Islands don't untap during their controllers' untap steps.
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Eighth Edition (8ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Choke occurrence in decks from the last year
All decks: 0.0%
All decks: 0.01%
1 month ago
Cards like Doubling Season , Carpet of Flowers , Guardian Project , Asceticism , Nykthos, Shrine to Nyx , Sol Ring are all generally good cards in mono green. Also if you are having a hard time against blue players cards like Choke , Veil of Summer , Savage Summoning can help.
1 month ago
Disagree. Making opponents having to choose between removing it and keeping counters on their lands is a tough choice. It goes around the table to affect everyone else first. Also synergizes with Choke .
The only issues are getting it early enough for it to be impactful. Moreover, Ritual of Subdual already fills that slot with more synergy.
Im also biased because it's a pet card of mine
2 months ago
This came to me after I made my comment, but I think Cloudstone Curio could be used as a strong draw engine in this deck. Given that you have Argothian Enchantress , Eidolon of Blossoms , Enchantress's Presence , Setessan Champion and Verduran Enchantress , you could continuously bounce two small enchantments with each other to get a ridiculous amount of card advantage. You could even efficiently draw lots of cards with just Cloudstone Curio , Abundant Growth and Utopia Sprawl // Wild Growth as you can move the mana-enchantment on to other untapped lands to keep producing extra mana. You could even use it to get around your own Root Maze on your turn and you can bounce your lands for extra mana as well if you start running short on lands in hand.
Another card to consider for control purposes would be Quicksilver Fountain as you can slowly turn all your opponent's lands into Island s. This strategy is pretty effective in green commander decks as you can use cards like Crop Rotation , Sylvan Scrying and Ancient Stirrings to fetch Unstable Frontier . The trick with Quicksilver Fountain and Unstable Frontier is that you can have the fountain target one of your lands to put the flood counter on it, and then in response to the ability on the stack you'd tap the frontier to turn that targeted land into an Island for the turn. Because the land is now an Island it becomes an illegal target for the Quicksilver Fountain 's ability countering it which means the land will not get the flood counter. With this your opponents lands will end up mana-screwed while you'd get to keep your lands in tact. The best part is even if your opponent's remove the Quicksilver Fountain it will not remove the flood counters meaning your opponent's lands will remain permanently stuck as Islands. This means you could create a serious dead lock with Choke or create a ludicrous amount of mana with Carpet of Flowers . As a bonus, instead of Unstable Frontier you can also use Cloudstone Curio to help remove flood counters by bouncing your lands with each other.
Of course these strategies would run at odds with cards like Titania's Song and Null Rod , but they're helpful to keep in mind and if your meta ever becomes less artifact dependent it might be best to switch them out for these cards along with Extraplanar Lens as these 3 mana artifacts aren't affected by Collector Ouphe or Damping Matrix .
2 months ago
This is not a road map on how to spike a casual table. This is for players who are interested in tournment play with prize support but unsure how to go about it; mostly for edh but some of the information can be applied to other formats aswell.
Why should you listen to me?
I've been playing a long time and I play A LOT and I've even got somewhat of a reputation at my lgs due to my win rate being so high; granted, I'm just an average fish in a small pond and I still make mistakes but in tournment play I have had a 100% win percentage for 6+ months at my LGS; the store owner actually had to switch to a point system and a superlative point system due to people complaining about how much I was winning. I'm not exaggerating.
Deck choice and Deck building
First and foremost be flexible. Often times what a player likes to play and what wins are two entirely different things. Be open to playing different colors and strategies. Playing different styles helps with understanding and pinpointing problematic cards and can greatly improve threat assessment and card evaluation. Additionally, use as many resources as you can while deck building. Friends, other players, scyfall, edhrec, gatherer, facebook groups, tappedout, and dedicated discord servers are all awesome resources that can help you brew and spark new ideas; with new cards being printed every few months decks are always in flux.
