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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Islands don't untap during their controllers' untap steps.
1 month ago
Especially the red one is questionable if it ever gets printed, because of its silly combo potential with Valakut, the Molten Pinnacle. For the modern Primeval Titan decks, Dryad of the Ilysian Grove already does the same, I know, but that one can't actually be found by Primeval Titan itself.
The blue one too, would have way too heavy implications on modern, with Boil and Choke being modern legal cards, and the same goes for the white one with Flashfires also being a modern legal card. Seeing how Armageddon was never in Modern either, I suppose it might take a while until they might ever show up, and if they do, it will probably be in a commander product.
2 months ago
@lcarl3035: That's actually a really good idea. Go even deeper with something like Stasis with Choke in the sideboard? Just grind the game to an absolute halt and abuse the fact we can play a bazillion lands each turn via Manabond?
5 months ago
hey dude you said you need need some good sideboard options so here is some how about Force of Vigor for artifacts and/or enchantments and its free to cast yay. Veil of Summer for control matchups. Endurance is a good card for graveyard decks and a surprise blocker. Choke one of my fave for any thing blue. Void Mirror to help in the cascade matchups. Thragtusk one more in side bord for burn and fast matchups to get lost life back and make a come back Weather the Storm works to but would be better in a matchup were the opponent cast a lot of spells like Prowess decks. thats all i can think of at the mo mate i hope it helps by the by i love the deck
6 months ago
Just curious to see what people are hoping for with the incoming Double Masters 2022.
Personally, i’m hoping for a Choke reprint (I hate playing cards that aren’t black-border) and Painter's Servant (cards getting dummy-expensive, and hopefully they can make an alt-art version that looks more appealing).
8 months ago
I'm working on a landhate deck in blue.
I think, instead of Ashiok, maybe Confounding Conundrum could do the same thing for a mana cheaper. It also gives you a Leonin Arbiter effect w/Ghost Quarter/Field of Ruin. If you're on the play and it gets out on your t2, that could completely ruin their game.
Then, there's Trinisphere.
This gets away from what you're trying to do... But you could splash green for Choke. Don't play islands.
1 year ago
Hi pc49cheese, thanks for your +1! For a more merfolk tribal build both 2 mana Lords are must-haves, but for this prison style deck I am not sure. I feel like they might not contribute to locking the opponent out of interaction. I could see going to 4 Merrow Reejerey work though, as that card functions as lord and as resource denial (though it doesnt provide islandwalk).
lagotripha thank you for your thoughts as well! I don't think I'll add more 1 drops as that would make Shardless Agent less consistent, but I find Eldritch Evolution extraordinarily spicy. I'll give it some thought, though I'll have to look into on what 4/5 mana finisher I'd want to fetch with it. For a janky build Colossal Whale is brilliant, and while I don't intend this to ever be competitive (especially as a budget list), I'd like to make it work as well as possible, so I'll not include the combo.
I was thinking however, of including 2-3 copies of Choke . I've noticed during playtesting that against most decks, turning their lands into islands just isn't enough. The landbase obviously would need more non-island blue sources, but that's what I'll be testing the coming week.
Really appreciate both of your inputs :)
1 year ago
Hi Profet93 great questions! Let's break it down.
Recycle is used for card draw once you have the Food Chain + Thrasta, Tempest's Roar combo going. It allows you to go through your deck really fast. It 100% should not be played before then or else you are going to fall behind fast.
Elvish Spirit Guide has been super useful a couple of times. The one green mana can make all the difference depending on the scenario.
So, in CEDH 90% of the decks I go against have blue and black in them. Blue is super good against this deck because counterspells can totally ruin our combos. Choke is primarily good because most of the decks that run blue run it via dual lands or shock lands, because of this for example they may be also cut off of black if all they have are Underground Sea s and cards of the sort.