|Commander / EDH||Legal|
Printings View all
Combos Browse all
(Black)(Black): Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Price & Acquistion Set Price Alerts
Dauthi Embrace Discussion
1 day ago
I think you're a little light on creatures. You might want to run Dauthi Marauder over Scare Tactics, which requires you're attacking with at least three creatures for it to be worthwhile. Even then, it has the same effect as Bump in the Night , which doesn't need any creatures to work.
Some other ideas:
Lashwrithe will be a little pricey at four mana, but it's a huge boost that should close out the game quickly.
4 weeks ago
Glistening Oil would be utterly brutal in this deck. Getting Haunt up to 5 power for a two swing kill is trivial, where as getting him to 10 for a one hit kill is almost as easy. Bonus points for putting in Dauthi Embrace to give your pumped up Infect Commander some Shadow goodness. Throw in Demonic Tutor Vampiric Tutor and Infernal Tutor and you're ready to fetch what you need when you need it.
1 month ago
Dauthi Embrace is pseudo unblockable for Hapatra, or for political gains. Quest for Renewal and Spidersilk Armor shores up your defense. Liliana, Death Wielder and Liliana's Influence are great with your commander.
2 months ago
4 months ago
4 months ago
4 months ago
5 months ago
Great list so far. Here are you my suggestions:
I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.
War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.
Glacial Chasm is good protection. Sit back and watch the world burn.
Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.
If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.
As far as what to swap out:
Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.
Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).
Blood Sun works against you too much.
Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.
Rite of the Raging Storm might also be too cute, but it's hard to judge.
Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!