DrukenReaps Kid In A Candy Shop
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In a deck that wants to loot or one where you untap artifacts, say with Unwinding Clock, it should be a solid choice.
January 19, 2018 5:05 p.m.
Looks good. Only thing I can say is the permanent buffs like Beastmaster Ascension, Creakwood Liege, and Eldrazi Monument can interfere with the Hapatra + blowfly combo. I really prefer Kamahl, Fist of Krosa over Beastmaster Ascension in this deck because of that. Though they are all fine as long as you are aware of this and play around it.
January 19, 2018 2:20 p.m.
Hmmm Gahji vs Wasitora.
I would say unless this is meant to be a surprise definitely drag her into this process now and figure out if she wants a deck that wants to tend towards going wide or one that wants to tend towards going tall.
Gahiji, Honored One is an awesome token/aggro commander. Also works as a bit of huggy and pillow forty.
Wasitora, Nekoru Queen works really well as voltron and kind of a stax-lite commander.
Both can be fun ways to go. Voltron is kind of a pain in the ass since it is usually creature light but Wasitora limits that weakness somewhat.
January 18, 2018 2:29 a.m.
Anytime people say cute these days I like to at least mention Wasitora, Nekoru Queen because of the tokens that are created.
Avacyn, Angel of Hope decks are generally fine at mid level and casual tables. I dunno if she would really want to run a deck with 10+ broad wraths though... That is what it usually does.
My friend has an angel tribal deck that runs rather well. The commander is not legal but I've never met anyone who disallows it. His deck does need some work but angel tribal is rather powerful.
I would also mention that mixing tribes rarely goes well. Unless you find some angels that directly buff cats or something do not mix tribes. You are only going to weaken the deck in most cases. There are exceptions but only rarely.
If you do Arahbo, Roar of the World I think token really works well with him. Parallel Lives, Anointed Procession, etc. maybe a few equip so that Kemba, Kha Regent can work. Lots and lots of mana so she can pay for arahbo's second ability as much as she feels like.
January 17, 2018 1:49 p.m.
Well I don't want to destroy the wall tribe you got going here as that is kinda neat but here is what I would take out:
good walls but some of them have too low toughness or just don't really help you do anything. Best way to know what to take out though is to play the deck and mark the low impact cards.
January 16, 2018 4:25 p.m.
lilgiantrobot since you are the only comment that says no I am truly interested in your reasoning. We already have 5 walkers that are commanders. So why not the rest? They are planeswalkers so they are the characters that are most likely to lead an army into battle. To me the flavor is just so strong there is no reason not to. Power level isn't really a worry as creatures are much stronger in general.
For those saying they should be allowed because they are legendary that reasoning is silly... that is like allowing Alhammarret's Archive... They should be allowed because of flavor. They are leaders and in some cases have built worlds. Commander is a very flavor based format, it explains the deckbuilding restrictions really well.
January 15, 2018 3:13 p.m.
I sacrifice Bottle Gnomes with Glissa, the Traitor and gravepact. This triggers Glissa and gravepact and bottle gnomes goes to the graveyard. Could I use one of the glissa triggers to bring bottle gnomes back to hand?
January 14, 2018 10:11 p.m.
Can we see what you have already?
Niv-Mizzet, the Firemind + Ophidian Eye or Curiosity This usually works better if the deck is built around it so that you have pieces to reshuffle hand/graveyard into library. Good reason to have Laboratory Maniac.
January 14, 2018 6:28 p.m.
Bxbx Thank you for the suggestions. I rather like the dredge idea, I'll look into that. More stuff in the grave faster is always good. I played the deck a few games already and I agree that I definitely need more kill. Those artifacts would be great additions too.
cabal + urborg would be nice to have I'm just not sure about spending that kind of money for lands. I do have some other cards that want swamps though so if I end up loving this deck I'll bite the bullet on those.
Killing Wave is really a pet card of mine. I know it isn't the best but I really don't mind giving people 2 bad options. Only time it lets me down is when someone has enough lifegain to ignore it. That doesn't happen often enough to matter though.
