Artifacts and lands come into play tapped.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Root Maze Discussion
1 week ago
Yeah I know about Ethersworn Canonist, the reason I am using Archon of Emeria is mainly because of the "opponent's nonbasic lands enter tapped" clause. It is yet another way to try and slow down my opponent. The anti-storm portion is just coincidental. It has a nice flying body, and is one-sided, which is why I chose it over Root Maze for now.
1 month ago
Monomanamaniac: That's some Classic OG Yeva Draw-Grow stuff. It used to be in the list, but it's no longer needed and quite frankly it's terrible here. Sorcery speed, needs the mana dork to produce 5 mana, gets hit by Root Maze, Collector Ouphe, Null Rod, and now Thorn of Amethyst. We also have no way to tutor it.
1 month ago
Hello KyleWynne22! Thank you for the comment!
I know this is kind of a shitty answer, but I would say the cards you ask for are very situational and meta-dependent.
- Burgeoning - I will be completely honest, I do not really like this card because we only run 28 lands in the deck. The only reason I'd ever really consider it would be because it's a 1cmc enchantment. It would be a different story if we were running say, 36 lands in the deck as you're more likely to be able to make use of it.
- Karmic Justice - Another card I'm rather iffy on. The main reason I don't particularly care for it is because most of the removal in my meta is creature based, such as Swords to Plowshares, Deadly Rollick, Unsummon, or Rapid Hybridization. You might could get away with cutting Manglehorn for it, as all it does is really add redundancy to the artifact hate we already run, such as Stony Silence and Collector Ouphe.
- Smothering Tithe - The main reason I don't run this is we run a bunch of things that shut down the activated abilities of artifacts, such as Collector Ouphe, Stony Silence, Root Maze, and I'm even considering adding a Null Rod for even more redundancy. All of these do not allow the treasure tokens to be used. If you absolutely wanted to use Smothering Tithe, I'd say probably _maybe_ replace one of the aforementioned anti-artifact cards, but we generate enough mana with things like Sanctum Weaver or even Cryptolith Rite I feel as if Smothering Tithe is completely unnecessary.
- Sylvan Library - This is probably the easiest of the bunch you asked about for me to justify including. I'd cut Ground Seal, as really the only reason I run it is due to the fact it draws a card itself upon ETB. The graveyard hate is negligible, as we run Rest in Peace for that. Really only reason I don't run it is due to the fact I don't have one and can't be bothered to go track one down.
Hopefully this answered your questions! If you have any more, or need help building your list, feel free to ask!
3 months ago
I like you deck! It's got some competitive parts and some very very casual parts. Overall I'd put it around like a 5 honestly, because while there's some powerful cards, the deck is not lazer focused on getting them out and disrupting opponents.
If you are wanting to make it up to an 8, you're going to have to cut your mana curve down to about a 2 excluding finishers (Like craterhoof, Mike&Trike) and power cards like Natural Order . All of your 5 drops, 1 of your 6, and all of you 7 drops should be replaced with "interaction" pieces, like Veil of Summer or Assassin's Trophy , Manglehorn , or semi-stax pieces since your deck is slow, like Root Maze etc.
7 months ago
Thanks for the suggestions! You are certainly right about the enchantment based ramp being a great option for a deck like this (and one that allows for card draw with your ramp). I chose to go for the sorcery based ramp however because I find that the breaking point for this deck can be a well placed enchantment sweeper, and when that happens having all of your ramp taken out as well sort of ends the game for this deck.
Having my ramp in the form of sorceries that put lands onto the table is a good way to make sure my mana base stays together (plus land based ramp is just too powerful not to lean on when you have access to green). I also have many effects that sacrifice lands and then get them back from the graveyard or that just want them in the graveyard so having as many extra lands on the table as possible is always good.
That being said, including Smothering Tithe might still be something I want to look into, and I did also include the classic Wild Growth because it's a favorite of mine. Root Maze was also another good suggestion since I have so few artifacts in this list right now (which may change if I decide to add some in, I just haven't so far because cards like Sol Ring and Sensei's Divining Top make it into every deck I build).
Overall good suggestions, thanks for taking the time to comment and upvote! I appreciate it.
7 months ago
0rc ah yeah, I did miss the rogue-jank angle being incredibly effective. I've actually won several games with such a strategy myself.
I personally like playing high power with a budget, but I give my self a little larger budget as I dislike having to deal with tapped lands.
Might I suggest Compost , Verity Circle , and Insight as well? I've seen Circle just act as Rhystic Study against one or two green players, but I haven't tested the other two yet(they look amazing tho). Also, if you can find the budget, Root Maze is god tier when you're trying to use high budgets against people.
Also Yavimaya Coast , Sungrass Prairie and Skycloud Expanse might still be cheap enough. I also really like Hickory Woodlot , Saprazzan Skerry or Remote Farm if you can reliably flicker/proliferate, although that might not be on the menu here.
Quick edit: Compost and Insight look a little bit pricey for the $100.
7 months ago
Some of the best ramp for enchantress builds come in the form of enchantments. Things like Wolfwillow Haven , Overgrowth and Smothering Tithe have the potential to ramp you just as much as your sorcery ramp.
Things like Grim Guardian and Hogaak probably don't let you win as much as you'd like. You only have 1 artifact, and might want to add Sol Ring even if it's a nonbo with your Stony Silence . Maybe add in Root Maze ?
It's fun to see enchantress builds that move away from bant colors. Cool concept +1