Target player sacrifices a creature and loses 1 life.
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Geth's Verdict Discussion
4 days ago
@Brassmoose: Hey there man, first of all thanks for commenting.
Both Chains of Mephistopheles and Doomsday are cards that I've heavily considered running in the past. In regards to Chains, I don't think that Gitrog really needs it. I see stax cards as a way for slower decks to break card parity through "virtual" card advantage, and Chains is definitely an example of that here. However, you can break card parity just as easily (if not even more easily) with frog, and this is even when your opponents have draw engines of their own in the field. In addition, I really don't like the way the card limits my own game plan to almost pure dredge in the corner cases where I do land it, disallowing me from drawing into more lands to play with Gitrog and keeping my ramp game up.
As for Doomsday, it's mostly due to personal taste. I already have two Doomsday decks running rampant in my local meta, and it's started to become a fad of sorts for people to jam Doomsday in almost every combo deck with black. That's perfectly reasonable of course as the card is good, I just don't like reducing the "combo diversity" of my meta by jamming it in. Furthermore, I'd rather pursue other weird ways to win the game such as spam Sunscorched Desert infinitely than cut a card for Geth's Verdict or Ebony Charm for added Doomsday consistency. Finally, as I regularly face decks with Doomsday, I still have that line available to me through Praetor's Grasp if I feel like it. So that's a plus I guess! :P
Despite everything I said, I do recognize that both cards are definitely good in Gitrog. I encourage playing either or both if your meta/game plan/preference allows you to.
Regarding your list, I actually took a peek at it very recently through Discord. I can safely say I don't have much constructive criticism to add as it's already pretty good, but how's Boseiju been working with you so far? Thanks again for commenting!
5 days ago
1 week ago
I mean, there's not that much to say about a Relentless Rats deck, heh, especially when working under a budget. You have all of the "classical" pieces. A few brief comments, though:
Septic Rats doesn't seem like it fits here, because infect and normal damage tend to work at cross-purposes.
2 weeks ago
So far my sideboard plan against both mentioned decks went as followed:
Although I might cut Hero's Downfall over Collective Brutality depening on how many Duress targets they play
Collective Brutality might be even more cut worthy but in combination with Extirpate they can give some extra value. Extirpate is also strong in combination with Ghost Quarter which I play together in several decks against Tron. I board out 1 Godless Shrine in games where I don't need white mana and try to control the game out. Since G2/G3 tend to last longer than G1 I think 24 Lands are enough especially when boarding out some Brutalities.
Any better suggestions?
2 weeks ago
answers to your deck (for only white)
in my option you need a few more answers than just Silumgar's Command, presonaly id drop blue, as far as the combo is concerned blue isn't relevant.
for my reccomendations id say add Surgical Extraction or Extirpate so if they sb in enchantment hate you can just screw them over then dump a Noxious Revival and redraw it after they are done. and for 0 mana at instant speed XD (Surgical Extraction or Extirpate also work well with duress)
id also consider Ghost Quarter in SB for tron match up.
putting somthing in sb like Geth's Verdict would help if they get anything that is indestructible out and with somthing like infect where they have Blossoming Defense, Apostle's Blessing, Vines of Vastwood ect and turn 2-3 wins are common with infect.
anyway that the best advice i can think off off the top of my head :)
2 weeks ago
UBQRLQL Eldrazi was a difficult matchup since the beginning because their threats are both big and disruptive. Matter Reshaper is card advantage for them, while Thought-Knot Seer, Reality Smasher and Endbringer/Drowner of Hope are all must answer threats. This is one of the prime reasons I went up to three Damnation in the sideboard. And of course, Eldrazi Displacer makes trying to defend almost impossible.
In this matchup, I usually take out all my Pack Rat. Eldrazi Displacer, Engineered Explosives and All Is Dust all make Pack Rat quite bad and slow. You become the control deck against Drazi, killing things with Geth's Verdict, drawing extra cards with Phyrexian Arena, and finishing the game with planeswalkers/Kalitas, Traitor of Ghet/Desecration Demon. Taking out Pack Rat also helps with our own Damnation plan. Against Bant, I'd keep in all the Fatal Push; against colourless Tron, I might cut one or two.
