Tainted Strike

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin Common

Combos Browse all

Tainted Strike

Instant

Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)

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Tainted Strike Discussion

usaDiabetic on Saskia budget

1 week ago

I really like adding a few infect cards in a Saskia deck, so I like your thoughts on Triumph of the Hordes.

Thoughts on adding Phyresis, Tainted Strike or Inkmoth Nexus as a few more infect options.

I have a copy of Triumph of the Hordes as the only infect card in my Atraxa build, and it's great to be able to one shot someone at the table.

Valoth on Sacrifice! Sacrifice!

3 weeks ago

gamer.ray I actually have a modern version of this made and it is a really fun deck to play especially when friends aren't expecting the hidden blow of Tainted Strike

Hope you enjoy playing this deck as much as I do. DEMONS FTW!

LVL_666 on The End of Us All

3 weeks ago

If there is ever a sliver deck in need, I must always go and offer aid. So you have a rather unique deck building situation here...an alternate wincon that is not creature based damage and not (infinite) combo based. So let me break down my thoughts.

  • poisonous ala Virulent Sliver + Snake Cult Initiation. This is a rather off beat suggestion, because Wizards created almost no cards with this keyword (these are the only two!)...so at the very least you'll have the element of surprise. This is significantly different from infect (i'll get to that later) in that you'll need to attack your opponnent 10 times in total (it doesn't matter how much damage you deal!) in order to win with virulent in play. For the two cards previously suggested, i'd remove Cautery Sliver and/or Darkheart Sliver: as it stands, your deck has 5 sac outlets for slivers. I understand it's more or less important to the current wincon of mass reanimation, but in order to make room this is what i'd take out. As it stands, your deck has 5 sac outlets. You could remove two. Additionaly, you can use cards with proliferate to finish the job - i.e. Contagion Engine, Inexorable Tide, or Fuel for the Cause.

  • Speaking of infect! Cards like Triumph of the Hordes, Phyresis, Tainted Strike, seem like great options to consider. In addition, you should include Firewake Sliver which is not only a sac outlet, but it also ramps your slivers to the point where they can swing for lethal with trample. So if an opponent blocks, you could ensure their demise. Then you could perform a mass reanimation next turn if necessary (if you're playing multiplayer). Also, an honorable mention for if your going all in on infect - Corrupted Conscience. It's always fun to take things. It's even more fun to make those things contribute exclusively to your wincon. As for what to take out for any of the previously mentioned, I'd remove:

  • Synapse Sliver: While this is an awesome sliver, you have enough tutors to get the job done.

  • Amoeboid Changeling: Normally, I always speak up for this little guy, because few people actually pay attention to his interaction with Sliver Overlord...but your deck is shaping up to be more of an aggro style deck as opposed to a control deck. Besides, i'm going to go ahead and suggest that maybe you should also consider changing your commander for Sliver Legion, and maybe removing Sliver Overlord from the deck altogether. A potential amendment to your wincon as it stands is that after you perform a mass reanimation, you play Triumph of the Hordes, then your Commander and just end everyone at the table. This is all just kind of off the top of my head, and I haven't really scrutinized the idea for feasibility and consistency...so take it all worth a grain of salt.

I hope my suggestions got some gears turning. May the hive live on forever.

kamelyan on Despite All My Rage [Rat EDH]

3 weeks ago

I would take out Tainted Strike; you would need either nine Relentless Rats on the field or eleven mana with Crypt Rats -and that last one would cause a stalemate.

I too thought of Grenzo, Dungeon Warden as a commander. Rats come in black and red, and his last ability has a chance to get a rat for two mana.

Splashing blue with Phenax, God of Deception would allow you to play Compulsion, Monastery Siege, or Unfulfilled Desires.


Yersinia pestis

Commander / EDH kamelyan

SCORE: 1 | 5 VIEWS | IN 1 FOLDER



Relentless Y. pestis

Commander / EDH* kamelyan

SCORE: 1 | 1 VIEW


ToolmasterOfBrainerd on Unsympathetic Intellect

4 weeks ago

But if you don't with with Tainted Strike, then that attack is wasted and you're missing damage that was going at them instead. You're better off going after their life instead.

Your biggest problem card is going to be Fatal Push. You need to have a lot of ways to dodge it. Apostle's Blessing is your best way of doing that. I'd play the full 4.

I would also cut back on creatures a little bit. 13 'threats' (counting snap) is likely too many. 10 would be enough, 12 is pretty safe. Your worst draws are going to be when you flood on creatures and have nothing to trigger prowess.

For chaining prowess and digging for threats, I'd think that 4 Serum Visions and 4 Sleight of Hand would be a good idea. You don't need so many unblockables, but a few Slip Through Space is fine.

Good luck. The deck looks super fun.

Tethys on Neo Bloo Shadow

4 weeks ago

sarkhanisverybroken -- I have tried out Become Immense in previous builds, but it would require splashing a fourth color here, which isn't really feasibly in an 18 land deck IME.

ThePsychoVerse -- Temur Battle Rage is preferred here primarily because of the Trample. Also, sometimes you have to win via wars of attrition with this deck, and Tainted Strike isn't particularly valuable when you are trying to gradually accumulate damage.

Budgetish on Turn 2 9/9 Flying Trample, Turn 3 Win

1 month ago

MisterMuffin21 Thanks for the feedback! Weaponcraft Enthusiast couldn't quite do the trick because the Servos are colorless, sadly. I really like the Lightning Greaves/ Swiftfoot Boots idea, probably the boots so I can still Tainted Strike the demon for an insta-kill as soon as a drop him. Should I go down some Tragic Slips and go up to 4 Fatal Push? I haven't got the sideboard together, but I feel Doomblade and/or Slaughter Pact would belong in there.

MisterMuffin21 on Turn 2 9/9 Flying Trample, Turn 3 Win

1 month ago

I've got a couple of recommendation for your deck:

-Weaponcraft Enthusiast could enable a demon right away by itself on turn 3.

-For added protection, you could try Lightning Greaves and/or Swiftfoot Boots. Both would protect your demon from spot removal AND give him haste, allowing him to attack the turn it's on the battlefield.

-Finaly, Slaughter Pact and Murderous Cut could round up you removal quite nicely, you could even go for a playset of Fatal Push, it's really good in the modern format.

Also, lol at that Tainted Strike. That is a brutal way to win a game! Hope any of this help.

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