Geth's Verdict

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Common

Combos Browse all

Geth's Verdict

Instant

Target player sacrifices a creature and loses 1 life.

Geth's Verdict Discussion

Torekai92 on Train to Busan

2 weeks ago

SideBae, wow thanks for all of this feedback. I went ahead and added most of the cheaper suggestions that I liked to my maybe board.

I already have a Prismatic Lens in there and own some of the other mana rocks. I think that getting a few more mana rocks then dropping the lands like you and DoWell suggested is a good idea. Just sticking with the cheaper cards for now so I don't break the bank lol.

I like the idea of more draw, tutors, and counters. I'll do my best to work in what I can. Also always looking for some better value zombies.

Again, thanks for the feedback and i'll see what I can do to make this deck better! :)

Geth's Verdict was just some removal I had from my modern zombie deck I took apart for this deck. So you are absolutely right that there is some better removal options. Tribute to Hunger should probably go for one of the other cards you mentioned as well.

SideBae on Train to Busan

2 weeks ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.

  2. You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.

  3. There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.

  4. I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.

  5. Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.

  6. Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.

  7. In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.

  8. Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).

  9. Finally, you may want to run some countermagic. Counterspell is really good, as are Spell Pierce , Spell Snare , Dispel , Delay , Countersquall and Disallow . I'd run at least three, maybe more.

Good luck!

DreadKhan on Golgari Extinction

1 month ago

From playtesting, this feels like it will struggle vs very fast decks, perhaps you could fit in some black removal? Innocent Blood can be a nice play on turn 1 vs an aggro deck that dropped a clock on you already, or if you're very concerned about your own creatures, you could use a one sided sac effect, like Diabolic Edict or Geth's Verdict for cheap options. Targeted removal might also work, like Smother , but I find the sac effects are pretty reliable, able to affect pretty resilient creatures.

kamarupa on Enough of the sameness

2 months ago

Defile , and maybe even Languish . Geth's Verdict in the sideboard.

horatio13 on Ultra-budget: Are You Afraid of the Dark?

2 months ago

That would be a nice idea if the only intent of Geth's Verdict would be to kill your own Abyssal Persecutor but Geth's Verdict is also very good against the opponent's creatures.

kamarupa on Dragon-Steam

2 months ago

I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.

Top ramp spells to consider: Utopia Sprawl , Birds of Paradise , Arbor Elf , Fertile Ground , Dragonmaster Outcast , Sarkhan, Fireblood , Savage Ventmaw .

Top disruption spells to consider: Heroic Intervention , Beast Within , Lightning Bolt , Fog , Return to Nature , Steel Hellkite .

About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.

Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.

Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)

Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.

A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.

kamarupa on vampires

2 months ago

Overall, this looks pretty well thought out. You've got an AVG CMC under 2 and a pretty classic breakdown, heavy on creatures, light on utilities, and all basic land. So I imagine this gets into gear pretty quick.

How's Guul Draz Assassin been? Seems like a pretty big mana sink for a deck with 20 lands... I'm think you'd get more mileage for overall less mana with Vampire Nighthawk . I imagine Drana, Liberator of Malakir would be pretty strong here, too.

I notice a lot of the spells included here have "when a creature dies" conditionals, but you don't have many ways of forcing that to happen. Opponents might remove your biggest threats and just take damage from smaller deathtouch creatures. So, given this is mono-black, some kind of direct removal in the mainboard seems like it would be useful. Defile , Cast Down , Murder , Doomblade, Go for the Throat , Bone Splinters , Geth's Verdict - you get the idea.

Along those same lines, if sometimes those "dies" conditionals are triggered by your own creatures leaving the battlefield, 1-2x Immortal Servitude will prove devastating to your opponents.

Sign in Blood seems fitting and useful here - I think you'll probably have good chances of gaining back the life lost, and in a pinch, you can use it for a kill.

Possibly useful lands: Cabal Stronghold , Bojuka Bog , Field of Ruin , Scavenger Grounds

Other potentially useful sideboard artifacts: Ratchet Bomb , Pithing Needle , Elixir of Immortality .

Load more

Geth's Verdict occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%