Phage the Untouchable
Legendary Creature — Zombie Minion
When Phage the Untouchable enters the battlefield, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Printings View all
|Conspiracy (CNS)||Mythic Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Phage the Untouchable occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Phage the Untouchable Discussion
1 month ago
Your mission of you chose to accept it is to brew a Phage the Untouchable deck. There are but one rule. You have to be able to cast Phage the Untouchable from your commandzone without losing. Good luck!
2 months ago
Dance of the Dead , Necromancy , Reanimate , Praetor's Grasp , Volrath's Stronghold , Jet Medallion , Necropotence , Crypt Ghast , Phage the Untouchable , Sangromancer , Steel Hellkite , Liliana Vess , Mimic Vat , Nim Deathmantle , Thaumatic Compass Flip, Fated Return , Bontu's Monument , Charcoal Diamond , Nykthos, Shrine to Nyx are good cards that do good things.
2 months ago
Would recommend cutting Faerie Formation as it's not very mana efficient.
If Phage isn't to your liking I'd still suggest cutting Formation in favor of Anointed Procession
2 months ago
Here are some of the cards my deck had that might help this deck
- Forgot the name of it, but the 6/6, 6 cmc Green Titan that lets you search for 2 lands and put them into play whenever green titan comes into play, an or when it attacks
Ertai Wizard and Ertai, the Corrupted are great counterspellers on creature aticks
Visara the Dreadful is a cheaper(cmc), better then Avatar of Woe.
Phage the Untouchable , is fun.
Platinum Angel is a colorless flying angel creature that makes it so that cant lose the game(A great way to cheat out Phage and not lose the game for doing so.)
Elvish Piper helps cheat out your creatures.
Dont forget your tutors.
Hell's Caretaker . Great way to cheat creatures into play.
3 months ago
I did indeed TypicalTimmy.
Even after a thorough washing they just refuse to come online, just like any deck with Phage the Untouchable as it's commander.
4 months ago
I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".
The ability to cast ANY spell at flash, however, is something that every deck can take advantage of. By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good. At the end of opponent's turn? cast Phage the Untouchable , and respond to it with Supreme Verdict . Field wipes, phage resolves, untap & swing. Sure, it's an over-the-top example, but it does illastrate the point nicely. Hell, for ages I had a deck of "bad cards" just so I could run Barren Glory and respond to it with Kaervek's Spite . the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it. I think (or possibly just hope, but who knows) that wizards has discovered that Vedalken Orrery and Leyline of Anticipation aren't what people should have (it may be what they want, but that's another thing entirely). In war of the spark, we saw Vivien, Champion of the Wilds , Teferi, Time Raveler , and Emergence Zone , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect. Quicken , Scout's Warning , and Savage Summoning are all other good examples of this mechanic being used. Now, Wilderness Reclamation is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once. Honestly, the Isochron Scepter + Dramatic Reversal combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks. In a multi-player format, the difference between it and Seedborn Muse or Unwinding Clock is huge. Speaking of Unwinding Clock , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck. and in a format with Vandalblast , Bane of Progress , Shatterstorm , Nevinyrral's Disk , Akroma's Vengeance ...well, the list goes on. And since most people run Sol Ring (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.
anyway, just my two cents as a response.