Dream Tides

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.

Dream Tides Discussion

Coward_Token on Gadwick, Wise Guy

3 weeks ago

You could use the tapping ability for stax, e.g. Static Orb , Storage Matrix , Dream Tides , Sands of Time

Verity Circle seems cost-efficient. Maybe Toothy, Imaginary Friend ?

Kiyomei on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 month ago

@IsThisWolfe Hi there, Thanks for the comment!

Teferi, Mage of Zhalfir : Is indeed too mana intensive + and at that cost you want to play key cards that either just lock out or shut down entire strategies or play multiple cards that add up to 5cmc and have more efficient hate as this could potentially lose you games as well because no one can respond anymore...

Teferi, Time Raveler : Baby Teferi is possible but with how most strategies work people can get around this very easily while one spell per turn for example would shut down decks far more efficiently and can't be attacked into as easily as walkers.

For example, the new one that has been spoiled at 1 Mana (if you run a lot more counter magic it could justify the baby Jace but still no one can respond ti anything anymore)

Deafening Silence

W

Enchantment

Each player can't cast more than one non-creature spell each turn.

"They have forsaken their vows. The edict of the Circle demands their voices be silenced." -Syr Tasdale, knight of Ardenvale


@ Limejuice Hey there man! thanks for the comment as well!

Nature's Will is a card I've toyed with before and played in najeela as well... it's a great card that synergies really well with orbs and can generate multiple triggers if multiple opponents are open for attacks. But without the other lock cards it ends up being a dead card draw at any stage of the game hence why i don't consider it. I'm not looking to combo of with orb-will for example , I'd rather play one card and have people struggle and delayed a turn and next turn play 2 more hate cards or so and just shut down entire strategies without these cards having to be dependant on one another...

Ulvenwald Tracker is great at dork heavy meta and a good meta call if you face a lot of those. but a bit less reliable in blind meta and tournaments. Linvala, Keeper of Silence , Dream Tides and Cursed Totem work as well but 2/3 here would also slow us down too much to be effective! Jitte could be good but also requires it sticking haven't tried it but if it works you and nets you games easier of dork reliant decks then consider it a good flex slot!

TheCardPool on My hive of Friends

6 months ago

Solid build +1! Have you ever considered using Tarnished Citadel , Dream Tides or Righteous Aura ?

cowman126 on Uyo, Hash Slinging Slasher

6 months ago

Looks fun. Could use Mystical Teachings for instant speed tutor and consistency. Tolarian Winds and Commit / Memory are good ways to cycle hand. Sphinx-Bone Wand and Tidespout Tyrant are good value pieces. Energy Tap is a great way to utilize the high cmc creatures in the deck. This play style might draw hate so a few stax and control cards could help slow the game to your pace, Dream Tides , Energy Flux , War Tax , Ertai's Meddling , and maybe even Mist of Stagnation if you get enough spells in the yard.

bradore on The Knowledge Pool of Salty Tears

9 months ago

Really cool deck! Have you considered Sunder to slow your opponents down even more?

Clock of Omens can also generate you extra mana and allows you to tap Winter Orb/Static Orb on your upkeep to keep your lands from staying tapped.

I see you don't run many creatures, so you could go for creature lock-down with cards like Magus of the Tabernacle, Pendrell Mists (passive boardwipe with Winter Orb) ,Dream Tides, Overburden, World Queller, Spelltithe Enforcer, Ward of Bones, Portcullis and Crystal Shard I think are worth considering.

I play a blue/white superfriends deck that prevents anyone from playing creatures so I feel like some of my cards may compliment your deck xD http://tappedout.net/mtg-decks/grand-arbiter-and-friends/

xander11 on Etrata Unleashed; I SHUSH you!

11 months ago

KeelHaul10 I'm sorry about that I didn't read her first ability, knowing that I would instead recommend adding some defense cards so aggro decks can't swing you out easily maybe Dream Tides even just having this can slow down opponents while keeping their creatures on the board, one of my favorite cards would be Sudden Spoiling

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