Decktech


**An illusion? What are you hiding? tEDH/cEDH Derevi**

(PRIMER : Scroll down for: The full description on how to play tEDH Derevi-Stax.)

(Also feel free to join the Discord for all your needs, questions and decklists !!! = = https://discord.com/invite/FfsFgCa In the "CardGames" section! )

Short Intro on the History and future of this Deck Show

The in-depth Derevi/Stax Primer...


Derubi

**Reasoning/playstyle**


General: Derevi, Empyrial Tactician

The Bird wizard that can singlehandedly close out games by disenfranchising players leaving them deprived of power or influence over the state of the game and unable to play anything in some cases!... This deck is for people who don't like other to have any fun and sowly rot the tables brains like an Affliction Warlock or giving everyone severe ARS.

cEDH / tEDH decks have varying degrees of reliance on their commander. Derevi is key towards this deck for a variety of different reasons but it doesn't hamstring the gameplan as much if she gets removed here and there... This is because of her ability to be cheated in to play without caring for commander tax... She excels at breaking Negative symmetrical effects and turn them into asymmetrical effects for our opponents, She is also very good at breaking any toolbox cards or gaining/denying recourses while having the ability to enter without being countered 99.9% of the time...


Her strengths : This mana cost makes her cheap enough to be reliably cast, and operate as an efficient early game general in play (Removing her "most of the time" doesn't affect us at all). At the same time, it enables access to bant. This is critical because of the tools it enables us to make use of. First and foremost, and also very important for this deck is that it opens up the largest (tied with Jund) pool of one mana accelerants. Not only do you get the normal mana elves, but you also get Hierarch and Pilgrim. Having access to this large a pool of one mana creature accelerants is very important to everything that this deck wants to do, but the most obvious being that these enable a pretty reliable turn two Derevi, meaning that constructing strategic elements around her being on the field is sensible and reliable enough to break free from most of the symmetrical lines of play this deck proposes...


**Triggered**

Triggered


Her triggers can be used to tap down any opponent's resources or untap your own. Because they are each independent, this allows you to also tap and untap the same permanent multiple times, and stack them... For instance, you can "untap and tap" a Gaea's CradleGC and use Yisan, the Wanderer Bard as many times as you can afford to because of the independent triggers that go on the stack which you can choose to respond to while carefully deciding how or what you would want from Yisan for example (Yisan guide further down)! with enough creatures on the field, the cradle can generate an absurd amount of explosiveness or you can use Captain Sisay multiple times to find correct answers to what is coming. These are merely just a few examples. Proper stacking of each independent trigger can be critical, so Derevi is not an easy commander to use, but she is very rewarding of skill in this regard. The ability to foresee other's gameplans and disrupt them is crucial!


**The command zone ability/preserving**

icing on the cake


" : Put Derevi onto the battlefield from the command zone.": With a card already so powerful, this ability is just icing on the cake. Unlike other decks reliant on their commander, killing Derevi a few times doesn't push her into being prohibitively costly from penalties. Derevi always costs at worst!!! And when you use this ability, she gains essentially both flash and is unhindered by counterspells unless there are things like Stifle... This allows her to play around a ton of stuff and gives her some of the most Strong enters of any Legendary creature in the game... Keep in mind as well that the cost increase of Generals is tagged to how many times they are cast, so if you have that extra mana, using her ability preserves her one-time for later use, despite you getting her into play.


power and toughness " / ": Probably the most negligible aspect, but she's got a decent body on her as well, and she isn't killed by Elesh Norn and such, making her ever so slightly tougher to deal with. A nice finishing touch to an already amazing card.


**strategy**

strategy

So let's see what can be done with her. Knowing that her tap ability has the power of turning other creatures into pseudo-Icy Manipulator, and the classic interaction with those is keeping a player locked under Winter Orb. Three icy-manipulators = three players locked down, and you don't even have to pay mana each to do it, all you have to do is connect with /any/ player. And let us not forget that Bant enables access to both Rising Waters and Hokori, Dust Drinker, giving us all of the Winter Orb effects in the game currently.

Derevi poses a few interesting challenges regarding this playstyle. She wants access to a lot of creatures to maximize her second ability, but stax historically tends to use few if any creatures or struggles against it to get full value out of a game... Therefor we abuse A full compliment of all usable mana dorks giving us access to more mana and explosiveness to break parity with these kind of effects, while also providing stax effects on a stick that can lock people down.


This deck has a lot of interactions and rewards skilled plays that think at least 2-3 turns ahead of time. Mistakes tend to compound, and the deck is not very forgiving of error and miss use of stacking triggers or correct use of a toolbox card, as anything will and can be exploited. Exposing yourself to being focused heavily. The play error is not always obvious. The reason for this is that while the deck can take complete control of the game early on, because of this you quickly will have the table forced to go after you, and once your board is removed it can be difficult to recover as your opponents will have amassed spells in their hand that you had been prohibiting them from casting while yours tends to have been expended. That being said, under-extending is dangerous, and you should not play 'conservatively' to try and avoid these kinds of things, rather you should focus on plays ahead of time such that you are not exposed to them in the first place. Games are quite unique and diverse with this deck, and while your general strategy of locking the board down is consistent, exactly how to go about this rarely is.


LM


London Mulligan: This is very solid for this commander as it will allow you to sculpt your hand and more reliably cast Derevi on turn 2 and set up engines or interact with the board due to a good selection of similar utility, ramp and interaction/Stax.


"Mulligan. Like any good commander deck, the strategy starts well before the first spell resolves. The deck lost a lot of its pre-game setting up when Partial Paris was removed but now regained it with The new 'London Mulligan' ruling, this will always remains a critical step towards the success of this deck. A good hand optimally has the mana to cast Derevi on turn 2, a lock piece, and a way of setting up an engine or draw into more cards" (these can typically be interchanged by a tutor depending on what you are missing)...


**The opener:**

The opener

This deck is very opening hand dependent, as this will define how you proceed. Some openers will just win you the game. Outside of that, however, the principal goal is to identify what decks your opponents are on, which may or may not be obvious from their generals...

Probably the most quintessential opening line of play is a turn 1 land into a dork, turn two land: casting a turn 2 Derevi, untapping something (and perhaps cast more stuff), turn three winter orb/sphere, win. These kinds of hands are commonly the most likely to successfully win you the game, particularly if that turn two play is a sphere effect. In general, having a turn two sphere effect is the safest way to put yourself in a position to win the game. Winter Orb doesn't really become 'live' until turn (two) - three, although landing one as soon as possible is critical, as it sets the stage for victory. However, this deck has diverse elements. The most important principle is that you need to invalidate as many cards as possible as quickly as possible. You need to foresee how the elements you control interact to cause the most disruption on your opponents. Minimize risk of exposure first and foremost, ensure inevitability secondarily.


The strategy of the opener:

The deck has a low amount of lands on purpose, it's ideal to minimize the amount of 'dead' draw, and this deck rarely needs more than two or three lands for the entire game. This is why there are so few, but the side effect is that you cannot effecivly rely on drawing lands. Disruption needs to start at the latest by turn two/three, or you are heavily exposing yourself. The deck works on a very tight curve and with very efficient creatures, but this makes the late-game comparably poor to most decks if it does not establish an early game suppression or explosive start... Although it can still disrupt some combos late game, However, if you have no way to protect for example a rule of law effect with Sphere and orb effects people will tend to end step remove it and get around your hate in the late game if you didn't establish a good board state...

You want to use all of your mana every turn, you want to be thinking at least two turns ahead at all times, and you want to be thinking in the mindset not of 'how do I win', but rather 'how could my opponents win from this position'. The last point is the most critical. Derevi isn't really trying to win the game, it is looking to /not lose/. This is a very critical difference. The longer that you do not lose, the more inevitability you gain, as almost everything you do advances a state that approaches a hard lock. That is the next principle, soft locks are temporary and critical to surviving the early turns against combo and midrange decks, but they are a band-aid. You are trying to advance the board state to one of a hard lock. Rarely, you will have the opportunity to just win, usually on the back off an Elesh Norn or an especially explosive start. However, these are few and unlikely, and almost never necessary. Rather, your end game is one of a hard lock victory. Once opponents can literally do nothing about the board state, your dorks and bird wizard will eventually finish the job. first You hinder your opponents resulting on them grasping onto their last resources, and then you need to stop them from doing anything at all.


"Key "Combos" or synergy of a hard lock victory":

(most of these synergies require you to just swing at one person who doesn't have any way to block one or more of your evasive(flying) threats (very common in cEDH) and tap down their lands under all the Stax!

Then proceed to smack down opponents with your beaters, flyers and etc :'( (ADNAUS players first!!!)


