Shred Memory

Shred Memory

Instant

Exile up to four cards from target player's graveyard

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Shred Memory occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Shred Memory Discussion

RainbowWizz on Kess Final Turns

1 week ago

Tribute Mage Gets half of your combo. Shred Memory gets all of it. Lol

king-saproling on The Knight's Tale (Syr Konrad EDH)

2 months ago

Looks good! These may interest you:

mabakerbauer on pauper spirits

2 months ago

Thanks for the feedback Robster. The deck has gradually gone down from 4 Thief of Hope as I've been underwhelmed by the card in playtesting. One copy is enough to tutor for and gives me a wincon when I go infinite. I've found he is not that amazing to draw. I win in the late game against practically every deck, and the life gain is a bit slow. It's probably nice against delver and boros, but it seems useless otherwise.

When I was first making this deck it was more spirit tribal and I was considering all of those cards, but I've found that control is a better strategy, as I have infinite card advantage. As of now, the deck has only 16 spirits, and I end up sacrificing them a lot, and Petalmane Baku ends up eating kill spells. Distant Melody is incredible when it works, but so often I won't have many spirits. Brilliant Spectrum is safe as I will practically always have 4 different colors, and I can recur whatever I discard as I'm mostly just digging for a combo piece or interaction.

I think Shred Memory is better than Beckon Apparition as grave hate. Shred Memory can transmute or be transmuted for, and trading 1 for 4 is better than 1 for 1.

The spirit tokens are nice with Distant Melody, and Devouring Greed, but otherwise they might as well be any other token.

What you mention does seem like a really cool way to take the deck. Making a bunch of spirit tokens, using 2 or 3 Distant Melody and winning with one of the 2 or 3 copies of Devouring Greed. Triplicate Spirits could be super good with infinite grave recursion and costing essentially 0 mana. I didn't even think of that card while I was making this deck. Splash in a Mountain for Path of Anger's Flame and Gorilla Shaman. That would make Dizzy Spell worth including. I'll probably test that out eventually, but I feel this is better as it can win through loads of every form of interaction.

MrMortifex145 on Eldrazi rakdos beatdown

2 months ago

Gattison Thanks for the suggestion!!! Bojuka Bog is definetly going in the deck!! I also found another great budget card, Shred Memory great for graveyard hate and getting a Exhume in your hand. As far as consistency I have an eldrazi out almost always by turn 4 thanks to all the mana generators and card draw , but if you're really lucky it can be done by turn 2 as long as you have a Insolent Neonate or Faithless Looting by turn 1, discard the Eldrazi and Exhume it. The weak point of the deck is that you're very vulnerable until you get the eldrazi out, and you're dropping at most one per turn so decks with many fast blockers can overrun you. Thankfully Ulamog's Crusher has Annihilator 2.

Profet93 on K'rrik, Son of Yawgmoth(CEDH)

3 months ago

Cloud Key - 1/4th of your deck is artifacts. I think it costing 1 more and only helping your artifacts is much better in a cEDH meta than helping your opponents. You're helping yourself ramp by 1 but each opponent by 1 (1 to 3). I get it that your commander dies a lot and that sucks. But rather than putting in (IMO) a suboptimal card, why not just add in Command Beacon or Volrath's Stronghold to bypass commander tax?

Vampiric Link - I was unaware of that, didn't realize that. Despite possibly getting 2 for 1ed, your point is 100% true.

Thats true regarding Shred Memory , I just like the versatility but I failed to recognize the cantrip aspect.

Honestly rings alone is pretty powerful given it interacts with 1/5th of your deck, even without basalt monolith. Also you wouldn't need to add torment, just use the infinite mana and top to draw your deck, play aether, storm off with free artifacts and use bontu's monuments ability copied with rings for 20 damage each opponent. Use manifold key to do it again.

Oops, didn't realize read the bones was there. It's midnight here so mistakes are bound to be made.

Lastly, here are 3 suggestions (not entirely sold on all of them but just some ideas)....

  1. Mind Twist - Bait blue or just annihilate someone's hand
  2. Syphon Mind - While expensive, it often reads, Pay 3 colorless, lose 2 life, draw 4 cards, each opponent discards 1.
  3. Murderous Rider - Similar to Vraska's Contempt. Creature could be useful as a blocker given your low creature count.

IKavalier on K'rrik, Son of Yawgmoth(CEDH)

3 months ago

Buried Ruin = been a consideration. I still plan on revisiting the land base and changing things there. It is 100% an option and probably will be in the final decklist.

Cloud Key = been thinking of this card but its hard to see the value in it as the deck currently stands. I get Helm of Awakening benefits opponents, however it can benefit us a ton aswell. Cloud key would be better if the deck had less of spread and focused more on creatures or artifacts or something. So for now, Helm does the trick. Also, when it comes to K'rrik, he will die a lot, another reason why helm helps out. It is for the spread of cards that I run(which is pretty much mostly a spread of everything with artifacts and sorceries topping.)

