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|Commander Anthology Vol. II (CM2)||Rare|
|MTG: Commander (CMD)||Rare|
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- do planeswalkers keep their loyalty counters when targeted by liquimetal coating?
- is Skullbriar, the walking graves counters afected in graveyard
- Does a manifested skullbriar the walking grave keep it's +1/+1 counters?
- What happens when Skullbriar dies after receiving Bear Umbra + Solidarity of Heroes?
- About timing of triggered abilities and valid targets
Skullbriar, the Walking Grave
Legendary Creature — Zombie Elemental
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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Skullbriar, the Walking Grave Discussion
1 month ago
I created a Skullbriar, the Walking Grave deck, and I was wondering if anyone would be able to help out with optimization, I haven't really played mtg that much so I am a bit inexperienced with deck building Skullbriar's counter attack here is the deck, I created it with Skullbriar's ability in mind, but I don't think the deck really has any objective to it, it's just a bunch of cards I think that would work well together. Any and all advice is appreciated! Thanks in advance!
1 month ago
Modular creatures add good cheap value to provide bodies on the board that enhance your scavenge ability without leaving you overly susceptible to forced sacrifices of your commander and/or counter-loaded creature. Winding Constrictor, Hardened Scales and Skullbriar, the Walking Grave are must adds, as are Verdurous Gearhulk and Corpsejack Menace. Phyrexian Dreadnought and Death's Shadow are both extremely explosive in the deck.
1 month ago
Hmm. People don't usually do things without reason, although I find the reasoning is often flawed. Sometimes people just like a reaction too much, are you reacting to the targeting? or questioning those people on why? If so, don't give any reaction because it is what they want... See comment above where they will seemingly find a reason no matter what.
You could do what I do, I have one MEGA spite-winner Sisay deck which I play when I really need a win. Otherwise I have adopted some clear set policies that normally does not lead to winning games, but those decks + policies are simply great at messing up a few people to make a statement. For example I have a couple of commanders who are targeted for flawed reasons, if I am playing a MEtarget heavy game I will declair vendetta on the player who triggers me and CONSISTENTLY go for their throat until we are both basically dead.... Do that CONSISTENTLY and the message becomes clear: "trigger me and you will not stay in this game". Play to make a statement, not to win. You find that decisions come to you so much easier, your stress level goes down (you aren't straining for the win) - because the Win is putting the hurt on player x & the FFA win is an added bonus if you get it. Also, I have become VERY fond of redirect effects like Shunt That leads me to the next point: deckbuilding. Skullbriar, the Walking Grave.. he's coming out turn 2, 2 cmc, minimal benefit to targeting him. Or just get a hexproof commander. I have a hilarious Lazav, Dimir Mastermind deck that just kindof does its' own thing
2 months ago
Maybe you would like to consider Vastwood Hydra, it works amazingly well with Reyhan, Last of the Abzan and/or Death's Presence -> two/three triggers, so you will move twice/thrice the amount of counters.
4 months ago
As for the rest, I'll just quickly sum up by saying that Saffi Eriksdotter and Teneb, the Harvester are currently my favourite options in Selesnya and Abzan respectively, but that I do not feel like the time is right to build them just yet.
As for Oona, Queen of the Fae and Vela the Night-Clad, both are interesting options, but it would be important for me to find the balance between the usual mill shenanigans and playing creatures and being reasonably aggressive (more so with Oona than Vela admittedly, but both have potential to work well but also go wrong easily). Another time for them too, perhaps.
As for Skullbriar, the Walking Grave, he's one that interests me, but because of my decision to only do one deck in each colour combination - to try and encourage greater diversity in my deck-building and play styles - I'll only consider him if I can't get something to work with Glissa, the Traitor.
So, as this would suggest, the recommendation that has most caught my attention is Tasigur, the Golden Fang, because he seems to allow for a wide variety of approaches, including something along the lines of what I want, and all without absolutely relying on the graveyard to function properly (so less worry of being blown out by Bojuka Bog than there is with something like The Mimeoplasm.
However, this extreme diversity in possible approaches is also slightly problematic, insomuch as it's hard to tell where to start really. I know I want to use around 18-22 creatures, that I want to supplement this with a reasonably strong control package and that I want to have at least 2 or 3 non-combat win-cons without going as combo-heavy as Tasigur decks often seem to (as that would likely draw a lot of hate and make the deck less fun for me to play and less fun for everyone to play against, leading to a less fun Commander experience for everyone).
So, you guys who suggested Tasigur to me (Boza and redkhan), as well as anyone else who happens to have experience with building Tasigur, are there any Primers I can look at to get me started or, failing that, some advice to help me focus in more on what kind of playstyle I'm looking for? I've already found several for Glissa, the Traitor, so it would help if I had similar resources available for her competitor for my fourth deck.
Also, I know my vague description of my aims with Tasigur won't help much at all, but is that new card from Dominaria - Muldrotha, the Gravetide - likely to have a place here, or is that likely to make me overly-reliant on my graveyard, something that I'd like to avoid as much as possible to reduce the risk of blowouts such as the Bog or Relic of Progenitus, or the various other graveyard hate cards in the format.
4 months ago
Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.
First, those I have completely ruled out, and why:
The Gitrog Monster: Reasons as outlined in my second post in this thread
Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.
Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.
Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.
Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.
Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).
The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.
Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.
The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).
Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.
Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.
Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.
Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.
Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.
Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.
Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.
4 months ago
I love these threads because they almost always end up with almost every possible commander recommended lol.
So rather than pick a new one I will be seconding Skullbriar, the Walking Grave. It's a commander I have always wanted to build, it's got awesome flavor and can literally be built in any way you want to build golgari colors.
I will also Second Vela the Night-Clad for similar reasons. I have ALMOST built her on multiple occasions but somehow never pull the trigger. I still to this day don't have a dimir commander deck. Though I do believe the colors have a lot to offer. Definitely less swingy usually, Vela offers you a reason to attack with her abilities. An aggressive black blue deck is not something most people expect to see.