Take notes on what everyone is playing and what their playstyle is. If you notice no one at your lgs is playing a deck with islands its probably a good idea not to run cards like Carpet of Flowers or Choke . Where as if players at your lgs gravitate towards tribal decks sweepers and wraths become some of the strongest cards in your deck. Metagaming on a small scale isn't particularly but definitely takes some time and thought to make the correct choices
Dealing with Mistakes
No takesies backsies. Hold yourself to a higher standard and if you make a mistake see if you can play your way out of it. Punish yourself so you won't repeat it. Don't blame others for your loss; evaluate what you did wrong and figure out where you may of slipped up. Sure, poor threat assessment can be a contributing factor to a loss but it's far from the only factor.
Basically, use your resources, be flexible and humble, never stop trying to improve, and always be trying to learn new things if you guys have anything else to add please feel free; especially you veteran players.
3 months ago
I can finally say that Ugin, the Ineffable is not bad and after painstakingly beating my head against the wall to build a customized deck I am pretty confident that I am on to something here. Eledain thanks for your feedback on Goreclaw, Terror of Qal Sisma as well as Awakening Zone . Thursday night I ran those and you were right and having them in the deck slowed it down way too much and was pointless. thanks for the heads-up!
As a real-time player I still love the feel of the actual cards in my hands and it is very hard for me to transition over to the "virtual" MTG world so I have yet to make that leap. I realize this site is great in introducing builds at the click of the button or copy & paste. I use it for the play test feature and it helps a great deal.
Tonight I came in 4th place in tournament and that was huge with what I had come up against. The first round was with a young lady running a blue Merfolk deck. I have played against her several times before messing around with different builds and she is pretty tough. the first bout she nailed me like usual and I added a sideboard just for her and shut her down. She likes to get Sea's Claim out immediately so I brought Choke to this particular event just for her. It was hilarious and the expression on her face was every bit worth the play. "Sorry dear you just got choked.. Next!" That session I was 2-0
The next match I was up against Tron and this guy was running Once Upon a Time . The only reason he got me in two rounds was his hands were one step ahead of mine and bout two I was forced to mulligan down to four cards. he took the game with a 2-0.
The third and final match was another Tron with Karn, the Great Creator and it was definitely close all three rounds. He got Karn Liberated out turn three on the first bout and I popped creator. I couldn't come back so I gave him that win. In the second game we were neck-in-neck but I side-boarded in and dropped Pithing Needle shutting down Creator came out with two Wurmcoil Engine and Ugin, the Spirit Dragon for the win. Again the final match we were neck-in-neck and it was a race to the finish and laughing like champs the both of us all the way through. It was a really close game but I again came through with another choice sideboard Thought-Knot Seer and ended the match with Spirit Dragon again. I did get to pull Ineffable a few times through out the game and it proved to bare it's weight in gold and I am pretty happy with this custom build and encourage others to try it out if you ever get the chance. I might eventually add two more Karn Liberated later on to strengthen the brutality of it but Tron is so much fun to play and this build is sealed~
Thanks for stopping by my page here, have fun and see you all on the battlefield!
3 months ago
I like it. I don't know the age of your son, but it seems rather user-friendly. That is one of the nice features of these colors. I would suggest more card advantage. Perhaps something like a Skullclamp , Shamanic Revelation of maybe even a Dawn of Hope .
For green, it seems to be lacking in ramp. There is no shortage of ramp in these colors, but consider Cryptolith Rite .
Beastmaster Ascension is pretty much a must for any token deck.
Oketra is nice and works here. The other Oketra would be nice too God-Eternal Oketra .
3 months ago
Prowling Serpopard is nice anti-blue tech but it does not give you a ton for combo activation which is why I would steer away from it. If your meta is crazy on blue, then definitely go with it, or run something like Choke . I ran Oko, Thief of Crowns for a bit but found that in a four person format he was not nearly as effective as he was in a 1 v. 1, and he generally gets mashed by the entire table and makes you a target. If you are running him to deal with things like Najeela and Gitrog, then check out Kenrith's Transformation .