January 14, 2018 3:46 p.m.
Sorry linked someone else's deck...
Just gave mine a unique name but it won't link it right now... Should be easy to spot on my profile...
Druken Artificer Glissa
January 13, 2018 10:20 p.m.
Lucky me I've been considering making him myself. I should have a few good suggestions.
The walls are a neat idea but I think anything with the inspired mechanic will be a better card. Try King Macar, the Gold-Cursed, Arbiter of the Ideal, Daring Thief, Disciple of Deceit, Servant of Tymaret. There are some other good ones too.
This is probably something you won't get for awhile but if you can The Scarab God is good and if I understand correctly could get rid of eldrazi that shuffle graveyards back into libraries. Kozilek, Butcher of Truth and ilk are some of the worst things a mill deck can run into.
Paradox Engine has the potential to really help eat through decks with this commander too.
January 13, 2018 10 p.m.
Commander / EDH*
Just threw this together with stuff I own. I want to love her but not sure I will at this point. Any suggestions welcome. Thanks.
SaifurCommander comment incoming.
January 13, 2018 9:44 p.m.
I would say mimeoplasm is generally more casual than meren due to meren being such a good stax commander. Either should be fine at a casual table though as long as you don't go balls to the wall. just gives you more options that potentially pushes it over the edge by being able to more easily react to everyone's nonsense and protect your nonsense. It will also depend on how well your table can deal with your chosen strategy. If you go mimeoplasm with a lot of mill and your opponents don't know how to handle mill then you become the most hated player at the table. If you build meren stax and your opponents cant handle stax you again become the #1 target.
I do tend to find big beat sticks a rather casual way of playing so I would recommend that if you are worried about it. Either one can be done with big beaters. Meren will want you to build experience into them and mimeo will turn into them. Mimeo will be the more vulnerable of the two.
January 13, 2018 6:57 p.m.
Since it is really down to meren vs mimeo lets compare the two.
The Mimeoplasm- solid voltron commander. You will need large creatures in your deck with self mill and opponent mill so you can grab the best stuff from everyone when you cast mimeoplasm. Expect to win by turning him sideways. This is just how the deck usually plays out.
Meren of Clan Nel Toth- She rarely attacks or blocks preferring instead to sit back and reanimate creatures turn after turn. You can quickly get up to maximum experience (this just means the highest CMC in your deck) using goofy little creatures that do little things and kill themselves. You use stax pieces and slow the game down until you are set to win. This can be aggro but usually leans towards control/stax. You will probably have some large creatures but they tend more towards low to medium creatures.
They are both reanimation but they tend to play out differently if you play them to their fullest potential.
January 13, 2018 3:18 p.m.
I'll warn you now that chaos can be annoying for the person playing it just as much as anyone else at the table.
Some commanders used for chaos:
Here are a bunch of other ideas:
January 13, 2018 3:09 p.m.
For the guys saying Doubling Season would need to be banned all I can say is what about all the commanders that combo with one other card for a win?
And there are others but none of the planes walkers would be 2 card win combos while these are.... Some absurd effects sure but remember it is sorcery speed and doubling season has to come out first.
January 12, 2018 4:14 p.m.
Wizards doesn't make the rules for commander they have left that job with the guys that came up with the format in the first place. Though I'm unsure if all of them still take part in the committee.
That aside my play group already decided to allow planes walkers as commanders. No one has done it yet but the option is there. I think what stops everyone is that creatures are more easily abused still.
January 12, 2018 4:08 p.m.
seems to work fine
January 12, 2018 2:39 a.m.
Commander / EDH
SCORE: 22 | 7 COMMENTS | 3359 VIEWS | IN 12 FOLDERS
Commander / EDH*
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Commander / EDH
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Commander / EDH*
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|Playing since||Eighth Edition|
|Avg. deck rating||23.67|
|Helper Rank||None yet|
|Favorite formats||Commander / EDH|
|Last activity||3 days|