Special Note:

It is of extreme importance as a Stax (Not only Derevi) player to be versatile and look into every single cEDH/tEDH deck, and gather as much information about game-winning combo's in the format from multiple sources and angles, how a combo turn looks or plays out for your opponents is crucial knowledge. The deck can be easily optimized to deal with all sorts of meta but requires a deep understanding of the opposing commander and strategies used overall to have a chance at stopping them.

Examples:

Graveyard combo Meta:

You can choose to side in more Grave-Hate than you usually do... (And there is plenty of it around and almost printed in every set with the best one being RIP by far)...

Creature combo Meta:

Depending on the kind you can look to add more ETB-Hate (Kiki, for example, doesn't work under Hushwing Gryff ). If they rely on activated abilities of creatures you could look for things like Linvala, Keeper of Silence...

Hermit-druid/breakfast-hulk, for example, looks to do many things in one turn and wants to do this very fast which our sphere effects already have a large impact on but might not be enough... This is where Rule of law effects work wonders and grave hate as well. If you manage to chain these correctly you will effectively stall and be able to stop the game for them. You need to always be very aware that these decks can combo with very low amounts of mana and can propose a win under a winter orb for example, so it is key to focus tapping down their recourses before any other shenanigans and explosiveness you initially would want to go for if they don't align with more stopping power...

This is also greatly affected by the rotation of play and specific turn order you are in as going last with Derevi puts you in a bad spot to stop turn 2 or 3 wins and requires the use of Stax far earlier than possible at times... Going last is generally the worst spot to be in with any deck (RNG 1/4)!

Artifact combo Meta:

Pretty self-explanatory... Kataki, War's Wage, Stony Silence and Null Rod shuts most of these decks off as does any other artifact/enchantment hate you can run...

CEDH Derevi:

Because we can consistently deal with all other CEDH decks if played correctly by adapting to them it puts us in a good spot... If you look closely at the top decks they are either a collection of storm variants, Graveyard all in combo's (mostly creature based) and Artifact combo which requires minimal research to disrupt but deems very effective when you have the correct shutdown cards available !!

Other People's Stax mostly help us more than they are aware of... I never really consider another Stax player at the table a threat and use them to generate hate pieces that make my life easier and deal with them last as they essentially might be stopping someone else as well and could lose you the game if they are removed...


RuleofLaw

**Hard Lock turned on:**

Hardly ever turned on :'(

What defines a hard lock is a position where no possible card interactions in the game can escape to your board state... This is like placing them in a black hole and nothing they try and do reaches us because we try and break the symmetry in the Stax that we provide and make it asymmetric and advantageous for us trough efficient mana accelerants and playing not necessarily conservative but playing around it and pushing us further away from the a slowed down game state... so in essence their clocks run slower in this deeper "gravitational" well as we try and put them closer to it... To do this, you need two main things. One is a principle board state or engine that prevents opponents from gaining any ground. The typical one in this deck is Winter Orb and Derevi. Next, you need at least two tax effects to prevent them from casting anything even if it costs 1 or 0 mana. These can typically be interchanged and built upon with cards like Tangle Wire and Root Maze for a temporary 'band-aid-like' fix.

Hard locks include board positions that have cards like this combined with each other: Stasis , Birds of Paradise , Quirion Ranger , Derevi, Empyrial Tactician , Root Maze , Trinisphere , Winter Orb , Llanowar Elves , Avacyn's Pilgrim , Sphere of Resistance , Thalia, Guardian of Thraben Tropical Island; etc. They are an interaction of different kinds of suppressive soft lock cards that combine to create an inescapable position. The number of these is very large in this deck, and rarely will they be the same but the idea is to create some sort of way to break parity from these symmetrical 'neggative' effects.

This deck is not very easy to play, and play error can and will be expounded upon to critical effect by clever opponents, so understanding the deck deeply is necessary to have success with it consistently.


specific Card information / Card Breakdown


Slavinia

Lavinia, Azorius Renegade ;

(Tutorable by Sissay / and 2 verse counters on Yisan and she's out!) +++

Lavinia purely punishes your opponents for cheating things in play with ritual effects or costs like most of the Artifact ramp out there for example Mana Crypt, Mox DiamondGC or Chrome MoxGC, while also hitting a lot of spells that have an alternate casting cost like Gitaxian Probe or Force of WillGC and many more...

Storm decks tend to draw into a lot of cards and then play their cost artifacts to net positive mana again and this just outright counters that. While also providing Derevi with a body and being asymmetrical... Although this card only delays certain storm decks until they make the land drop they need but this gives us a lot of time! (Nobody is going to Orcish Lumberjack their forests in Yidris, Maelstrom Wielderfoil or sac lands for mana with Squandered Resources xD). Doomsday becomes less interesting as well with Gush and Lion's Eye DiamondGC! The casting of cards under Isochron Scepter become countered as well!

Lavinia is a solid addition to this decks strategy in the current CEDH meta!!!


Vani

Prime Speaker Vannifar

Regarding Vannifar, This basically is Birthing Pod on a stick but with no cost (+ one mana more expensive due to the )... Being a creature does indeed make it far easier for us to tutor...

the sole difference is birthing pod is live the turn it hits so technically it provides more tempo + value as you can instantly ("at sorcery speed") pod Derevi into Hokori for example without giving your opponents a turn to think as it telegraphs what you are going to do very bluntly! Yet having two cards that do kinda the same thing isn't all too bad either because it creates consistency like fauna shaman and survival of the fittest do at times!

she can easily fit in as a flex slot for you if you want to give her a home in Derevi!

( Also has a nice 2/4 body compared to most creatures and isn't killed by Elesh or bolt!)

SissayCloneWars

**Sisay**

Captain Sisay has to be included without saying. She can find so many other legendary creatures here, most of which will be continually relevant throughout a game. She can also find legendary lands, artifacts or enchantments which makes her a crucial part that results in tutorable hatebears...

All this while you have the ability to do this multiple times over the course of a turn!


tap into: Show

YeetSan


Only if you are Yisan enough:

Yisan, the Wanderer Bard ; a card so versatile and so packed with answers that it is feared as a commander on its own... his ability to cheat in numerous mana dorks into hatebears is absolutely ridiculous, and in no time with enough verses; Storm out the big threats ... As talked about before yisan can be activated multiple times in a turn with our untap triggers to feed Derevi and her army ... But as every game has its different board state it might not always be clear what to get as the common ,and tutors ; one could look to grab the likes of; Quirion Ranger into , Bloom Tender and a Shaman of Forgotten Ways to spew out more mana than anyone else whilst under an orb or sphere effect and with a great board state ; wipe a table with the shaman for example but the typical line you are looking for is a chain of hate to prevent you from losing to someone else...

Yisan double up...

There are also tricks you can use to double or triple up on creatures with the same CMC... When you use Yisan and hold priority before letting him tutor then proceed to activate his ability again throughout some untaps from Derevi, Quirion Ranger or other sources you will get another verse counter on Yisan which will then resolve both activations and both activations will check the current amount of verse counters on Yisan and not what he was on before... getting you two CMC creatures if he was on 0... This will allow you to go from 2 to 4 and grabbing you Grand Arbiter Augustin IVGC and Sakashima the Impostor copying arbiter for example or Hokori, Dust Drinker and Grand Arbiter Augustin IVGC... The possibilities are endless but the verse counters tend to be expended at 5 and have the last use at 7 for some (which can be different for you meaning you can make meta calls and chain up until Elesh or Jin) unless you have a way to reset his verse counters.

Curve/Verse-Counters...

so I'll list the curve for Yisan to tighten your play and explore all the options... but the answer is simple; lock down your opponents and get them closer and closer to a hard lock, invalidating all cards and all plays they could use or make to get out of Azkaban... I mean depression ... you get the point they'll hate your deck from the very start till the end!!!

  • Personalize your chain and memorize it !!!!!!!

The first verse of greed. our quest to more mana...

A great First verse will always be Quirion Ranger because this cutie pie can untap our Bloom tender or Yisan and with a Derevi in play that's a large amount of mana if you want to shamone (Shaman of Forgotten Ways-Kill-Plan-C) someone fast or drop Elesh on the table way to soon... You can try activating it in combat with an untap trigger, for example, to create massive amounts of mana of Bloom Tender for yisan or FLASHY-plays... Yisan also has recursion in this deck at the third verse with Loyal Retainers being able to target a lot...

Jin-retainer combo and Brago...

Jin-retainer combo (Currently out due to redundancy... drawing into him wasn't all too well most of the time and Retainers were often used to bring back Stax pieces they got rid of = losing).

There is also a cute interaction with Brago if you run him ... he can reset his verses if really needed...

Verse Table...

