Doomsday

Doomsday

Sorcery

Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Doomsday occurrence in decks from the last year

Latest Decks as Commander

Doomsday Discussion

Happymaster19 on Doomsday UV

2 weeks ago

I attempted a Doomsday deck but the deck has some rather convoluted lines of play that I’m less familiar with. I emphasized the importance of lands with my Mind Funeral / Mind Grind deck so I don’t have an issue with 10 lands. The biggest question I have yet to answer is whether the meta would have a healthy balance or be forced to have free counters to survive.

Mattio38 on K’rrakaka

2 weeks ago

Hi guys,

Thanks a lot for your suggestions! Grind I thought of that card too, and I'm still a little bit in doubt. The thing is you usually get about 10 to 13 lands in play before the game is over, right? So I wonder how much Cabal Stronghold actually bring me... Only since turn 6 he's of some value... Now on the other hand, there is no real downside to the card. So perhaps you're right and it's worth the try.

Massacar, Cabal Coffers is right now too expensive. If I still really like the deck after playing it a couple of times I might invest into it more and I'mma get my hands on that sweet little uncommon again! Now I really like your question. I've seen some cEDH decks running Doomsday with Infernal Contract and comboing off in turn 3, 2 or even turn 1. That doesn't sounds like a lot of fun to me. I'm thinking a powerlevel somewhere around an 8, according to the Command Zone power level guide. I think K'rrik in turn 3 and a big impactful black creature in turn 4 can be fun to play, be very powerful but at the same time not broken or cEDH.

Tips and suggestions are most appreciated!

Mat

V3RT1G0 on cEDH - Yuriko: Doomsday Oracle

1 month ago

Suggestion: switch Blinkmoth Infusion for Nexus of Fate.

why??

This thought came to me after noticing people are expecting a typical Thassa combo, so I started running this alternative because even if NoF gets countered, it still goes back to the library and can provides you infinite turns.

While using Doomsday and aiming for a beatdown strategy, this will provide you infinite turns (therefore infinite attack steps) without decking out. I usually sack the Doomsday pile like this:

1st and 2nd slots - Gitaxian Probe, Frantic Search or Gush(depending on your mana situation for counters and NoF)

3rd and 4th slots - counterspell (2, if necessary)

5th slot - NoF


Pro: You only need 1 Yuriko trigger per turn.

Con: You will need 7 mana every turn to cast NoF.

sylvannos on New hubs to be added

2 months ago

I agree with legendofa, we need hubs for Ad Nauseam, MUD, Belcher, and Xerox. These are all archetypes frequently present in Legacy and Vintage, sometimes overlapping into EDH or having Modern ports.

Ad Nauseam is, of course, built around the card Ad Nauseam. Frequently Ad Nauseam into Tendrils of Agony earns the deckname ANT. Doomsday ANT is another popular deck, and arguably the hardest deck to play in MtG (there's about a dozen ways to accidentally kill yourself early in the game).

MUD stands for "Mishra's Ultimate Domination" and refers to the old borders on artifacts, such as Black Lotus. Sometimes this deck is referred to as "Mono-Brown." It relies on Mishra's Workshop with the occasional Mishra's Factory to cheat out huge threats early on in the game. Initially, it was pretty much limited to Vintage. But in recent years, the deck has been moved over to Legacy where it uses Cloudpost instead of Mishra's Workshop. People have also tried playing the deck in Modern, trying to abuse Chalice of the Void, Trinisphere, and Lodestone Golem. However, Modern doesn't have the powerful mana to make the deck stronger than Eldrazi or regular Tron. What separates this deck from other colorless decks and Tron, however, is its ability to abuse "artifacts matter" mechanics.

Goblin Charbelcher has been one of the most popular combo cards since it was first printed. It sees play in every format it's legal in, since it's one of the most consistent turn 1 kills in Magic.

Xerox is definitely something that has gotten more viable as the game gets bigger. It's a type of tempo-control deck that relies on cantrips to constantly generate value. The archetype is viable in Vintage, Legacy, and Pauper. I've even messed around with it in Standard. As more cards like Opt, Serum Visions, Thought Scour, Brainstorm, and so on get printed, the viability of the deck across all formats only increases.

Show and Tell/Sneak Attack/Through the Breach/Eureka/Hypergenesis/Channel are IMO all part of the same archetype of putting dumb cards into play for no mana. Probably could put this all under the hub of "Sneak and Show."

