Chains of Mephistopheles

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

zAzen7977 on zAzen7977

1 month ago

Hey Profet93! Good questions.

IMHO, I would not run either Anvil of Bogardan or Chains of Mephistopheles in a NDBMBD unless the deck has some reanimator combo lines and the self-discard is beneficial to the objective. Unless the discarding synergies with some other abilities, you are helping your opponents more than you are helping yourself, as you are allowing them to draw deeper into their deck to find their own combo pieces.

In my Tinybones deck, I discard cards so rapidly that opponents cannot play their hands fast enough, limiting their ability to plan for future turns, then I exile their graveyards to prevent utilization of their graveyard as a resource. In this way, my Tinybones, Trinket Thief deck breaks parity by handicapping opponents while I draw additional cards via Tinybones. My deck is designed to work around the exiling of my own graveyard, and as long as I can generate enough mana to activate Tinybones’ ability, I can win without cards in hand.

Other Monoblack decks are combo-based and break parity through life-loss and sacrifice effects. I run K'rrik, Son of Yawgmoth and it breaks parity by having K’rrik on the board as fast as possible to require minimal mana and maximize combo speed. K’rrik is probably the most OP commanders around, period. Another popular commander is Yawgmoth, Thran Physician, who can also be utilized to assemble rapid sacrifice-based combos.

Monoblack decks have to either focus on combos and outrace other decks (especially multicolor blue/green decks with access to the best draw and ramp spells in the game), or hold faster decks back via stax while also benefiting from the stax effects somehow and gaining an advantage.

legendofa on Card creation challenge

2 months ago

Huh. I had heard that Stax came from $T4kS (The $4k ($4,000) Solution, with the $ and T switched), with influence from Smokestack. Is that wrong?

Anyway, one of my dream EDH decks is competitive Nath Stax (O Chains of Mephistopheles, why must you be so expensive?), so for that,

Fall to Despair

Enchantment

Noncreature spells cost more to cast for each noncreature spell that player cast this turn.

At the beginning of each end step, if a player cast no spells this turn, that player discards a card.

No glory. No opportunity. Nothing but a bleak and unforgiving destiny.


Create a creature that wants you to have a specific number of cards in hand, like Triskaidekaphile.

azja on Yuriko (Optimized) Primer

3 months ago

@grrKate Thanks for the comment!

Rhystic/Mystic: Not a dumb question at all! I don't have Rhystic Study in the list because I've always been all-in on Yuriko's tempo gameplan. Yuriko generally doesn't want the game to go on longer than it has to, so sitting back and drawing cards that aren't also dealing damage isn't where we want to be. But maybe it's powerful enough on its own to earn a spot in the list, even if it doesn't further our gameplan. So I'm not opposed to trying it out in the future! As for Mystic Remora, I think the card is very overrated outside of max-power cEDH (which I rarely play). My rule of thumb is that if you won't draw at least 2 cards off it before you have to pay the cumulative upkeep cost, its not worth a slot. Another reason is that Yuriko is extremely mana-intensive, especially on turns 1-3, so you don't want to waste tempo/mana paying upkeep costs with mystic.

Chains/Intent: I've never considered Chains of Mephistopheles simply because this is a pet deck of mine and I kinda want every card to be real. But the card seems great in Yuriko, and I encourage other players to print one out and give it a try! Moving onto Diabolic Intent, I didn't include it because I don't have a "win the game" combo such as thoracle/consult, so it's not really worth sacrificing a creature to use a tutor "fairly".

Thanks again! Hope that answers your questions!

DreadKhan on Zur Necropotence Combo

6 months ago

It's a bit new and I've never tried it, but in theory Black Market Connections + Stasis are both fetchable and will soft-lock the board for you, with Black Market Connections paying for Stasis for 1 life per turn. This is a pretty salty move IMHO, so I wouldn't do this outside of cEDH or groups where people are playing very powerful decks (which I'm guessing you tend to play against). You can't sustain it forever unless you can find a way to gain life, but Zur can technically find Heliod, Sun-Crowned or another Lifelink source, as well as buff his power, so it's not like this is a tough lock to set up/use. In fact, I worry this might be the thing that finally gets Zur banned, it's too easy to set up for friendly play, and it's really annoying to break out of Stasis if you didn't see it coming and are tapped out. Puzzle Lock is stronger (and with Chains of Mephistopheles over Spirit of the Labyrinth it can actually win by itself), but it's harder to set up by far, and it's the same for all the other Zur combos that I know of. This one is dumb and easy enough that even if you eventually lose, you probably gained a huge advantage from the Stasis Lock you had going that you've killed off one or more opponents, and have a big edge over the other, if an opponent isn't doing a lot for even a couple turns, Zur can very easily go from nuisance to critical danger. Oh, and Zur can find fun stuff like Greater Auramancy to protect all of that combo/pile of Auras on Zur, and you can just copy that so people need a wipe.

For more (mostly) Zur oriented combos, you could look at Salt Miner (Rule of Law cEDH), which is my Zur Combo deck. It uses Zur as it's main way to win, for better or worse.

legendofa on

8 months ago

If you genuinely want this deck to be as hated as possible, non expense spared, there are some mono-black prison cards that could find a home here. Contamination locks down mana, Chains of Mephistopheles forces extra draws into discard/mill, The Abyss and Death Pits of Rath kill creatures on contact, and Nether Void is an all-encompassing Mana Leak. On the artifact side of things, Trinisphere and Winter Orb eat so much mana it's not funny, except for you because you're paying life and not mana.

(I don't own any of the super-high value cards, but I've always wanted to.)

legendofa on Card creation challenge

11 months ago

Amser, Rakh-Crop Strategist

Legendary Creature - Human Warrior

Whenever two or more creatures you control attack, you may draw a card, then discard a card.

Whenever two or more creature you control block, you may gain 2 life.

2/2

There will be time for doubt later. Survival is everything now.


Create a card with Chains of Mephistopheles-level complexity.

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