Chains of Mephistopheles

Chains of Mephistopheles


If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

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Printings View all

Set Rarity
Masters Edition (MED) Common
Legends (LEG) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Chains of Mephistopheles occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Chains of Mephistopheles Discussion

Caerwyn on Has anybody played Judge’s Tower?

2 days ago


It is more than just "show how well you know the stack and triggers." The goal of the tower is to include as many complicated cards as possible.

Triggered abilities that another trigger might implicate--as the game goes on, these chained triggered abilities are going off left and right, so it becomes just as much a function of keeping track of what is on the field as it is knowing the rules. It also becomes a matter of figuring out what order to place your simultaneous triggers on the stack, in order to trip up your opponents.

It is about filling the deck with cards that are easy to mess up. I used the Red Elemental Blast and Pyroblast example earlier. Red Elemental Blast you are required to hold onto until there is a blue permanent or spell; Pyroblast you have to cast right away if there is a permanent on the field, or, if not, the first time a spell is cast. Why? Because REB has to target a Blue spell/permanent; Pyroblast can target anything, but only has an effect if it is Blue.

It's about including cards that suddenly alter the boardstate, like Bludgeon Brawl, so you have to constantly remember to take actions that are not normal (like, say, remembering to equip every artifact you cast).

It's about including cards like Chains of Mephistopheles that both have complicated rules text, and can implicate a whole bunch of triggers resulting in a chain reaction of things that must be performed and responded to.

The person building the tower goes out of their way to create a pile that (a) has a bunch of cards with strange rules quirks and (b) interact with one another in complicated ways.

With thousands upon thousands of cards in the game, there are a lot of great options for the tower's creator to build something truly sadistic, designed to trip up even the most skilled of judges.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

Thank you casual_competitive and stinkybot!

I recommend the following changes to make this build more budget-friendly:

Chains of Mephistopheles -> Mind Rake or Imp's Mischief

Mana Crypt -> Lotus Petal or Arcane Signet

Imperial Seal -> Insidious Dreams

Vampiric Tutor -> Diabolic Tutor

Liliana of the Veil -> Syphon Mind

Thoughtseize -> Mire's Toll

Also, you can take out the 5 fetchlands for 5 Swamps.

RNR_Gaming on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

So, even though its absurdly expensive Chains of Mephistopheles is what's really going to push tinybones over the top. I've been working on a list to if you'd like to check out it out :) I believe abby315 also has a popular build so they might be able to provide additional insight.

0rc on All Your Deck Is Belong To Sygg

3 weeks ago

Teferi's Ageless Insight has good synergy with your commander. Teferi's Tutelage is also a viable option. I’d drop Time Spiral for Wheel and Deal to keep the mill moving forward. Also, Devastation Tide or Cyclonic Rift are always funny when followed by a wheel effect—-especially if Narset, Parter of Veils or Notion Thief is in play. If you wanna get crazy with that theme, run Chains of Mephistopheles and consider Teferi's Puzzle Box as well.

Coward_Token on Pako & Haldan creatureless stax

1 month ago

(what would have been fun otherwise would be access to Chains of Mephistopheles or Spirit of the Labyrinth on a noncreature)

Meessee on Tinybones Undertale

1 month ago

Hi, very nice deck, thanks for sharing it. I'm working on my own build of Tinyboy aswell, so I wanted to bring you some cards you may consider for yours:

  1. Chain of Smog, Arterial Flow, Tasigur's Cruelty are some mana efficient discard spells that you may use on your turn to get card advantage, since the other engine cards only function during opponents' turn.

  2. Anvil of Bogardan is an efficient artifact that makes your opponent discard a card every turn, drowning you in card advantage. It also has a weird synergy with Chains of Mephistopheles.

  3. Karn, the Great Creator is an asymmetrical Null Rod that we can tutor for with Wishclaw Talisman.

  4. Geier Reach Sanitarium and Nezumi Shortfang  Flip are some nice repeatable effect that you may activate at instant speed.

  5. Contamination or Infernal Darkness are some very strong staxy effect that can lock your opponents out of the game.

  6. Conqueror's Flail, Defense Grid, Boseiju, Who Shelters All are some anti-counter cards.

I hope to be of some kind of help to you, keep up the good work.

Coward_Token on Jumpstart Spoilers

1 month ago

(although ironically, Chains of Mephistopheles seems pretty bad with it)

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