Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Gain . If Gemstone Caverns has a luck counter on it, instead gain one mana of any colour.

Latest Decks as Commander

Gemstone Caverns Discussion

NeoLegacy on

1 month ago

I dropped my four Flooded Strands for two Gemstone Caverns and two Chrome Mox. With the addition of those two I’ve given the very slim chance of pulling off getting a Phyrexian Dreadnought on the board and attacking turn one.

PurePwnage on Mono Red Prison

1 month ago

chilbi, Thanks for the comment and upvote. I agree with your sentement about adding a full playset of Gemstone Caverns, but I only have two on paper. Once I find the time and money I will happily add two more.

RambIe on About Urza's Saga in cEDH

3 months ago

omg Gemstone Caverns vs Urza's Saga is a land mine i did not mean to step on.
my thought possess is that this is a colorless land slot, i do not tutor for or mulligan into this slot, most games this slot does not show up at all, to date i have only had 1 game with it in opening hand. in that game i was stuck with a horrible no peek hand. on turn 2 i made a construct, turn 3 i made another construct then fetched Paradise Mantle . so on turn 4 when my commander Galazeth Prismari hit the board i got +3 mana from saga which was enough for me to get back in the game.

RambIe on About Urza's Saga in cEDH

3 months ago

To be fair i do agree with most of your assessment.
1st. I agree turn 1 colorless mana really sucks, even when i have enough rocks in opening hand to over come it i could have had a better play if i had access to color.
2nd I completely agree that the constructs are useless, i mean the best play i've seen with constructs was mid game with Rite of Replication . but if you brake that down, play a land to combo next turn, and then wait another turn to swing 6 fatty's in a deck that's designed to combo win? that's just bad timmy, bad bad timmy, like go stand in the corner timmy and think about what you just did.....
3rd i partially agree with your assessment of the tutor function. waiting 3 turns to tutor completely sucks and i believe this renders the card useless in The Gitrog Monster . But as for my opponents running anti tutor this land is the perfect bait. even in worse case if they nail me with an Opposition Agent its tutor is restricted enough that i can recover. but after it resolves i know its all clear i grab my top then can freely cast Mystical Tutor and use the top to combo off immediately.
i know its just not good enough that i'm wasting my time rooting for this little guy, but in my izzet deck Urza's Saga has consistently out performed Strip Mine , Blast Zone , Gemstone Caverns , & Inventors' Fair which were the other options i was considering for the colorless land slot.

ninja8244 on Thrasta's Storm Primer

4 months ago

Hi Profet93 great questions! Let's break it down.

  1. Recycle is used for card draw once you have the Food Chain + Thrasta, Tempest's Roar combo going. It allows you to go through your deck really fast. It 100% should not be played before then or else you are going to fall behind fast.

  2. I Gemstone Caverns for the same reason somebody might put Chrome Mox in their deck, free mana. the reason I chose Gemstone Caverns over Chrome Mox is because of artifact hate.

  3. Elvish Spirit Guide has been super useful a couple of times. The one green mana can make all the difference depending on the scenario.

  4. So, in CEDH 90% of the decks I go against have blue and black in them. Blue is super good against this deck because counterspells can totally ruin our combos. Choke is primarily good because most of the decks that run blue run it via dual lands or shock lands, because of this for example they may be also cut off of black if all they have are Underground Sea s and cards of the sort.

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