|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Nature's Will Discussion
1 week ago
2 weeks ago
Hi everybody, i'm new in this forum, and my first thread is about my first deck. The idea of this deck is based on Kaminagawa's edition Snakes, who most of them, when inflict damage to a creature, make them TAP and don't UNtap during the opponent's turn, plus using some blu sorcery or instant who can TAP other creatures. The ultimate combo that i have in mind for this deck is to play Shisato, Whispering Hunter , maybe equipped with some Aura or Equipment who give him the protection from abilites or spell, or being unblockable (like Whispersilk Cloack), and then strat attack the opponent, using blue Istant or Sorcery to TAP his creatures (who will not UNtap until Shisato will be able to continue to attack), maybe with Nature's Will in play to also TAP his lands.
The problem is...what type of creatures and spell i need to have, to achieve this result? I've already have this deck, with some snakes who give me mana, like Sakura-Tribe Elder , Coiling Oracle or Orochi Sustainer , some combat snakes like Matsu-Tribe Sniper , Matsu-Tribe Decoy , Sosuke, Son of Seshiro , Seshiro the Anointed , Patagia Viper , Lorescale Coatl or some big snakes like Patron of the Orochi or Hooded Hydra ... but how can i build my deck to work fine? With which type and how many TAP spells?
If you have any suggestions, i'm all listening
3 weeks ago
You might like these: Seize the Day , Second Harvest , Elemental Bond , Garruk's Packleader , Cryptolith Rite , Nature's Will , Grand Warlord Radha , Neheb, the Eternal , Open the Armory , Idyllic Tutor .
I have a Bruse and Tana deck with similar strategy if you wanna check it out.
1 month ago
@IsThisWolfe Hi there, Thanks for the comment!
Teferi, Mage of Zhalfir : Is indeed too mana intensive + and at that cost you want to play key cards that either just lock out or shut down entire strategies or play multiple cards that add up to 5cmc and have more efficient hate as this could potentially lose you games as well because no one can respond anymore...
Teferi, Time Raveler : Baby Teferi is possible but with how most strategies work people can get around this very easily while one spell per turn for example would shut down decks far more efficiently and can't be attacked into as easily as walkers.
For example, the new one that has been spoiled at 1 Mana (if you run a lot more counter magic it could justify the baby Jace but still no one can respond ti anything anymore)
Each player can't cast more than one non-creature spell each turn.
"They have forsaken their vows. The edict of the Circle demands their voices be silenced." -Syr Tasdale, knight of Ardenvale
@ Limejuice Hey there man! thanks for the comment as well!
Nature's Will is a card I've toyed with before and played in najeela as well... it's a great card that synergies really well with orbs and can generate multiple triggers if multiple opponents are open for attacks. But without the other lock cards it ends up being a dead card draw at any stage of the game hence why i don't consider it. I'm not looking to combo of with orb-will for example , I'd rather play one card and have people struggle and delayed a turn and next turn play 2 more hate cards or so and just shut down entire strategies without these cards having to be dependant on one another...
Ulvenwald Tracker is great at dork heavy meta and a good meta call if you face a lot of those. but a bit less reliable in blind meta and tournaments. Linvala, Keeper of Silence , Dream Tides and Cursed Totem work as well but 2/3 here would also slow us down too much to be effective! Jitte could be good but also requires it sticking haven't tried it but if it works you and nets you games easier of dork reliant decks then consider it a good flex slot!
1 month ago
I do not see any issue to keep it in. All I am saying is that it's rather a late game card and usually stack decks close out the game through complete lock down as time passes, in which case a cyclonic rift is no longer game changing but rather a win-more card.
Let's say you have one or multiple of the following cards out as the game progresses: Winter Orb , Stasis , Nature's Will , Static Orb , Willbreaker , Hokori, Dust Drinker , Trinisphere ect you name it... a cyclonic rift is not needed anymore since your opponents have access to perhaps one, two mana at most and will not be able to go off or pose much of a threat unless your board gets answered.
However, since above deck is very light on removal, it is perhaps wise to keep it in to answer early threats. However, this only grants a temporary delay if the spell is not expensive.
1 month ago
Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.
Copperhorn Scout doesn't fly, is likely to die and doesn't add much to the deck since you already get to untap with your commander. I would rather suggest to instead add some removal in the form of Ulvenwald Tracker , which adds tremendous values combined with all the untaps
Ethersworn Canonist chances are that your opponents won't play a lot of spells due to Winter Orb ect... and you already got the best one of all ( Eidolon of Rhetoric ), therefore I would rather swap it for some better hate in cEDH which would be Spirit of the Labyrinth
Vryn Wingmare same goes here. I wouldn't play any stax pieces with CMC 3 or higher (too slow and you get better effects for same CMC). For 3 CMC can get Recruiter of the Guard , Eternal Witness , Knight of the Reliquary , Knight of Autumn , Banisher Priest / Fiend Hunter . Note: In your case I would go for removal effects, since you have only Gilded Drake . A Yisan deck would crush yours since it is not affected by stax (since it's a stax deck as well) and would tutor Ulvenwald Tracker and kill all your flyers and dorks.
Archon of Valor's Reach I think this is a classic win-more card which you don't really need to win the game. An alternative would be Gaddock Teeg . However, if you insist on having a high CMC mana drop that completely destroys the game board in your favor, I would like to introduce Willbreaker
Utopia Sprawl / Wild Growth : Since you are a creature deck I would much rather play the remaining mana dorks in order to have more hitters for untap triggers but more importantly, to not be affected by your own stax. Remaining dorks are: Boreal Druid , Priest of Titania ,
Nature's Claim since you are a creature deck and you will be slowing down the game tremendously, I strongly believe that Aura Shards is a better option to go with. It is recurrent and you are very light on removal. What can you do against a Cursed Totem or Humility ?
Tangle Wire I believe you don't really need this stax piece. It's one of the weakest and only holds up a very short time. Instead try for example Nature's Will - this has proven to be quite devastating. Or Living Plane if you seek to lock out all lands of your opponents together with Linvala, Keeper of Silence
Cyclonic Rift seems fine but could also be a win-more card. I presume you would cast this very late in the game and only as an emergency for 2 CMC. Hence, you can ask yourself if this card is really needed to win or if you perhaps would rather have another card that helps to set you up in the early game. I.e. Sylvan Tutor / Fauna Shaman ect...
I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.
2 months ago
A bit expensive casting cost but I like Nature's Will a lot, very abusive with Yisan and at least one player is almost always open to get hit so it often pays for itself the turn it comes into play and when you can hit multiple opponents in one turn it is silly how much mana you can make, with a few untap triggers to boot it is pretty easy to gain value from something like Yisan, survival or just tapping down opponents permanents more aggressively.
3 months ago
The opponent can destroy both combo cards with a single well-timed removal spell on the Hellkite Charger , requiring you to find another copy of each card. By running a non-aura enchantment, it reduces the possibility of being 2-for-1'd.
Nature's Will occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%