Phage the Untouchable


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Mythic Rare
Tenth Edition (10E) Rare
Legions (LGN) Rare

Combos Browse all

Phage the Untouchable

Legendary Creature — Zombie Minion

When Phage the Untouchable enters the battlefield, if you didn't play it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

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Recent Decks

Phage the Untouchable Discussion

RazortoothMtg on Loser (WIP)

2 days ago

So I see you have Harmless Offering and Donate and a few of the good targets for them, but what about the O.G Lich, Forbidden Crypt, Immortal Coil, or Nefarious Lich? The lich's are probably a bit hard on the manabase, but Coil is easy to kill people with: 1 Bojuka Bog or Tormod's Crypt suddenly turns into Door to Nothingness.

For additional loss spells, Death Wish does literally nothing in commander except lose half your life. Seems decent.

Also, Nivmagus Elemental and Platinum Angel are good ways to stop your own copies of these bad spells if you find them necessary.

Too bad you aren't in White or Transcendence and Fractured Identity + Phage the Untouchable would be perfect.

Anyway, cool deck! Didn't have time to really look at everything, but thought I'd throw some suggestions at you.

solrachet on Aminatou's playground

3 days ago

Better target for Fractured Identity... Phage the Untouchable rather than Demonic Pact perhaps?

xander11 on Advertise your COMMANDER deck!

2 weeks ago

I am working on, what I think will be a very fun and interesting deck.

Thanos' Way

Commander / EDH xander11


This deck is meant to cut everyone's life in half and with with combat damage or effects like Phage the Untouchable

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

3 weeks ago


Yeah, you are right, I misread:

"It's also pretty silly to use this one user-created definition as gospel."

I mean, to my credit, I though you were saying one-user, and not one-definition, apologies on my part. I believe we are having a civil discussion. But about your whole definition thing, we are talking about semantics, and I disagree that the general definition of the word Archetype directly applies to Magic: The Gathering decks in such a narrow way, but to be fair, that is entirely my opinion, and has no evidence to back it up.

But, with evidence, I can back up the following argument:

Okay, this might be wrong, but hear me out.

EDH, being a four-player (unless you are playing 2 player edh... in which I apologies because what I have said has NOTHING to do with dual commander), 40-life format, and a lack of consistency being 100-card singleton, leads aggro not to be a competitive list.

This is point one, Aggro isn't competitive, as in it requires the opponents to play badly to win.

I mean the argument is dumb, okay, but I am not the best at this so it is the best I got on short notice:

Since you said we need to derive each deck from one of the archetypes, if I find a deck that falls outside of your archetypes, it is a new archetype? Right, yet you said, "Every single type of deck that exists in all of magic: the gathering can be derived from three core archetypes: Combo, Control and Aggro", so I can't make a deck that falls outside of these archetypes, right?

Point number two, There cannot be a deck outside of the core archetypes of Combo, Control and Aggro.

Okay, so 99x Relentless Rats in a Phage the Untouchable deck... yeah that is my deck. It isn't aggro... it doesn't exactly win the game by swinging with creatures very fast... at all. I will admit it does have consistent draws though, and I never have to mulligan past 5 cards with it. But enough jokes, it isn't aggro, is it combo? Not really, is it control? I'd be hard pressed to find someone that told me that... I mean eventually it just dies against itself. Maybe I should mulligan to 0 cards so it takes longer to die? Whatever, the point is made, that this deck, which is a perfectly legal deck, that can even in a game if an opponent doesn't play properly and donates me some lands and a Torpor Orb for my commander or something.

Okay, so this is point number three, There is a legal deck that can win without being any of the core archetypes.

Okay, so now it is time to look over the points made:

  1. Aggro isn't competitive

  2. There cannot be a deck outside of the core archetypes of Combo, Control and Aggro.

  3. There is a legal deck that can win without being any of the core archetypes.

Okay, so the points have been made that contradict, points 2 and 3, so what can be done about that? Well, I guess you could say #2 should be rewritten as "[...] cannot be a good deck outside of ...", but good is very subjective, what isn't? competitive.

Now we can write it as There cannot be a competitive deck outside of the core archetypes of Combo, Control and Aggro.

But wait, that changes things, it means we can take away Aggro from that point in reference to point #1, Aggro isn't competitive

Hmm... well then the point, more effectively should be There cannot be a competitive deck outside of the core archetypes of Combo and Control everything would fit, and it would work splendidly.

The point is, if you are willing to put stax and control together, which I agree are the same archetype at face value, I generally think of control as shorthand for permission, if we were to separate them in this point, There cannot be a competitive deck outside of the core archetypes of Combo, Stax, and Permission, which would lead my narrative to be correct.

But wait, there is what appears to be a fallacy there! Though aggro can be dropped from point #2 and it would still work, it doesn't have to! Yes, but then we should add fishing pole as an archetype, of 99 lands, and that would be an archetype, it isn't aggro, nor is it control, nor combo, unless you pick a really weird commander... pick Phage the Untouchable and run 99 Wastes and call it a day. It fits, so lets add a hundred extra archetypes, oh yeah, because of the point number four I haven't mentioned:

"Every single type of deck that exists in all of magic: the gathering can be derived from three core archetypes: Combo, Control and Aggro"

See the word three, not four, despite fishing pole being a completely valid archetype (I don't know where I come up with this garbage), so I must assume you just haven't heard of it. In that case, you must have done the minimum amount that includes all of the ones that you deemed important, or required. This is the final point:

Any core archetype that is not required is not a core archetype in regards to point #2.

This is my conclusions, that only control (including both stax & permission) and combo exist as core archetypes in EDH.

PS: this took way too long to write, I regret this slightly.

DrukenReaps on Suggestion for an EDH deck ...

1 month ago

I would caution against making anything so close to a new commander set coming out. With that out of the way here are my thoughts.

In His Belly is a deck I built recently that seems to be rather explosive. It doesn't do much early game but set up a large creature to eat Grothama, All-Devouring like Mossbridge Troll and you draw a quarter of your deck. Lay down Myojin of Life's Web and then half your hand and you should win there. If not that 10/8 is ready to come back and with a slight buff will 2 shot players out of the game.

Divine Decree I'm suggesting this one simply because it is my favorite deck and I designed it to work slowly while protecting itself. It doesn't really matter what my opponents bring to the field because Her Highness, Queen Marchesa, is bringing an answer. The variety of pillows in this deck seems to be able to hold off most strategies plus lifegain makes it really hard on the decks that do get around the pillows. Usually wins by a combo or by Revel in Riches but Manabarbs and Painful Quandary and friends sure do put a hurt on everyone. I get a lot of joy out of playing this deck because I don't have to answer every threat, "you played Phage the Untouchable?, that's cool. can you pay 8 mana to attack me?" is a scenario that comes up often.

Mistress of Poisons is likely the most competitive deck I've built which is why I stopped playing it. With some more tutors you could consistently combo off rather early. I had several games where I won turn 4. If anyone stops the combos they better hope they don't rely on creatures, even the indestructible ones will wither away rather quickly.

Phizzy on

1 month ago

If you want to make the deck more consistent you could add more copies of Phage the Untouchable. I would also recommend a card like Diabolic Tutor. Especially if you don't want to spend more on copies of Phage the Untouchable. There may be better cards similar to Diabolic Tutor in modern that I don't know about.

Chasmolinker on Lose - Turn 1 Edition

2 months ago

I dig it. The 1 of Ornithopter is rough though. Maybe a Phage the Untouchable would be better suited here. That way I have a shooper shweet creature to fetch with Summoner's Pact

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