Root Maze

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Root Maze


Artifacts and lands come into play tapped.

AstroAA on Bant enchantmentz

4 months ago

I would cut the number of lands in your deck to around ~33 to ~35. You can substitute these with enchantments like Utopia Sprawl, Wild Growth, and Carpet of Flowers.

Additionally, you specifically ask for "controlling enchantments". I myself run a Sythis, Harvest's Hand deck that is based on shutting the entire board down, so you can check my deck for inspiration. I run stuff like Suppression Field, Stony Silence, Root Maze, Ground Seal, and other cards like Kataki, War's Wage, Null Rod, Collector Ouphe, and Linvala, Keeper of Silence. My deck wins through locking my opponents by preventing them from being able to play/use lands with Elesh Norn, Grand Cenobite and Living Plane.

If you need any other help, feel free to ask.

AstroAA on You should you be putting …

8 months ago

I heavily disagree with that. In decks that don't run a single tapped-ETB effect, would you still run it? I would say the only decks that could properly run it run a myriad of effects not limited to lands, such as Scapeshift, Splendid Reclamation, and other land tutors such as Springbloom Druid. Would you still run Amulet of Vigor in a stax/prison deck where the only piece of things etb'ing tapped is Root Maze? I don't think so, because you have one card trying to interact with one card in a deck of 100 cards. I've cut Amulet of Vigor from too many decks I've brewed because it just does nothing if you aren't playing things that etb tapped.

Neotrup on When using Nature's Lore and …

10 months ago

Magic cards operate according to their Oracle text available at
For Nature's Lore the most recent Portuguese printing says:

Card Name: Nature's Lore
Mana Cost:
Converted Mana Cost: 2
Types: Sorcery
Card Text: Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Flavor Text: O druidismo é uma invocação simples dos espíritos da natureza, com a promessa de um vislumbre de seus segredos.
Expansion: Adventures in the Forgotten Realms Commander
Rarity: Common
All Sets: Fifth Edition; Ice Age; Starter 1999; Portal; Portal Second Age; Masters Edition; Duel Decks: Garruk vs. Liliana; Vintage Masters; Duel Decks Anthology, Garruk vs. Liliana; Adventures in the Forgotten Realms Commander
Card Number: 164
Artist: Kim Sokol

You'll notice that for the Oracle, all the text except the Flavor Text is in English, which it true for all versions of all cards. That's the text that is followed when using the spell, even if the physical card is written in a different language, or says something different even in English. Since it does not direct you to put the Forest in tapped, it'll be untapped unless something else is causing it to enter tapped (such as Root Maze or the forest being Spara's Headquarters).

McToters on Winter is coming Jorn Snow

10 months ago

Hey again! It just occurred to me that Root Maze would fit the tap/untap control theme if you decide to pursue that avenue! Cheers!

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

11 months ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

MetalHeartPipe on Argothian 10-Land Stompy!

1 year ago

Thanks Apollo_Paladin for your advice. Vitalize seems to be a good option, but I'm thinking on adding more disrupt-control enchantments. Perhaps Root Maze is a good alternative to this deck? The drawback will be that Quirion Ranger will not be so versatile anymore.

Inkmoth on Yeva Draw-Grow

1 year ago

SynergyBuild: Well, the blue one came out and I think we got the better one, but reading your comment again reminded me of another cool interaction; looping this, or just using it in general with Root Maze out feels even better.

DreadKhan on Beledros Witherbloom's Pest Control

1 year ago

Nantuko Elder is a mana dork insect if you're interested. Mazirek, Kraul Death Priest is a good insect in Golgari creature decks, especially if you can make a few tokens. Demon of Dark Schemes can go infinite with your Underworld Hermit (or other Hermit family cards), but it would wipe out your smaller creatures (and get energy for it, with your Commander you could then reanimate at your leisure) when it's played. It's ability to grab stuff from any graveyard is quite notable though. Ohran Frostfang is amazing in anything aggro.Ogre Slumlord is pretty good with rats, and it can be triggered a lot if other people run creatures.

For control I have a few ideas, if you want some flying hatred that's on flavour, Silklash Spider is a repeatable flyer wipe, scalable to protect your Commander as needed. If you want some Golgari control options, you could consider Null Rod (or Karn, the Great Creator), Root Maze, Hall of Gemstone which hates on multicoloured decks hard, Defense Grid, Manglehorn, maybe Tangle Wire, Winter Orb and Freyalise's Winds because you can untap your lands as needed. Even Static Orb could work for you, not sure if you have enough life gain as is, but you probably won't need to use the ability a ton of times if nobody else can untap.

Hope this stuff helps, cool deck! I built a rat deck using the Drop rat cards, Harmonious Celestial Rat Farm, neat to see some other ways to use these cards.

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