Doomsday

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Doomsday

Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

capwner on One-card wins

3 weeks ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

Andramalech on Cosmic Charybdis

6 months ago

Chino90 I appreciate you checking out the list and providing some feedback.

  • Doomsday won't be used because of legality reasons, but just to illustrate the whole in that, it doesn't provide the goyf with Trample.

  • Valentin, Dean of the Vein  Flip exiles your opponents stuff. Not your own, so while full of utility and providing a body in response, it doesn't start my game plan on the right foot.

  • Leyline of the Void is efficient if you can self mill fast enough, but that creates a list built to combo and prioritize the exiling/milling in the deck. If that's the case, we miss the fundamental goal of the deck- to swing out with a Trample gifted Cosmogoyf. I have some dialogue detailing this in the deck description.

Lastly I wanted to express gratitude for your recommendation and thank you for stopping by. I look forward to seeing you on other lists in the future.

Chino90 on Cosmic Charybdis

6 months ago

Not legal, but Doomsday would be great. T2 cosmogoyf, T3 Doomsday --> 55/55 goyf.

Another idea: Valentin, Dean of the Vein  Flip. Anything that exiles GY or creatures, really.

Or self mill with Leyline of the Void

hootsnag on Varragoth Mono Black Creatueless Combo Win

7 months ago

I have Goblin Cannon also with infinite mana for another win condition. The commander ban list doesn't include The One Ring that I know of. I normally build a lot of stax pieces but decided for faster win conditions with the commander. I was considering Lake of the Dead and probably Exsanguinate. Buried Ruin won't help much because most of my artifacts are just mana rocks to ramp out the commander faster. The idea is to get Doomsday quickly and just win off that if possible. I don't think Yawgmoth's Will fits here. I'm just trying to combo super fast. If I need a lot from my graveyard, I've probably lost already. I decided to avoid Imp's Mischief also because I'm just going for speed without much defense. The amount of tutors is vital to get exactly the cards I need to go faster. I want to optimize my ramp and make my win condition as fast as possible without using creatures like K'rrik, Son of Yawgmothfoil.

Crow_Umbra on Good uses for bad cards

1 year ago

A couple of years ago, I used to run a commander deck helmet by Osgir, the Reconstructorfoil. It featured a combo loop using Mirror of Fate + Ugin's Nexus to do a kind of Doomsday pile turns loop.

I can copy/paste the combo loop description if you're interested. Not sure if that's what you might be looking for.

Flarhoon13 on Kaervek the Merciless, Vampires & Doomsday Demons

1 year ago

Nov 1 Kaervek the Merciless, Vampires & Doomsday Demons (0-3) won with the Worldgorger Dragon combo with Dance of the Dead and Jagged Barrens. Some controversy as Josh tapped out on his turn then realized a couple turns later that he could have used one less land with his Sapphire Medallion in play and disrupted my combo with the March of Swirling Mist he had in hand.

Jund_Machinist on Breya, Doomsday Dominatrix

1 year ago

The main lines for the deck seem to be to either keep the Doomsdayfoil tech in or go with Underworld Breachfoil and a package that supports it. Cards I'm looking at include:

Brain Freeze to combo with Underworld Breachfoil and Lion's Eye Diamond, plus Wheel of Fortune etc.

Sevinne's Reclamation since it allows Intuition to directly tutor the previous combo in regardless of choice with Sevinne's, Underworld Breachfoil and Lion's Eye Diamond.

Final Fortunefoil seems really powerful.

Opposition Agent and Dauthi Voidwalker stronk.

Draw dorks: Ledger Shredder, Faerie Mastermind, Esper Sentinel, also Lotho, Corrupt Shirriff.

For more protection, Ranger-Captain of Eosfoil and Orcish Bowmasters

Ragavan, Nimble Pilferer seems meh unless in your opener.

Smothering Tithe cool, but 4 mana.

An Offer You Can't Refuse, Strix Serenade, Minor Misstep, Mindbreak Trapfoil, Dress Down

MightyPox on Demon Till Your Dreams Come True

1 year ago

Hi Rocketman! I think you only saw my last comment which was an edit of the actual comment before it. :)

I had the chance to playtest the changes a bit and I found that Infernal Sovereign can help us play Final Fortune within a Doomsday pile when we drew all the cards because we will skip our draw step during the extra turn. :)

Load more
Have (4) PrismMTG , metalmagic , Azdranax , gildan_bladeborn
Want (0)