Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.
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|Commander / EDH||Legal|
Latest Decks as Commander
Dream Tides Discussion
5 months ago
These decks (creature combo) apart from blood pod are difficult decks for derevi to combat. This might require you to run a bit more counter magic and enchantment removal/hate to secure they can't win.
Najeela is a bit hurt since we run so much creatures, which makes it difficult for the deck to do the Infinite combat trick early on, on us anyways. Also your pod should be fairly creature heavy with Elfball and Tana/Tymna (blood pod: this still might be the weakest link securing Najeela easy wins but w/e). working together on threat assessment early on is difficult being the only blue deck while Najeela has cheap counter magic too, bear that in mind. But in all greens there should be plenty of artifact/enchantment hate going on to do stuff with from all players. minor tweaks to stop certain strategies should do the trick here!
(EX; Think: How does Foodchain win + What stops them from winning on the spot or prevents them from winning = Probably a good card) (or in this case Swords to Plowshares najeela , Beast Within her etc...)
Foodchain is just dealt with by counters,tax or locked out of searching to deep, but elf-ball is one of the harder types to beat due to the fact they run under Stax effects pretty well... much like yisan, which can be a real challenge. I've lost plenty of games to Elfball/yisan/selvala type stuff,
But the simple thing about this is not allowing them to search Aven Mindcensor or early Linvala, Keeper of Silence type of effects really shut them down so try looking at these and try to stay away from things like Dream Tides for now. (Also threat assessment and early removal of commanders like these from the group is essential for not letting it get out of hand like leaving a Yisan open and letting him do whatever is a mistake; these decks don't do much without their commander)
@HumbelBumbel Hey hi, ; So basically yes it could work in any sort of meta, just tweak it towards your liking and towards your playgroups level of play. You can add all sorts of wonky combo stuff and cut out the taxing effects and locks for a battle-cruiser style of play and aim for long/late game! Thanks for the like as well!!! (If like you say your playgroup has agreed on not using orb effects for example you can just swap them out to more fun stuff!) Just check out the Sideboard deck or other versions from different sources and mix/match to your liking + see what works for you and what doesn't!
@0rc Hey hi, So what kind of deck is this really? it's not really glass cannon as in combo decks with no backup plan, neither is it the end all be all late game deck. It's more of a deck with layers and a game-plan in which others can't do what they want to be doing. Stax can go the late game for sure and take the game to a state where it is just frozen but by this time most folks scoop, and it can pop of early game as well and create wins out of thin air with unexpected hard locks. But all this is mostly planned way ahead of time as this deck tries to look a few turns ahead of what it wants to do and what could happen.
@Smooth8675309 hey hi, Thanks a lot xD enjoy the discord lots of great people,help,feedback,etc over there as well!!
@Dark_Danda Hey hi, So Knight of the Reliquary isn't really useful in this deck as opposed to its uses in modern and what not. There are way better land tutors out there if you need them like Crop Rotation and such if you require these type of effects.
5 months ago
triproberts12 thanks for those suggestions!
I had no idea about Mana Skimmer and will definitely put that nightmare in! I have a few of the ones you named but Time of Ice is a solid recommendation. It'd work well in case I don't get much out - really great pairing with Orb of Dreams by bouncing them back at the end too. Dream Tides is tempting but it would slow down my deck more than it already is. I forgot about Thalakos Dreamsower, might consider putting it in for the mid-mana cost. Queen of Ice is also a solid pick. I'll look into all of these, thank you!
Side note, when I first started learning magic, I had half an idea of making a white/green bird deck. Your favorite card just might inspire a black/green/white dredge deck with birds.
