Phage the Untouchable


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Mythic Rare
Tenth Edition (10E) Rare
Legions (LGN) Rare

Combos Browse all

Phage the Untouchable

Legendary Creature — Zombie Minion

When Phage the Untouchable enters the battlefield, if you didn't play it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

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Phage the Untouchable Discussion

DrukenReaps on Best Reanimation Targets

1 week ago

Phage the Untouchable!!!!!!!!...Or not...

Sun Titan and his titan buddies are pretty good.

Gisela, Blade of Goldnight, Magister Sphinx, and The Mimeoplasm come to my mind for recursion targets.

cdkime on Characters Who Have Not Yet ...

1 week ago

I hope they never give Urza a Black-bordered card. I feel that no card will ever truly do the character justice.

I would like to see a Zagorka card. Karona, False God has always been one of my favourites, and, while we have two of her three component parts (Akroma, Angel of Wrath and Phage the Untouchable), I’ve always wished her third had an in-game representation.

Artatras on First Dmir/Grave deck help

2 weeks ago


I'm happy you are building a Lazav deck because he is such a fun commander to play with, although he's a very atypical graveyard-themed general. I personally think you shouldn't see him as a classic reanimator engine, but instead more as a voltron deck.

I do agree with TheAmazingSteve and DrukenReaps on the Blade of Selves + Phage the Untouchable nonbo. In addition to that, I wouldn't include Blightsteel Colossus either. The colossus can't stay in the graveyard due to its last clause, so you would have to copy it with Lazav at instant speed as soon as it hits the graveyard, with the shuffle trigger still on the stack. This means it would cost you , plus any other mana you need to put the Colossus in the bin with a spell or ability like Entomb or Frantic Search. Even if you are planning to hard-cast the Colossus instead of copying it, is probably too much for the Dimir colours since we aren't that good at ramping.

I would cut the entire surveil package and replace it with loot spells like Frantic Search and Thirst for Knowledge, or graveyard tutors like Buried Alive. Looting is better than surveilling and self-milling because you have more control over your discards. If you already have a creature in hand, you can draw three and then choose to discard that creature. With surveil and self-mill, you increase randomness.

Also, I would not include reanimation spells like Reanimate and Sheoldred, the Whispering One. The thing with Lazav is that he doesn't support reanimation very well, because his ability doesn't allow you to save any mana. For this reason, I would not include big creatures like the Eldrazis or Jin-Gitaxias, Core Augur. Instead, it would be nice to focus on cheap creatures with high stats and bad ETB effects, because those won't trigger when you copy them with you commander. I'm thinking about Hunted Horror, Eater of Days and especially Phyrexian Dreadnought, hands-down the best card for a Lazav deck. Another auto-include in any Lazav deck is Invisible Stalker, because it can offer evasion and protection to our commander.

A sweet combo you can include is Crackdown Construct + Ornithopter. When you have both in the graveyard, you pay and turn Lazav into the Construct. Then pay to turn him into the Ornithopter. The Lazav-Construct ability triggers, since you activated an ability (Lazav's), and your commander gets +1/+1 until the end of turn. In response, you pay again to transform him into the Ornithopter and he gets another +1/+1. You can do this trick as many times as you like putting each trigger on the stack, and at the end of the day Lazav will finally become a flying Ornithopter but with an infinite amount of +1/+1 buffs until the end of turn.

Apart from that, I would increase the amount of lands to at least 35/36 because you need as much mana as possible to activate your commander's ability multiple times in the same turns and hold up counterspells at the same time.

A final note: you can't play Norn's Annex in a Dimir deck. Although it has phyrexian mana in its cost, its colour identity is still white.

I hope I have helped you with your deck. Let me know if you have any doubts. If you want, you can take a look at my Primer for Lazav. It is more on the competitive side, but I think you can find some ideas. I will link it down below. Cheers!

"The Many-Faced God" - [[Primer]]

Cyberseb on First Dmir/Grave deck help

2 weeks ago

Good day everyone!

The Multifarious mastermind

I'm having difficulties with this lazav deck and it also my first grave oriented deck.

Obviously the main goal is either to get Phage the Untouchable out or get one of the lazav to copy her + Blade of Selves for an auto win, second goal is sort of the same but with Blightsteel Colossus, other win cons are stuff like Sorin Markov ad use his second ability and swing with one or 2 creatures for game or to use boardwhipes with Revel in Riches on bord to win or any bordwhipes with an Eldrazi to go for kills.

What I need is to

  1. Cut to 100 cards

  2. Some tips on what to take out and some suggestions to perfect the deck (no 200$ cards, please be reasonable, I have 2 kids and a mortgage and I'm not Bill Gates.)

PS: If you have any good combos (infinite or not) please make sure to explain them step by step (ooh, baby, gonna get to you, giiiiirl)

Thanks everyone.

DrukenReaps on How bad is a commander ...

2 weeks ago

Grothama, All-Devouring is pretty underrated. He has the potential to really work in favor of your opponents but since you built the deck around him you should be able to take better advantage of him. In His Belly is my own build, the card draw is enough that I need ways to recycle my graveyard into my library...

As for bad commanders I would say if you can find the ability on a more efficient or more resilient commander or if the ability doesn't come up in every game it is probably bad.

The only other commanders you might be able to say are bad are ones with downsides or ones with no abilities but Yargle, Glutton of Urborg is actually rather efficient and so makes for a fine voltron commander. Phage the Untouchable has a terrible downside but if you play around it you can kill target player... These do depend on your meta, a competitive table will obviously just say these are bad.

Uskebasi on Lose the Game Tribal

4 weeks ago

All the pacts and Phage the Untouchable

FSims81 on Lazav, the multifarious

1 month ago

Whenever you read text that states something like "whenever Phage the Untouchable does"... consider it to be saying "whenever "this creature" does"... If Lazav is a copy of Phage those abilities would instead state "whenever Lazav, the Multifarious does"...

In this example you don't have to worry about the entering the battlefield text because in order for Lazav to copy it has to already be on the battlefield.

Does this help clear it up?

Cyberseb on Lazav, the multifarious

1 month ago

I have a question about the card Lazav, the Multifarious.

95% of the creatures I saw said when (name of the creature) does combat damage something happens. The question here is how does Lazav work with this. As an example: I use Lazav, the Multifarious to copy Phage the Untouchable and I deal combat damage to my opponent. On phage it says when PHAGE does combat damage to my opponent he lose the game. But on Lazav it says he keeps his name.

So does the text change for when lazav does combat damage ? Or does he have both name (Lazav, the multifarious Phage the untouchable)?

How does he works.

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