Woe Strider

Woe Strider

Creature — Horror

When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Theros Beyond Death (THB) Rare

Combos Browse all

Tokens

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Woe Strider Discussion

MrKillStar on Meren, Necromonger High Priestess

2 weeks ago

Hello there! Totally cool list, this should be upvoted more! :3

For most decks that runs black I recommend Tortured Existence. Very cool and oldschool card just for one that can easily get you some big reanimator targets into your graveyard and some smaller creature back into your hand to re-cast it, at instant speed. However, I personally use it as an engine in my Syr Konrad's For the Void deck, together with Desecrated Tomb and Phyrexian Altar. I think it could fit here aswell, since you could get infinite experience counters to reanimate literally any creature that would ever exist (most likely). :D
The bad thing is, that combo doesnt work with Necropotence :( But you can draw as many cards as you want with your Grim Haruspex (Dark Prophecy/Smothering Abomination are an alternative options).
Viscera Seer for just one is pretty great. Woe Strider does the same thing (but can't sac itself though), but costs more, but gives you 0/1 goat token and can get itself out of the graveyard.
Also, with those forcing sacrifice effects (Fleshbag Marauder etc.), how about It That Betrays to take over you opponent's stuff as either a fuel for your cards of beat them with their own cards? :D

MrKillStar on B-Waste Recycling

2 weeks ago

Im blind and cant count, so just ignore the previous comment... :D

I would remove:
Indulgent Tormentor/Lord of the Pit - Tormentor can put a bit of pressure I guess, but it happens only once + cant get him back with Shirei; same with LotP.
Witch's Oven - As I already wrote.
Spark Reaper - Only 1 card and 1 life for 3mana+sac creature is very meh + you cant get Spark Reaper back with Shirei.
Liliana's Triumph - You dont have any Lili walker and some direct removal or board wipe would be more useful.
Thaumaturge's Familiar - Its nice it works with Shirei, but you already have some nice Scry cards.

Anyway, I think the more creatures with 0 or 1 power you get for Shirei, the better it gets. Of course with enough free insant outlets (btw Woe Strider is also nice to use)... and of course cards like Crypt Ghast is very good in most decks with black.

zAzen7977 on Bad Girlfriend - Chandra's Rakdos Sac

2 weeks ago

This deck looks great jvitag!! I have a few suggestions - I see that you run a lot of 3-drops. Maybe dropping a land or a few Woe Strider and adding more 1-drops like Footlight Fiend will help with the flow. And maybe some removal like Bone Splinters, Eliminate, or Bedevil in the main or sideboard will help deal with threats as you continue to whittle down the opponent’s life.

MrKillStar on Ayara Ping

3 weeks ago


I would cut Conspiracy, since most of your creatures are zombies anyway and little tokens you create, you could just sacrifice asap with Ayara/Conrad on board.

Prismatic Geoscope - read rules on Gatherer.wizards.com - its 5 mana rock, that enters the battlefield tapped and can produce only one mana = useless in mono color deck. Better go with Sol Ring/Mana Geode/Arcane Signet are better options for that.

I use Tortured Existence+Desecrated Tomb in my For the Void deck and its just pure awesomeness. Every activasion of TD triggers Syr Conrad's ability twice (one creature coming out of you GY, another one coming in) and DT gives you 1/1 BLACK bat token with flying (which matters for Ayara). Its also insant speed activation, so you can use them to create flying blockers and a lot of tokens to sacrifice. Add in Phyrexian Altar and you can go infinite with either Ayara or Syr Konrad.

Sanguine Bond - With weak life gain in this deck, I wouldnt bother with this. I would replace it with more ramp - Caged Sun/Black Market or Songs of the Damned (which would work even better with Buried Alive), etc.; Village Rites would be very nice card draw (of course Phyrexian Arena, Necropotence is a big thing too).
Liliana of the Dark Realms could be also pretty nice for ramp.
You can always keep Sanguine Bond and throw in more life gain stuff life Whip of Erebos/Dread Presence/Ivory Tower/Venser's Journal or graveyard hate cards like Crypt Incursion/Suffer the Past.


Woe Strider could be used as instant sac outlet for your Ayara, with a 0/1 WHITE token and scry 1 as a nice bonus.

Cabal Coffers,Lake of the Dead,Nykthos, Shrine to Nyx - also very good lands for mono black decks, just not for low budget decks. Urborg, Tomb of Yawgmoth - probably not worth it if you dont run that many non-swamp lands.