Anyhow here is the verse table; This may vary from your chain as you can pick Meta slots and is ever changing with new releases but I will only list my Favorite go-to creatures...


+1 : , Show

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+2 : , Show

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+3 : , Show

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+4 : , Show

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+5 : , Show

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+6 : , Show

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+7 : , Show

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+8 : , Show

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+9 : , Show

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+10 : , Show

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SakaShima

+++ double triggers ... are you an imposter?


Sakashima the Impostor, Serves some specific roles in this deck.

  • The first thing that would come to mind is having a second Derevi on the field which can fuel a stasis lock indefinitely and can net you some insane and explosive turns... so even if you don't have a target when you draw this it always synergizes with our commander.

  • Doubling one of your Stax pieces is never wrong especially as she can target the legendary ones becoming extremely versatile.

  • Certain Yisan lines can storm her out and have it enter as a copy of a doubled up 4 drop or even Yisan himself and start over. (How to get two creatures with the same CMC of Yisan is explained in his section above)

  • And because she can return herself to your hand she can be pretty hard to interact with!

  • Sakashima is very versatile :


She can generate you even more card draw trough edric...

Kill creatures even harder with a second Elesh...

Become a second Arbiter cheapening your stuff while taxing others twice...

Act as a Backup Hokori... (Careful here as they are able to untap 2 lands during their upkeep of stacking hokori triggers)

Break artifact decks trying to hold on with double Kataki...

A second tutor of Recruiter of the Gaurd...

Sanctum prelate copy to stop others from 0-3 having two options...

More will breaking or two choices on archon!

The options are endless and not limited to only your board as you can copy opponents creatures...



SPrelate

Using Sanctum Prelate correctly always depends on what kind of commander your opponents are using, what their playstyle is and what stage you're at in the game.

Most likely it's 1, 2 or 3 because of the amount of cards cEDH/tEDH decks play below 4CMC to keep their Average CMC as low as possible!

  • 1 and 2 hits most cantrips/tutors and also most played counterspells.
  • 2 and 3 stops removal / Deluge and some janky 3 mana counterspells... if you're against black, red or white I'd suggest 3. Most value cards are at 3 as well as yawgmoths will and doomsday for example if you are unsure what they play or don't know yet...

If your meta is leaning towards a late game, 3 would be better, But when you're against storm for example 0 or 1 would be a better choice. Just check the commander the colors and the player you are up against and choose wisely.


Been taking notes of most commander players in our store and on tournaments and other sites or sources..., soon I will add a list of what would shut them down most! Sanctum's numbers and also what you should pair it with to stop them;

** "Tempest Keep was merely a setback." **


Yidris, Maelstrom Wielderfoil storm:

Yidris Storm/Doomsday 2.0 + Melt Banana or Any other variant wants to play as many spells in one turn and finish you off with either Aetherflux Reservoir or Doomsday and generate high storm counts trough cantrips, rituals , tutors, timetwister effects and Paradox Engine for example. This deck is stopped with a simple rule of law effect in play and paired with the normal sphere effects it can't recover... stopping them from tutoring or drawing more than one card a turn also cripples them a lot.

---- Conclusion ----

or because it stops them storming out a shit ton! is the safest pick still. as it is the most used CMC in the deck.

(Paired with Rule of law effects and Sphere effects...)


Oona, Queen of the Fae Storm/Doomsday: Same applies to Oona for the storm part compared to yidris... Although this deck has the ability to present another win con fairly easily by generating absurd amounts of mana and exiling your deck with a simple artifact/enchantment combo (Grim Monolith + Power artifact, Basalt M + Rings or dramatic scepter). It tries to tutor very often and sphere effects may not always stop it with its high tide and infinite mana package. Tutor denial and rule of law effects combined with some artifact hate works wonders here...

---- Conclusion ----

or . 2 hits most cards this deck normally runs, but under a soft lock 1 is a better choice.

(Paired with Tutor Denial, Rule of law effects, Artifact hate...)


Queen Marchesa A Stax or heavy Removal variant: is very hard to deal with as derevi because this does very well against creature based decks but it has no "real" wincon so basically they either focus you or help you establish stax.

---- Conclusion ----

or , preferably 3 due to the amount of removal on 3...


General Tazri : Food Chain : This deck is also stopped by rule of law effects but paired with enchantment removal this deck has a very hard time to recover.

---- Conclusion ----

or ... 1 Hits most of his tutors, While two is his control is chosen if you have no way of dealing with food chain itself...

(Paired with rule of law effects, Enchantment removal or insert extract -> food chain and ROFL)


Jeleva, Nephalia's Scourge Storm: Yes more Rule of law effects, please!!! Artifact hate also does wonders here...

---- Conclusion ----

or , 1 Stops the storm here, where 2 stops the ramp/control mostly, I'd go 1 if you have artifact hate here...

(Paired with rule of law effects and sphere effects + Artifact hate)


Prossh, Skyraider of Kher *f-etch* Food Chain: This deck is also stopped by rule of law effects but paired with enchantment removal this deck has a very hard time to recover.

---- Conclusion ----

or 3 stopping food chain. 1 stopping most of the tutors/cantrips it plays.

(Paired with rule of law effects, Enchantment removal )


Teferi, Temporal Archmage Chain Veil: This deck can win trough Stax fairly fast but is very weak against sphere effects and artifact hate.

---- Conclusion ----

or these two stop most infinite mana combo's, as well as counters... + some artifact hate cockblocks this deck really hard...

(Paired with Sphere effects and artifact hate)



Thrasios, Triton Hero & Tymna the Weaver *f-etch* .... This deck is special and different from the others as it will likely try to present a turn 2 or 3 win and do it faster and easier than all the others... this will require you to toss out hate turn 2 instead of Derevi most of the time or open yourself to a loss. Rule of law effects stops part of the combo turn but isn't enough most of the time as they can shortcut their win. Making grave hate it's worst enemy which makes it very hard to recover from for them.

---- Conclusion ----

or if they upgraded to Muldruid!!! ( Stops dread return if you can't get grave hate or sphere effects live)

(Paired with grave hate and sphere effects or rule of law effects depending on the version or insert extract -> Lab Man and ROFL unless they walking ball :'( )


Zur the Enchanter *f-etch* AD Naus, Doomsday, Control Zur, Shimmer Zur: Rule of Law effects, Sphere effects and enchantment removal will stop this deck and eventually use more sphere effects to remove them from the game...

---- Conclusion ----

or unless you can't deal with Doomsday you put it on ...

(Paired with rule of law effects, Enchantment removal or insert extract -> Lab Man and ROFL)


Kess, Dissident Mage Grixis Twin, High Tide, Grixis Flux, Tainted Twin, Turns: So this deck is mostly very graveyard heavy and grave hate breaks most of its strategy although it can still burst out wins other ways as there are many variants of the deck. So I went in a little more in detail how these decks are packed with different CMC costs... sadly this commander doesn't show its strategy of the bat and can play the waiting game before you could guess the right Stax... You should try and get grave hate out first as it is the most common way to play her and after that try and deal with kiki/twin combos with ETB-stopping effects/activated abilities of creatures hate or Sphere effects in general.

---- Conclusion ----

  • grixis twin : cmc

  • Hight tide cmc

  • grixis flux cmc

  • Tainted twin cmc

  • Turns kess cmcm

(Paired with grave hate first and after that, it depends on your ability to use know information on what these decks can do)


Inalla, Archmage Ritualist Reanimator: The title of this deck kindly shows us how to stop it, It is very straightforward what hate to go for... Grave Hate...

---- Conclusion ----

Hits most of this decks tutors/cantrips/rituals/etc...

(Paired with grave hate and also loads of creature we run they can never really do combat damage to us with Wanderwine Prophets)


MORE COMMING SOOOOOOOON !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Up next for research and review : (You can do this as well by going to Many versions of these decks and checking the average mana and spells they play at 1, 2 or 3 cmc)

  • Control Baral

  • High Tide Jace

  • Ad Nauseam Sidisi

  • Buried Alive Razaketh

  • Brostorm Selvala

  • Midrange Yisan

  • Control Grand Arbiter

  • Control Taigam

  • Stax Brago

  • Doomtide Dralnu

  • Scepter Nin

  • Storm Mizzix

  • Doomsday Grenzo

  • Gitrog Dredge

  • Nath Stax

  • Varolz Hulk

  • Edric Tempo

  • Hackball Momir

  • Rashmi Control

  • Marath Kiki Pod

  • Combo Bruse/Tymna

  • Razaketh Markov

  • Doomsday Leovold (Just in case)

  • Brood Tyrant Combo

  • Control Tasigur

  • Mimeoplasm Hulk

  • Ghave Combo

  • Control Breya / Doomsday Breya

  • Control Kraum

  • Blood Pod Tana/Tymna

  • Paradox Ascendancy

  • Boonweaver Combo/Control

  • ... More might be added here but you get the gist (under eternal construction)


  • "Emiel, The blessed":

A rather simple way to perform soft lock is to Have Emiel the Blessed + Gaea's CradleGC or Circle of Dreams Druid and A Castable Derevi or one in play.