5 months ago
Time of Ice, Quiet Contemplation, Back to Basics, Dream Tides, Wrath of Marit Lage, Temporal Distortion, Neko-Te Thalakos Dreamsower, Wall of Stolen Identity, Frost Titan, Queen of Ice, Wall of Ice, Niblis of Frost, Guardian of Tazeem, Icefall Regent, Dungeon Geists, Mesmerizing Benthid, House Guildmage, Tidebinder Mage, Watertrap Weaver, Frost Lynx, Stitched Mangler, Fogwalker, and Vertigo Spawn would probably be my picks for "freeze" tribal.
Alternately, if you're not invested in Dimir, so much as in the creature itself, you could build a Derevi, Empyrial Tactician, or Empress Galina deck, since those commanders probably best represent what the card is doing.
9 months ago
Check out my build when you have a chance, I use some unique cards like Dream Tides to slow my opponents down.
Commander / EDH
SCORE: 8 | 5 COMMENTS | 1984 VIEWS | IN 4 FOLDERS
1 year ago
1 year ago
@IsThisWolfe Hi there, Thanks for the comment!
Teferi, Mage of Zhalfir : Is indeed too mana intensive + and at that cost you want to play key cards that either just lock out or shut down entire strategies or play multiple cards that add up to 5cmc and have more efficient hate as this could potentially lose you games as well because no one can respond anymore...
Teferi, Time Raveler : Baby Teferi is possible but with how most strategies work people can get around this very easily while one spell per turn for example would shut down decks far more efficiently and can't be attacked into as easily as walkers.
For example, the new one that has been spoiled at 1 Mana (if you run a lot more counter magic it could justify the baby Jace but still no one can respond ti anything anymore)
Each player can't cast more than one non-creature spell each turn.
"They have forsaken their vows. The edict of the Circle demands their voices be silenced." -Syr Tasdale, knight of Ardenvale
@ Limejuice Hey there man! thanks for the comment as well!
Nature's Will is a card I've toyed with before and played in najeela as well... it's a great card that synergies really well with orbs and can generate multiple triggers if multiple opponents are open for attacks. But without the other lock cards it ends up being a dead card draw at any stage of the game hence why i don't consider it. I'm not looking to combo of with orb-will for example , I'd rather play one card and have people struggle and delayed a turn and next turn play 2 more hate cards or so and just shut down entire strategies without these cards having to be dependant on one another...
Ulvenwald Tracker is great at dork heavy meta and a good meta call if you face a lot of those. but a bit less reliable in blind meta and tournaments. Linvala, Keeper of Silence , Dream Tides and Cursed Totem work as well but 2/3 here would also slow us down too much to be effective! Jitte could be good but also requires it sticking haven't tried it but if it works you and nets you games easier of dork reliant decks then consider it a good flex slot!
1 year ago
Coming up with a stax ban list. First pass -
Dream Tides Energy Flux Invoke Prejudice Mudslide Nether Void War Tax Contamination Death Cloud Dictate of Erebos Grave Pact Sheoldred, Whispering One Tainted AEther Decree of Annihilation Martyr's Bond Smokestack Razia's Purification Null Rod Stony Silence Words of Wind Creeping Dread Embargo Manabarbs Nicol Bolas, Planeswalker Painful Quandary Pestilence Pestilence Demon Pyrohemia Jace, Unraveler of Secrets Gaddock Teeg Iona, Shield of Emeria Kaervek the Merciless Void Winnower Ward of Bones Catastrophe Jokulhaups Lethal Vapors Dueling Grounds Ensnaring Bridge Silent Arbiter Leovold, Emissary of Trest Back to Basics Freyalise's Winds Hokori, Dust Drinker Mist of Stagnation Rising Waters Stasis Static Orb Tangle Wire Vorinclex, Voice of Hunger Winter Orb Blood Moon Destructive Flow Equipoise Helldozer Land Equilibrium Magus of the Moon Mana Vortex Ruination Bottomless Pit Jin-Gitaxias, Core Augur Mind Slash Necrogen Mists Oppression Words of Waste Cursed Totem Hushwing Gryff Linvala, Keeper of Silence Portcullis Torpor Orb Ravages of War Armageddon Wildfire