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You told the website to ignore white from your deck instead of red for some reason.
Sram, Senior Edificer- great card draw
Raksha Golden Cub- buffs your commander as well as himself and a few support creatures you have to ridiculousness, though quite costly mana
Dispatch- another path to exile if you need more removal, you should almost always have metalcraft
Vedalken Orrery- unlikely to be needed, you have a bunch of flash already
With so many artifacts you could consider a few artifact shenanigans. I wouldn't do very many but a few could work.
Darksteel Forge- losing equipment is a potential disaster
Kuldotha Forgemaster- for the "you don't need those you need that one" moments
Blinkmoth Urn- more silly than useful because green but a thought
Not a clue what to take out... the deck looks scary to me. Just play it and write down anything that under-preforms. If you write it down 3 times consider replacing it.
August 23, 2017 5:31 a.m.
This looks fun. I don't know how I feel about 3 sorin in a deck, feels like begging to get dead cards. I also feel like you are missing out big time by not having Sunforger and I can't mention sunforger without saying Mistveil Plains is cool. Ob Nixilis Reignited is awful slow. Daretti, Ingenious Iconoclast (removal) and Ob Nixilis of the Black Oath (bleed them dry) feel like good fits. Since you are gaining life the life you might lose to Repercussion will likely go unnoticed. I find the card is quite fun and drastically changes combat. Test of Endurance since that is a possible win con for you, though you should put it fairly low on the list of possibilities as you already have felidar. Pontiff of Blight is a potential win con that also just hurts and gains life, plays nicely in the deck.
August 23, 2017 4:58 a.m.
Well you can buy wizards now or later. If you want to place well vamps hands down but that doesn't help you long run. You could use Marchesa, the Black Rose to command the wizzy-con. You will just keep gaining value as the game goes with her.
August 22, 2017 10:16 p.m.
I use these resources most often:
http://mtgcommander.net/rules.php - "Official" commander website
https://edhrec.com/ - Very useful for finding a commander
So real quick your commander determines the colors of your deck. I play Queen Marchesa so my colors are . I can play any card with those colors but no card with or . Hybrid symbols are both colors and reminder text like on Pontiff of Blight does not count as part of color identity. Bosh, Iron Golem is red because of the symbol in his text box.
all decks are 100 cards. 99 + commander or 98 + 2 partners.
40 life. 21 commander damage. commander damage is COMBAT damage dealt by a commander to you. Each commander is kept track separately. So if my Marchesa hits you and the next guy hits you those do not add together.
I probably missed something but those are the basics. Please ask if it isn't clear enough.
Best advice is find your favorite legendary creature. Oh almost forgot there are 5 planeswalkers that say they can be commanders so if you like one of those they exist. If you don't have a favorite legend then choose your 2 favorite colors. I would go with 2 colors or 3 colors for your first deck. Mono color is very limiting and 4 and 5 color is hard to make a good mana base for. Your choice though, it is better to have a commander you enjoy.
For deck stats no less than 33 lands and about 40 mana sources total including lands is what I usually do. Around 10 card draw/tutor sources. 3 or so board wipes. 5 or so single target removal. Those are numbers I like to use when a deck first goes together, other people will say different things. Those are just to give a good starting point though. Your deck should change overtime.
With the precons coming friday I would highly recommend picking one or more up. That really is the best way to enter commander. If you don't like the up coming ones then look at past ones. None of the precons are bad places to start but they are starting points so upgrades are needed after you decide what to do with them.
August 21, 2017 1:51 p.m.
Drana voltron is really strong. She comes with powerful removal and easily one shots people with commander damage. Black is a good color too with all the silly things like Crypt Ghast, Nirkana Revenant, and Magus of the Coffers.
If you want vampire tribal go with the new precon. It is strong and gives you access to all vampire colors. You won't regret not having red or white later because a cool new vamp came out that you love in the wrong color.
August 20, 2017 12:12 p.m.
I made a whoops...
you choose the target for the sage...
August 18, 2017 9:12 p.m.
http://gatherer.wizards.com/Pages/Card/Details.aspx?name=word+of+command most useful page i can point you towards.
1) you control them but it is that person's spell. So yes they benefit from it not you.
2) You control them until word of command and the spell you force resolve. So you get your vote and their vote.
3) By the time Reclamation Sage resolves word has already resolved and so has expropriate. So they choose what to esplode off the sage.
4) This is quite an interesting question and I think I'm right but may not be...
August 18, 2017 8:59 p.m.
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
August 18, 2017 5:45 p.m.
Winterblast you bring up a good point. When I lose it is usually because I couldn't recover from a board wipe in time (or my deck screwed me from the start). Slowing down the rest of the table with those kinds of cards would be nice. Thank you.
August 18, 2017 5:07 p.m.
