Pathrazer of Ulamog
Creature — Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Pathrazer of Ulamog Discussion
1 day ago
1 month ago
This deck is meant to be super casual, as I don't like being arch enemy as soon as I sit down. its not super powered by any means. That being said, I've had numerous great encounters with this deck. There have been times where I'm just playing a land, and getting spawns from Awakening Zone, and leaving all my mana open for responses, constantly discarding creatures in my cleanup.. and then playing Warstorm Surge, and dropping Eerie Ultimatum late game to bring everything back and win. Or there's the typical free eldrazi smashies. There's times where I just build a huge board state of spawns and scions at +1/+1 from Morophon, the Boundless then Deceiver of Form hits the battlefield, and I attack with all my tokens.. Boom. 10 Pathrazer of Ulamog. All sorts of dumb stuff. Always open to suggestions!
1 month ago
Eye of Ugin is super powerful given the cost reduction and repeatable tutor effect it offers you. Mystic Forge will let you gain some card advantage by casting eldrazi from your topdecks. You've got most of the strong budget eldrazi, but in case you missed it, Pathrazer of Ulamog is another one you can add. All Is Dust is almost completely a one sided boardwipe. It's perfect for your deck. Return of the Wildspeaker can offer you a ton of draw with basically any eldrazi you've got in play. Tempt with Discovery can get you lots of sol lands like Eldrazi Temple, Shrine of the Forsaken Gods, and Eye of Ugin all in one go. With how big your eldrazi are, and also with how many cards you have that use colorless mana, I would suggest efficient mana rocks like Worn Powerstone and Thran Dynamo. They'll accelerate you nicely. Some cards that go nicely with Jodah are Blatant Thievery, Clone Legion, and Sunbird's Invocation. I'm certain they'll do well here, too.
I'll make some suggestions for card you could remove, too. Darksteel Forge doesn't do too much for you since it won't help your eldrazi. Eldrazi Monument is actually a bad card for your deck since you don't have enough cards that makes lots of tokens, you'll end up sacrificing your bigger eldrazi which wouldn't feel very good. Elixir of Immortality really doesn't do anything for your deck. Call the Scions is pretty underwhelming and isn't much of a commander card. Skittering Invasion really doesn't do much compared to other 7 cmc spells you could run. Conflux isn't really capable of tutoring anything all that powerful for you, and Enlightened Tutor really doesn't have any worthwhile targets either. I see you have a bit of an exile and process theme with cards like Ulamog's Nullifier but I would personally change it and just go with as many backbreaking eldrazis and other spells you can. With Jodah as your commander, you can run all kinds of nasty plays.
1 month ago
His teaser thread here: Blogatog
Not sure if this marks the start of spoiler season and if this makes this thread the official Zendikar Rising spoilers thread, but I really wanted to discuss about the contents of his teaser here.
"The return of four mana symbols that have each only ever been used on two cards before"
"Lands that come with a choice you’ve never had before"
I suppose they're not going to be completing any of the unfinished Future Sight lands. (Horizon Canopy, Grove of the Burnwillows, Nimbus Maze, Wizards when?) I'm predicting we're going to get a land cycle that behaves just like a shockland, but instead of paying life you can choose to give your opponent 3 life for it to come in untapped. Zendikar is known for being an aggro-heavy plane, so I don't see extra life gain dragging games out too long. It matches flavorfully too as the lands on Zendikar must now be healing after the eldrazi menace.
"Targeted enchantment removal in black"
I guessing it's going to be a common instant at that reads "Destroy target enchantment." and this card is going to be thrown into reprint hell similarly to red's Shatter.
"A red/white creature with a line of rules text that starts with “Whenever” and ends with “draw a card”"
Best case scenario we're getting an upgraded Mentor of the Meek, likely case scenario another Puresteel Paladin-esque creature, and worst case scenario an Academy Raider with vigilance instead of intimidate. Place your bets on which one it will be.
There's plenty more I didn't cover, but those are the ones that got the most of my attention. What do you guys think?
2 months ago
My Feldon of the Third Path deck I use is like that. I have it posted on the site as FELDON EDH PRIMER: FELDON NEEDS SOME LOVE. The best part about him is people don’t recognize him, so they ignore me. It’s not Neheb, Purphoros, or Daretti, so it must be harmless, right? They stop thinking that once 4 Utvara Hellkite, Pathrazer of Ulamog, Balefire Dragon or Ancient Stone Idol come swinging. Too bad you can’t use a board wipe to get rid of the problem.
2 months ago
Nice budget-Esque Braids build. Braids is really hard to build on a budget. I’ve been playing Braids consistently for a couple years now. I’m not got g to recommend big $$$ cards that fuel my deck but I will shed some insight into what works well with Braids —- big mana rocks: Gilded Lotus, Nyx Lotus, or even Dreamstone Hedron all have a place in Braids. Chromatic Orrery may be worth it for the colorless mana alone. Include Voltaic Key. Braids allows you to play these rocks for free, which provides ramp. As for other ramp: Caged Sun works nicely (Extraplanar Lens is out of budget). This all will allow you to ramp into you eldrazi titans with annihilator. Budget options include Pathrazer of Ulamog and Ulamog's Crusher. Void Winnower is crippling. Budget beasties may include Darksteel Colossus. You should run Strionic Resonator to double your Braids triggers OR annihilator triggers :))))) I’d ditch the land ramp as Braids will provide that as well. Include Teferi, Mage of Zhalfir and couple him with your Omen Machine or Knowledge Pool as your win con. Flash allows you to play Braids right before your own turn. Ditch the lab man effects—-make it a grind. I hope this helps.
4 months ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
5 months ago
Have to say, a hasty Pathrazer of Ulamog and that annihilator 3 trigger goes a long way towards making your opponents very uncomfortable.