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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Gemstone Caverns
Legendary Land
If this card is in your opening hand and you're not playing first, you may begin the game with this on the battlefield with a luck counter. If you do, exile a card from your hand.
: Add . If there is a luck counter on this, instead add one mana of any colour.
theNeroTurtle on
test
1 month ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
theNeroTurtle on
1 month ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
Balaam__ on
101% Mono Black Burn
1 year ago
Thanks for posting, Cloudy2024. I think I considered the Chancellor at the time I was building this, but ultimately decided to forgo him for a couple reasons. I believe at the time he was very expensive and I don’t think I own any, and while that’s no longer true I also left him out because I just seem to have the worst possible luck with those Gemstone Caverns type ‘opening hand’ cards. I could shuffle the deck 100 times and in 99 of them all four copies will be near the bottom. Maybe it’s a good addition for someone with better luck than I, ha.
DeinoStinkus on Layla, Planar Heartbeat
1 year ago
I think maybe the first ability is just kind of weird in that it insta-wins completely based on luck, which isn't normally something that cards do in MTG, at least not as explicitly. I think some kind of effect based on enchantments could be neat, as a possible synergy to build around and since all leylines (except Leyline Axe and Gemstone Caverns iirc) are enchantments.
legendofa on Layla, Planar Heartbeat
1 year ago
There's also Gemstone Caverns.
My concern here is that it's a little gimmicky--different leylines support different strategies, so it will be kind of hard to make it cohesive. Assuming 35-40 lands, there's still 32-37 other cards to fill out the deck with. I would probably go for proliferate for the experience counters, but it's still going to need a payoff if you don't hit the jackpot. 5-Color Goodstuff is always an option.
Also, how does this work in Legacy and Vintage? I know it's not the intended format, but the second ability needs to be tracked through the game. If you write down your starting permanents, you're giving away deck hints. If you don't, everyone needs to remember and agree how many permanents you started with.
Icbrgr on What makes a card or …
1 year ago
Gemstone Caverns/Simian Spirit Guide/Desperate Ritual/Chancellor of the Tangle/Mox Opal there have been a lot of free win via Blood Moon decks over the years in various ban lists and formats and mulligan rules to pull off putting out the moon on turn 1.
Truthfully even fairly casting Blood Moon on turn 3 and the opponent just not having an answer or able to play afterwards just feels bad in general when I go to my local game store and it's just a non game I feel bad playing moon.... but its certainly a necessary evil to police the game in the same way Chalice of the Void does.
sergiodelrio on
Eldra-Zero (Retired)
1 year ago
That's exactly my point tho... any land other than Deserted Temple would provide you with 3 mana total from all land sources on turn 2 as well (*if you play a tap2 land on T1)...
- T1, play Ugin's Labyrinth or Eldrazi Temple
- T2, play Deserted Temple, tap Lab for ... now, if you spend to activate Deserted Temple and untap Ugin's Labyrinth (to tap it again for 2 mana) you end up with in the mana pool, which is nice, but any other land would just naturally tap for that third mana anyway, if you start your T1 with Labyrinth... Deserted Temple is almost a basic Wastes in most cases unless you have a bunch of mana and a Urza's Saga on II.
I guess what I'm saying is you could look for replacements of Deserted Temple which add maybe utility or sth else without actually sacrificing anything important here imho. Maybe even go with a split: 1x Gemstone Caverns 2x Cavern of Souls 1x Blast Zone you have many great options actually ... Inventors' Fair, Mutavault.
Sorry if I'm being annoying, that's not my intention, I just feel you're overselling the role of Deserted Temple in this particular deck imho, which I still think is very nice no matter if you keep deserted temple or not.
Cheers!
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| Want (1) | skynet500000 |











