The Peregrine Dynamo
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Peregrine Dynamo

Legendary Artifact Creature — Construct

Haste

, : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)

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DrukenReaps on Would The Peregrine Dynamo double …

2 months ago

Say The Peregrine Dynamo is your commander and is in play with Zhulodok, Void Gorger when you cast Kozilek, the Great Distortion. If you then use Peregrine to copy the cascade does it copy "Cascade, Cascade." for a total of 4 cascades or does it copy one of the cascades?

Thanks in advance :)

Helnas on My groep hug deck

7 months ago

Wat mogelijke nieuwe kaarten: Er zijn een hoop draw 1 discard 1 kaarten, maar die heb ik hier niet ingezet.

Omen Hawker tapped voor 2 mana alleen voor abilities Mikaeus, the Lunarch kan je voor combat win mee gaan Skrelv, Defector Mite Cliffside RescuerProtectie/ unblockable The Peregrine Dynamo Hiermee kan je activated/triggered abilities van legendaries mee copien. Sly Instigator Goad+ maakt een creature unblockable, alleen opponents creatures tho. Scaled Herbalist , Llanowar Scout , Budoka Gardener  Flip om landjes op het veld te leggen, heb je meer aan in een landfall deck. Biomancer's Familiar activated abilities 2 goedkoper Chulane, Teller of Tales dure kaart maar doet veel met al de 1 drops. Parcelbeast Dit is 1 van de betere volgens mij, drawed een kaart tenzij het een land is, dan leg je die op het veld, en zou je kunnen laten mutaten met untap creatures. Kazandu Tuskcaller = go wide Exorcist Oude kaart die ik al heb Vodalian Mage Mogelijk wel oke Reveka, Wizard Savant Pinger die 2 dmg op any target schiet

8netherwind8 on The Legion of Doom: Foiled Again

10 months ago

MilesHiles - Ah, that Jodah deck is a PRIMER & meant for fun (hence lack of free-counter, fast-mana, etc); you may have missed the Atraxa deck in the "Just For Fun" folder, built when she first came out (a Damia, Sage of Stone deck before that). I understand the confusion. As for T1 ramp, you have 6 for fixing (Diamond, Chrome, Petal, Bird, Hierarch, Halfling & even a Ring/Crypt into Arcane/Fellwar), so I don't see why there's an argument. Getting to a 6cmc "UU" v 4cmc "WU" shouldn't be an issue with pricey landbases & money-rocks (any pseudo-competitive build should, given this price-tag); & Deathrite Shaman is always an option with all the fetches in 4/5 color decks (& even counts towards early Bloom Tender). My Turns Example contains the cards needed for fastest T4, just as your combo explanation does (I too just provided a quicky, but definitely not the only way with this setup, just more optimized card slots).

Big Teferi has his Nagging Thoughts, but I'd much rather Anticipate the interaction around me with UW Teferi, by digging deeper, keeping an amazing "pop", all while having a "+" as the Combo option. As for Tezzeret the Seeker, he has the same "must have Artifacts" clause as Artifice Master, and they both "make" their condition. Tutoring for whatever the situation calls for can be better utility all round (especially with your Art-count, Sensei's Divining Top for dig, Ensnaring Bridge is clutch & Ichormoon Gauntlet can be "GG"); while keeping the infinite option open. Admittedly, The Peregrine Dynamo is situationally better than Rings, and a great way to re-use middle-minuses... lets face it, going straight for Ults doesn't always work out ;) (and you're faced with that "surviving turn cycle" mess you want to avoid). Still, if dodging interaction to go for Ults is your thing, power to you!

There may be answers though, especially when playing at this power level (Stax, free-counters, expensive ramp, infinites, etc; at least its NOT another Stax/Thoracle build =) #LoveTheCreativity). Props to JtMS and the versatile Walkers, so valued in multiple formats for a "swiss army" approach instead of juicy/bait Ults. We do have a diverse playgroup here in the Seattle area; sorry that you had a rough time with these suggestions (all I was getting at), maybe give them another chance sometime! Best of luck

MilesHiles on The Legion of Doom: Foiled Again

10 months ago

8netherwind8 - I appreciate your explanation but it seems oversimplified given what the deck actually looks like. For example, the Teferi, Who Slows the Sunset combo basically would only ever net me infinite life (which is next-to worthless in my opinion due to Commander Damage) with that kind of turn timeline. It also still heavily requires colored mana for ramp since you'd need GWU by T3 and there's not much ramp you could do on T1 (other than Mox Diamond, putting you at a turn disadvantage due to discard in this case). Besides that, the deck has 6 black permanents in it and one of them is my commander. While that would normally give better odds at infinite mana, we're still talking about having full color fixing on T4 with non-colorless T1 ramp, Bloom Tender, another form of non-colorless ramp, Chain Veil, and Teferi, Who Slows the Sunset. Definitely something that COULD happen but it still sounds like a god hand to me.

