Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental


Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

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Skullbriar, the Walking Grave Discussion

DerektheRed on Muldrotha help

2 days ago

A few other possible win-cons in Muldrotha:

- Mazirek, Kraul Death Priest

- Reef Worm

- Skullbriar, the Walking Grave

Obviously those all assume you're trying to win the traditional way...

OnyxANZ on 1st ever EDH plz help

1 month ago

I feel like 4 colours, and Atraxa of all cards might be a bit much, although it is nice and cheap so you wouldn't really be out of pocket huh. just from a brief look, there doesn't seem to be much initial counter placing. There's a lot of cards you have that give you benefits if you already have counters, but that's a win more scenario. But first thing's first, remove Manalith and add in Darksteel Ingot because it's the same thing..but indestructable, which can be incredibly useful. You look like you're lacking a bit of ramp and instead went for some minor draw power. Cultivate and Nissa's Pilgrimage are some good green ramp. You 100% need more lands, you should have a minimum of 35 lands, regardless of what the rest of your deck has. Skyrider Patrol can help with the counters. There are some Ajani planeswalkers that give you counters. She may be a bit pricey as well, but Vivien Reid could be a useful addition. You need more interaction with players, and I don't mean individual interactions. I mean "you all lose stuff" type of cards, like Austere Command and The Eldest Reborn. Something to think about with EDH specifically is the wincon. Are you planning on winning by just beating people down? If so, you need cards to support it, and protect your board state, which you don't seem to have enough of. Although if the people you are playing with have low powered decks, you might be fine, but I'm not sure. Mirari's Wake can also be rather useful. Now obviously you don't have to add all these cards, or do them all immediately, these are all just things to think about. Later on if you ever go down the path of money, there's Doubling Season to help with your counters. Skullbriar, the Walking Grave is also a good commander to use if you feel like 4 colours is too much. Again, not something you really need to consider right now, but good to think about for the future.

Do you have your collection of cards on tappedout? If so, looking through it I could give you some suggestions. One last piece of advice, don't be afraid to ask if you can use proxies. Depends on who you play with, you could proxy a decent amount of cards. I know my lgs lets people proxy up to 30 cards. So what I like to do, is put a piece of paper in my manalith card sleeves to say they are Darksteel Ingot, seeing as they are almost identical cards. Oh I lied, I have another piece of advice. Have fun with it. Embrace the format as a casual format for luls, experiment, and find out what everyone's ideas are (such as are they going to get more and more competitive, or just do random nonsense. Do they like control decks, do they hate them? etc).

I've been playing mtg less than you, so take my advice with a grain of salt, but hopefully it's all valid.

Weekend_Magic_NC on Advertise your COMMANDER deck!

1 month ago

Skullcrusher, The Stomping Grave

This deck is a pretty cut and dry Voltron deck. The primary idea is to load up Skullbriar, the Walking Grave and swing big for an instant commander victory. I'm not dissatisfied with the deck I just know it could be better. The question now is do I add Elbrus, the Binding Blade  Flip for a possible alternate win condition...or do I toss in some of sneaky green counterspells to throw off blue players. Overall I want to see if there are any other potential improvements I should make.

cinereous on Card creation challenge

2 months ago

More or less yeah I think you got it. I was kinda going for a weird variation of something along the lines of Skullbriar, the Walking Grave. And / I think that works well enough.

and seems reasonable enough to me

Whats your challenge?

DrukenReaps on EDH +1/+1 Counter Deck Help

2 months ago

Some commander options:

Vorel of the Hull Clade- doubles up on anything there, builds most things pretty fast, especially if you start untapping.

Ghave, Guru of Spores, Ezuri, Claw of Progress- easily go infinite with one or two other cards. Also experience counters stick to the player not the creature so you just have to recast Ezuri and he will be right where you left off at.

Skullbriar, the Walking Grave- usually slow to build up but keeps counters forever.

Marchesa, the Black Rose- doesn't usually stack a bunch of counters but still uses them to usually be something akin to aristocrats. So probably not what you are looking to do but here she is anyways :P

Marath, Will of the Wild- just gets bigger and bigger and bigger. Also very mana hungry...

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 months ago

Kiyomei, If you want decklists, below are WECIC (Why Every Commander is Competitive) lists:

My best Zirilan of the Claw list:

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Commander / EDH SynergyBuild


My best Hope of Ghirapur list:

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My best Skullbriar, the Walking Grave list:

Golgari Combo (WECIC)

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My best Unesh, Criosphinx Sovereign list:

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My best Halfdane list:

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My best Llawan, Cephalid Empress list:

apex457 on Need help? Comment here!

4 months ago

I created a Skullbriar, the Walking Grave deck, and I was wondering if anyone would be able to help out with optimization, I haven't really played mtg that much so I am a bit inexperienced with deck building Skullbriar's counter attack here is the deck, I created it with Skullbriar's ability in mind, but I don't think the deck really has any objective to it, it's just a bunch of cards I think that would work well together. Any and all advice is appreciated! Thanks in advance!

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