Choke

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Eighth Edition (8ED) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

Choke Discussion

graycattt on Cats Company

1 week ago

fluffyeel I've thought about Ambusher, and after a lot more games with the deck I definitely want to try it out. You think it's worth running a couple in the main deck?

Yup helix is great in here, went up to 2 in the sb.

I haven't tried Force of Vigor yet - wish I got a playset before it spiked! But I'll probably shell out for a couple, bridge is also very annoying.

I originally had a Call or 2 in here and I tried a couple Chords as well. I took that stuff out to maximize CoCo hits. I do like the idea of bringing back a couple Calls if I try out Ambusher or any other silver bullet kitties.

Alas, my budget does not permit any Caverns! Though perhaps a Serporpard in the SB with a couple calls would be good for UW control.

Doh! Good point about Razorverge! Making that change ASAP!

Solemnity is a great idea, those are both pretty tough MUs. I'm on the fence about Choke - I've found UW to actually be a pretty decent MU since it's often quick to rebuild after a Supreme Verdict , so not sure it's worth diluting the CoCo hits for it. Thanks for all the suggestions!

Dark_Danda on Competitive Chain Veil Teferi

1 week ago

@Kiyomei: As for Sanctum Prelate it depends on what combos your opponents play. However, the card is rather week since it can still get removed and it also shuts down yourself.

As for stax agains Teferi, the following cards are good: Stony Silence , Null Rod , Titania's Song , Collector Ouphe , Gaddock Teeg , Choke , Phyrexian Revoker (naming Chain Veil), Pithing Needle (Naming Chain Veil)

cheers, Danda

SideBae on Rhino, Let's Go! [Tips?]

1 week ago

Hey man! I got a few suggestions -- I hope you find them helpful:

  1. The best aspect of playing green is its access to turn one dorks. I'm sure you've noticed your Birds of Paradise is a great play to lead with; you should consider the following: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim and Orcish Lumberjack . Bloom Tender and Priest of Titania are good two-mana plays in this sort of package.

  2. Another benefit to running dorks in green, aside from their mana, is that they're bodies. An Overrun effect can easily take the game, if you have a critical mass of creatures. Ironically, Overrun itself is pretty mediocre as far as Overrun effects go... I suggest running Triumph of the Hordes and Craterhoof Behemoth , since these are great ways to make an army of tiny duders into an army of deadly duders. Craterhoof Behemoth is especially good, since you can fetch it out with Natural Order , should you choose to run that.

  3. So, I'm not quite sure how your deck is going to play. However, I suspect you'll have a lot of creatures during the mid-game. I think you should consider running Shamanic Revelation and/or Slate of Ancestry .

  4. Veil of Summer is one of the more absurdly good cards printed recently. I highly suggest running it in any green deck -- it's a cantrip that protects your guys from counters and spot removal. There're some really odd niche-cases it's good in, too, like against Bitter Ordeal .

  5. I don't think Path to Exile is very good. In general, ramping your opponents in a format with forty life and several enemies trying to do busted things is a dangerous move. I like your Swords to Plowshares a lot more.

  6. Naya has access to some serious hate, in the form of bears and in the form of regular stax pieces. You should at least consider some of the following: Aven Mindcensor , Aura of Silence , Winter Orb (especially if you're running the dorks mentioned in (1)), Linvala, Keeper of Silence , Price of Glory , Root Maze , Armageddon (if you're like me and don't mind getting flipped off), Gaddock Teeg , Collector Ouphe , Stony Silence , Null Rod , Kataki, War's Wage and similar such nonsense. These are a really good way to slow down opponents long enough to get your army out and swinging.

  7. Finally, depending on your meta, there're a few green enchantments you should strongly consider: Choke , Carpet of Flowers and Compost are all super powerful, given the right meta. Blue and black are the two most common colors in EDH, so you can be pretty certain you'll be facing one or both most of the time.