The Cradle effects with 4 or more Creatures will net you more mana in this case.

With this you present a Loop:

  • where you can create Infinite green. (Can be filtered into other colors)
  • Then Infinite Blinks on Derevi or any other creature you have in play.
  • Infinite taps and untaps on any target resulting in either a tap down of all your opponents permanents at all times, Or for search engines like Sissay, etc...
  • Yes you can kill people that have lands that tap and deal damage to their owner.

Why is this a soft lock? They might still have that one instant spells to interact with. but you can tap them down in every step and turn with this Unicorn so there is a good chance you take over from this point...



Extra Information


Yeet

A place for cute interactions, notes, findings and so much more to be aware of as a Stax player! this will be expanded on with further info/tips as I play more and more games against all sorts of commanders...


  • "Other people playing Stax" : ,

(Depending on the nature of them) most likely helps us far more than any other Stax decks except for Tana and Tymna blood pod... Most of the time you are unhindered by someone else's orb/sphere/or hate effect as we are far more able to work under this kind of pressure!!!


  • "Mono-red / Mono-blue decks" :

The key thing to note here is to spend your first fetches on a basic even though it might go against your entire hand or thought process! (particulary in this order: first then then ...) Why you should do this is to counter any Early Blood Moon, Magus of the Moon or Back to Basics... as these are the only three Stax pieces that really affect us hard... Having these basics out will allow you to ramp and Stax regardless of these effects due to mana dork... Anything that can provide more colors under these effects that isn't a land is a good keep...yet you should still stay aware of cheap removal.


  • "Politics" :

As a well experienced Stax player "Politics" is a weird beast to tackle... sometimes people make illogical decisions for x reason (Example; someone got but hurt over your last win and will break proper threat assessment and go out of their way to stop just you regardless of them losing afterward... or the like that want to try and build jank decks just to counter yours...) Also, absolute honesty isn't always the most diplomatic nor the safest form of communication with emotional beings. Personally, I tend to remain quiet and focus more on every little detail to tighten my plays and communicate everyone's triggers/etc to cause a shit in awareness elsehwere... (Or remain Overconfident/arrogant/cocky to scare people into doing irrational and illogical things to others xD )... (This sometimes becomes a joke though and people will try it by telling others they are way ahead and we should focus them... while they are obviously going for a win or some cheeky play themselves, so just point it out calmly to the rest and sit back/relax and watch entropy unfold itself...)


  • "Focused" :

As a Stax player, you get focused only if you play Stax wrong and poorly... You are not here to win with Stax as that is not the main goal and if you play around this thought process you can set yourself up to not lose... the longer a Stax deck does not lose it's constant (not always Instantly noticeable) pressure the more inevitability for a lock to occur...


  • "Sanctum prelate extra" :

Sanctum Prelate: Under certain Stax conditions chosing the number 1 is super safe for example if everyone is tapped out and you have an orb effect out! Note be very aware that Sanctum can easily steal games with a good call! if there is a sphere effect in the previously mentioned condition it can be put on 0 as well yes but no game-changing cards are ever on 0 so Personally, I keep it to 1,2 or 3 depending on the situation and commanders!


  • "Lavinia, Azorius Renegade Glitches" :

**After a solid amount of testing Lavinia, Azorius Renegadethis is what I found, **

She Shines in Stormy meta where a lot of rituals and extreme artifact ramp is used as they won't be able to cast what they want as early as they would have wanted... Her first Ability really slows down some of the Faster decks that cheat things in play from anywhere be it A High CMC Card that wants to go through with Artifact ramp or early Mana-dorks trying to get ahead...

She also stops certain Flashback cards with alternate costs (Like Dread Return before the 4th land drop) or even Counterspells, draw spells or any other Non-Creature spells with alternate costs Like Force of WillGC, Pact of Negation and Gush... (Decks like Yuriko for example do not like this).

To be blunt This Ability is at best a Soft-lock with a ticking time bomb unless they don't make their land drops and they get stuck... Her second ability is still impactful enough to consider her a threatening Stax piece solely because both of her abilities are an asymmetrical advantage...

Countering Spells that your opponents cast and didn't pay mana for is an obvious Stax must have but also Stopping scepter combo's and infinite Non-Creature outlet spells because they just can't cast them that way is very interesting!

All that while only costing you ...


25-1-2019 - Players may cast spells that they know Lavinia will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.


25-1-2019 - Effects that modify or replace the cost to cast a spell (such as spectacle) don’t affect the spell’s converted mana cost, so they won’t change whether Lavinia’s first ability restricts that spell from being cast.


25-1-2019 - For spells with Variable Colorless in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.


25-1-2019 - If an effect allows a player to cast a spell without paying its mana cost, that player can’t choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way.


(Also on a minor note: card effects that state "You Can't" always beat effects that say "you can")



**Some minor Glitches I found: **

When I Started to test her as a commander for a short while she usually slowed down a lot of the "Fast-Cedh" decks and stopped most of the "cheat in-game" ones... I can certainly say she is better as 1 in the 99 than using her at the helm of any deck as her win conditions are really slow and bad while being a great Stax Piece in the 99.

  • Helm of Awakening For example makes a Sol Ring, Mana VaultGC and any spell that would have costed cost instead and countering those cards if cast under Lavinia...

  • yet we run a lot of Sphere Effects (+) contradicting her second ability and allowing your opponents to yet again cast their moxes and crypts... Although it is just a minor setback to what the card can do as it still has its powerful Soft-Lock interactions...


(Remember kids always hit Ad Naus Players first!!!)

  • More coming soon... :

Be Water My Friend... Show



Thinking

So I have been going around asking most if not all of the CEDH decks this Question for you guys to better understand what I already know and share some of their answers! Do note none of these players are Stax pro's or test vs Stax frequently either so they might be very biased as well ;) ;

(If you have any suggestions to add upon the question or want to know more let me know!)


The Question! Show

With this in Mind this is what i've got so far:


monkeryz says... #14

Kiyomei Well a lot of the classic all in grave hate cards such as Rest in Peace or Leyline of the Void , Along with cards that can exile the yard at instant speed such as Tormod's Crypt . As for Stax effects that less directly affect our graveyard nothing REALLY gets us. I wouldn't say our game plan is exactly good vs Stax it's affected mostly the same as any other deck with how it's slowed and affected. Something of note though is that while Grafdigger's Cage is still extremely good vs us we can still work around it by using Mimeo to assemble our Nooze combo. However, it's still really good vs us.

As for Sanctum Prelate the deck itself has a distribution of 6 , 28 , 16 , and 9 . The most impactful thing to name for hindering our progression would most likely be One just due to the sheer density of dorks and most of our cantrips. However, if you want to directly hinder our game plan the best name would probably be Two? This will stop things like Survival of the FittestGC and Flash along with a fair bit of interaction.


The Mimeoplasm [cEDH]

Commander / EDH* monkeryz

SCORE: 35 | 17 COMMENTS | 29660 VIEWS | IN 26 FOLDERS



kiebitzen says... #11

Kiyomei Thanks for the questions, I'll try my best to answer them.

This deck's main wincon is infinite mana via Dramatic-Scepter or Paradox Engine converted into infinite draw via one of several outlets. The main Stax that stops this plan is Null Rod or Stony Silence, as well as Spirit of the Labyrinth. We are also slowed down quite a bit by effects like Rule of Law (though we can sneak through Ethersworn Canonist) and Root Maze.

I think is the most effective number to name against this deck. For one, cmc has the highest density of cards in the deck. But also, many of our wincon pieces, counterspells, and Stax of our own is at 2cmc. Unfortunately, it does only stop one of our handful of removal pieces for Prelate.


Bureaucratizing Paradoxical Engines - GAAIV

Commander / EDH kiebitzen

SCORE: 21 | 23 COMMENTS | 22293 VIEWS | IN 20 FOLDERS



user:Inkmoth_ says... #37

Kiyomei: Yeah Soren841 will almost always point you in the right direction, so I would take his advice. As for Prelate in the context of my deck, if it hit creatures I would say it's pretty terrifying, luckily it doesn't and against this deck, in particular, it's nothing but a minor nuisance that I would rather keep on the field as it would hurt others more than me per se. ( Kiyomei: This is exactly what Soren said as well as it is a bit slow so we will Iterate on it further and perhaps find a card that does better overall!)

