Shred Memory


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Shred Memory


Exile up to four cards from target player's graveyard

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Shred Memory Discussion

Foreverduelist92 on My Mikaeus deck

1 week ago

Triskelion and Netherborn Phalanx are alternate fodder and search, Altar of the Brood and Blasting Station alternate win condition, Shred Memory to search Spincrusher

PauperPower on Horror Winds Combo

2 weeks ago

Maybe Exhume? Bring back some discarded Horrors, and get them on the board sooner. Almost like cycle reanimator. If you go that rout you could also play Shred Memory

SynergyBuild on Oona: Welcome to the swamp!

2 weeks ago

+1! I really like the deck, if you don't mind infinite combos, Isochron Scepter & Dramatic Reversal with 3 mana worth of mana rocks goes infinite mana!

You can fetch them out at a reasonable cost with Muddle the Mixture, Shred Memory, and Dimir Infiltrator.

lagotripha on Exile synergy

2 months ago

I feel like this needs either a bigger removal suite or some combo tools. Heartless Summoning is a nice start, but cloud key and a grinding station is a victory with RIP. Ok, so perhaps a few too many moving parts- I'm sure there are some sacrifice effects and so on that can be used. Knowledge Pool and old teferi lock your opponent out of the game. Shred Memory is an exile enabler that can search out combo pieces. Snapback and cards like it exist.

Personally, a hand disruption suite would be my go-to with this. You have black, a bunch of duress will pull a lot of wieght.

Gemstone Caverns is worth a look.

SynergyBuild on Scarab God Control

2 months ago

Love the deck! +1 from me :D

Would you consider Duskmantle Guildmage/Bloodchief Ascension for the combo with Mindcrank, you can use Muddle the Mixture/Dimir Infiltrator/Shred Memory you can fetch up Mindcrank/Duskmantle Guildmage!

lagotripha on Heartless Storm

2 months ago

I really recomend tutors to fetch your summoning/myr, as you really need both to win. Shred Memory is a simple option. Grinding Station might not be as mana efficient as altar, but milling cards from the top of your library lets you drop a myr into your yard. Hoarding Dragon is a 3 drop tutor with a passable body. Indomitable Creativity/Molten Psyche etc let you try and reshuffle dead combo pieces to pick up more myr.

Sequestered Stash doesn't ruin your manabase and lets you look for more artifacts.

Red black is probably the least played colours for this kind of artifact combo because of the lack of tools to remove Rest in Peace or Leyline of the Void, which are in a lot of sideboards, so keep an eye on your meta. You don't want your best anti-enchant plan to be Mockery of Nature- if you can get a playset of Engineered Explosives and jam them maindeck to deal with those 2-drop 'no more graveyard' cards, do it. Steel Hellkite can do a passable impression, but at that point you might as well just jam Wurmcoil Engine.

ForTheOldFrame on The Abzan Enchanter's Essential Style Collection

2 months ago

Philigan87: Thank you! I feel vindicated to know that some of the old cards impress you; you clearly know the modern game very well, and I think that if you like a card, it says something!

For Omnath (and related threats), I'm planning to run Circle of Protection: Red, Slaughter, and Deathgrip. The catch is that they're all very expensive to use; I can see the point of Armament of Nyx, if you don't expect too many Wraths or have a good way to get cards back from the graveyard.

Spectra Ward: I like the abilities but not the casting cost. I'd definitely prefer Flickering Ward, especially since it's a card-drawing engine with Enchantresses in play.

Silent Sentinel: use Monk Idealist.

Agreed that Broken Fall is unnecessary with Karador. It gives you some more draw with Enchantresses, but you don't need that if you're making efficient use of your graveyard.

Definitely drop the Boon Satyr. What do you think of Brilliant Halo or Fallen Ideal in his role?

I agree that Dueling Grounds isn't the best card here; it's one of those cards that either you build the whole deck around, or you don't use at all...

Some other cards I think you'll find interesting:

  • Light of Day is a one-card win condition against most Zombie decks.
  • Allay. (Note, Shred Memory can tutor into it.) I think Allay has a place in almost any deck, but it's something to worry about once people who splash white discover it. As answers to it, there are three white counterspells in Future Sight (there's a "List of Color Pie Bends/Breaks" that mentions them) -- and there's Null Brooch, from Exodus, the same set as Allay itself.
  • Sacred Mesa. At first I was stubbornly running it because I liked the flavor; but I'm starting to think that it's a really strong card. Look at Black Market + Sacred Mesa + Twilight Drover , especially!
  • For mana ramp: Carpet of Flowers and Priest of Titania. Priest of Titania is one of those cards that breaks the game completely if she sticks around -- and I think she's on-theme for this deck, too! (Imagine getting away with Priest of Titania + Soul Foundry .)
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