|Commander / EDH||Legal|
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|Rise of the Eldrazi||Uncommon|
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Pathrazer of Ulamog
Creature — Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
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Pathrazer of Ulamog Discussion
1 week ago
Wish I had place for some eldarazi creatures, but atm I have no clue how to put them in.
This are the one I thought off including:
Emrakul, the Promised End,Ulamog, the Ceaseless Hunger,It That Betrays,Pathrazer of Ulamog,Void Winnower.
2 weeks ago
Alright, so taking a look at this, I see a few cards that can be immediately cut. Ruin Rat is just bad. Doomfall doesn't work in EDH, Nef-Crop Entangler has better cards, Toil isn't great here unless you're pointing it at yourself, Tresspasser's Curse doesn't help you get big things out, Horror of the Broken Lands is just bad, Carnage Gladiator is kinda meh, Prismatic Lens is weak AF, Kozilek's Pathfinder just doesn't really do anything here outside of being a colorless mana sink (which you don't really have support for) and Desecration Demon will likely never attack.
Nef-Crop Entangler out, Nettle Drone in. Nettle Sentinel is bonkers and I KNOW you have a copy of it somewhere (I legit gave my copy of it to you).
Toil out, Bloodgift Demon in. Not only is Bloodgift a decent beater, but he gives you card draw. Basically a dude version of Phyrexian Arena with a side of hitting opponents too.
Ruin Rat out, literally anything else in. Probably Endbringer, simply because I think you have my copy of it. Use it.
Horror of the Broken Lands out, Conduit of Ruin in. Bad card out, better card in. Tutor + cost reduction is nutty.
Trespasser's Curse out, Combustible Gearhulk in. Not only do you need more dudes, but you need better dudes. Combustible shouldn't be hard to find rn and is very powerful in a deck with Eldrazi.
Carnage Gladiator out, Duplicant in. It's free removal. Just do it.
Kozilek's Predator out, Pestilence Demon in. This Demon can make multiple opponents lose a lot of life very quickly, as well as nuke crappier creatures. It also beats for 7.
Desecration Demon out, Pathrazer of Ulamog in. Self-explanatory.
Rakazeth's Rite out (it's a bit expensive for a tutor), Crypt Ghast in. You'll appreciate the ramp as well as the Extort triggers.
Doomfall out, Hero's Downfall in. I think I have one lying around and Downfall is just better.
Loxodon Warhammer out, Neheb, the Eternal in. Someone'll get it eventually, and he's just baller.
Seer's Lantern out, Sin Prodder in. Yes, I hate Sin Prodder. But goddamn if it isn't fun AF to nug someone for 12 off a blind flip, and synergistic in this deck as well.
Traveler's Amulet out, Hellkite Charger in. You know you want infinite combats with Neheb. Don't deny it.
3 weeks ago
1 month ago
Alrighty then let's get you all set!
You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.
While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.
Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:
- Strangling Soot
- Rend Flesh
- Wail of the Nim
- Sire Of Insanity
- Falkenrath Noble
- Maggot Carrier
- Tavern Swindler
- Rakdos Guildgate
- Blood Reckoning
- 4x Swamp
- 4x Mountain
- No Mercy
- Blood Crypt
- Ultimate Price
- Vial Smasher the Fierce
- Mogis, God of Slaughter
- Lord of the Void
- Dragonskull Summit
- Bloodstained Mire
- Command Tower
- Opal Palace
- Graven Cairns
- Shadowblood Ridge
- Leechridden Swamp
- Sulfurous Springs
- Chandra, Torch of Defiance
With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!
1 month ago
Thanks very much for your feedback! I think Pathrazer of Ulamog is going to be added due to its synergy with It That Betrays. I very rarely hard-cast in this deck, so I like your Artisan of Kozilek and Spellbreaker Behemoth suggestions, but I think I'll save these for another deck :) Especially Artisan of Kozilek; he would fit well in my Meren deck. Spellbreaker Behemoth might find its way into an idea for a Marath deck I've been brewing for a while.