Torpor Orb is pretty annoying, so Hushwing Gryff is pretty great since you can just time it against an important Regal Force, or Great Oak Guardian. Linvala, Keeper of Silence is a house against my deck, so both her and Cursed Totem are pretty great, the latter being the weaker/easier to deal with. Aven Mindcensor hurts the toolbox aspects of the deck a lot, so that's another really good one. Rule of Lawforms like a gate when it comes to my deck, I have to deal with it before I pop off, which is not much of an issue, but the mere fact that I have to deal with it is always a good thing. Winter Orb doesn't hurt me in the slightest thanks to multiple sources of mana. Grand Abolisher locks me out of your turn hard, so it's perfect to combo off unopposed.

deck-large:yeva-draw-grow-combo


AlwaysSleepy says... #51

Kiyomei,

Combined Cursed Totem + Stony Silence / Null Rod would be pretty tough. Depending on the build it'll be your call to see which is most effective based on the build. PST was made to go in and out of losing to one or the other (or both). Tax pieces can also be pretty annoying, but doable. No Stax piece would be the perfect one, but I listed what I think are the strongest ones. Trinisphere is also fairly good, but the deck can still go off through it if the Scepter makes 6+ mana with untaps. It's not played much, but Damping Sphere does completely halt the infinite mana combos with Isochron Scepter. But not Grim MonolithGC/Power Artifact if they are available. Laboratory Maniac + Demonic Consultation combos are tough to stop Stax wise since they are made to play through those effects. Creature removal and counterspells are best here.

With regards to Prelate, both are fine. 2 is more immediate of a stopgap, but then the deck has 1 CMC things to remove it. Vice versa. Take your pick based on the pod at large, since both are fairly effective - PST has a low curve.

deck-large:paradox-scepter-thrasios-1


Suasion says... #69 Hey!

Stax that stop this deck the hardest are the '1 spell a turn' cards such as Rule of Law, Arcane Laboratory, Eidolon of Rhetoric. Taxing effects like Trinisphere hurt, and so do effects that turn off artifacts like Null Rod, and Stony Silence. You typically want more than 1, and to stop Zur from attacking. Otherwise, Zur fetches Grasp of Fate to remove them.

Non artifact stax is best, since Hurkyl's serves the dual purpose of upping storm count, and bouncing a stax player's artifact stax.

Aven Mindcensor is good against a lot of decks, as well.

I don't think prelate is a great stax piece, but if you're going to use it, 1 is usually the best number to name. Not just against this deck, but most competitive decks tend to run the most 1 drops. The common removal for prelate other than deluge is also 1cmc.


Shimmer Zur Storm

Commander / EDH* Suasion

SCORE: 201 | 220 COMMENTS | 104543 VIEWS | IN 114 FOLDERS



Suasion says... #35

This deck is best stopped by rule of law effects: Rule of Law, AArcane Laboratory, Eidolon of Rhetoric. QUite a bit of tempo is removed with Stony Silence/Null Rod, and tax effects are only an inconvenience.

It's made to play through a decent amount of stax, and also runs a lot of bounce effects. The real best way to stop it would to to keep Jhoira off the table, keep artifact mana in check, or win before it does.

There's bounce for prelate at both 1 and 2, but in this deck 2 would stop more anti-stax spells.


Jhoira Stax Combo

Commander / EDH* Suasion

SCORE: 42 | 63 COMMENTS | 23699 VIEWS | IN 13 FOLDERS



Lilbrudder says... #15

Null Rod + Back to Basics is pretty brutal against this deck. There isn't a card that makes it impossible for us to win (outside of janky stuff like Stasis locks). We are weak to Stax like Trinisphere and Notion ThiefGC / Chains of Mephistopheles.

CMC 1-2 would be most damaging. I cannot imagine wanting to do any other number in a cEDH environment unless everyone's wincon happens to be at 3.


Kraum's MANly Combo

Commander / EDH* Lilbrudder

SCORE: 40 | 71 COMMENTS | 23188 VIEWS | IN 13 FOLDERS



JimWolfie says... #18

so like one hate piece isn't sufficient to lock melt out, 99% of the time it's a combination that really does work. If you see Tymna & Tanna or some other known Stax deck you start looking for hands that have either a super quick kill or a hand that has good fixing under hate. Ideally, you'd have a chance to adjust your anti-hate a bit and better cover the interaction against you. the window you're looking for is between other players who are just hindered enough by Stax so that they can't mess with you while you're going off. cards that have been in the list previously but currently aren't because the meta doesn't really reward them probably go back in, like more dorks, mass hysteria and bloom tender, and even sylvan library.

tbh I'm not sure what you'd call on prelate, but whatever you do probably should take into consideration the table as a whole instead of melt specifically.

(Did a bit of research as well: Stops all their cantrips and tutors and most cards in a storm deck, generally Putting it on is safest... For CMC, It hits most of the interaction the deck has and a fair bit of tutors too and its majority of Artifact Ramp while Hits Wheels and Yawgmoths will... Since the answer was a bit vague although I understand you should never look at a Single Commander For Prelate... But if 2/3 opponents are on storm this general rule of thinking will save your games regardless of claiming it is focused towards 1 player)

The thing to keep in Mind with storm decks as well as he mentioned is to have layers of Stax effects since they can slip under hate a tad easier than others do... For example, Rule of law effects + Sphere Effects + etc will slow them insanely hard to a point you can start messing with their mana and tapping it with Derevi triggers under Orb effects. While this may all seem very specific the deck is packed with Consistency to pull this off fairly fast.


Melt Banana

Commander / EDH JimWolfie

SCORE: 107 | 87 COMMENTS | 68293 VIEWS | IN 70 FOLDERS



Allergymedsandcats says... #25

Kiyomei Hey there! So we go into more detail in our primer, but I think the cards that give us the most trouble are The Tabernacle at Pendrell ValeGC, Stranglehold, Trinisphere and Elesh Norn, Grand Cenobite. I may be forgetting a few but these are very notable.

As for your second question. CMC would probably be the most effective against us.

If you're doing research, I would definitely recommend checking out this resource and reading as many primers as you can. This will probably end up being your holy grail of CEDH resources.

https://docs.google.com/spreadsheets/d/1iAcKkzvW55kbRPzAo-AK1Bs43n5S1jk2RaTYBOoF124/edit#gid=0

Hope this helps(tbh its probably the biggest help you'll get lol.)

-Allergy

My Thoughts + actual working link :). Show


A Song of Turns and Dongers (cEDH)

Commander / EDH* Allergymedsandcats

SCORE: 153 | 162 COMMENTS | 57694 VIEWS | IN 62 FOLDERS



AstralCodex says... #2

Cursed Totem is the best bet, closely followed by Rest in Peace and Grafdigger's Cage.

Probably 1-2 cmc, but it isn't particularly effective.


Lucksack 'kats

Commander / EDH* AstralCodex

SCORE: 7 | 4 COMMENTS | 4711 VIEWS | IN 3 FOLDERS



Roally says... #73 (Plays the deck a fair bit himself and seems to have proper knowledge about its strategy since the creator has gone missing.)

The two most effective ways to shut down this deck is by preventing us from tutoring or prevent us from using Grenzo. To stop us from tutoring, the universal best answer is Aven Mindcensor . I have lost several games because I cast Doomsday and someone else responded by flashing in Mindcensor, neutering my deck. Even playing Mindcensor preemptively can work well, but know that we run ~7 cards that can kill it before we try to combo. The better option is to prevent us from using Grenzo's ability. The two most effective options here are Cursed Totem and Linvala, Keeper of Silence . Not only to those two prevent us from comboing with Grenzo, they also stop us from manually comboing since all our combos require activated abilities of creatures. Another approach to stopping Grenzo is to just never let him resolve long enough to activate his ability. Countering him, killing him upon resolution, or naming him with Meddling Mage all work. Gravehate can also stop Grenzo, but you have to be careful. Rest in Peace / Leyline of the Void DON'T stop Grenzo. His ability doesn't care what zone the card is in, it just puts it into play if it is a creature with power less than Grenzo's. Grafdigger's Cage will work, since it forces creatures entering the battlefield to check where they come from. As a neat side note, Rest in Peace allows Grenzo to bypass Grafdigger's Cage, since the creature's are entering from exile, not the graveyard. TL;DR Run Aven Mindcensor and Cursed Totem / Linvala, Keeper of Silence

Sanctum Prelate actually doesn't do much against the combos in this deck since they are all creature-based. If you can cast Prelate by turn 1-2, it'd be best to choose since 1/4th of our deck is 1 CMC and not casting those spells will slow us down significantly. If you can't get it down early and we are able to tutor/setup a bit, you're best option is to choose . The main benefit to choosing 3 is that it prevents us from casting Doomsday, but it'll turn off 4 of our removal pieces that get rid of Prelate ( Toxic Deluge, Fire Covenant, Dismember, and Chaos Warp). Additionally, it prevents us from casting other powerful spells like NecropotenceGC, Wheel of Fortune, and Yawgmoth's Will, further keeping us locked down.