Demon, by the way, is quite good against them since it is bigger than all their guys and will usually eat multiple creatures/kill them straight up. Kalitas exiling their creatures and making a zombie army is also one way for us to match their board state. Ob Nixilis Reignited is quite a star in this matchup; card advantage + removal again and again is just so good against them.
If you feel as though you do not have enough disruption against them, I could see bringing in one or two Extirpate, even, to cut off the threat you're most scared of at the time, or that you know they have in hand from having previously cast a disruption spell.
Shadow of Doubt in response to Expedition Map or a fetchland or with Ghost Quarter is very very good here. I agree Ghost Quarter is not the best in this matchup, but with Shadow, it becomes Strip Mine, and that's quite good.
2 weeks ago
Black/white modern vampires. Nice choice- Tithe Drinker is good enough to encourage the switch on their own, and Blood Baron of Vizkopa is an insanely resilient threat, so I can get behind it. Anguished Unmaking mainboard in place of batwing- it answers so many threats that it deserves to be there.
I have a mono black toolbox list here Mono black deckbuilder's toolbox that contains most of the tools I've seen used in modern mono black- feel free to look through, or ask for advice. Long story short though, Gatekeeper of Malakirx4.
Biggest thing white adds is easy access to creature spam/lifegain shenanigans. Indulgent Aristocrat/Blade of the Bloodchief/Bloodthrone Vampire/Doomed Traveler/Mantle of Leadership/Pawn of Ulamog/Blood Artist type fun for unexpected power and a lot of tokens often outranges affinity with lifelink and outspeeds midrange whlist still gaining obscene amounts of life. Grave Pact/Dictate of Erebos just makes it all the sweeter.
Concealed Courtyard is in print at the moment, and enemy coloured support is fairly budget at the moment.
Stromkirk Captain is the best multicolor vampire, with supporty in red for Shared Animosity and Graven Cairns relatively cheap (compared to equivalent cards in other colours), but low cost lifelink/lifegain in white is more money efficient when hunting for key cards. Youve made a nice choice of white spells to help stabilize the game, mainboarding options some other decks would dismiss to sideboard will siginificantly improve the strategy's longevity against most midrange whilst preserving budget. Look for Pithing Needle (for plainswalkers) and Ratchet Bomb for token/emergency enchantment removal if you can, it rounds out a lot of sideboards. Blind Obedience works well. Dawn Charm will act as a fantastic multi-purpose spell in those slots if you can find copies. Apostle's Blessing is a slightly different rebuff the wicked if you want more copies, and can be played in mono black.
I'll reccomend making this a low cost lifelink creatures deck and hunting over the current soul sisters variants to identify other options- Ajani's Pridemate is a reasonable option for massive power (the lack of vampire typing matters less than you'd expect, as you aren't running the big tribal spells). You have a pretty powerful creature suite, so protecting it or making it resilient is going to be king. In mono Imp's Mischief, Duress and Phyrexian Arena-type effects is usually enough to offset removal. Artifacts and enchantments in black can be an issue, so heavy hand-pruning works well to offset that- Tidehollow Sculler/Cloudshift or Delirium Skeins/madness to use your sideboard to functionally become 8-rack.
Green splash works well in slower metas, permitting more versatile hate in Abrupt Decay, more powerful non-bob card advantage in Collected Company and Asceticism to lock you into longer games, but the lack of non-kicker etb vampires makes it less excellent than other options, though the addition of hasty stuff is pretty fun.
All told, black has a really big, versatile toolkit to work with and while it might not have 'destroy target artifact or enchantment', four Duress, four Imp's Mischief and four Dash Hopes is enough to mess with anyone's plans. And if they're creatures, deathtouch, Geth's Verdict, Dismember and Vendetta are all spells.