Hokori, Dust Drinker

Hokori, Dust Drinker

Legendary Creature — Spirit

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

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Hokori, Dust Drinker Discussion

trippy_mcfly on you don't need mana to play magic!!!!

3 days ago

Something tells me Hokori, Dust Drinker will be the target of a lot of removal spells... maybe Lightning Greaves to protect your commander?

Also you need Swords to Plowshares as one of the best removal spells ever printed.

rdean14 on Card creation challenge

1 month ago

I absolutely love stax. Death and Taxes got me into Magic, especially Mother of Runes. My first deck featured Gideon's Lawkeeper, which remains among my favorite cards, along side Mom, Ghost Quarter, and Thalia, Guardian of Thraben.

I mean, my favorite and oldest deck is a Selvala, Explorer Returned deck which is about playing the fewest lands possible and trying to make everyone else play with as many lands as I am. I mean, what's the purpose of Hokori, Dust Drinker other than to untap your Lotus Field?

Tivan Sandstorm


At the beginning of each player's upkeep, that player chooses one of each permanent type among permanents they control. Tap all other permanents that player controls.

Each player may only activate one loyalty ability per turn.

I love that what each of us loves about magic is different and want to continue this:

Let's see a card which excites you!

nbarry223 on A New Type of Amulet

2 months ago

Scute Swarm seems decent, but I don't see myself getting out 6 lands very often, since I like to bounce/sacrifice them, so it is just a 1/1 token producer. Most decks have ways of dealing with little swarms like that. Because of that, I think Emeria Angel would be a better option simply because of flying. However, at that mana-cost I'd much rather have Hokori, Dust Drinker in most cases.

Tireless Provisioner is sort of a cross between Courser of Kruphix and Lotus Cobra utility-wise. I can't think of a time when I'd want it over either option though. I do like the thought process on the suggestions, I just don't think they fit currently.

nbarry223 on A New Type of Amulet

2 months ago

I think there's potential to transform into a stax build with the sideboard... I'll have to explore that route. Cards like Hokori, Dust Drinker just seem to synergize with the mana engine of Amulet of Vigor where I don't really need lands in play.

DawnsRayofLight on Dime-store Derevi (Competitive, Budget $100!!)

2 months ago

In a stereotypical condescending Comic book guy voice

Umm, excuse me, this isn't below 100 and is therefore not "budget."

All jokes aside, anyone could put this together cheaply, most people have some of the more "expensive" cards anyways.

It is fairly solid, I have been thinking of building something similar (Birb Goes Brrrrrrrrrrrr)

You could probably fit in some Winter Orb Like cards like Hokori, Dust Drinker and Rising Waters

I wish I had seen this deck sooner as I could have used it as a spring board for the Derevi list I have been wanting to build. I really like this list.

DemMeowsephs on Queen of Braves - Sigarda Voltron

9 months ago

Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.

Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.

Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.

Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight

NensouHiebara on Halvar, Divine Voltron

10 months ago


Mask of Memory doesn't have anything going for it beyond drawing cards, a role already fulfilled by Sword of Fire and Ice . I also dislike discarding my own cards. Dowsing Dagger  Flip is currently in my Maybeboard and I'm looking for a spot.

I have War Room in the manabase. It bests the other options by having its card draw tied to the least demanding cost while not giving opponents free value.

I'm not a fan of Hatebears in Commander. You need to draw them at the correct time (most likely early game) or their hate isn't as effective, and you'd need sheer numbers for that consistency. This will flood a deck with cards that don't promote you main gameplan, or even step on your own toes as is the case with Hushbringer and Archon of Emeria . Drannith Magistrate is a unique case as it shut down such a key aspect of this format, but its 3 toughness diminishes its appeal.

Winter Orb and Hokori, Dust Drinker are no-go's for me. Preventing players from actually playing the game is among the most obnoxious things one can do, and I refuse to take part in it.

I'm sticking with my plainscyclers . Having a body to equip is a lot better than a dead spell in the late game. I can't see myself ever getting rid of them.

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