@RemoteV & Femme_Fatale: "Big Red" is the Standard/Modern version of Dragon Stompy. Use a strong mana base to pump out prison cards and cheap, efficient threats like Bonecrusher Giant or Inferno Titan. Stompy decks are typically built around Sol lands (Ancient Tomb, City of Traitors) and other fast mana. I think what we really need is a hub for Stompy decks. Mono-Green Stompy is one of the oldest archetypes in Magic and I'm surprised there isn't a hub for it already. There's also Fairy Stompy, Sea Stompy, and MUD. If MUD doesn't get a hub, we definitely need Stompy to file it under.

enpc on Greed or Erebos, God of …

2 months ago

TriusMalarky: Night's Whisper gets used in Doomsday lines as well, since it is mana efficient (in the cEDH scene). So it doesn't always come down to the money card cost of a card.

Peligrad: EDHREC is not the best argument. Sure, a lot of people run a card, but I see a lot of really trash cards run in a lot of decks, so that's not always a good argument.

As for the case for Phyrexian Arena, nobody is saying it's bad - it'sa greawt card. The problem is that there are a lot of scenarios where you just want the cards now and you're happy to pay a bit more life for a one shot to draw some cards, since a lot can happen in two-three turns. Arena is great for drawn out games, where you see six-seven cards from it. But the more competitive you go, the more you value cards in hand immediately, which is why you don't see Phyrexian Arena in higher end decks. You see more Dark Confidant as A) it's less mana and B) there's no double black casting cost.

As for Necropotence, that's a tricky one. The card is definitely powerful and it has made a name for itself in hte history of MtG. but in a casual mono black deck, I don't think it's that good if I'm being honest. Most casual mono black decks run pretty high mana curves and from a lot of the ones I've seen on T/O don't run enough ramp. Which means that you're potentially only casting one-two cards a turn if you're being proactive (less if you have removal in hand you're holding onto). Which means that you may be drawing one-two cards a turn off of it. Sure, it's great when you cast it a then draw five cards, but after that you can be back to drawing not much, which you would have just gotten at the beginning of your draw step anyway.

I've played Necropotence in both a casual mono black deck that ran a crapload of ramp and I've also run it in a <2 average CMC cEDH combo control deck and I've found it to have mixed results for both. I actually cut it in the cEDH deck, since I wasn't running the Angel's Grace + Windfall line, which is where you see the most value from it.

@everyone: I think the key here is that while you can have some hard and fast rules about cards, you need to be willing to break the rules to suit the actual meta you're playing in. Phyrexian Arena is an awesome card, but if it doesn't suit the deck or how most games are played (over in 10 turns, lots of removal, etc.) then you may be able to do more consistent work with that slot.

Same thing goes for Greed (my preference) and Erebos, God of the Dead. If your games go long and you have lots of mana, I'm sure either is fine. But if the games are shorter and mana is an issue, you might get more value from Ambition's Cost or Ancient Craving. But the worst thing you can do is just say "this card needs to go in every deck" or "EDHREC says this card is good".

TriusMalarky on Greed or Erebos, God of …

2 months ago

Out of all the cards I've seen in this thread, Necropotence, Bob and Greed are the ones I'd play. And Greed's a hard sell.

Necro is 3 black to win next turn. I'd compare it to Doomsday -- same cost, and you're basically saying 'on my next turn or so, I'm gonna try and win'. I'd run 'em both in similar strategies.

Bob is good as an early play. 2 mana means it's far and away better than Arena -- but IMO, only in decks that can use the body or Creature supertype.

Greed means that, if you can untap with it, you start drawing a ton of cards every turn. I can see it drawing you 2-3 each turn on people's end steps(which means over the course of 2-3 turns you'll draw as many or more cards as someone who played Arena by the end of the game). Erebos has other effects, but they're not worth the extra 2-3 mana every turn. I can see running both in a deck, but Greed's much better on its own, and even then you should probably just run Ad Naus.

Ya-Boi on Commanders by Power Level [EDH Tier List]

2 months ago

What do you guys think about moving Golos up a tier? I think he's got everything he needs to belong there. 5 colors, and the ability to more consistently resolve high impact spells like Ad Nauseam and Doomsday through Boseiju, Who Shelters All. The release of Peer into the Abyss also helps his case. He plays similarly to a Jeleva, a bit slower, but more consistent.

azja on Yuriko (Optimized) Primer

3 months ago

@bu11fr0g Thanks for the comment! Sorry I was so late replying!

I used to play Nexus of Fate, but I ended up cutting it for the same reason as Cyclonic Rift: This deck can't reliably hit 7 mana, and there are other ways to do something similar for less.

I really like the idea of an infinite turns Doomsday pile. But, my lgs has a points system where you lose points for things such as infinite combos, infinite turns, etc. So it won't quite work for me, but it might work for you!

As for Sword of Feast and Famine, I personally don't like equipment in Yuriko decks. I would rather draw another enabler or another counterspell every time over equipment. But Sword of Feast and Famine equipped to an unblockable creature does sound pretty spicy.

Hope this was helpful!

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