|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)
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Tainted Strike Discussion
2 days ago
I'm impressed by the number of -drops in here right now. Almost as many as the land count!
Even with a few more pieces of ramp like Fellwar Stone, Solemn Simulacrum, and/or Gilded Lotus; def get your land count up to at least 36. Reflecting Pool is cool. One or more of each basic would be good because Blood Moon exists
You have an underlying token theme that might be better served in another deck like Marath, Will of the Wild or Ghave, Guru of Spores. They may need to come out to help streamline your strategy. Unless your opponents are hilariously slow; Goblin Offensive isn't a good fit. Rampaging Baloths is better with a lot of lands or fetch lands. Assemble the Legion mmmaybe worth keeping if you add Triumph of the Hordes wink wink
All of your current instants could be counterspells. Quietus Spike is an old pet card of mine, but slow when most of the creatures are a high cmc already. Hostility is meant for spells like Lightning Bolt
Above all have fun! Obviously some options I've offered are quite expensive. Build it how you want it. PEACE
5 days ago
6 days ago
2 weeks ago
You could focus slightly more on Zurgo himself by including some powerful pump spells like Temur Battle Rage, Tainted Strike, Wrecking Ogre or Hero's Blade.
Zurgo also seems great with Chandra's Ignition and Seize the Day.
2 weeks ago
So Infect states that this creature deals damage to creatures in the form of -1/-1 counters, and to players in the form of poison counters. Does this mean that if I had an effect that said "this creature deals damage to target player/creature equal to its power", would infect still apply.
My concern for this is primarily that the rules text says deals damage to NOT deals combat damage to.
The reason for my concern is sort of a jund 'get a creature with infect really strong and throw it at the opponent'.
2 weeks ago
If you willing to play a card like Hatred, you may also like Tainted Strike. Quick way to kill someone off with poison damage, and not relegated to just your creatures either. Makes Hatred a lot less painful as well if used in conjunction. I've been toying with an evasion style deck for a while, but this one seems the most competitive I've seen while not relying on infinite combos. Well done.
1 month ago
I really like how quick the deck is, the only thing I would change is -2 Tainted Strike and +2 Arena Athlete or +2 Tormented Hero. Reason being that giving a creature infect when the deck isn't an infect deck prevents them from doing combat damage during that tun and instead gives the opponent poison counters, which are useless unless they get 10. Overall though good deck imo.
1 month ago
I think without a really strong target like Invisible Stalker or maybe a trick like Cinder Elemental, Tainted Strike will be worse than just playing a strong infect creature to begin with. If you run more Plague Stinger, Ichorclaw Myr, Flesh-Eater Imp, Hand of the Praetors, and swap Contagious Nim for Phyrexian Crusader or Razor Swine, you'll be more resistant to removal and won't have to spend cards just to gain infect. You can use that mana instead on cheap pump spells like Titan's Strength and Vampire's Bite. If you do stick with the Strike, I'd probably go all in on creatures that benefit from it. Vexing Devil, Goblin Guide, and Monastery Swiftspear would be the usual suspects, but I have always wanted to test out Immolating Souleater myself. Grafted Exoskeleton could probably be replaced by or supplemented with Phyresis to speed things up, and I'd also look at Rogue's Passage for Whispersilk Cloak redundancy if flying isn't strong enough evasion.