Nature's Will

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Latest Decks as Commander

Nature's Will Discussion

NTakamura on More creatures to go with …

1 month ago

I want to add more extra combat phase cards to this deck. Feisty Dragon Mother

The key pieces are Hellkite Charger and Aggravated Assault where you can use mana to activate. I have a few ways of refreshing my mana with cards like Nature's Will and Bear Umbra. I need more cards to get me at least 7 mana that is on a creature. I can almost get there with Old Gnawbone on the field. But if I have Goldspan Dragon along with the other two dragons I can do it. The reason why I want it to be a creature is because my tutors only search out creatures. So are there any creatures that can get me 7 or more mana in anyway? That can also be activated as I declare my attackers.

Gadianten on Scourge Under Moonlight

1 month ago

Your commanders strength lies in combat and your colors in fast aggressive and overwhelming force, in short I would play it similar to Edric, Spymaster of Trest but with less politics and more face smashing. Use green to ramp up mana fast, fueling future big plays with red to aid in haste and repeated same turn attacks. Your commander should net you enough cards to pursue both.

With haste in mind I would look more into more mass haste effects like Fires of Yavimaya and Fervor to keep the assault coming, there is no reason a creature just cast should not net you a replacement card in the same turn. I also recommend overrun effects like well, Overrun, Xenagos, God of Revels and similar to flatten your foes and any defenses they may have to prevent chump blocks and keep the cards flowing.

With your strong ability to card draw I recommend more lands probably around 36 minimum and spells to get those lands into play rapidly, you should ideally be able to cast two to three spells on each of your turns. Some other good ramp ideas are Nature's Will, Druids' Repository and Sword of Feast and Famine or similar, combine with Aggravated Assault if your feeling brutal.

I like tokens but I don't think your commander is consistent enough with tokens to really be a rewarding strategy compared to Rhys the Redeemed or some similar token commander. Cards like Wolfbriar Elemental still have a place due to generating an instant in tribe army without the need for support cards like Parallel Lives and Huntmaster of the Fells  Flip is just fine since hes in tribe and is a pretty good werewolf even without tokens.

1empyrean on Bant Flashblade

2 months ago

Well, it's possible that cutting it would make more sense. This isn't a deck that wants to run enough creatures to make it work. Thrasios would take a hit, but that's pretty much it.

You could replace it with Bear Umbra, Nature's Will, or Wilderness Reclamation.

RNR_Gaming on What Conversations do you not …

2 months ago

SpammyV - some commanders require you to connect to keep the ball rolling. Edric, Spymaster of Trest and najeela for examples; so if they go all out on one person hoping to get their untap trigger from a Sword of Feast and Famine, Nature's Will or counters on Druids' Repository they'll be SOL in a game that should of been locked up on their swing - now they're tapped out and wide open. It's why I've switched to the Thassas Oracle/demonic consultation line.

JimboSliceJr on Ur-Dragon, Tribal Combos, Free Casting

2 months ago

Ziabo Oh love the suggestion! I might swap out Nature's Will with Gnawbone just to add another giant angry dragon. Normally, I like to use a lot of enchantments to make it more difficult to board wipe so I don’t only have creatures on the field.

Tiamat is fun, but I have way too many cards that just “Put creature/permanent on the battlefield” that the tutor ability could easily get wasted if not cast from my hand.

JimboSliceJr on Ur-Dragon, Tribal Combos, Free Casting

2 months ago

Ziabo Oh love the suggestion! I might swap out Nature's Will for Gnawbone just to add in another giant angry dragon. Normally, I like using lots of enchantments to make it more difficult to totally board wipe, so I don’t only have creatures on the field.

Tiamat is fun, but I have way to cards that just “Put create/permanent on to the field” rather than actually casting them so the tutor ability could easily get wasted.

Grind on Green Means GO!

7 months ago

Cool deck!!
If you want a little more interaction for dealing with combo decks, Nature's Claim , Krosan Grip , and Force of Vigor are all decent. And Scavenger Grounds is a decent form of graveyard hate.
Also have you seen Nature's Will ? This card is sweet.

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