Tainted Strike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Tainted Strike

Instant

Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.)

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Tainted Strike Discussion

Desprez on Ebola

3 days ago

I've been testing Pendelhaven and it's very good. I'm gonna try 2, but more than that might cause mana issues if more than one come up. Mana can be tight with a bad draw using only 22 lands.

Inquisition is extremely cheap removal. It can be pretty decisive early game, but Abrupt Decay is pretty good here too. Thoughtseize is strong, but a little problematic for burn and aggro matchups. Mutagenic Growth is quite good but it would be replacing Rancor or Might of Old Krosa both of which are also very good. It has a surprise and early game advantage over Might, whereas Might could mean more damage/protection, and Rancor sticks around and is hard to get rid of, and trample is a game winner too.

I might run Vines of Vastwood in place of Blossoming Defense though. It's main use is defensive, and for that purpose they are both 1 green. The +4/+4 might give it better versatility.

There's no room for Tainted Strike for what probably amounts to a gimmick, though it could warrant testing.

NouveauWalt on Poisonous Strikes

4 days ago

Thanks for the suggestions! Artful Dodge could definitely replace Tainted Strike but I’d have to test it out first. Against decks with no flyers, the extra Infect is better but I assume I’ll encounter more flyers than not.

Kirihara on Meren of Clan Combo

5 days ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

Coward_Token on Commanders by Power Level [EDH Tier List]

6 days ago

Hypothetical question while you're on the subject of agroo: If Saskia the Unyielding 's two unique abilities were changed to "Whenever a creature you control deals combat damage to an opponent, it deals that much damage to each other opponent.", would that be enough to bump her up to Competetive in your opinion?

(Bonus alternative: "Whenever a creature you control deals combat damage to an opponent, Saskia the Unyielding deals that much damage to each other opponent." so that you can easily combo with e.g. Tainted Strike .)

Icbrgr on Poisonous Strikes

2 weeks ago

i like it... id say Tainted Strike is a bit weak/redundant and would suggest Artful Dodge or Tragic Slip or Vapor Snag or even Spell Pierce

lordkunai on The Song of Phyresis

2 weeks ago

LVL_666, DEFINITELY better mana and creature base. Although, in response to your identity crisis comment-literally the EXACT same thing is happening to my atraxa-infect deck. It pulls so much aggro it's absurd. I pull the deck out and before I even play anything I am the target. Unfortunately, I have been leaning towards going back to +1/+1 counters and superfriends/planeswalkers because then at least I got to play haha. Maybe keep in a few cards with infect such as Blightsteel Colossus, Tainted Strike, Phyresis, Corrupted Conscience, Glistening Oil and maybe Skithiryx, the Blight Dragon, Caress of Phyrexia, Blighted Agent, and/or Phyrexian Swarmlord just for those instant infect kills. I play against a sliver deck and he kills people with poison more than i do. Sadly Atraxa-infect is not competitive enough and is hated way to much to be fun :(. Here's my deck Atraxive Infection, in case there are any cards in there you may be interested including that you haven't; but like I said... I think I am going to go a different direction so I can actually play her and have fun again. Let me know what you think!

Darth_Savage on hollow one

2 weeks ago

This is the bare bones of a Hollow One deck, but it lacks any personal touches, or for that matter any interaction. If you goldfish this deck it's probably fine, par the odd hand where you get 2 swamps, Hollow One is still essentially a red deck and non-red sources suck in your opening hand, to that end I'd recommend you drop 2 swamps. I'd also recommend you drop 2 mountains (you still have 20 land, two more than most), this frees up 4 slots. Add 4x of one of the following cards; Lightning Bolt, Fatal Push, Inquisition of Kozilek, Rakdos Charm, Fiery Temper, Terminate or Dreadbore. Or maybe you would prefer something a little more left field, how about; Tainted Strike, Traitor's Clutch, Key to the City, Hellspark Elemental, Grafted Wargear, Barrage of Boulders and numerous others...

I run a Hollow One deck, but it has my own spin on it Power 4 is Ferocious, sure many of the cards are the same as yours, but it's undeniably my deck. Adding more land doesn't make Hollow One better, well unless you play Magmatic Insight. Hope this helps and inspires you to take a risk (Risk Factor would be another option) with your deck, good luck.

adbesserer on The mono-nigro project

3 weeks ago

yeah having those exile effects is pretty key. Tainted Strike feels a bit cheesy to me on a voltron deck that already has a built in way to one shot

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