Otherwise, Teferi, Who Slows the Sunset isn't a very good planeswalker to me. Outside of that combo, he doesn't get played much since the most he would do on average is replace himself in my hand for 4 mana. I tried him in the deck on his release and ran into that exact issue more than once. I also took Tezzeret the Seeker out of the deck because he doesn't have a good ult for me. Ever. His untap ability is great but still requires rocks and something in hand to be useful. Searching for Chain Veil kills him, he can't find Lotus without at least using his +1 first (then dying anyway), and finding Rings of Brighthearth or The Peregrine Dynamo does him no good on the turn he comes out due to already using his walker ability to do that (leaving pieces on the board to be dealt with in the turn cycle). Since the deck has minimal card net +1 card draw capabilities, it was always difficult to be able to use him efficiently. Hence Tezzeret, Artifice Master, who gives card draw, tokens and has a possible ETB ult that provides an Emblem to search for any permanents for free.

When running Rings of Brighthearth it was, overall, worthless more times than not. The 5 total mana needed to play and activate it was most often already being utilized during the turns it was even possible activate. T3 is a bigger turn for the deck, making the decision to play a Rings pretty difficult since usually there was no board for it, let alone having pieces for infinite mana. Any mana that was usually available was for board control or counter play. With that being the case I can't see myself adding The Peregrine Dynamo either. Granted it does cost 1 mana total less, though is still a 3 mana card with a 1 time use without untapping capabilities.

I'm glad that these combos have worked out to be great for you and your play group. I would imagine the Jodah deck that you run must have an easier time utilizing color value based turns as a whole and a lot of that "Ramp" you mentioned in your turn steps explanations. I personally don't see the value in just hoping your opponents can't answer your combo pieces within a turn cycle at any point in the game. SPKR_FRKR asked how I could win on T4, and I provided a broad explanation of how in a few ways with a few different cards. I did not say that was the only way the deck worked nor that it was my intent to only win with and stack infinites. If it were, I would have just put Thoracle Combo and called it a day.

8netherwind8 on The Legion of Doom: Foiled Again

10 months ago

MilesHiles - Digging further is optimizing those resources you have (cause lets face it, we don't always have Godhands ;)). I used to do that combo back when Chain/Teferi was prominent, so I can understand the misunderstanding in the way things have evolved here. I'll break down the simplicity in what I mentioned for you though: T1 - Ramp T2 - Bloom Tender (+another ramp if able) T3 - Teferi, Who Slows the Sunset, tap Tender (+leftover mana from early ramp) for The Chain Veil, use Teferi +1 = infinite Life & if you managed to slip in a Black permanent, Mana too. This is more "optimized", since his "+1" does the work (instead of "-1"), leaving you able to play that Ugin (or another other colorless, like a Chromatic Orrery) ftw.

A variant with Tezzeret the Seeker also requires fewer CMC/Cards for the infinite Veil-win and uses pieces that are synergetic with the build regardless of what's going on (Tezz grabs those amazing artifacts; doubling Walker activation is great, especially "GG" from 2x "pops"). The Peregrine Dynamo/Rings of Brighthearth & Gilded Lotus or the Orrery mentioned, nets Infinite Mana/Activations, while also grabbing all artifacts from your deck (digging to those key Walkers). Ex: T1 - Ramp; T2 - Peregrine Dynamo; T3 - Gilded + any ramp; T4 - Tezz & Veil, +1 & use PD to double it (activate Veil after the 1st resolution), swap back & forth for the untaps, grab all artifacts from deck, Turns with Ichormoon Gauntlet or any Walker you dig to with Top while shuffling repeatedly off Tezz = Fin. I understand if you're partial to Big Teferi, many of us were... I'm just illustrating that its easier these days & slots are more optimized/versatile. =D

8netherwind8 on The Legion of Doom: Foiled Again

10 months ago

MilesHiles - Sure, every 4x "+1" on Aminatou/4x "-1" on Teferi = a loop, then then "-1" to flicker. But it doesn't dig further with Teferi (unless his untaps produce excess mana, requiring more setup/Gilded specifically) since you need him to keep Untapping, making the 5th card in that infinite very niche. So, Combo = Rock taps for 2+, 3cmc, 4cmc (+4 activate), 6cmc & a Walker ability to finish (i.e. Ugin = 8cmc). I think that's why Big Teferi has dropped in price over time, cause there's easier/cheaper ways to pull it off. (Like Aminatou + Spark Double + Oath; or Chainveil + Rings of Brighthearth/The Peregrine Dynamo + Tezzeret the Seeker/Teferi, Who Slows the Sunset [fyi bff w/Bloom Tender ;)])

Licecolony on Mono-Green SuperFriends!

1 year ago

Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!

I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.

Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).

Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim

We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven



Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.



Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3

ArtistaFeo on Mr. Smith

1 year ago

Food for thought.

Heroes' Podium I know the focus is on having a big construct army, but you will also have a small army of Urza Clones. Might as well make them big too.

The Peregrine Dynamo This wont work on origional Urza's ability, but should work on the copies?

Unbreakable Formation Here is a budget protection card to help from wipes, otherwise id say run a few more counter spells.

Vorrac Battlehorns will get through a token army that can stop menace.

Urza's Ruinous Blast This is a wipe that will hit your construct army, but your urza's will survive and build a new army, plus the flavor is too good. Urza's Ruinous Blast?, More like Agent Smiths Ruinous Blast.

Hour of Reckoning Constructs will live.

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