Grenzo ft. DJ Doomsday | Competitive Primer

Commander / EDH Clay_Puppington

SCORE: 199 | 141 COMMENTS | 100794 VIEWS | IN 110 FOLDERS



Lerker Says...

Ghave mostly hates Rest in Peace effects and things like Linvala, Keeper of Silence and Suppression Field; and of course Rule of Law effects. The nice thing is we don't care too much about other things. Sanctum Prelate is probably most annoying on 2, but we can get around it fairly easily and it overall hasn't performed as well as I would have liked in my testing.


Ghave EDH - Ad Naus Earthcraft

Commander / EDH Lerker

SCORE: 47 | 19 COMMENTS | 26498 VIEWS | IN 25 FOLDERS



mmcgeach says... #16

@Kiyomei, Thanks for your interest in this Top Tier Deck(tm). :) Yeah, well, if you read the deck description, there's basically two (three?) winning lines, one (two?) is a GY combo and one is paradox engine storm. So.... in the first case, anti-GY stuff is really good. In the second, anti-artifact stuff (or rule of law effects).


Xantcha Combo-Control

Commander / EDH mmcgeach

SCORE: 132 | 66 COMMENTS | 65129 VIEWS | IN 83 FOLDERS



LabManiac_Cameron says... #69

Kiyomei - The big things to look at for stax would be preventing infinite mana, and restricting loops. This deck has infinite mana through artifacts and creatures, loops through creatures and spells, and an alternative out through Aetherflux Reservoir. So, Stony Silence / Null Rod + Cursed Totem will shut out this deck fairly heavily. This would require manual beats as the win con or Ad NauseamGC to draw answers for the hate. A Complete lock is possible, but is not normally expected in a cEDH game. For Sanctum Prelate, 2 would hit most combo pieces and removal.


Tasigur Seasons Past / Season Pastigur

Commander / EDH LabManiac_Cameron

SCORE: 370 | 389 COMMENTS | 252885 VIEWS | IN 273 FOLDERS



More coming Soon!!!!

(We will use this information to decide the most common Stax pieces to prevent and invalidate as many strategies as possible and are really grateful for the In-Depth responses from all the users that have answered us so far!!! This by no means makes this deck a perfect counter towards their decks but it gives us the opportunity to pack more hate and Stax pieces that actually have an effect on the CEDH meta overall!)



**more coming soon (under continuous construction and adaptive...)**

Thank you for reading, if you have any suggestions I'd love to discuss them and don't forget to upvote, thank you <3

(Also feel free to join the DEREVI Discord for all your needs, questions and decklists !!! = https://discord.gg/zf36QB8 )

If you liked my deck and hard work I've put into this description please Upvote >>>

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Comments View Archive

Hey big guy, good to see you back.

Big fan of the deck! I've been piloting a similar Derevi list inspired by yours for the past three years, and while it trades blows with the best of them I'm finding it struggles to "win". In saying this, most attempts to close games quicker using some irrelevant win-con only seem to negatively affect Derevi's efficiency.

I unfortunately do not have the $1.5k AUD for a Gaea's Cradle and have been utilising a mixture of Circle of Dreams Druid, Nykthos and cards like Pemmins Aura with Bloom Tender/Faeburrow Elder. But Cradle being a land with cards like Crop Rotation just has unrivaled capacity.

Most of my wins have come from putting the table under Stasis and Utilising Elesh/Faeburrow and giving my board psuedo vigilance with Reconnaissance.

I'm wondering how you feel about the synergy of Devoted Druid and Swift Reconfiguration to make infinite green to sink into Emiel to tap down the table at instant speed by flickering Derevi, or throwing it into Finale of Devastation? Both cards seem relevant on their own, Druid being a useful dork and Swift being an instant speed way of potentially dealing with something like Winota.

Keen to read your thoughts.

Brodie

August 24, 2022 6:24 p.m.

Yo yo @ProminenceToBlack

The strategy you are referring to: flickering Derevi, Empyrial Tactician with Emiel the Blessed to untap Circle of Dreams Druid or Gaea's Cradle and generate infinite mana for Finale of Devastation...

It Is a very valid wincon that you can push fairly early or later on in the game as it's fairly easy to set up and can go off under most of our Stax or when a lot of resources from the table have already been expended to deal with you...

Now Devoted Druid and Swift Reconfiguration may seem interesting due to it being unaffected by summoning sickness. It does however not interact well with all our artifact hate like Collector Ouphe... While sure it works the same paired with a Finale of Devastation, I feel like it clutters the deck more with cards that aren't great on their own... Same could be said of Emiel though... Although the Unicorn can protect our stuff from time to time... But I'm pretty sure it could work given the fact we can tutor for both pieces fairly fast and easily.

Hokori, winter orb, static orb or stasis locks are The way ^^... <3

August 24, 2022 6:50 p.m.

Thanks for taking the time to reply friend.

I think you are right. Piecing together a combo like this just seems more and more like it would end up being a hinderance on the game plan at the end of the day, and at the cost of cards that are more individually impactful.

Any recommendations from the newer sets?

August 25, 2022 12:45 a.m.

Anointed Peacekeeper?

September 15, 2022 12:55 a.m.

@ProminenceToBlack

Hey, To get back at your Addition from newer sets, there haven't been any great cEDH hate cards lately :'( Cards from Dominaria United that come to mind are not too great either and very specific.

Karn's Sylex : Disk but you need to put mana into it and is way too narrow...

Gerrard's Hourglass Pendant : Perhaps if you face a load of Edric turns or extra turn effect decks in your meta.

Shanna, Purifying Blade : A worse version of Tymna for bant as you need to spend mana on it... but it could be a decent drawing tool.

Other than that;

Jin-Gitaxias, Progress Tyrant is funny with rule of law effects.

Now for,

Anointed Peacekeeper ( Pithing Needle )

These cards are way too narrow in a cEDH meta stopping only one of your opponents isn't going to make the cut for me. They are generally great 1v1 cards but don't fit a multiplayer setting.

September 16, 2022 1:21 p.m. Edited.

Hi Kiyomei. Is this deck still being updated? Any interesting cards in phyrexia all will be one?

February 11, 2023 2:06 a.m.

Yes, it is. In the past few sets, nothing quite worthwhile was released Stax-wise though. the new Elesh is definitely interesting, but updates will happen when something that is a must for the list gets printed. Right now the Elesh is a solid flex pick. And the Jailer is okay in foodchain-heavy meta but that's about it

the list is currently what I have in place now but cards do go in and out for testing all the time.

Elesh Norn, Mother of Machines

Soulless Jailer

The green sun is a card that's interesting too.

Green Sun's Twilight

February 11, 2023 6:54 p.m.

Thanks so much, your primers and updates are appreciated!!

February 14, 2023 7:07 p.m.

I hate to question the Sifu mate, but what interaction is it with Food Chain that the [Soulless Jailer] serves? It prevents the casting of "noncreature spells" from exile, Food Chain is casting CFE creatures.

March 23, 2023 6:23 p.m. Edited.

Prominence2Black

Hehe, I misread that completely ^^, My bad. let's rephrase that to the likes of Doomsday-Meta and anything you need if you want Anti-spell recursion + GY hate.

Still, quite a good flex pick if you need one.

April 30, 2023 10:05 a.m.

Updated it finally to my current Version that I own and Ordered me a Archon of Emeria!!!

  • I'm probably going to take Loyal Retainers out for Archon of Emeria once it arrives, Since I've been going less and less for retainers during "yisan" anyway and since I'm not on the "Jin-retainer" anymore I feel like it's time for him to retire for a while... Especially with the power the new Archon brings!!!

  • As for Kinnan, Bonder Prodigy I'm not so sure yet. You can always let me know if you find something exciting! (I mean it can be explosive but I'm just not 100% sure if it's worth it due to lack of testing on my part)

(PS: I went to check that dead website Moxsomething and holy moley, I knew it was going to die from the start but I didn't expect it to be so badly designed compared to this and completely deserted xD)

October 19, 2020 7:59 p.m.

Hi, in love with the deck. I've been a Derevi player since day 1 and this by far is the best and neat deck I've ever seen.

Just one thing I want to ask, have you considered some cards from the recent set Commander Legends?

