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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
4 weeks ago
More like a last resort card. Y need a specific creature or spell or the enemy will win in a turn or 2, and y cast Doomsday to draw the card(s) you want and get the advantage. The downside is sure lose in 5 turns at best, but if you are at a point where you will lose the game anyway, then you have no other choice and y dont exile the enemy graveyard.Y set the draw for the next 5 turns and y win with mill(Consuming Aberration+ Rite of Replication), clone( Phyrexian Metamorph) or abuse the graveyard( Rise of the Dark Realms) of the enemy.
1 month ago
Doomsday would be a nice end game card, in this deck ?
3 months ago
SniperFrog Overmaster is a complete work horse in this deck! The prevelance of Ad Nauseam, Doomsday, Intuition, and Mnemonic Betrayal makes it a great thing to draw into and cast at all points of the game.
Black Market Connections is insane value in my opinion, being able to draw and ramp every turn for the low price of 3 life per turn is pushed lol.
Plunge into Darkness is hit-or-miss, and I consider replacing it pretty often. With so many other 1-card wincons in the deck, it's really only good for grabbing a missing piece for your Thassa's Oracle combo.
Opt can be great off-curve for drawing into an answer for a threat that you need to address immediately via tutor, or for expediting an Ad Nauseam. If I'm lucky enough to have Emergence Zone on the field, it can enable some very sneaky wins as well.
Thanks for the +1!
5 months ago
TypicalTimmy +1 upvote from me love the design and can see this popping off with Doomsday for with second part of the effects last effect and if you could make a scry deck in 4 colors Elminster would be able to utilize the Scry X very well
Also how did you add the art here from MTG.Design? I can't seem to do it myself
8 months ago
How do you have Energy field but not Rest in Peace? RIP also combos with Helm of Obedience to kill a player. RIP in this combo can used with Leyline of the Void. Either card also hoses graveyard based decks.
9 months ago
I've only played 5 cEDH games so far (won 2 lost 3).
I'm at 29 lands, hasn't been an issue yet, thinking of going to 30? I'm also short an Imperial Seal really need that card in here unfortunately.
I run Doomsday only tried to win that way once, was counterspell though (too bad).
9 months ago
Land ramp in general just cause I prefer fast mana like dorks and rocks. Although, I don't particularly like Smothering Tithe because I think it's one of those cards that people just know to target. It comes out and eats a removal spell as soon as it resolves - if it resolves at all. If I was going to bait a removal spell, I'd rather do it with a cheaper card CMC-wise like Esper Sentinel.
9 months ago
jaymc1130 Now you've made me want to build a Sultai deck, haha.
I'm quite familiar with both combos you mentioned. I run the Dramatic Reversal + Isochron Scepter combo in my Oona deck, where I also run Thassa's Oracle. However, I don't run Demonic Consultation because I think that its a boring card. Instead I run Doomsday because I think the concept of exiling most of your library and being left with five cards to stitch together a win is hilarious. In addition, it still leaves a bit of room for interaction from the other players - which is what I don't like about Demonic Consultation.
I think the reason why I like large and extravagant combos can be traced to my first little foray into cEDH with Selvala, Heart of the Wilds back in 2016~2017. I loved having to do a bunch of little things first before I could do a big thing in order to win. Since then, I've always tried to build combo decks to the point where they're like a large machine, and every card fits into it and enables something somewhere.
Regardless, thank you so much for inspiring the absolute mess that was the graphic/combo. I just think it's hilarious that this 10-card combo pretty much solely results in infinite mana, but can easily be expanding to helping my commander, Titania, Protector of Argoth, do what she wants to simply by having her out. There are a bunch of applications to this combo and I'm excited to sort of start looking at the deck in a different light trying to see what all cards work in ways similar to this.