Cards I would cut off:

Forlorn Pseudamma - 4 cmc 2/1, that needs to be tapped and pay additional just to make 2/2 zombie seems not very good.
Piper of the Swarm - they only thing making rats is Piper and Plague of Vermin (which is ok though). Piper works much better in Ayara rat decks. In this almost zombie tribal deck, Piper just doesnt really fit.
Syphon Flesh - Very independent on your opponent's board state and number of opponents.. So its kinda 50/50.
Conspiracy - Unless you're going to do some shenanigans with making non-zombie creatures and tokens into zombies (I counted 10 things in total that are either non-zombie creatures or make non-zombie tokens), I really wouldnt waste a card space with it, unless you can do some absurd amount of tokens.
Prismatic Geoscope - as I already said above.

DanMcSharp on B/W life gain with Plan B

1 month ago

I'm not sure if it's wise to only rely on Village Rites to sacrifice your creatures, you'll often need your opponents to cooperate to get value from your death triggers/graveyard synergies. You could surely make use of some Priest of Forgotten Gods or Woe Strider.

Spell_Slam on Yahenni's Shock Troopers

1 month ago

The first thing that comes to mind for me is Hatred. This can easily take out a player, and plays even better if you have a lifelink creature.

Jet Medallion seems like a great card to have in your deck, since you will probably play several spells a turn.

Black Market seems like it would generate a lot of value for you.

Wound Reflection also seems perfect for finishing off opponents.

In terms of aggressive, powerful creatures, I think you are missing a few key cards that would really make this deck scary.

Phyrexian Obliterator redefines what a good aggressive black card is.

Skirsdag High Priest is very easy to activate in Commander.

Loyal Subordinate represents heaps of damage with your commander out.

Rotting Regisaur is very much worth the discard for his body.

Woe Strider should make its way to the maindeck.

Abyssal Persecutor is excellent and even has great applications for multiplayer.

Demon of Catastrophes can eat up a useless creature in exchange for a 6/6 flying trample.

Doom Whisperer is great value.

Archfiend of Despair is the perfect late game finisher for you.

In terms of cuts, I don't think a lot of your very small creatures will get very far in a game of commander. I would cut the weaker ones like Carrier Thrall, Sanitarium Skeleton, Lazotep Reaver, Priest of the Forgotten Gods, Reassembling Skeleton and Tattered Mummy.

Tyrant's Choice seems like it won't often do what you want it to. I am sure you can find better removal than Defile. Sign in Blood and Night's Whisper also seem a bit underpowered for Commander.

BRG24 on Orzhov Aristocrats

2 months ago

Glad you like it. I feel the deck might need another sacrifice outlet as well, especially since none of your current ones are free, either requiring tapping or paying mana. Woe Strider and Yahenni, Undying Partisan seem pretty good for this, and if you think your mana base can support it Ayara, First of Locthwain might be nice as well. Perhaps put one of these in to replace Cliffhaven Vampire, the card doesn’t seem to fit as well. This is just what I see with the deck though, and may not be what you’re looking for at all. Hope you find this helpful again.

0riginal on Escape to Jund

2 months ago

This deck is like removal tribal. Opponents will concede after the third Angrath's Rampage and the evolution sage /deathsprout combo to ramp into Chandra and burn them away.

Also, I have a great combo deck I would like to post, but somehow, my computer doesn't let me so can you do it?

Here's the combo, and the decklist.

Combo: Cruel Celebrant, Heliod, Sun-crowned, Woe Strider, Basri's Lieutenant.

Board state: Cruel Celebrant, Heliod, Sun-crowned, and Woe Strider on board. Play Basri's Lieutenant T4. Put +1/+1 counter on Woe Strider's Goat token. Sacrifice Goat Token. Cruel Celebrant and Basri's Lieutenant will trigger. You make a 2/2 Knight token and you gain 1 life, and your opponent loses 1. Heliod triggers. Put +1/+1 counter on 2/2 Knight. Activate woe strider and sac the 2/2 knight, and get your opponent's life down to 0!

Decklist:

Creature (25)
4x Basri's Lieutenant 4x Woe Strider
4x Cruel Celebrant 4x Heliod, Sun-Crowned 3x Knight of the Ebon Legion 2x Oathsworn Knight

Land (24)
2x Castle Ardenvale 4x Cauldron Familiar 4x Godless Shrine 4x Scoured Barrens 6x Plains 7x Swamp 1x Indatha Triome

Artifact (3) 3x Witch's Oven

Planeswalker (2) 2x Elspeth, Sun's Nemesis

Instant (2)
2x Light of Hope

Sorcery (4) 4x Basri's Solidarity

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