November 29, 2020 6:23 a.m.
December 30, 2020 12:47 a.m.

Interesting finds : Kaldheim : and maybe usable to an extent?

(The new art border is not too shabby on some of these cards but nothing really "wow" factor to me...)

Been way to inactive due to reasons... Playtesting has been limited to online sites/cam games :'(

February 11, 2021 12:49 p.m.

@ RIN90

Sorry for the late reply...

Cards that come to mind from Commander Legends that could be used/useful depending on your meta i can think of :

February 11, 2021 1:10 p.m.

Nice list! I am going to have to save this one off to the side for some hints for my Derevi list

I know it has been about 2 years since the last update, but you definitely should update the list, New Capenna gave some goodies to use. I went more of a blink control sort of list, it still does stax to an extent.

Mana Vault is really good ramp in derevi. Displacer Kitten was also a nice recent addition.

I'm not sure what your meta is like, it may be good to add in a few more win conditions to help push the game over, I took apart a Hokori stax list that honestly would only stall the game out until my opponents could cope with the taxes and everything and blow me out of the game. When it did win it was honestly just a drag for everyone, myself included. The Derevi list I have was sort of an followup to the list and I went more of a tempo route with it over time as it ran into the same issues as the Hokori list. People seem to frown on big finishers in competitive formats, depending on the build, they definitely can have a place and I tend to include at least a few in my edh lists for some top end begin to finish the game. (I have a cEDH Urza list that seriously runs eldrazi in it and has a high win percentage, even against expensive turbo decks).

Here's my Derevi list if at the very least it can help give you some hints for some new adds for your list, I appreciate advice on it, the list still needs some tweaks before I'm happy with the strength of the list. Birb Goes Brrrrrrrrrrrr

August 19, 2022 5:30 p.m.

@DawnsRayofLight

Thank you! (I got a sideboard as well if you're interested = 京 An illusion? (SideBoard) 京 = bit outdated but still handy...)

I know I haven't been most active on here anymore and haven't updated it at all indeed. Been playing her a lot though but have had a small dip in activity due to shops closing, and going broke but never stopped playing her since she came out... + just been playing her online... Won over hundreds of Commander events/leagues with her easily...

I'd like to keep the list as Cutthroat and Competitive as possible and not toy around with strategies that don't really compare like random blink, wizard-shell, etc...

Flashy wins are redundant for Derevi, and if you are consistently leaving gaps and misplaying you'll get blown out pretty fast. this primer still holds up to this day with minor tweaks that could increase its power a bit...

If the power of your meta is lacking though and not everyone is playing cEDH lists and BIS/META decks you'll need to adjust some cards and add more specific hate... No Tournament or League is the same if you have even the slightest info on what is going to show up or what is currently relevant. Going in blind this list still holds up perfectly fine though.


Cards that have been released and have been in and out of the list or are still in if you're interested:


The strategy you might be interested in is flickering Derevi, Empyrial Tactician with Emiel the Blessed to untap Circle of Dreams Druid or Gaea's Cradle and generate infinite mana for Finale of Devastation.

August 20, 2022 6:51 p.m.

@Kiyomei: fair, fair. Results are hard to argue with, I do not at all doubt the power level. If the tempo deck I've got going isn't able to get to where I want it to, I will change the list over something close to this.

Do you feel you're running enough counter magic? How well do you do against the usual turbo/farm decks that run Thassa's Oracle and Demonic Consultation?

August 20, 2022 7:15 p.m.

Thassa's Oracle and Demonic Consultation / Tainted Pact are rough Powerhouses that are specifically made to slip through Stax due to their efficient cost and are relatively easy to assemble... Sadly the speed of these can be vastly greater than ours at times.

Good options vs this sort of gameplan if it's prevalent :

August 20, 2022 8:01 p.m. Edited.

@Enral not usually what we are looking for in the deck, but it might work if you are in all blue's, I mean if the entire meta you play in likes to overdose on cs'in you and trying to stop you why not.

May 6, 2020 8:48 a.m.

How can Drannith Magistrate still be in the maybeboard?

This deck looks so outdated for the current meta... I don't think it's even cEDH viable.

September 16, 2020 7:46 a.m.

abierto, as a seasoned Derevi pilot I can assure you that This decklist is still perfectly viable. I understand the author’s hesitation in adding Drannith Magistrate: 1) what could one possibly remove that doesn’t harm the combo engine? 2) why add more direct hate when the stax is already sufficiently crippling? I personally play the magistrate in my own very-current Derevi deck, but frankly, this decklist is far more competitive than mine is even without it. This decklist would crush. No disrespect—-just reason.

September 16, 2020 10:50 a.m.

I Simply haven't updated it, but have been using it since release... Doesn't make the deck instant outdated by not including a card from the maybe board though xD small pp comment, @abierto...

Derevi is also heavily Meta dependant so maybe try and look beyond a simple mindset like that ;)

magistrate is bonkers indeed though @0rc, what are you mainly using it for?

September 22, 2020 6:13 p.m.

Kiyomei, I use Drannith Magistrate to prevent my opponents from casting their commanders from the command zone, which is crippling in its own right, however, my strategy is far different from yours and less competitive so it may not be as appropriate for your stax strategy (my deck is on my profile). Late game, it also prevents commanders from casting spells from zones outside of the hand zone. As such, it stops Urza, Kess, and Muldrotha type strategies that hope to cast their win conditions from exile, graveyard, or wherever. It’s easy to pod into with Llanowar Elves-type dorks and completely shuts down many of the most competitive strategies, which tend to be commander driven. It also pods into Eternal Witness and Faeburrow Elder. It’s a real asshole in cEDH. I play it in Brago as well.

September 22, 2020 9:31 p.m.

@0rc As you mentioned it does serious work versus decks that solely revolve around their commander, think Yisan, Selvala, Najeela, the ones you mentioned and many many more suffer from it's presence... All that while putting a big Target on it and eating plenty of removal giving you more time and freedom to do other things...

Invalidating Flash-Hulk and Doomsday style combo's with such low mana cost is also really valuable and the threat of ChordOC or yisan spewing it out at instant speed is a niche counter trick too ^^.

As you said it's accessibility in this deck is super easily achieved with all the creature tutors like pod and such!!! Making this card a very good addition to the deck regardless of Meta... I'll update the list sooner or later... Busy with other things RN and haven't got time to keep the list up to date as I test a lot online now ^^...

September 26, 2020 11:12 a.m.

Kiyomei, I’m glad you like the card. It’s a workhorse. Note that I was merely defending your deck’s lack of inclusion. Your taxation plan is generally disruptive to all spells played by opponents irregardless of their zone of origin.

Yes, I agree that it may disrupt flashback spells that often enable Breakfast Hulk and Doomsday style combos.

All respect to the #1 Derevi deck.

-0rc

September 26, 2020 2:53 p.m.

Kiyomei, you also may way look into into the validity of using the Magistrate as a counter via CoC or Yisan, as you’ve described. It may be that because the opponents cast spell is already on the stack, it’s already cast and can’t be thwarted in such a way. The same issue arose often when Teferi Mage of Zhalfir was first introduced (albeit the language on his card is different). I hope this helps.

September 26, 2020 3:01 p.m.

I know, you just need to time it right whenever you get priority ofc and before certain points in the specific combo where you can be the most disruptive and still stop them with it...

September 26, 2020 7:25 p.m.

A pilot after my own shriveled heart..

September 27, 2020 3:46 a.m.

Hello I was just wondering on your opinion of running Oko in this deck as I have been running him for a while and have also found him to be very good

January 5, 2020 7:41 a.m.

hi @Fundement,

Oko, Thief of Crowns is a card that sees a lot of play in other formats right now since it is hard to deal with, has removal on it and is very one-sided in the 1v1 matchups.

In a Multiplayer game at certain levels he under performs greatly.

His +2 : the Food token is irrelevant since life doesn't work the same as it does in modern for example, and all it does is make him beefy, but since 3 others can still hit it freely, 90% of the time it's not as good as in 1v1 and it's a big waste of mana...

+1 : This is somewhat the only reason it could be played in slower meta and 50%-ish stuff... and probably shines in the casual scene. Pretty much still giving them blockers and extra Oko killers since again there are 3 other players at your table with brains i hope. I'm pretty sure if you would drop this one in a pod that is on level with this deck it will get ignored and threats you really want to deal with as opposed to having Beast Within , Path to Exile / Counter / Removal / stax / etc... will be way out of reach as a Planeswalker can't touch instant speed.

Not gonna talk about the ult since it's pretty much useless...

January 5, 2020 9:24 a.m. Edited.

how would you sideboard against a creature heavy meta, im currently fighting foodchain elfball, najeela, and tana/tymna blood pod.

