|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Exile up to four cards from target player's graveyard
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Shred Memory Discussion
enpc on Combo Tutors
2 days ago
Thank you to everybody who commented, sorry about the delayed response. Good ol' fashioned life getting in the way (not to mention I wasn't getting notifications for a while).
DrukenReaps: The extra tech with Tez is nice. Ultimately, the reason I like him so much is that once he's down, it's an ability which fetches the artifact and puts it straight into play. He can also get a mana rock (read Mana Vault ) turn N and Isochron Scepter turn N+1. The untap is the icing on the cake, but not why I would play him. The double blue is a bit of a shame, but what can you do. I think he's a relatively strong contender for the slot.
Joe_Ken_: I think I'm goingto swap Impulse for Spellseeker - she just seems better (albeit at sorcery speed). It's a shame she doesn't have flash, but I get why she doesn't have flash. And I think I agree with you on Whir of Invention , while the deck can hit triple blue, you effectively need quad blue held up to resolve it.
jaymc1130: I both agree and don't agree with you. First off, I'll touch on Mystic Forge - I don't mind the combo but I don't think it has a place in the deck. The thing about PE was that sure, there was a combo with Sensei's Divining Top , but more than that it tied the rest of the combo packages together in the deck and acted as a nice piece of redundancy against losing access to reversal/scepter. And I don't think that Mystic Forge does the same thing.
On the topic of 3+ CMC tutors - while I agree to an extent, I don't want to discount them either. Grim Tutor is probably the worst tutor in that paying 3 mana is basically a bad Demonic Tutor (which, granted, is one of the best tutors in the entire game), but even still there is zero restrictions on what it can get.
The rest of the tutors however provide some kind of additional value, most of them in the form that they deploy the tutored card into play, effectively uncounterably (yes, I know that Stifle is still a card). So while you are paying ultimately 1 additional mana, you get to test the waters a little bit. And in that light, the difference is a single mana. Dark Petition is a bit different, but again the ability to get anything is super strong. Not to mention that when getting then playing an Isochron Scepter , there is no cost difference between it and D Tutor. But on the flipside, I'm not going to be cramming Diabolic Tutor into my deck anytime soon just to increase the tutor density.
As for the whole fast v slow matchups, again, I agree and I don't. sure, expensive spells are generally bad against lightning fast decks, but that also comes down to what else is going on in my hand. Generally the faster a deck, the more glass cannon-y it is, so in those games I'm focused more on a counterspell or two anyway - I'm playing the slower game. But that doesn't always mean I'm going to generate value with Tymna. A common table for me is Kess storm, OG Sisay combo/beats hybrid and Tasigur control (I appreicate this may not be toppest of top shelf cEDH but they're still not casual, pub-stomp games). Kess will be about on par with me speed wise, but all of the other decks outcreature me. At this point, I don't mind paying a bit more for a value tutor - especially since most tutors I'm interested in do more than just putting a card in my hand.
On the topic of your Tymna/Thrasios deck, I had a look and it looks really cool. It's interesting to see the amount of proactive hate the deck runs, which is not as common to see these days compared to just packing a deck full of counterspells (which is I guess what you're going for). That being said, in my playgroup and for my playstyle, it's not the deck for me. If all I was versing was fast combo it would be much more appealing. But as it stands, I'm happier with the direction the deck is currently taking and given my group, I think the list has more potency for what I'm up against (not to mention it seems like it would be a lot more stressful to pilot :P).
The transmute cards are interesting. I think that Muddle the Mixture is by far the strongest of the three (which is why I re-included it). Shred Memory is nice GY hate, but feels like it's just a tutor and at that poing costs the same as Grim Tutor . And Dimir Infiltrator is cool (especially with Tymna) but you want ot cast it as soon as possible for CA, which tehn means it's no longer a tutor.
I hand thought about Tribute Mage but he just feels too narrow.
I don't like Reshape here - I'm basically eating mana rocks to get the thing which combos with mana rocks.
Long-Term Plans is a cool card, but yeah, it feels a bit weak here. Good in Melek though.
StopShot: I had thought about Diabolic Intent before and the benefit that worst case scenario you just eat your commander. I'm still on the fence about it though. Again, I don't want to eat a thing to fetch a thing which combos with what I just ate.
I completely forgot about Wargate though and I have to say I'm very intrigued by it. The fact that it can fetch a part of any combo (except Dramatic Reversal and even then it can get Spellseeker assuming I make space for her) is very nice and the fact you don't sacrifice the end goal card if gate is couterspelled is really cool. The mana coast is a bit tricky but I think it could be a strong contender.
Scroll Rack is nice, but potentially a bit slow and can feel really empty if you're stuck topdecking for whatever reason. It's good wheel insurance though. I'll have a bit more of a think about this one.
I had thought about Tainted Pact , however the mana base will cause issues since I run 4 Island s for High Tide (which is surprisingly good). If I cut this down to 2 I could do the whole land/snowland trick, but I'm not sold on it.
Again, thank you all for your comments - there is a lot to digest here but I very much appreciate people's thoughts on it. Also, I think I really overthink card swaps :P
3 days ago
Deck names: Fartless Summoning, Summoning Funnoning, Summoning Bums, Heedless Summoning, Wreckless Summoning, Discount Monsters, Mold-Damaged Beasts, Runts, Grunts, Cheap Beasts, Seconds, Defect Discount... I can come up with some more if you're interested.
