Root Maze

Root Maze

Enchantment

Artifacts and lands come into play tapped.

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Trade

Have (2) metalmagic , Azdranax
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Printings View all

Set Rarity
Tenth Edition (10E) Rare
Tempest (TMP) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Root Maze Discussion

Inkmoth on Wanderer's Song

1 week ago

arcane_trouper: Because it's our Root Maze playing around it is easier to play around, as we decide when to drop it. Usually fetching before we drop it. Dryad Arbor is 100% the best reason to run it. Makes Gaea's Cradle and Regal Force better or gives you something to sac to Eldritch Evolution or Natural Order.

Kevinmk760: He'll most likely run Ashaya, Soul of the Wild as it cleans up a lot of lines.

arcane_trouper on Wanderer's Song

1 week ago

Fetchlands should be replaced by more Snow-Covered Forests, no? Anti-synergy with Root Maze seems way more detrimental than occasionally wanting to fetch Dryad Arbor. Unless there is some other reason for their inclusion I am not seeing?

Inkmoth on Yeva Draw-Grow

2 weeks ago

precociousapprentice: All valid points. Removing Umbral Mantle was certainly something I was against.... and since no changes have been absolutely final, I will be looking to keep it in. However, as it stands, it is the only sorc speed wincon which could lock us out of wins if it is all that Genesis Hydra flips. That and it gets hit by Collector Ouphe which is annoying.

Root Maze'still doesn't affect our game plan adversely. Only maybe shutting out Chord of Calling lines on storm turn, but the lands coming in tapped doesn't mean much, since nothing we cast can be immediately tapped for mana anyways.

Multiple dorks are being looked, I should be streaming and testing soon, so I will make sure to point out what works and what doesn't. I don't like Llanowar Tribe because it's fixed on three... for that I for sure should run Elvish Archdruid.

Peoni on Rampage!!!!!

3 weeks ago

Okay, sorry for the delay. Was in the middle of a move.

So first I think some degree of stack interaction would benefit this deck. I don't know what your meta is like, but dealing with enemy control could be a serious pain as you try to establish yourself, so cards like Pyroblast, Red Elemental Blast, Deflecting Swat (or other efficient redirect effects), or even Veil of Summer and Vexing Shusher (use this guy!) could prove to be worth the card slots when the game comes down to protecting your board state or making sure one of your spells resolves.

As for general upgrades I would consider adding in more removal like Beast Within and swap out Wilt for Nature's Claim for the cheaper cost because I feel like the cycling isn't super necessary and 4 life is insignificant. Then, if losing the cycling really bothers you, you can throw in Runic Armasaur for some really sweet card draw that also fits your theme. Additionally, for some pseudo card draw that also has the potential to mess with your opponent's hands AND is most definitely a puzzle, there's Teferi's Puzzle Box. It's a wheel that keeps on wheeling.. sort of. I would recommend potentially adding in more land destruction like Wildfire, Decree of Annihilation, or Obliterate along with recursion for yourself through stuff like Life from the Loam, Ramunap Excavator, Crucible of Worlds, and Titania, Protector of Argoth. Speaking of her, Priest of Titania could probably replace Llanowar Visionary, and along with that, more cheap elf mana dorks i.e. Llanowar Elves and Fyndhorn Elves would do you a lot of good. If you go the MLD route stepping your ramp up is gonna be really important so you can rebuild your board before your opponents can (which is also why you have land recursion), so you might want stuff like Utopia Sprawl, Wild Growth, Carpet of Flowers, or even Exploration if you can swing it. Finally for some additional creature-based wincons, we could put in Conspicuous Snoop + Kiki-Jiki, Mirror Breaker as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts . To tutor for these you could use Goblin Recruiter to fetch Kiki-Jiki and Snoop, or Imperial Recruiter to tutor for a specific creature you need or just use him to get his gobbo friend and then assemble your win. Some additional misc. cards you might find fun and want to consider: Magus of the Moon, Bane of Progress, Null Rod, Trinisphere, Urabrask the Hidden, Woodland Bellower, Vorinclex, Voice of Hunger (don't do this to your friends lol), Ruination, Jokulhaups, and Root Maze.

Not all of this is going to fit in the budget you gave me, I just wanted to give you a lot of options and potentially stuff that you can build toward in the future if you decide you want to really invest in this deck. Hope this helps. :^)

Flagellum on New EDH player please Help!

4 weeks ago

Sounds like a hatebear (small creatures aka "bears" with some sort of detrimental effect) with at least / might be good like Unlife suggested. Just be sure to include a variety of counters to stop the combos. These colors also lend themselves well to stax (resource denial) effects which will slow the game down for everyone. A "Bant" commander () will open up more avenues like Dryad Militant which will prevent him from recurring any instant or sorceries from his GY. Root Maze again will slow things down by at least a turn, ect., ect.

Happymaster19 on Sphere Tax [Unrestricted Stax]

1 month ago

Yeah. I’m still looking into wherever a U/G version of my U/W Void list is possible. Unfortunately, Ground Seal is underwhelming compared to Rest in Peace. And doesn’t ‘combo’ with Energy Field. Root Maze is great! But what to surround it with? Hmm.

Orb is probably better than D.Sphere but with such redundancy at lower mana costs, Trinisphere trumps the Orb as the best three drop option. I always like to keep it in mind for this deck though.

defamagraphy1 on Sphere Tax [Unrestricted Stax]

1 month ago

Dude! I loved Orb of Dreams back in the day, it's like Trinisphere number two!!! Completely forgot about that card as I've used it very very effectively. The only thing better than this is Root Maze

Daveslab2022 on A Quest for Power: Unrestricting …

1 month ago

defamagraphy1

Hey man anybody can google how to play doomsDay. That doesn’t prove anything. Your profile is littered with tier 2-3 STANDARD decks. And one EDH deck. I don’t have any reason to believe you’re experienced as you say.

Even as such, I will contend that storm may not be the number 1 deck. However, my point still stands that one deck will dominate the format, over all others. There is a reason the restricted list exists.

Sure, T1 Trinisphere may lock some people out, but if it gets forced then you just wasted your chance to win the game and now my deck will end you in one fell swoop. I’m not saying my deck is THE deck to beat, but that deck will look similar to mine. Whether it wins via storm or some other way is irrelevant.

And all of this is completely ignoring the fact that this would be a stupid coin-flip format. Whoever goes first wins. Whether you’re playing Trinisphere, the god awful Root Maze or 20 Moxen and storm cards.

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