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Tap target untapped creature. That creature deals damage equal to its power to its controller.
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1 month ago
Quick update with some evolution of the deck, even though I need to update my decklist. I went to a LGS that I had never been to today. Was in a 4 player pod and over two games I faced Sidisi BUG Dredge Zombies, Food Chain Prossh, the same Jhoira Paradox Storm, the same Kambal Combo Control, and a janky Azusa Lanndfall deck. I had made a few changes before going, knowing that I would face storm combo and likely other combo in a competitive environment. I won both games I played. It took some serious threat assessment, some serious surgical excision of specific threats, and some changes in my deck list to log both wins.
Highlights of Game 1 were:
- Exiling Aetherflux Reservoir on turn two from Jhoira's deck with Hide // Seek because Jhoira already had Paradox Engine in hand. She subsequently cast it as soon as possible on turn 3 to avoid my other ways to dismantle her deck. She would have stormed off the next turn, but I Anguished Unmaking'd it. Jhoira was hamstrung for the moment.
- I beat Sidisi shortly after this with a Merit Lage token created with a Vesuva. Bring the Aggro when you can.
- Kambal was taken down when I Backlash'd his 68/68 Serra Avatar. Turn their strengths against them.
Highlights of Game 2 were:
- I dropped a Rule of Law that basically killed the game plan of both Prossh and Jhoira, delaying the game as I assembled an unbreakable fortress.
- Prossh's face when I Burning Wish'd for Slaughter Games and exiled the Food Chain from his hand before he could assemble a winning combo.
- Prossh's comment about my deck playing so many silver bullets against their decks.
- Riding an unblockable Master of Cruelties to beatdowns of both Prossh and Jhoira, despite both going off and going through most of their decks before they fizzled without finding an answer.
- Both Prossh's and Jhoira's faces when I offered to draw with the super janky Azusa deck who had played about 30 lands and not much else that game. Azusa took the draw, leaving both the combo players feeling totally ripped off. Golden.
I will update the decklist with some changes, but suffice it to say that I swung slightly stax against combo. Seemed to work pretty well.
2 months ago
Favorite Shard: Grixis
Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.
Favorite Wedge: Abzan
Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.
Favorite Allied Guild: Rakdos
Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.
I cannot wait to get my hands on Last One Standing.
Favorite Enemy Guild: Simic
This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.
I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.
3 months ago
Totally agree with you about your assessment of Stolen Strategy. It's been a great addition. It just expands the options available for me each turn and is very on theme with using an opponent's weapons against them.
I'm reconsidering my stance on Grab the Reins. I think I've been evaluating it incorrectly. I'm still down on the fact it doesn't untap the stolen creature, but I actually think it's less of a Threaten effect and more of a Backlash effect that then removes the creature after it "backlashes". It gets around indestructible since it sacrifices the target. 7 mana is quite a lot for that effect but it does have the flexibility of being a reasonably costed Act of Aggression in a pinch. I'm thinking of trialing it. What are your thoughts?
Also thinking of trying Master Warcraft as another win con option. I can't remember if you've shared your thoughts on this card before.
4 months ago
I did a brief read-through of your deck description and objectives. I wasn't familiar with the term "Aikido" until after I read it here. I run a full-focused combo deck and the term Aikido seems at odd ends with Combo since stopping the combo will mean disrupting your opponent's board-state.
There isn't any card that just turns off combo since combo strategies could rely on graveyard or storm or infinite token loops or infinite mana use. An excellent card you might want to consider that can help fall in line with Aikido would be Damping Sphere which hits hard against decks that try to storm out for the win. A good way to deal with graveyard-based combos could be Mimic Vat which not only can serve as a good deterrent, but it's triggered ability can stop a graveyard loop when in a pinch. Lastly if someone aims a lethal spell at you that deals infinite damage or infinite loss of life or forces you to draw infinite cards I've found that cards like Fork and Reverberate are excellent ways of turning those spells against their caster and not only that, but if they die to your copy that effectively exiles their original spell before it ever resolves saving you in the process. Fork and Reverberate are also good at giving your Price of Progress or Backlash more of an edge and can stop counter spells as well.
If you mind can you tell me what combos you're up against? I might be able to come up with a suggestion better suited to your meta. Also I noticed you have Vampire Nighthawk listed as a win condition which I found a bit amusing and out of place. Could you tell me what significance it holds in your deck? If you're looking for an effective aerial blocker I think Mischievous Poltergeist does the trick trading lethality for durability. Also if you have any issues with creatures trampling you to death you might want to consider Dead-Iron Sledge which practically works like super deathtouch killing the creature before combat damage.
5 months ago
Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step
Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers
Spiritual Asylum let's buy some time to get ready for battle shall we
Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!
Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm
Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.
Hammer Mage a driver for the street sweeper of artifact cards in play
Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing
Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.
Soulquake a board sweep and group hug at the same time sweet
Sages of the Anima and this isn't a Animar staple because?
Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player
Balancing Act is that what I... IT IS!!!
A LOOP HOLE OF PLAYING Balance!!!
Teferi's Protection your board then they have to sacrifice all the permanents
Well hope you like my stuff might have more in the future
7 months ago
I have to compliment you on your deck style and design - it has been a regular source of inspiration for my own deck. I think it is also part of what makes Queen Marchesa such a great commander - that you can build her in truly unique and stylistic manners.
I recently added Backlash into my deck and it has been doing work in my playtesting. I was wondering if you have playtested Wound Reflection and Mirage Mirror. I've found Wound Reflection is an absolute powerhouse and actually doesn't draw that much hate. It quite often catches people completely unawares.
Mirage Mirror I'm still trying out and was wondering if you have tested it. Its versatility has really impressed me so far - copying Ghostly Prison or copying a Sword of Feast and Famine I've just felt a lot safer when I've had it out.
7 months ago
How to make your opponents suffer: Comeuppance, Deflecting Palm, Selfless Squire, Rakdos Charm, Batwing Brume, maybe Delirium and Backlash. Consider making these a base for a Sunforger package. Settle the Wreckage is a really good one for Sunforger!
Looks like a good start! Long live the Queen!
8 months ago
Backlash is a horrible idea IMO - you can get a better return off any # of red spells.