Gemstone Caverns


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.

Tap: Add (1) to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Gemstone Caverns Discussion

Cinestra on Golden Control

1 day ago


Hi, thanks for the question!

Honestly, that's something I've really been thinking about for a really long time. If I had to be honest, I think Gemstone Caverns is probably something that I also SHOULD be on.

I think Gemstone Caverns would really help us have more explosive starts so that we can establish mana ramp and then hopefully card advantage much easier out of the gates (obviously Gemstone caverns itself doesn't establish card advantage, but maybe it can help set up like T1 Sylvan Library or Dark Confidant). That being said, it probably feels awful to draw it later on in the game. My initial thoughts are that like establishing a more powerful board presence turn 1 is way more important than the cons of just being a colorless land in the late game because early game is where we need the most help and if we're in the late game we're already probably in a great spot.

I honestly just haven't really thought of a cut for Gemstone caverns myself. I'm sure it will come in time just like how i found a cut for Tarnished Citadel. I don't really think Tarnished citadel would be the correct cut for Gemstone caverns, rather something else though. I would give you a list of lands I would consider cutting myself, but i'm honestly not sure atm. I'll update you if I ever do think of one though! I know some people are not a huge fan of Reflecting Pool and would like to cut that, so maybe you can look into something like that if that's you're groove.

newrise on Golden Control

1 day ago

I'm ok with bolt to face for mana, but which is more optimal Gemstone Caverns or Tarnished Citadel ?

lagotripha on Mono Red Balance

1 week ago

Some entires like Gemstone Caverns might be worth it to up your land count. There are a few ways out there to cheat lands out, and all of them seem a bit better when you are firesing. In addition Devastating Summons can be an easy way to turn on Restore Balance . Good luck with the brew- I'm pretty sure there will be a Fires of Invention / As Foretold competitive temur list around soon.

Dark_Danda on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 month ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

jaymc1130 on EDH “auto adds”?

1 month ago

Gemstone Caverns always makes my lists for the games where it's in your opener and provides serious value.

Mana Confluence in basically any deck that isn't mono colored.

Ancient Tomb usually makes the cut for me in decks that have enough 2 cmc rocks to cast, other colorless cards I'd like to come down earlier than expected, and wheel effects I'd like to play by turn 2 after dumping most of an opening hand.

Karn, the Great Creator is very close to making the cut for me given the value generated from stopping a litany of artifact based combo archetypes and ability to provide serious utility resilience for decks that utilize an artifact based combo themselves.

Manifold Key and Voltaic Key aren't quite auto adds, but I really like to fit them into decks that run Mana Vault, Grim Monolith, Sensei's Divining Top, Sol Ring, and Mana Crypt.

lynden on Competitive Rashmi Control

2 months ago

Hi may I know what is your opinion on Tendershoot Dryad so far? Is it a win-more card or worth the slot in maindeck?

Also with the new Arcane Signet releasing soon, is it going to replace Talisman of Curiosity , or replace a land e.g. Gemstone Caverns instead?

Thanks in advance.

Megalomania on Narset, Parter of Playgroups (Narset Oathbreaker)

2 months ago

Adding Chrome Mox , Mox Opal and Mox Diamond would allow you to get Narset out as early as turn 2; turn 1 if you have Gemstone Caverns . Having her out as early as possible and being able to follow it up with your Signature Spell helps in disrupting the game more effectively. A turn or two later makes things a lot more difficult because you’ll need to protect Narset and deal with everything already on the board. With only 20 life and a win con that takes a bit to get to, that might prove to be difficult.

An alternative would be to add more control/stax-ish pieces. Great concept though.

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Gemstone Caverns occurrence in decks from the last year


All decks: 0.11%

Commander / EDH:

All decks: 0.03%

Golgari: 0.09%