Try choosing about 20 of your favorite hatebears and I think I would use voltron as the basis for my win condition. Your commander is already one that wants to attack or at least be tapped and does combat quite well. Some power pump on her like Loxodon Warhammer or Behemoth Sledge along with Basilisk Collar or other things that give deathtouch. It would be devastating. Definitely keep stuff like Tajuru Preserver if you do voltron.
August 17, 2017 11:28 p.m.
Oops forgot rev is limited to 2 power... Alright so we don't want to abuse the grave but we want to get a ton of stuff out and smash. I can work with that.
Rishkar's Expertise, Baral's Expertise- These are really good for getting ahead and staying ahead. The other 3 expertises might be good but have far fewer targets for cheating out. Yahenni's Expertise would probably be the only other one I would play since your stuff mostly lives.
Dread- Why not punish people for hurting you?
Door of Destinies, Call to the Kindred, Mirror Entity, Urza's Incubator, Cryptic Gateway, or even any of the rest of these EDH Tribal Staples. Hopefully that is more helpful. Don't forget to go through the commander 2017 stuff I'm sure there will be some gems in it.
August 17, 2017 10:14 p.m.
So you have a high average cmc and the deck is simply goodstuff. Goodstuff is fine but might I recommend taking this in a direction? Such as self-mill/ reanimation. The commander is perfect for it. Add some stuff like Deadbridge Chant, Reveillark + Karmic Guide, and Buried Alive.
August 17, 2017 9:28 p.m.
Commander / EDH
SCORE: 4 | 7 COMMENTS | 1530 VIEWS | IN 1 FOLDER
I'm pretty happy with this, mostly just tinkering with this and that at this point. I am interested in cards which perform similar tasks better than what I have.
August 17, 2017 9:14 p.m.
NARFNra Wow. Thanks for such a comprehensive answer. Very appreciated.
August 17, 2017 8:37 p.m.
So I know if I attack a planeswalker Gratuitous Violence does not double the damage on the walker. Warstorm Surge however means I target a player and then may place the damage on one of that player's walkers. So does Gratuitous Violence double the damage when I target the player and carry all that damage over to the walker?
August 15, 2017 6:59 p.m.
1) You are in Mardu colors, you literally have the best removal in the game with these colors.
2) Best options are equipment like Darksteel Plate, Lightning Greaves, or Swiftfoot Boots. Many others exist too. You may want to do a equipment/aura theme with things like Sigarda's Aid. White really is the best equip color so you have that going for you.
3) The signets are solid choices and sol ring... Mardu doesn't have many good options for excel. Black Market is ok but only black. The up coming red curse has some potential. Oath of Lieges has despite being huggy really helped my marchesa deck.
I would get the vampire and cat deck so that you can steal the equip support from the cats. That should get you a really good starting point and some of the areas you feel lacking will be covered.
August 14, 2017 3:24 a.m.
If you control a creature continuously from the start of your turn it can attack and use tap abilities.
Short answer yes.
August 13, 2017 12:11 a.m.
Nice deck. I just recently started my own with Marchesa but the tribe is demons instead. I found a great interaction with her if you have a sac outlet and her and all the critters you sac have +1/+1 counters you then play Apocalypse. There are some other options that are effectively the same but apoc is probably the best and all your critters come back afterwords. Also seems worth pointing out that Liliana, Heretical Healer Flip's emblem and Lifeline perform similarly to Marchesa. Personally not using Lifeline since it hugs everyone but the emblem seems worth trying to get to. Anytime you do get to it you have your commander for the rest of the game.
August 12, 2017 9:47 p.m.
Won't even come out until the 25th or so. Plus the lists were put out friday, maybe we will have them on here next week.
August 12, 2017 7:44 p.m.
I'm a Johnny, Combo Player but I've run into the same issue because I had one play group where I didn't really care if they whined about my combos. I moved onto a play group where I like everyone and now it isn't as fun if I pull out a silly combo early in the game. I much prefer for the games to go long so I can actually have fun with my friends. It has been interesting finding combos that take longer while still being decent enough to win once in awhile.
Profet93 I found pillow fort decks can be powerful while not giving your opponents much to whine about. You can play stupid stuff like Palisade Giant + Darksteel Plate and then go about your business of setting things up. No one really seems to complain even though it is effectively the same as a proactive control strategy. Why counter things when they cant hurt you anyways? A more competitive version of the same idea is aikido where you use funny things like Comeuppance.
August 12, 2017 2:38 p.m.
Commander / EDH
SCORE: 10 | 16 COMMENTS | 3426 VIEWS | IN 2 FOLDERS
|Playing since||Eighth Edition|
|Avg. deck rating||9.00|
|Helper Rank||None yet|
|Favorite formats||Commander / EDH|
|Last activity||17 hours|