Geth's Verdict


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common

Combos Browse all

Geth's Verdict


Target player sacrifices a creature and loses 1 life.

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Geth's Verdict Discussion

akkd on Sheoldred, Whispering One -†-BLΔCK-†- SΔCR‡F‡C3

2 weeks ago

Great deck man! I had a couple of Phyrexian Obliterator , Mortician Beetle, Geth's Verdict, Phyrexian Arena, Grave Pact and Tribute to Hunger just laying around in the wardrobe and never knew what to do with them ..until now, so tks for that!The only difference is that I rather run Gatekeeper of Malakir than Tribute to Hunger. +1

firemen138 on Mono black Controll - Phyrexian Obliterator

1 month ago

How about switching Go for the Throat for Geth's Verdict?Geth's verdict is instant speed and lets your opponent sac his creature and he or she loses 1 life.

Flooremoji on Pattern Recognition #63 - Phyrexia, ...

1 month ago

Good history! Playing black with Geth's Verdict, the embodiment of black.

Saljen on Mono Blue Mill & Control (Pauper)

2 months ago

Mill is tough in any format, but in a format as fast as Pauper, it's going to be really tough unless you can combo out some really big mill or have some way to survive for a long time. This deck does neither at the moment.

Your land-destruction sub-theme isn't doing a lot for you. It's high CMC and not very effective as your opponent can just tap different lands to avoid the tax.

Counterspell is better than Psychic Strike. The 1 CMC less is 10x more useful than the 2x mill. Grip of Amnesia might be okay in the sideboard against graveyard specific decks, but it does absolutely nothing to any deck that doesn't rely on the graveyard. They will just exile the graveyard they don't use every single time. Pauper has lots of good counter spells. Daze, Counterspell, Deprive, etc. Arcane Denial has a lot of synergy with this deck too, it may be worth running 4x of alongside 4x Counterspell for your control suite.

To fix some of the decks shortcomings, while keeping the premise of U/B Mill Control, I'd start by adding 4x Jace's Erasure. This card passively mills, mills more when you use draw spells (netting you double advantage) and stacks to become very difficult to deal with. You'll want to run 3-4x Muddle the Mixture to search out Jace's Erasure to ensure it's always on the field. It's also a solid counterspell as well, so it fits your control narrative.

Then you want to add some cantrips to help you filter through your deck and mill your opponent at the same time. I'd start with 4x Thought Scour, 4x Brainstorm, 4x Ponder. Brainstorm has the benefit of drawing 3, forcing 3 triggers on Jace's Erasure, even though you ultimately only draw 1. Ponder works with Brainstorm to let you shuffle away cards that you don't need right now. Thought Scour draws and forces them to mill at least 3 if Erasure is in play. 3-4x Mulldrifter gives you an option for a blocker or attacker while also drawing you cards. 1-3x Whirlpool Rider is also a solid card, as it can let you draw multiple cards triggering Jace each time.

As for removal, you'll want to run a few different cards. Diabolic Edict and Geth's Verdict are both solid, though I'd lean toward Edict due to the easier casting cost. Another option is Ghastly Demise, but I wouldn't run more than 1-2 of these. It lets you chose the target for removal and gets better as you fill up your graveyard with cantrips.

As for lands, I'd recommend just running 4x Evolving Wilds, 4x Terramorphic Expanse and the rest just basic Islands and Swamps. The two fetch land will help fill your graveyard for Diabolic Edict and also provides 8 shuffles to use with Brainstorm to allow you to really control what cards are on top of your library.

If we were to take all of this and put it into a deck, it might look something like this:

Control: 4x Counterspell, 3x Arcane Denial, 3x Muddle the Mixture (Also fetch's Jace's Erasure), 2x Crypt Incursion

Removal: 4x Diabolic Edict, 2x Grisly Spectacle (provides mill and target removal)

Draw: 4x Brainstorm, 4x Thought Scour, 3x Ponder, 3x Mulldrifter, 2x Whirlpool Rider

Mill: 4x Jace's Erasure

Lands: 4x Evolving Wild, 4x Terramorphic Expanse, 10x Island, 2x Swamp, 2x Bojuka Bog

Now you've got a deck that controls the board state through great counterspells and removal, while constantly taking double advantage of drawing with Jace's Erasure. All you have to do is counter, destroy, draw, win.

Bigkiki7 on Mono Black Hailfire

2 months ago

Ok, I see potential but there are some kinks that need out.

1 The Tron lands are a great Idea, but the chances on naturally drawning all 3 of the different lands is quite low, I recommend adding some land tutoring with such as Expedition Map

2 Waaaaay too much discard, even if you force discard every single turn they will eventually stick a threat, and if they do its going to slowly beat you down. So I'd cut some discard and put in the removal such as Fatal Push, Geth's Verdict, Bile Blight, and maybe even Murder

Hopes this helps

Grubbernaut on Grey Control

2 months ago

Gonna be playing at LGS tonight. May meta-in a Syphon Life into the sideboard if the guy playing turbo fog is there, since it's such a good wincon against him.

I'm short one Fatal Blow, so subbing in a third Doom Blade unless I can snag a Geth's Verdict.

Lizardoo on Mono Black Aggro (Pauper)

2 months ago

Pardon me but what does Chainer's Edict do that Geth's Verdict doesn't. Sure you can flashback but Geth's Verdict is an instant

eyes2sky on No Creature Mono Black

2 months ago

Looks like a good start...For a cheap upgrade I would squeeze in 1 or 2 Hero's Downfall and/or Ruinous Path to deal with Planeswalkers. Adding Exquisite Blood will get you an infinite life-gain/life-loss combo with Sanguine Bond. Demon's Horn doesn't really help you win games, only prolongs them. I would replace them with another Sign in Blood and something like Geth's Verdict or Dash Hopes.

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