Not of This World
Tribal Instant — Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs 7 less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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Not of This World Discussion
2 days ago
I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.
There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.
Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.
How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!
Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?
2 days ago
xrex479 Thanks for the suggestions, Not of This World would surely lead to some hilarious reactions. That's a card that wasn't on my radar at all, great suggestion. Maybe I should swap it for a board wipe?
Sunhome, Fortress of the Legion is cool too. I just don't know about spending five mana for it since the deck has a lot of equip costs to pay. Rogue's Passage has the exact same issue of course, but its effect is a bit more unique in the deck. Zurgo is somewhat likely to already have double strike.
Second, Bojuka Bog -> Swamp. To try to increase my grave hate in compensation, I switched Nihil Spellbomb for Rakdos Charm since Sunforger & Open the Armory can get it. I also swapped the bad topdeck of Blood-Chin Rager for Diabolic Tutor to get game winners like Tainted Strike or Obliterate. Lastly, I want to try Inquisitor's Flail in place of Fireshrieker since Fireshrieker is redundant with a second double strike source.
2 days ago
I'd also add Not of This World because it's a good free counter spell to protect zurgo.
1 week ago
2 weeks ago
Carpet of Flowers seems really out of place. Unless your play group has an abnormal amount of mono blue players, you don't usually wanna use cards that focus on hating on a specific land or color type unless it's interchangable (such as Iona, Shield of Emeria). Instead, try for more ramp that isn't dependent on others OR haste enablers.
I'd recommend the following, but of course take them with a grain of salt since I'm not sure what all you're going for lol:
- Garruk Wildspeaker
- Mirari's Wake (if in budget)
- Chromatic Lantern
- Fellwar Stone (in a 3 color deck, it will always get you some color and for 2)
- Kodama's Reach
- Selvala's Stampede (Good back up if you can't resolve Mayael)
- Not of This World (bit of a niche card, but most of your cards cost 7+)
On the opposite side, I'd recommend removing/swapping the following:
- Clan Defiance: In your colors you have access to better (and still affordable removal), plus your focus should be Mayael, ramping, and creature abilities.
- Harmonize: It's not bad, but you don't wanna draw into your creatures.
- Carpet of Flowers: The original reason stated above.
- Quicksilver Amulet: Not a bad alternitve, so not a high priority, but again, focus on Mayael and this could be another creature.
- Arlinn Kord Flip: She just seems... out of place. If you like her, keep her by all means, just seems off. Maybe Xenagos, the Reveler instead?
- Wild Ricochet: I like this card, but it's expensive. Reverberate or Fork will typically do what you want for less mana. If you're having a problem with blue players, try Red Elemental Blast
A friend of mine has a super charged Mayael deck (Mayael's Eldrazi Escapades) that I've been playing against for years. I have a high respect for the deck and hope you have fun with yours, budget or not.
3 weeks ago
Not of This World is a great counter spell to protect zurgo. Paradox Engine works well with all your Mana rocks. I run a zurgo deck with only one other creature and the rest is a variety of spells to cover for any match up I face. Zurgo's toolbox of death
1 month ago
Thank you for your praise, I am really proud of my primer and its been my main project for so long. My next goal is to figure out how to make text colored so I could start making sections like "sacrifice" or "discard" which will make the lists more process-able.
wombatula I know of a few powerful legacy Golgari decks. The main premise of these decks is the use of turn 1 discard (Thoughtseize or Inquisition of Kozilek) disruption like Pithing Needle, Phyrexian Revoker, or Surgical Extraction and green for land ramp (Sylvan Scrying or Crop Rotation). It's important to have a good finisher in this kind of deck, which can easily be a set of Wurmcoil Engines for modern or 4 Vampire Hexmages and 4 Dark Depths with Not of This World support for legacy. Abrupt Decay or Maelstrom Pulse will be important additions based on whether you need hard removal or not, I would highly suggest the former if your meta is competitively fast and has dirty blue players.
Many legacy and modern STAX decks go for a full artifact plan (often called mono brown) which is very strong but a hard investment $ wise. This version is the cheaper path, focusing on ramping up for a win condition with Elvish Spirit Guides, Lotus Petals and land search along the lines of the ramp cards I mentioned above while removing, disabling, and forcing discards. If your win condition is a land Dark Depths being the best example, then cards like Thespian's Stage and Crop Rotation gain immense value as they can become or search up niche items like Wasteland, Bojuka Bog, or even a Sejiri Steppe to give the Marit Lage or a Wurmcoil Engine the evasion it needs to kill.
I hope this was helpful, for more 60 card stax advice I would look at the site MTGtop8 or look up "mono brown stax" for other examples. Finding specific Golgari ones can be difficult so I tried to give you as much advice as I could.
3 months ago
Not of This World. I assume someone's probably mentioned it beforehand, but either way I'd like to know why not?