Other relevant spells: Always Watching (negates -1/-1 from Heartless Summoning, Hall of Heliod's Generosity , Tragic Poet , Odunos River Trawler , Restoration Specialist , Bojuka Bog , Mortuary Mire , Buried Ruin , Scavenger Grounds , Field of Ruin , Ghost Quarter , Bump in the Night , Lightning Bolt , Terminate , Cast Down .
I don't see the need for Mass Hysteria. It's nice, but not relevant to the deck's goal of getting Heartless Summoning down. I'd cut it in favor tutors and/or disruption/utilities.
3 days ago
Here's some other tutors that you can possibly include that I don't see in your list.
Reshape : another tutor but requires you to sac an artifact.
Long-Term Plans : not as good as others but can grab anything.
1 week ago
Updated. Figured out a what I wanted to do
2 weeks ago
This looks like a really fun zombies deck with a lot of flexibility.
Shred Memory is useful graveyard hate that can also be used to tutor up one of your two-drops (like Altar of Dementia). Dimir Machinations is a possible tutor for your Ashnod's Altar that could also just be used to deal with something like an opponent's scry. The more ways you can get access to your free, instant-speed sac outlets, the better.
I don't like Temple of the False God because it's shut me out of producing mana too many times, and I think something like Crypt of Agadeem might offer better options for a deck like this.
Gavony Unhallowed feels like a cut.
1 month ago
Hey! Saw your deck posted before FLATSO99's and thought I'd comment since I also play Ghave.
First off I assume your goal with this deck is to play "fair" with a go-wide tokens and counters strategy with some options to win with a combo, but I'd like to offer my primer for you to take a look at and borrow anything you like. I go into detail the different combos you can get from Ghave and how they work as well as a list of combos found in my list.
Commander / EDH
SCORE: 230 | 145 COMMENTS | 24346 VIEWS | IN 97 FOLDERS
That being said, I have a few suggestions for how you can strengthen the deck even if you're not looking to combo off as soon as you can.
Your mana curve is a bit high, and I think you can cut some of the more mana-heavy cards to trim the deck and let it play more smoothly. For instance I see Butcher of Malakir but no Dictate of Erebos or Grave Pact . I understand if it's a budget problem, but I personally run Grave Pact thanks to it's lower cmc. Yes, Martyr's Bond does the same thing and even extends to permanents other than creatures, but I find it's not worth the mana cost. You could probably cut that one, too.
I know you mentioned Walking Ballista , and I eventually cut Triskelion in my own deck for it. It only needs an extra card (either a sac outlet or Blood Artist effect) to combo with Mikaeus, the Unhallowed which will still often be cheaper on the mana to cast than just Triskelion .
Unless you're building the deck around it, I'd cut anything with Landfall. It's almost never worth it if you're not making it a big theme in your deck.
I'm not a fan of Faerie Macabre . There are better cards for graveyard hate. Bojuka Bog comes to mind which you should run if you really need the grave hate. If you're insistent on having a spell fill that slot, Shred Memory is better as it also acts as a tutor for a 2 cmc card.
Pack Rat is unnecessary. I'd focus on the saproling tokens. You'll have better synergy in the deck that way.
I also don't think you're running enough elves to get the most out of Elvish Archdruid . I'd cut that in favor of other ramp. The ramp you have in the deck already is pretty good without him.
I notice you have Kitchen Finks which is an excellent combo piece, but have you considered running any undying creatures (besides the effect of Mikaeus, the Unhallowed )? I highly recommend Young Wolf as he's an easy route to getting as many tokens as you want. Strangleroot Geist or Butcher Ghoul can also be good. You could run more persist creatures if you like as well. I've liked having Puppeteer Clique and Woodfall Primus in my deck since if you can recur them over and over, you get some awesome effects. If you want cheap ones to play, Safehold Elite is a possibility, and Modern Masters now has Putrid Goblin which is basically Butcher Ghoul but with persist instead of undying.
Protean Hulk has been the center of most of my wins. Pattern of Rebirth is a quick way to cheat him out, but you should consider Natural Order as well since it gets the hulk out just as quickly. I see Karmic Guide , but I don't see Reveillark or Saffi Eriksdotter . I would highly recommend running at least one if not both of them. They create an endless recursion combo that lets you get everything back from your graveyard or trigger a Blood Artist effect to kill the table. Now I assume you use Leonin Relic-Warder with Karmic to go infinite. That's good, but I still say having the recursion availability to access your graveyard is a big advantage.
Anyway sorry for the super long comment. I just really like Ghave and wanted to leave some constructive criticism to help you with your deck. I generally prefer that kind of feedback myself. Hopefully this helps.
1 month ago
Demonic Tutor Diabolic Tutor Muddle the Mixture Dimir House Guard Shred Memory Faithless Looting Final Parting Sulfuric Vortex Prince of Thralls Counterspell Countersquall Mana Leak Essence Scatter Mystic Retrieval Doom Blade Terminate Dreadbore Hero's Downfall Go for the Throat Chromatic Lantern Vapor Snag
2 months ago
I like, but I think it's trying to be a bit too fast and all in, would 100% cut Akki Drillmaster because a 3 mana haste enabler that dies to most removal in pauper isn't great, Gurmag Angler is a good beater and occational reanimation target. Divest and Exhume do not go well together, I would replace divest with Duress as you are attempting to take their interaction (counters/removal) and you already play the biggest creatures in pauper. I would also cut some number of removal spells for a full 4 Shred Memory as it it copies 5-8 of Exhume and is great in the mirror. Final point would be adding the last Bloodfell Caves and maybe a Rakdos Carnarium or Evolving Wilds / Ash Barrens as mana screw is a real problem with this deck
Shred Memory occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%