Right. That's all I got for now. Good luck!

fluffyeel on Cats Company

1 week ago

Cats are awesome. Cats are cat-tastic. (Cat-tacular?) I've helped my brother with making a cat deck, and here are some thoughts:

  • Have you considered Qasali Ambusher ? It can come out extremely easily with flash, plus it kills a lot of fliers (ex. Spirits, Insectile Aberration, Phoenix...) and deals with number of other fast creatures (Goblin Guide, Monastery Swiftspear...).
  • I might actually run either Lightning Bolt s or Lightning Helix es (and with the MMA art, of course) in the maindeck. They're quite good at burning things and dealing with issues.
  • To deal with Blood Moon and troublesome artifacts/enchantments, I highly suggest maybe using Force of Vigor . (The fact that it's zero mana is kinda relevant.)
  • Maybe Eladamri's Call will help you achieve critical mass of kitties as quickly as possible. Plus, if you go for the Qasali Ambusher, it allows you to instant-speed dump out the cute little kitten.
  • If your budget permits, maybe go for Cavern of Souls . But it's not mandatory. I would also advise against the Razorverge Thickets and just go for more copies of Temple Garden , since your Loam Lions and Wild Nacatls check for basic land types.
  • Depending on your local metagame, you may also want to consider for your sideboard Solemnity to deal with Devoted Druid and Hardened Scales combo decks, Choke to make any opponents playing with Islands very sad, and Thorn of Amethyst as extra tax fun.

SideBae on Elves of Rivendell

2 weeks ago

I always liked elves. I have a few suggestions:

  1. Concerning your land-base: I think you should cut Command Tower and (maybe) Reliquary Tower . Since your commander is mono-colored, Command Tower is only ever going to produce ; however, it will never be a forest or a basic land. This means that you cannot untap it with Arbor Elf and it dies to Blood Moon , Back to Basics , Wasteland , Ruination , Magus of the Moon , Dwarven Miner , Dwarven Blastminer , Shivan Harvest ... I think just a regular Forest is significantly better, as you generally want to avoid undue risk. Reliquary Tower is a bit trickier, and it will depend on how the deck plays. However, as a general rule, if you have an excess of seven cards in hand, then you should have a developed board to support it and either win or get down to seven. I have long ago stopped including unlimited hand-size effects in my decks, and I've never needed one since; however, if your experience with this deck says otherwise, do please ignore me.

  2. Gaea's Cradle is amazing, but also about the same price as a used liver. For that reason, you may have more luck running something like Growing Rites of Itlimoc  Flip, which is essentially the same card (though slightly slower), and much more affordable. Pairing this with Deserted Temple results in instant fun.

  3. Your general has an Overrun effect stapled onto him, so I'm assuming that's how you generally plan to win. However, my experience has always been that if your commander is your only win-condition, your opponents will learn that and keep him off the board more or less indefinitely. I suggest running one or two alternative but similar effects: Triumph of the Hordes and/or Craterhoof Behemoth . Triumph of the Hordes has the advantage of not actually needing a full board to be lethal -- in EDH, 10 points of poison still kills a player. Craterhoof Behemoth is around $30 nowadays, but it happens to be sorta an insanely good card -- especially if you tutor it out with Natural Order or similar effects.

  4. One of the main weaknesses of 'go wide' creature decks is that they tend to be soft to mass-removal. The best way to counteract this is by keeping a full hand, meaning that card-advantage is at a premium. Slate of Ancestry is a great way to keep generating advantage from a full board, and if you hold up mana you can activate it in response to a Supreme Verdict or similar effect. Beast Whisperer is an elf I'm surprised to see you aren't running. Skyshroud Poacher , while not an elf himself, can grab you your duders without having to bother casting them -- if he and a few other cards are what you have left in hand after a wrath effect, he can help rebuild your board.

  5. There are some meta-specific cards you might find helpful. Gaea's Herald , Carpet of Flowers and Choke are all good in a blue-heavy meta. Compost is another draw engine that frequently nets cards, as black is generally the second best EDH color (after blue). Veil of Summer is a good card born of M20.

  6. If you want another Quirion Ranger effect, consider Scryb Ranger . It's one mana more, but the flash pretty much makes up for that.

Right. That's all I got... hopefully you find at least some of it helpful. Good luck!

smackjack on Help beating the s**t out ...

