If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Gain . If Gemstone Caverns has a luck counter on it, instead gain one mana of any colour.
|Have (2)||, GeminiSpartanX|
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|Commander / EDH||Legal|
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Gemstone Caverns Discussion
1 week ago
This have been my most reliable deck of all times in modern.
With SSG away (SOB), I don't know if it's still playable with that shell.
I quite often removed the simians for more control, but they did save my day on some matchups too...
Otherwise there is the Ponza shell (that i'm trying to avoid because I like Chalices, but it may be the only efficient way to stay Boros)
3 weeks ago
Sounds like a plan. I never had good luck with ‘opening hand’ cards (like Gemstone Caverns ), so I don’t ever think to include them. But if you’ve had good results, stick with them. It’s all about what works best.
plakjekaas on Turn 1
2 months ago
2 months ago
Does the deck need all 7 in the opening hand to win turn 1? You could add Gemstone Caverns to try and replace the SSG. You just need an extra card to pitch for it. But if you get it in your opening hand you could potentially have 2 lands in play for turn 1. But if you need all 7 for it to happen on turn 1 then the caverns won't be a help except when on the draw.
2 months ago
It needs some accelerate like Gemstone Caverns to make it faster
2 months ago
Just doing a quick look at the MTG Wiki:
The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.
Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.
Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )
Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.
You Make the Creature contest resulted in the creation of Spiritmonger .
The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:
- Olle Råde's Sylvan Safekeeper ;
- Darwin Kastle's Avalanche Riders ;
- Mike Long's Rootwater Thief ;
- Chris Pikula's Meddling Mage ;
- Jon Finkel's Shadowmage Infiltrator ;
- Kai Budde's Voidmage Prodigy ;
- Jens Thoren's Solemn Simulacrum ;
- Bob Maher's Dark Confidant ;
- Terry Soh's Rakdos Augermage ;
- Antoine Ruel's Ranger of Eos ; and
- Tiago Chan's Snapcaster Mage .
The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .
Magic 2015 had a number of cards created by famous Magic fans. These cards are:
- George Fan's (Plants vs. Zombies) Genesis Hydra ;
- Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
- Markus Persson's (creator of Minecraft) Aggressive Mining ;
- Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
- David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
- Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
- Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
- Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
- Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
- Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
- Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
- James Ernest's (creator of Cheapass Games) Hot Soup ;
- Edmund McMillen's (indie game designer) Cruel Sadist ; and
- Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .
I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.
3 months ago
Hey abierto, Mystic Remora has generally been a mediocre performer for me as I rarely get to fully capitalize off of the usual suspects of early ramp and rocks hitting the board. As for why I don't run painlands and/or the Horizon lands? Honestly...they kind of slipped my mind. I never sat down and seriously considered them, but after closer inspection I can't help but agree that they are indeed the superior option over filter lands. I've been running filter lands for so long and their expedition variants no less. So my inner timmy just made me complacent in thinking i've chosen the best option.
I'm going to make changes and incorporate the Horizon lands as I acquire them. I won't have as much disposable income in the near future as I just commissioned an artist to make a custom deckbox for my Zacama deck. I'm nothing but excited for it as it's an idea i've had for awhile, and i'm just lucky that I found an artist with the talent willing to take on the task. Oh and before I forget - I'm truly at a loss regarding Gemstone Caverns . It's mechanics are just so odd to me, and I really just don't know what to think of it. If you were me, what would you swap in?
abierto thanks again for your words - you'll definitely help me refine this deck to evolve even further!
3 months ago
Hi Mortlocke! Good to see you've added Carpet of Flowers , not that happy for Mystic Remora , which is a huge card. I was taking a look at your manabase, and I've noticed you're playing filter lands instead of pain lands. Why?
Filter lands are really suboptimal compared to pain lands: pain lands always give you a color if you need it at the cost of 1 life, which is nothing in EDH. Filter lands might add you colorless if you don't have the right land or mana producer. You can also think about horizon lands since those make you also draw, those are even better.
I've also noticed that you're missing Gemstone Caverns : this land is so good when it's in your starting hand, you can be 1 turn ahead of your opponents.