Spearbreaker Behemoth and Siege Behemoth are both cards I do not own yet, but they could prove wonderful in this deck. I'd choose Spearbreaker Behemoth over Soul of New Phyrexia, because my opponents rarely let me keep more than three creatures at any one time on the battlefield anyway :)
If I had to choose cards to drop in favor of these three cards, I'd probably drop Engulfing Slagwurm (because it's nice, but not THAT nice), Karametra, God of Harvests (because I'm not hard-casting that much anyway and this deck has more than enough ramp as it is) and Asceticism (because I also have Privileged Position and Archetype of Endurance in here and both are a bit better anyway).
1 month ago
Love the idea of cheating out big creatures. I run a similar concept using kruphix as my commander.
Also might want to consider Spellbreaker Behemoth, Spearbreaker Behemoth, and especially Siege Behemoth which may end up winning you the game itself. Even Soul of New Phyrexia might work. All have synergy with creatures of 5+ power specifically.
1 month ago
The lands are looking pretty good at the moment, though you're deck looks to be slower, so even if you don't have them right now, I would consider the Pain Lands or other lands that can come in untapped. As for the creatures, one thing I would recommend as a game closer if you don't mind infect is Blightsteel Colossus. Also consider the Eldrazi Titans of Ulamog and Kozilek (the old ones with Annihilator) cause they can combo with It That Betrays. Pathrazer of Ulamog also works in the same vein. Out of curiosity, why do you run Cataclysmic Gearhulk? You have to also consider that sometimes you will have to hard cast your big creatures, and if you do it with that Gearhulk, you are seriously hurting yourself as well. Consider maybe putting Champion of Rhonas into the deck since he is another way to cheat things into play. Also, you could replace Asceticism with Privileged Position, and Inferno Titan with Magmatic Force. These are usually more expensive, so it's your choice. Also for mana ramp and card draw, consider Selvala, Heart of the Wilds. Also 2 more cards that are nuts in decks like this are Tooth and Nail and Selvala's Stampede
1 month ago
Alright I love this new version way more than the old one, but we still got some problems with this.
So let's start with a question, how many creatures do we want in our opening hand? The answer to that is "just one." But we have eight? And you also have doubles of creatures that most of the time you only end up casting one. So what I suggest, is running one copy of each card, and using the cards based on utility.
Right now your only utility is Annihilator because Artisan's ability only works when he is casted(+1 to Uselessness). (And if we are honest here, Artisan of Kozilek and Ulamog's Crusher are trash to begin with.) So why not invest in some better reanimate targets? Here are my ideas:
Kokusho, the Evening Star: This dude becomes more effective in multiplayer games, and he can even gain you the life to play another reanimate spell(if he dies) if you are hurting from the first one, the City of Brasss, the Sulfurous Springs, the Blood Crypts, and the Gitaxian Probes. Best part is? You can Fling him.
Akroma, Angel of Wrath: We could also just run good creatures. Like this one. How about running one of this very versatile and hard to kill creature?
Angel of Despair: Let's say one of your friends plays a deck that has a permanent that screws you over, like an enchantment or an artifact. What are you gonna do about that? Are you gonna cast an Annihilator creature and swing? What if he has multiple permanents and blocks? What if your creature is pacified or the opponent is running Ensnaring Bridge? What if Pathrazer of Ulamog gets outta bed to have some Vitamin C and breakfast, and is slapped with an eviction notice, and a deportation letter, revoking his citizenship to none other than the graveyard? What are you gonna do? (The answer is Angel of Despair)
Improving our Resilience
So what are you gonna do if the opponent backhands our creature into the soft soil we just Reanimated from and then Surgical Extractirpates(Surgical Extraction & Extirpate) our Reanimate? What if we Gamble our Reanimates away via the one random discard? What if all four Reanimates get countered by some Spike that eats win-cons for dinner? Do you just scoop and walk away in shame? The answer to these questions? Run more Reanimate spells. 1-2 Animate Deads will work. Or even Exhume.
These simple fixes will help this deck go a long way. If you wanted even more resilience, throw in a single Feldon's Cane. Might as well have a shot at recycling everything you own in case all else fails.