Shred Memory

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Common

Combos Browse all

Shred Memory

Instant

Exile up to four cards from target player's graveyard

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Shred Memory Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 days ago

Ok, all. I am an idiot. I had a realization in play yesterday that should have been obvious, but I had missed it. Ayli, Eternal Pilgrim was meant to be both Rattle Snake and spot removal, but the deck was not built around it, so she never got going. I focused on the spot removal, and when she was removed from the deck, I replaced it with repeatable creature spot removal, thinking that would at least come close to replacing the value of Ayli, Eternal Pilgrim. What I didn't fully grasp was that the weakness of slow speed of the removal, along with the durability of the removal was the problem, and that Assassins would never be able to make up for this. I was sitting on one of the best removal spells that are available in Queen Marchesa's colors, and I recognized this at least enough to put it into a sideboard slot because I just couldn't cut it all the way. I think I should just put the good spot removal back in, and skip all this getting fancy with creatures for removal BS. Since my Rattle Snake and Pillow Fort defense is already very strong, I am not sure why I am worrying about it so much, especially since I keep strengthening it with the most subtle of subtle Pillow Fort cards like Duelist's Heritage, Slayers' Stronghold, and Key to the City.

Right now, I think I just need to consolidate what I think this deck does best, make sure that I bring enough of both the offense and defense that this deck works off of, ensure that I am optimally countering common deck archetypes in ways that are synergistic with the rest of the deck, and not get distracted with complicated additions.

With that said, I have a sideboard that I have constructed of cards that are meant for tuning this more specifically to different metas, and for including cards for combating common archetypes that my meta does not contain. Even if I don't use this as a common sideboard between games, this is my list of cards to adjust for changing metas as I go between them, likely usually between sessions.

Changes that I plan:

Main Deck changes should be to consolidate the theme of the deck, removing weakness in favor of the strengths.

Out:

Kiku, Night's Flower, Royal Assassin. I love the art on Kiku, but she was a distraction. Neither will be the bomb that I want, neither is subtle enough for a non-bomb card.

In:

Stronghold Discipline - Rakdos Charm is a huge part of my offense, and wins a ton of games. Stronghold Discipline is essentially another copy. Unconventional offensive plays are what this deck does best. Consolidate around the deck's strengths.

Utter End - One of the best spot removal spells available. Control is one of the things this deck does best, especially surgical removal. Consolidate around the deck's strengths.

Sideboard changes should compensate for different metas and allow me to combat the weaknesses in the deck with respect to commonly played archetypes that are just not that common in my usual meta. I am OK with unfairly destroying decks in metas that are not my usual meta.

Out: Utter End - Into the Main Deck!

In: Rest in Peace - The best at what it does, kills a lot of combo, storm, spellslinger, value engines, reanimator, etc...

So, what does that leave us with?

Ramp and Fixing: Lots of Ramp and Fixing that is tuned and synergistic with the rest of the deck, as well as a curve that allows us to bring out early big plays. Gift of Estates and Tithe double as card draw late game, and our unconventional manabase is highly synergistic with the rest of the deck.

Draw and Tutoring: Enough Draw and Tutoring to make the deck consistent and holding enough answers for every threat or weakness, without being obtrusive or conventional enough to be obvious about it. Three all star players in this list are Shred Memory, Key to the City, and Sea Gate Wreckage. Uncommon tutors and draw with huge impact in this deck without ringing any danger bells for most players. This suite makes my already versatile card list even more versatile.

Defense: A 25 card subtle and somewhat unconventional Pillow Fort and Rattle Snake defense with a low curve, the potential to be used offensively, and which is synergistic with itself as well as my offense. Back this up with a nice Fog suite, making my defensive wall extend into my hand so as to not have all of it sit on the battlefield to be effective, and bringing it's own offense in the right circumstances. Add to this a control package that is complete with a very strong and versatile spot removal suite, some reactive board wipes that have offensive uses, and multiple cards to allow us to protect our board state, including counterspells in Mardu colors!

Offense: The offense is structured to take advantage of typical board states and the strengths of my opponents with cards that have outsized effect for their costs. It is designed to be huge Aikido bombs against any Big Mana, Big Creature, Big Army, Big Hand, or Big Attack deck. It is structured in pairs of cards for each of these, including Acidic Soil/Price of Progress, Backlash/Delirium, Rakdos Charm/Stronghold Discipline, Sudden Impact/Toil / Trouble, Deflecting Palm/Comeuppance, with Arcbond, Batwing Brume, and Eye for an Eye all reinforcing this array of counterattacks. This reactive offense is backed up with a couple of big bomb offensive attacks in the form of Master of Cruelties and Hatred, a couple of midrange beaters in the form of Serra Ascendant, Gisela, the Broken Blade, and Kazuul, Tyrant of the Cliffs, and an army of smaller defensive and utility creatures. Bring in combat tricks and enablers like Duelist's Heritage, Slayers' Stronghold, Key to the City, and Rogue's Passage to act as later game silver bullets, and the offense is quite versatile.

Sideboard: Packed with Combo hate, a counterspell suite of my own for Counterspell and Blue Control hate, Graveyard Antics hate, and extra offense in the form of Dark Depths as an uncounterable big beater and Exsanguinate for big burn.

In all, I think I am pretty satisfied with where the deck now sits, and will likely consider this list to basically be the core deck. Testing will confirm, I think I have chased down all the areas that needed shored up, and I feel like this is, at the moment, a completed list.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

5 days ago

To be totally honest, I just don't see Contagion Engine, so it has never bothered me. I will likely only keep one of them, but I want to try both.