Bontu's Monument is another cost reducer for K'rrik. Not only that, but in certain situations, it has won games. Carrion Feeder + Gravecrawler combo basically costs 1 life per cast instead of 2.

Vampiric Link is amazing. Oh god it overperforms. I'm assuming you don't know the ruling here. K'rrik has lifelink, and this basically gives him double life link... if he hits something for 8 damage, that is 8 life and another 8 life gained from this enchantment. Only 1 black(aka 2 life)...and it adds a counter to k'rrik making him even stronger! Overperforms...especially when you're low on life and need to regain life badly. There have even been times I've played it on Villis to hit someone and gain 8 life when im about to win but don't have k'rrik out or just need emergency life.

Shred Memory / Cremate = Cremate is mostly used as a cantrip(draw a card+do an effect). in this case, its more of a combo stopper...It can be used(for 2 life and no mana) and will stop someone from winning a game(mikaeus+triskelion combo) or anything that is in their graveyard really...Shred memory can exile from graveyards and do even more than just 1 card...but it costs 1 more mana, and doesn't draw a card. The bonus here would be for the transmute but I feel there is a good spread of tutors already...I may add one more tutor but not sure yet. Final Parting may come into play here...This decklist isn't final yet.

Rings of Brighthearth + Basalt Monolith = I swear I have considered this more than anything. In fact I have been play testing this a bit. Seems like it can be good. There are times its helpful but at the sametime, there are times I dont need mana...If this were to be added, I could totally see the benefits but I'd need more X spells such as Torment of Hailfire . The doubling effects on abilites of course is good. Doubling abilities is amazing for only 3 mana(depending on the ability) and infinte mana is never a bad thing. Needs more play testing to see if its better with it...or without. So far, I like it...but need more playtesting.

Not sure how much you looked into the deck but Read the Bones is already in the decklist. I appreciate your input. Reanimate is only in the deck since its been helpful in disrupting people/helping me. It can gain a ton of life with gary, or steal an opponent's combo creature before their turn. Or to destroy an opponents creature and take it from them. Also if someone tries to disrupt my carrion feeder combo(or really any creature based combo), I can get my creature back. I also have Emergence Zone as emergency flash to either win the game, or to stop someone from winning. I've used reanimate a couple times with it when an opponent waste's a bunch of mana to try and combo off, only for them to fail because i stole their combo piece...and then I win next turn. Mwhahahahaha!!!

Love the suggestions. Keep em coming. I do update this decklist once a week or so..just dont post what i changed.

Profet93 on K'rrik, Son of Yawgmoth(CEDH)

3 months ago

IKavalier

Buried Ruin to get back aetherflux

Cut Helm of Awakening for Cloud Key - Why would you ever help your opponents when you can just help yourself for 1 more mana?

What is the point of Vampiric Link ?

Shred Memory > Cremate

Bontu's Monument seems weak, you only have 8 creatures. Or do you just cast and recast commander for value? Even then, the cost reduction and lifegain seem very minimal.

Final Parting , while expensive, can put Villis in grave and reanimate in hand for a total of 6 mana, or with life. Might be worth considering.

Also want to make sure you are aware of the Manifold Key + Sensei's Divining Top synergy to draw cards.

Given you just dump your hand on the table, you might want to consider more draw, just incase you don't draw into it (ironic, huh). Read the Bones while more expensive than sign and whisper, can help set up your draws.

Thoughts on adding a ring package? Its also good to note that it helps you save life through your continuous draw spells by replacing it with mana instead. It synergizes with....

  1. Greed
  2. Necropotence
  3. Wasteland
  4. Strip Mine
  5. 3x fetchlands
  6. Blast Zone
  7. Carrion Feeder
  8. Chainer, Dementia Master
  9. Erebos, God of the Dead
  10. Vilis, Broker of Blood
  11. Aetherflux Reservoir
  12. Bolas's Citadel
  13. Expedition Map
  14. Manifold Key
  15. Mind Stone
  16. Nihil Spellbomb
  17. Sensei's Divining Top
  18. Zuran Orb
  19. Arguel's Blood Fast
  20. Font of Agonies

If you were to add a Basalt Monolith , you could create infinite colorless mana. Then use top to draw your deck. Alternatively, you can also add Deserted Temple to go infinite with rings + temple + coffers + swamps to make infinite black mana

uJar_Gamer on Duskmantle Guildmage Combo

4 months ago

Well yeah you need at least three Muddle the Mixture and at least three Shred Memory . I stumbled across your page here looking up maybe a tier one Duskmantle/Mindcrank.. I run this deck already in real time and so far I have only gotten it up to 80% competitive. Making this a top tier isn't going to be easy and so far I am convinced it isn't ever going to happen. but yeah I own a 86% and in at least casual game play it is a really fun build

You are welcome to check mine out if you follow my profile~

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