3 weeks ago

Choke and Boil could be good sideboard options?

SideBae on I Just Proliferated On Your Mom

3 weeks ago

I love the deck name. I got a few suggestions:

  1. Your land-base can use some work. I highly suggest Command Tower , City of Brass , Mana Confluence and Prismatic Vista . The prices on these lands varies, but they're all good (especially Command Tower )...

  2. Xerox cards, sort of like your Opt , will allow you to run slightly fewer lands -- they'll dig you to what you need and past what you don't. I highly recommend running Ponder and Preordain in any blue deck; Brainstorm is great, too, though it requires slightly more shuffle effects than just Terramorphic Expanse and Evolving Wilds .

  3. I think Swords to Plowshares is a lot better than Path to Exile . Ramping an opponent in a format filled with high-power cards is actively dangerous, and I suggest Path to Exile only in highly aggro decks that need to remove blockers to kill an opponent. Giving an opponent a little life is much less significant. Similarly, I think Grasp of Fate is likely a lot better than Pacifism .

  4. Narset, Parter of Veils is a bomb in EDH, especially if you can pair her with a well-timed Windfall . Similarly, many decks have at least a decent number of search effects, meaning that Ashiok, Dream Render is also a powerhouse.

  5. Like the aforementioned Windfall , there're a bunch of card-advantage spells to consider. Painful Truths is a favorite of mine, and Fact or Fiction , Dig Through Time , Treasure Cruise , Phyrexian Arena etc. are all awesome. Fathom Mage can also draw you cards.

  6. One major bonus to playing green in EDH is that it grants you access to the best dorks; in these colors, you can play pretty much all the best ones except Orcish Lumberjack . Some are more expensive than others, but since dorks (and their low cost) are the best ramp in the game, you should consider running any number of these: Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Elves of Deep Shadow , Deathrite Shaman , Noble Hierarch , Birds of Paradise and Bloom Tender will all be powerhouses in this deck.

  7. There're some charge-counter artifacts to consider, as you can proliferate the counters. Everflowing Chalice and Astral Cornucopia come immediately to mind, and Coalition Relic and Transmogrifying Wand are both powerful as well.

  8. Depending on your meta, there're some enchantments you should consider: Mystic Remora is often an Ancestral Recall in more inexperienced metas; Compost can be a powerhouse, as black is the second most common color after blue; heavy blue metas are friendly to Carpet of Flowers ; and similarly, since you're not running any Island s outside the basics yourself, Choke can be good.

  9. I think Cyclonic Rift is probably a lot better than Unsummon .

  10. You may want to consider a small number of counterspells. Fuel for the Cause is great, and you might enjoy Arcane Denial , Remand or Delay .

  11. I think you forgot Sol Ring ...

  12. If you want, you can run a little bit o' hate. Grafdigger's Cage is probably the best Stax piece in the current meta. Smokestack is a fun piece of work you can proliferate, if necessary; running it in conjunction with Orochi Hatchery or just Bitterblossom can give you all the advantage you need.

Good luck!

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

1 month ago

Made some changes almost on a whim that ended up really tying the deck together and being a ton of fun.

I brought in Nahiri, the Harbinger for several reasons. Her card filtering is great, her removal is a fantastic mainboard inclusion (she even combos with Liquimetal Coating on tapped permanents), but her ulti brought a completely unique alternate wincon (or primary now?) that the deck desperately needed.

With the splash of white I'm also able to more comfortably add Leyline of Sanctity , and I've also trimmed down the SB to be able to include some more anti-control measures with Choke . I think along with Trinisphere and my LD that Choke will be able to do some serious work.

All-in-all I lost a Blast Zone and an Acidic Slime , but a gained a lot of mainboard strength, as well as more refined sideboard in the form of Engineered Explosives now that I can make 3 colors easily.

Still trying to figure out where big Chandra should be, and if I need the playset of Nahiri or not, but otherwise I am very, very happy with this new version of the deck.

Let me know what you think!

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Choke occurrence in decks from the last year

Modern:

All decks: 0.0%

Legacy:

All decks: 0.01%