|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Common|
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Target player sacrifices a creature and loses 1 life.
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Geth's Verdict Discussion
2 weeks ago
how about starting your curve lower? Typhoid Rats is still with your theme. Bloodsoaked Champion can come back from your graveyard after you attack. Spiteful Returned, Baleful Eidolon Gurmag Swiftwing for 2 drops. maybe max your curve out at 3 or 4 but not too high or too many of that cost. that way you can play more of your lower cost spells quicker and more often. also, do you want to play kill spells or discard? Duress is cheap, Despise as well. Victim of Night, Disfigure, Geth's Verdict are all pretty cheap to own and can get the job done for killing creatures. these are only suggestions, i'm not trying to tell you to change your whole deck at all. anyhow, take care and have fun playing. that's most important.
2 weeks ago
Grubbernaut Good call on the Supernatural Stamina, it's perfect! I've been working on this deck for a while, so I'm always looking to improve. Thrull Parasite may not seem like much, but it definitely helps me in pinging multiple opponents and gaining me a life advantage early game. My style is to kind of create targets that annoy my opponents on the board, and the meta I play in is very casual kitchen table game play. As for Geth's Verdict, it's a good card, but it only targets one opponent which is not the direction of the deck.
2 weeks ago
What's Thrull Parasite for? Also; the regenerate from Unnatural Endurance won't re-trigger enters-the-battlefield effects, like for Gray Merchant of Asphodel. Supernatural Stamina is a strict upgrade, here.
Also consider Geth's Verdict.
3 weeks ago
Looks pretty well thought out to me. Seems like with all the combo parts, there's not a lot of room for other spells left. Given the nature of instant win combos, the more disruption you can pack in the better. When I brew here, I often use the "Play Test" feature and just see how often I can get to the win-con within a 5 turns or so, depending on how much disruption I'm running. It helps me gauge the decks consistency and speed. Aside from that, I like playing against my friends on Cockatrice (free) - I further test new brews that seem decent there before I buy a list in paper.
Ramp options: There's not really much in the way of ramp for black - Crypt Ghast is pretty much it, and at 4CMC it won't really help you much. It does combo nicely with Liliana of the Veil which would offer you some added utilities, too, but together, that's a lot of mana spent on non-wincons. There's also Cabal Stronghold, but again, not really going to accelerate your game much. I suppose if you had more Goblins, Skirk Prospector might be an option. There are, of course, other red ramp spells, but at low CMC, you typically only gain 1 extra mana.
Lands: Perhaps you could make a little more room or create greater consistency running some Bojuka Bog (or Scavenger Grounds) over or in addition to Tormod's Crypt. 1xGhost Quarter/Field of Ruin will throw a wrench in Tron. 1xBuried Ruin will bring back destroyed Coils, which will probably useful sometimes.
Tutors: Another tutor to help you get Harmless Offering might be good - Dimir Machinations seems to fit the bill. Mastermind's Acquisition might also be a good idea. With no CMC tutor requirements it's got broader applications and not revealing the tutored card is probably worth the extra 1CMC unless you're confident your opponent has no removal ready.
Other useful spells: I imagine something like Geth's Verdict would be good in your sideboard against Indestructible/Hexproof threats that slip past your Divests. Dash Hopes - not really very good, but it seems somewhat relevant to your game-plan.
Ashmouth Hound seems like the least-essential spell in the list. I'd cut that in favor of more tutors, removal, discard, etc. (or just to get the list down to 61). After that, I'm looking at Gnat Miser as the next card to cut. It's a cool card, but only great against certain decks - blue control would suffer, while green ramp might not even notice it.
1 month ago
I think in the deck you have, I'd stick with Never / Return over Hero's Downfall. It synergizes with both your zombies and your graveyard themes. Abrupt Decay is probably the strongest of your removal and Geth's Verdict is the weakest, but ideally I'd put in some Fatal Pushes. I'd drop a copy or two of Sign in Blood. It's really not a great source of card draw. Maybe 1x Grisly Salvage? It's nice, but not amazing in an aggressive deck. Also, I'd run Lord of the Accursed over Death Baron.
1 month ago
You think I should move Abrupt Decay, Never//Return, or Geth's Verdict into the main board? What would you move into the sideboard? Also do you think that Hero's Downfall being an instant makes it more valuable than Never//Return?
1 month ago
Thank you jgc10. I like the recommendation of Grasp of Darkness! I have taken to heart the concept of targeted removal for this deck and think that Grasp of Darkness is better than Geth's Verdict for this deck.
I actually love Raven's Crime in opening hands because of the Retrace ability. It helps you play lands as additional discard cards, which is vital because you need extra lands when playing smallpox, and together those cards allow you to cull out lands when you draw to many, that way you don't run out of lands either. I think the land management ability is a key reason why Raven's Crime is so common in professional 8-Rack decks.
I understand your concern about untargeted discard cards. In this particular budget deck I love the untargeted discard and intend to follow up by turn 2 or 3 with Blackmail or Mire's Toll to remove any specific card that is still a problem. I've found that I can't afford Thoughtseize and Inquisition of Kozilek. Also if all your opponent has in hand is a land card, every discard card in this deck will remove it from the opponents hand, increasing the reliability of The Rack and Shrieking Affliction.
This deck has taken a turn towards more low cmc discard and removal cards since I created it. Please let me know your thoughts on the deck now with the changes.
1 month ago
Have you considered running Heartless Summoning? Can help dump your creatures out faster, and Adaptive Automaton could be a lord and cancel out Heartless Summoning's debuff. Bone Splinters and Altar's Reap are other effective ways of dumping Abyssal, should Geth's Verdict and Victim of Night not be enough.