|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
Tap: Add (1) to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Gemstone Caverns Discussion
1 day ago
Hi, thanks for the question!
Honestly, that's something I've really been thinking about for a really long time. If I had to be honest, I think Gemstone Caverns is probably something that I also SHOULD be on.
I think Gemstone Caverns would really help us have more explosive starts so that we can establish mana ramp and then hopefully card advantage much easier out of the gates (obviously Gemstone caverns itself doesn't establish card advantage, but maybe it can help set up like T1 Sylvan Library or Dark Confidant). That being said, it probably feels awful to draw it later on in the game. My initial thoughts are that like establishing a more powerful board presence turn 1 is way more important than the cons of just being a colorless land in the late game because early game is where we need the most help and if we're in the late game we're already probably in a great spot.
I honestly just haven't really thought of a cut for Gemstone caverns myself. I'm sure it will come in time just like how i found a cut for Tarnished Citadel. I don't really think Tarnished citadel would be the correct cut for Gemstone caverns, rather something else though. I would give you a list of lands I would consider cutting myself, but i'm honestly not sure atm. I'll update you if I ever do think of one though! I know some people are not a huge fan of Reflecting Pool and would like to cut that, so maybe you can look into something like that if that's you're groove.
1 day ago
1 week ago
Some entires like Gemstone Caverns might be worth it to up your land count. There are a few ways out there to cheat lands out, and all of them seem a bit better when you are firesing. In addition Devastating Summons can be an easy way to turn on Restore Balance . Good luck with the brew- I'm pretty sure there will be a Fires of Invention / As Foretold competitive temur list around soon.
1 month ago
Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.
Copperhorn Scout doesn't fly, is likely to die and doesn't add much to the deck since you already get to untap with your commander. I would rather suggest to instead add some removal in the form of Ulvenwald Tracker , which adds tremendous values combined with all the untaps
Ethersworn Canonist chances are that your opponents won't play a lot of spells due to Winter Orb ect... and you already got the best one of all ( Eidolon of Rhetoric ), therefore I would rather swap it for some better hate in cEDH which would be Spirit of the Labyrinth
Vryn Wingmare same goes here. I wouldn't play any stax pieces with CMC 3 or higher (too slow and you get better effects for same CMC). For 3 CMC can get Recruiter of the Guard , Eternal Witness , Knight of the Reliquary , Knight of Autumn , Banisher Priest / Fiend Hunter . Note: In your case I would go for removal effects, since you have only Gilded Drake . A Yisan deck would crush yours since it is not affected by stax (since it's a stax deck as well) and would tutor Ulvenwald Tracker and kill all your flyers and dorks.
Archon of Valor's Reach I think this is a classic win-more card which you don't really need to win the game. An alternative would be Gaddock Teeg . However, if you insist on having a high CMC mana drop that completely destroys the game board in your favor, I would like to introduce Willbreaker
Utopia Sprawl / Wild Growth : Since you are a creature deck I would much rather play the remaining mana dorks in order to have more hitters for untap triggers but more importantly, to not be affected by your own stax. Remaining dorks are: Boreal Druid , Priest of Titania ,
Nature's Claim since you are a creature deck and you will be slowing down the game tremendously, I strongly believe that Aura Shards is a better option to go with. It is recurrent and you are very light on removal. What can you do against a Cursed Totem or Humility ?
Tangle Wire I believe you don't really need this stax piece. It's one of the weakest and only holds up a very short time. Instead try for example Nature's Will - this has proven to be quite devastating. Or Living Plane if you seek to lock out all lands of your opponents together with Linvala, Keeper of Silence
Cyclonic Rift seems fine but could also be a win-more card. I presume you would cast this very late in the game and only as an emergency for 2 CMC. Hence, you can ask yourself if this card is really needed to win or if you perhaps would rather have another card that helps to set you up in the early game. I.e. Sylvan Tutor / Fauna Shaman ect...
I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.
1 month ago
Gemstone Caverns always makes my lists for the games where it's in your opener and provides serious value.
Mana Confluence in basically any deck that isn't mono colored.
Ancient Tomb usually makes the cut for me in decks that have enough 2 cmc rocks to cast, other colorless cards I'd like to come down earlier than expected, and wheel effects I'd like to play by turn 2 after dumping most of an opening hand.
Karn, the Great Creator is very close to making the cut for me given the value generated from stopping a litany of artifact based combo archetypes and ability to provide serious utility resilience for decks that utilize an artifact based combo themselves.
2 months ago
Hi may I know what is your opinion on Tendershoot Dryad so far? Is it a win-more card or worth the slot in maindeck?
Thanks in advance.
2 months ago
Adding Chrome Mox , Mox Opal and Mox Diamond would allow you to get Narset out as early as turn 2; turn 1 if you have Gemstone Caverns . Having her out as early as possible and being able to follow it up with your Signature Spell helps in disrupting the game more effectively. A turn or two later makes things a lot more difficult because you’ll need to protect Narset and deal with everything already on the board. With only 20 life and a win con that takes a bit to get to, that might prove to be difficult.
An alternative would be to add more control/stax-ish pieces. Great concept though.
Gemstone Caverns occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.03%