I am also reconsidering Stronghold Discipline. I have never playtested it, and I had figured that Rakdos Charm was vastly superior to it, so I never tried it. The thing is, I win off of Rakdos Charm way more often than I should. Granted, it is searchable with both Sunforger and Shred Memory, but maybe I am overlooking the fact that the offense it would bering would be worth the higher cost, the inability to be tutored for with Sunforger and Shred Memory, the fact that it is a sorcery and not an instant, and the fact that it has no other uses. If that brings enough offense, it can be worth it.

lagotripha on Grixis Bloodcrank

5 days ago

Nice setup. I'd consider Muddle the Mixture/Shred Memory as mixed toolbox spells and combo search, but other than that it looks like a solid grixis control variation.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 week ago

There were not enough creatures to get Ayli, Eternal Pilgrim going, and being an efficient deathtouch creature was not enough. I may put her back in, but I think she needs a different deck. The list is very tight, creature light, and is not build to abuse her. Too bad. I was really hopeful she would be great.

Withered Wretch is nice graveyard hate. It is just about the same as Samurai of the Pale Curtain, but not as strong as Rest in Peace. I have Rakdos Charm and Shred Memory in already, and both have stronger uses in my deck than Withered Wretch, Samurai of the Pale Curtain, or Rest in Peace. I guess it would depend on what you need, since a body is usually nice to have around, even if just for chump blocking.

precociousapprentice on The blood and tears that flow for you, my Queen

1 week ago

I agree. Add in No Mercy.

If you are playing Maralen of the Mornsong, along with the necessary Stranglehold to keep it one sided, you have no issue with tutors and combo. You should go all the way with this and play Vampiric Tutor, Enlightened Tutor, and Idyllic Tutor. Maybe add in some Transmute cards for extra tutoring, since these are often budget friendly tutor effects. Brainspoil gets you Starfield of Nyx, Sphere of Safety, Norn's Annex, Kazuul, Tyrant of the Cliffs (why aren't you running this?), and Master of Cruelties. Dimir House Guard gets you a ton of stuff, most importantly including Stranglehold, but could also get Opalescence. Dimir Machinations gets you any number of cards, most importantly including Maralen of the Mornsong, Price of Glory, and Solitary Confinement. Both Shred Memory and Netherborn Phalanx could potentially tutor up some good stuff. Add in some Group Slug enchantments for continuous pings, or some combo kill, and you have a lockout recipe. Any of the Gods in would also make nice wincons that are tutorable with any of the above tutors. If you are going strong on enchantments, both Opalescence and Starfield of Nyx turn out to be good wincons all by themselves. If you have that many enchantments, Replenish provides protection against an enchantment board wipe.

I like all the Freeze elements, it makes this into a scary Stax style taxation deck. If you are going that direction, why not add in the three best Stax pieces, Parallax Wave, Smokestack, and Tangle Wire? Lethal Vapors, Parallax Wave, and Starfield of Nyx would create a recurring board wipe for creatures, and even as a one shot, both Tangle Wire and Parallax Wave would fit in here nicely.

I also suggest thinking about lowering your curve. The cards in your list that are the highest CMC are actually not adding much to your major strategy. Trim them to make room for more efficient pieces, more tutors, and more cards that exploit the Stax/Tax theme. Also, you should think about running more ramp in the form of mana rocks. My experience is that both Stax and Pillow Fort want a curve with an average CMC somewhere around 2.5, and these archetypes also want a lot of mana rocks to power out early defensive plays. You only run two ramp cards, and your average CMC is 3.65, with a curve that tops out at 9! You will probably be waiting until turn 15 or so to get out Avacyn, Angel of Hope or Blazing Archon. Waiting that long for your defense means that it is unlikely to be doing anything for you.

Anyway, this is a very interesting deck, and a very different take on Queen Marchesa than most. I will be watching you develop it with great interest.

StopShot on Dark Phoenix, Who Frowns At Fun

1 week ago

@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.

I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.

Darth_Savage on Azban Tutoring

1 week ago

Well if you like tutoring, can I suggest Fauna Shaman and two transmute cards Dimir Machinations and Shred Memory might well fit your theme.

Spirits on Kaalia, the Purifier EDH

2 weeks ago

Hey jaiaisaiah,

You've identified the continual struggle I've found with Kaalia of the Vast, how many, and which board removals are the correct choice. I've floundered between Austere Command (Modular), Merciless Eviction (Exile), and Akroma's Vengeance (Cycling).

Here's the theory behind Wrath of God and Damnation. On turn 4 or 5 or 6, I want to have a connected Kaalia of the Vast + Master of Cruelties, or a Kaalia of the Vast + Avacyn, Angel of Hope or a limited few others like Iona, Shield of Emeria/Hellkite Tyrant, the situational guys. To do that I need to remove blockers on Turn 3 or 4 maximum, that's tough to do with a Merciless Eviction, but not that hard to do with a Sol Ring and a Wrath of God. It's just a little too slow, it's simply just WHEN the spell resolves vs. the actual power of the spell itself. HOWEVER, in a few games, in which I did have Merciless Eviction in there still, it was the only card in the entire deck that could save my game, funny enough one game I drew into it and recovered. Merciless Eviction is very powerful, but a little slow.

I'm really trying to find an efficient way to tutor for Anguished Unmaking or Utter End which USUALLY can solve the problem. Utter End is a little borderline too because of it's CMC 4. Grim Tutor is on my radar. Gamble I keep feeling like maybe I should be running this, especially with Reanimate and Animate Dead at my disposal. Shred Memory, but that can't pull Anguished Unmaking or Utter End, and Dimir Machinations can, but without a Necropotence to pull its not as valuable. Gamble scares me because if it put's my Lightning Greaves into the graveyard that's a huge setback.

There's a good possibility that Merciless Eviction will find it's way back in here. Great suggestion.

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