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|Scars of Mirrodin (SOM)||Common|
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Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)
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Tainted Strike Discussion
2 weeks ago
2 weeks ago
One of my favorite memories was in a 4 player game back when I still had my Vorel of the Hull Clade edh deck together like 3 years ago.
I had a 9/9 Sphinx of Magosi and decided to go to combat and attack one of my friends with it who had a weaker flier to block. He chose to rather let the damage go through and that’s when another of our group who did next to nothing that entire game because he only had 2 lands and a signet out,(and who had to keep discarding a card for multiple turns) all of a sudden played a Tainted Strike on my Sphinx of Magosi and the look of shock on my opponent was hilarious.
JKRice on Kiln fiend
4 weeks ago
This was the first modern deck I ever built, so I have some suggestions
as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.
Section 1) Creatures
1: although Guttersnipe and Delver of Secrets Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.
2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.
4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.
Section 2: Spells
2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.
4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.
5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.
6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.
Section 3) Lands
Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.
1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.
2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.
5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total
Well i hope that helped but I’m fine if it didn’t
1 month ago
And everybody at the table will appreciate you and feel truly blessed to know someone like you in their lives.
1 month ago
Entomb is just too good to not run. Phyrexian Dreadnought combo's well with Lazav, since when he copies the ETB doesn't trigger, and playing it but failing the ETB makes it go right to the yard to enable the combo. Invisible Stalker lets you give hexproof easily.
Going in another direction, Glimpse the Unthinkable and other mill cards provide a way to quickly stack your graveyard, while Phyrexian Reclamation and Recall let you recur the things you want back. If you're stacking your graveyard you might as well add in Living Death, type effects (Bonus points for All Hallow's Eve).
Tainted Strike gives Infect as another means of grabbing that 1 hit kill. Warped Physique can be either a pump spell or removal once you've gotten your graveyard full. Mortal Combat provides a fun alternative wincon, if you want.
For protecting your graveyard, your best bet is probably just counterspells. Things like Silent Gravestone only work with non-targeted reanimation.
1 month ago
Harvest Season will usually be worse than Kodama's unless you run significantly more 1 and 2 drops. I think you could use more ramp cards in general. One with Nature will do some goddamn work in your deck and is a one-drop.
Infect could be nice. People will assume you're running it anyway. Triumph of the Hordes is a good $ option. Otherwise Tainted Strike or Grafted Exoskeleton. You're going wide, so Golari anthem effects could be good 1x Overwhelming Stampede, Pathbreaker Ibex. Beastmaster does it really well and I see you already run it. Is an awesome card to drop when you already have 7 creatures out.
Reclaim, Regrowth, and especially Creeping Renaissance are some of the best cards you could run. Your creatures will be boardwiped. Being able to grab 100% of your creatures from the graveyard to your hand stwice is amazing.
1 month ago
If you're playing with infect you should use Tainted Strike. At some point a player will get hit by SOMETHING and you can change that damage to infect as an instant.
Night Soil lets you clear out an opponents graveyard to get saprolings.