January 15, 2020 11:43 a.m.

hi first of all i love the deck and primeer, +1 from me I´m playing in a fairly casual and creature heavy meta and was wondering if the deck would still be working without "hardlock" cards like winterorb, stasis and what you would swap in instead of it? Thanks in advance

March 22, 2020 4:47 a.m.

Hilarious. I want to play this. Is it a glass cannon, or can it play the long game?

March 23, 2020 12:46 p.m.

This is absolutely AMAZING!!! If i could +100 I would, love the tutorial!! Going to follow on discord!!

April 5, 2020 4:26 a.m.

What are your thoughts on Knight of the Reliquary? Have you ever tried it out and if yes, what was the conclusion?

Cheers

April 8, 2020 5:45 p.m.

@DaZlInG hey hi, so for stuff like Food Chain, Elfball(Yisan, the Wanderer Bard), Najeela, the Blade-Blossom, and Tana, the Bloodsower/Tymna the Weaver blood pod;

These decks (creature combo) apart from blood pod are difficult decks for derevi to combat. This might require you to run a bit more counter magic and enchantment removal/hate to secure they can't win.

Najeela

Najeela is a bit hurt since we run so much creatures, which makes it difficult for the deck to do the Infinite combat trick early on, on us anyways. Also your pod should be fairly creature heavy with Elfball and Tana/Tymna (blood pod: this still might be the weakest link securing Najeela easy wins but w/e). working together on threat assessment early on is difficult being the only blue deck while Najeela has cheap counter magic too, bear that in mind. But in all greens there should be plenty of artifact/enchantment hate going on to do stuff with from all players. minor tweaks to stop certain strategies should do the trick here!

(EX; Think: How does Foodchain win + What stops them from winning on the spot or prevents them from winning = Probably a good card) (or in this case Swords to Plowshares najeela , Beast Within her etc...)

Foodchain

Foodchain is just dealt with by counters,tax or locked out of searching to deep, but elf-ball is one of the harder types to beat due to the fact they run under Stax effects pretty well... much like yisan, which can be a real challenge. I've lost plenty of games to Elfball/yisan/selvala type stuff,

But the simple thing about this is not allowing them to search Aven Mindcensor or early Linvala, Keeper of Silence type of effects really shut them down so try looking at these and try to stay away from things like Dream Tides for now. (Also threat assessment and early removal of commanders like these from the group is essential for not letting it get out of hand like leaving a Yisan open and letting him do whatever is a mistake; these decks don't do much without their commander)


@HumbelBumbel Hey hi, ; So basically yes it could work in any sort of meta, just tweak it towards your liking and towards your playgroups level of play. You can add all sorts of wonky combo stuff and cut out the taxing effects and locks for a battle-cruiser style of play and aim for long/late game! Thanks for the like as well!!! (If like you say your playgroup has agreed on not using orb effects for example you can just swap them out to more fun stuff!) Just check out the Sideboard deck or other versions from different sources and mix/match to your liking + see what works for you and what doesn't!


@0rc Hey hi, So what kind of deck is this really? it's not really glass cannon as in combo decks with no backup plan, neither is it the end all be all late game deck. It's more of a deck with layers and a game-plan in which others can't do what they want to be doing. Stax can go the late game for sure and take the game to a state where it is just frozen but by this time most folks scoop, and it can pop of early game as well and create wins out of thin air with unexpected hard locks. But all this is mostly planned way ahead of time as this deck tries to look a few turns ahead of what it wants to do and what could happen.


@Smooth8675309 hey hi, Thanks a lot xD enjoy the discord lots of great people,help,feedback,etc over there as well!!


@Dark_Danda Hey hi, So Knight of the Reliquary isn't really useful in this deck as opposed to its uses in modern and what not. There are way better land tutors out there if you need them like Crop Rotation and such if you require these type of effects.

April 16, 2020 11:43 a.m.

Thoughts on Destiny Spinner? Basically makes sure that your creatures/enchantments resolve.

April 28, 2020 11:57 p.m.

I did not intend to troll you. It's just that your deck does seem to go all out on stax with quite less removal. I do not see how you are going to win against creature based decks such as Yisan. I think Ulvenwald Tracker would be quite a good card in your deck in that regard.

Cheers, Danda

September 10, 2019 5:23 p.m.

Also why do you not play Gaea's Cradle ? I mean, it's meant for creature decks like this. 48% of the mana costs of your deck are in green, it breaks parity under stax (which off course you already do with your commander) and you can abuse it with the untap triggers.

September 10, 2019 5:27 p.m.

Some plyers are divided on Gaea's Cradle . Remember that it does nothing on turn 1 with no creatures in play, and we intend to play our commander on turn 2.

I personally won't use it; Cradle costs too much money to risk damaging it through non tournamemt play.

September 10, 2019 5:39 p.m.

i don't know what version it is showing you but Gaea's Cradle has been in the deck for over 3 years now xD

September 10, 2019 11 p.m.

First off I really love this list, I have built some Stax decks in the past but have never really played them much as my playgroup’s decks are around 75%. I do have a question though; other then the triple U cost is there any particular reason(s) you don’t run Teferi, Mage of Zhalfir or Teferi, Time Raveler ? I usually throw him in any deck with blue I have.

September 11, 2019 3:52 p.m.

Have you nature's will?

I run a slightly different version with a larger mana base and lighter on tax effects, and nature's will is amazing on offense and defense. My version has issues with opposing mana dorks so I also run jitte and ulvenwald tracker, the latter which is amazing with deveri and easily tutorable. Combined with null rod effects and land orbs the deck shuts off opponents mana quite well.

What are you thoughts on these cards?

September 11, 2019 10:04 p.m.

@IsThisWolfe Hi there, Thanks for the comment!

Teferi, Mage of Zhalfir : Is indeed too mana intensive + and at that cost you want to play key cards that either just lock out or shut down entire strategies or play multiple cards that add up to 5cmc and have more efficient hate as this could potentially lose you games as well because no one can respond anymore...

Teferi, Time Raveler : Baby Teferi is possible but with how most strategies work people can get around this very easily while one spell per turn for example would shut down decks far more efficiently and can't be attacked into as easily as walkers.

For example, the new one that has been spoiled at 1 Mana (if you run a lot more counter magic it could justify the baby Jace but still no one can respond ti anything anymore)

Deafening Silence

W

Enchantment

Each player can't cast more than one non-creature spell each turn.

"They have forsaken their vows. The edict of the Circle demands their voices be silenced." -Syr Tasdale, knight of Ardenvale


@ Limejuice Hey there man! thanks for the comment as well!

Nature's Will is a card I've toyed with before and played in najeela as well... it's a great card that synergies really well with orbs and can generate multiple triggers if multiple opponents are open for attacks. But without the other lock cards it ends up being a dead card draw at any stage of the game hence why i don't consider it. I'm not looking to combo of with orb-will for example , I'd rather play one card and have people struggle and delayed a turn and next turn play 2 more hate cards or so and just shut down entire strategies without these cards having to be dependant on one another...

Ulvenwald Tracker is great at dork heavy meta and a good meta call if you face a lot of those. but a bit less reliable in blind meta and tournaments. Linvala, Keeper of Silence , Dream Tides and Cursed Totem work as well but 2/3 here would also slow us down too much to be effective! Jitte could be good but also requires it sticking haven't tried it but if it works you and nets you games easier of dork reliant decks then consider it a good flex slot!

September 12, 2019 2:21 p.m.

Hello! I would like to start off by saying how in love I am with this list! I was wondering if there were any alternative decklists that would support a player looking for a smaller budget, a starting deck to upgrade upon, etc, with the end goal being this here beauty! I appreciate any help. Thank you for the awesome deck!

November 27, 2019 12:03 a.m.

@WilliamMack

Thanks a lot! If you're looking for other versions or budget ideas always feel free to join the Derevi discord, or browse tapped out and filter for the many awesome bird versions out there.

November 27, 2019 5:04 p.m.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
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Created with Highcharts 9.3.3Converted mana costMana-curve5.7%5.7%8.6%8.6%8.6%8.6%4.3%4.3%1.4%1.4%1.4%1.4%4.3%4.3%2.9%2.9%22.9%22.9%4.3%4.3%5.7%5.7%2.9%2.9%5.7%5.7%2.9%2.9%4.3%4.3%2.9%2.9%1.4%1.4%5.7%5.7%2.9%2.9%1.4%1.4%012345670510152025

Revision 82 See all

(1 week ago)

+1 Fierce GuardianshipGC main
-1 Plains main
+1 Pollywog Prodigy main
-1 Sylvan Library main
-1 Tangle Wire main
+1 Yavimaya, Cradle of Growth main