|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)
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Tainted Strike Discussion
2 days ago
If you would like some suggestions,Drop:
Transguild Promenade (not a great mana filter)
painted bluffs (not great mana filter)
River of tears (some comp decks run this but personally i dont like it)
Duskmantle Seer (you have some high CMC cards)
Nucklavee (cmc too expensive)
Wizard Replica (use actual counterspells rather than creature ones)
Dissipate (use a different counterspell: Arcane Denial)
Ravenous Trap (Run bojuka bog instead)
Disdainful Stroke (not a great counterspell: trade out for undermine)
Horn of Greed (this cards actually alright to keep if you cant find a replacement)
Neurok Stealthsuit (actually mentioning this card because its great! glad to see someone use it)
Sphere of the Suns (theres better cheaper manarocks)
Traveler's Amulet (not great ramp)
Wayfarer's Bauble ()
Deny Existence (not great counterspell: trade out for Dream Fracture?)
Negate (get Counterspell instead)
God-Pharaoh's Gift (Too high of a cmc for what it does, when your deck gets further developed you will end up with less creatures)
Mind Stone (trade out for sol ring)
Dimir Charm (i like izzet charm better, not a super whole lot of 2 mana cards you want to destroy in edh)
You have a lot of instant and sorcery retrieval, Honestly with Nekusar in my opinion you should actually replace those cards with more copys (For example Windfall and Collective Defiance are basically copys since they do the same thing) = Consistency, its nice to grab whatever you want from the graveyard but you dont always have that option.Heres some cheap cards to fit in maybe? i play paper and im thinking paper prices, everything here should be under $3
Graven Cairns: Fantastic mana filter, too bad the rest of the cycles are incredibly cheap, this is the only super cheap one
Breathstealer's Crypt: This card is insane for what it is, it hits you too but its still worth it.
Temple Bell Great card, try to tap it at the end of their turns, or use when you need to topdeck a counterspell
4 days ago
Hello! Awesome deck man! Your playgroup must love you lol
Chandra's Ignition is also really good with an infect creature.
How's 33 lands working for you? Is the extra ramp compensating well?
Pretty solid deck man, I'd hate to play against it haha!
5 days ago
Homelessguy thanks so much however I did have Grafted Exoskeleton in the deck however I I felt like it was pretty mana hungry and swapped it out for Tainted Strike. I have thought about Phyresis however the fact that its a enchantment leaves me limited to when I cast it and if I am trying to win with nekusar. It makes him a big target. Thanks again
5 days ago
Thanks for the suggestion, I sideboarded it! I'd have to be lucky with the current deck build to get this as a turn 3 combo though. It's certainly possible, but I only have 16 land because the max CMC is 2 and this leaves more room for auras etc. To get a swamp consistently on turn 3 i'd need like 22-24 land. Besides, I think that in the games with my friends this should be balanced enough and perhaps even win the majority of the games.
That being said, the Tainted Strike is a good idea should one of them come up with an OP deck that is otherwise unbeatable for me, so thanks <3
5 days ago
- T1 Swamp
- T2 Swamp, Nightsky Mimic
- T3 Swamp, Edge of the Divinity + literally any other Aura + Tainted Strike
So Nightsky Mimic goes from being a 2/1 to a 4/4 Flyer because you cast Edge. Enchanting buffs him +2/+1 AND +1/+2, or effectively +3/+3. Until end of turn, he is now a 7/7 Flyer.
Literally any other Aura makes him a 9/8 Flyer. Tainted Strike makes him a 10/8 Flyer with Infect.
Enjoy your T3 Wincon.
5 days ago
If you're looking to really piss off your opponents, you could sideboard some Tainted Strike and slap it onto your buffed flyers / unblockables.
That will help end life gain decks, some burn decks (they need to hit you for 20+, you hit them for 10), and others.
1 week ago
Hey K1ngMars, thanks for the suggestions! Funny enough I remembered I had this deck and cycled it before I started polishing it up. The first thing I did was clean up the land base. Thanks for assuring me I made the right choices haha.
I love the idea of Soulquake and Guiltfeeder because my playgroup uses a lot of graveyard synergies. Soulquake might be a bit too mana expensive though and all cards would eventually go back to the GY anyways.
I had Wheel of Fate in the deck but hated how I couldn't control when it was casted.
Raiders' Wake also seems great but I just have no idea what to cut for it, or any of the others to be frank. I'll work on that though. Thanks again for the help!
1 week ago
Seems to be a really fun, low budget Nekusar, the Mindrazer deck.I'd suggest removing Izzet Boilerworks, Rakdos Carnarium and Rupture Spire, since those, in certain situations could screw you up, and instead add a Temple of Epiphany(to complete scrylands cycle), Sulfurous Springs(to complete painlands cycle). For a further upgrade there consider Mikokoro, Center of the Sea.
I like the instant speed Tainted Strike that could kill some unwilling opponent, great pesky move.On the other hand I'd probably remove Glistening Oil, since it really doesn't have a specific use in this deck.
Since you are going about this on a budget, I'd suggest really fun cars that combo with Nekusar like:
Soulquake(Mass bounce + your foes will probably discard most of their graveyard in terms of card amount... just be sure that this move doesn't allow them to come back);
Guiltfeeder(Since it has fear, if it swings on an opponent that can't block it, it could deal lethal damage. Absolutely reliable win condition);
Dragon Mage(Though it has to connect);
Day's Undoing(You need to play around the fact that it ends your turn);
Wheel of Fate(Nothing to say, simply great);
Wheel and Deal(Wheel of fortune just the opponents you choose);
Raiders' Wake(Great synergy);