of Selfless Squire with another Fog. They feel safe after the Selfless Squire has already hit the board, and they swing at you with everything. Fog, they are tapped, and you can swing for more than they did. You can sometimes bait people into overcommitting by dropping Selfless Squire to prevent even a modest amount of damage when holding another Fog. The usual game plan for someone who you think holds a Fog but doesn't have much to retaliate with is to attack into them. They need to be forced to play it, then you alpha-strike. That is what most people do against this deck when they get to know it. They force the Fog, then alpha-strike. I can often bait them into overcommitting by dropping the Selfless Squire against a moderate attack. Usually this makes a 10/10 Squire or more. When they see that big beater and what they think was a wasted Fog, they decide to take me out before that Squire can get a chance to get bigger. They figure that they can withstand that 10+ damage, even if I survive, so they swing with everything trying to take me out. Then I drop a Batwing Brume or something, survive, and they are tapped out. I get to swing into them for sometimes more than 40. Crazy turnaround.

Mike94 on Dark Alley w/ Mr. Rakdos and His Eldrazi

2 weeks ago

I know you already have a lot of enablers for Rakdos but have you ever considered Backlash?

Muglacious_NiceFaceToad on Stop hitting yourself!

3 weeks ago

precociousapprentice Most of the combinations are 3+ combos in this deck although there is a lot of cross synergy. I have been delightfully surprised by how often this deck wins and who it wins against. It does not fare well against cEDH though...

I completely agree about the mana base. Although Traveler's Amulet and Wanderer's Twig rarely slow me down. I definitely find them superior to tap lands as I get solid land drops and color fixing. I have been gradually upgrading the mana bases if my decks and this one is next in queue. I rarely find that i don't have the mana to play my spells though. I believe the card draw from Marchesa mixed with fetching so many lands helps a little with that.

I think Tainted Strike is one of the cards you might actually like! It is not usually for your own creatures. It is for when an opponent is attacking another opponent turning a non lethal attack into a game changer. Although it does have some other applications. The Boros Reckoner as you meantioned and the similar friends, Mogg Maniac, Spitemare, Stuffy Doll but also Harsh Justice, Mirror Strike, Backlash (which I go back and forth having in the deck) but my absolute favorites are Arcbond, Coalhauler Swine, and Heartless Hidetsugu with a protection/redirection spell out. all of these get increased with the damage doubling effects out.

After reading what you wrote about Aikido, I have been thinking about what I could add to make it more political. Do you have any recommendations? This deck is much more about tricking my opponents into attacking me and dissuasion through them knowing I have tricks. With all of the Damage doubling and especially with Repercussion out the intensity of the game goes through the roof as all attacks if they go wrong can go wrong quickly and in a big way. I do love the adrenaline that this deck brings to the table and how quickly they games can go. In that way our decks are very different I think.

Thank you for the upvote!

CrazedPorcupine on Duo Voltron

2 months ago

thanks for the feedback

ZendikariWol I chose Ravos, because I can easily make him hexproof/indestructible and bring back ANY creature from my graveyard to my hand, meaning I can allow Ishai to die and actually go to the graveyard instead of to the command zone. This enables me to ensure that my commander tax rarely goes up.

Megalomania I chose to avoid infect because while it is a solid win con, I find that infect voltron decks generally prefer to be mono black or black/blue instead of triple color decks. In fact, Infect can easily backfire if you don't have hexproof on your commander because of cards like Backlash Reflect Damage Traitor's Roar Where damage is redirected but the source of the damage doesn't change.

I've actually won a game by doing that to an infect voltron commander.

Overall, there are some great ideas here.

dbpunk on Competitive Sunforger package

5 months ago

You definitely want Kolaghan's Command and Backlash might be good as a serious finisher.

Saharez on RED/BLACK annoying/partial combos

5 months ago

If you just want to ruin your opponents day, you might be interested in Delirium and it's counterpart Backlash

They are quite meta dependent, but if you play in an environment where people like to go tall, it can be incredibly satisfying to kill a player with one of these ;)

On the topic of discard Mindslicer is a fantastic card!I like it in conjunction with Disciple of Bolas leaves you with a hand and everybody else sad.

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