Hokori, Dust Drinker

Hokori, Dust Drinker

Legendary Creature — Spirit

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

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Legality

Format Legality
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Highlander Legal
Legacy Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Unformat Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Commander / EDH Legal
Vintage Legal
Custom Legal

Hokori, Dust Drinker occurrence in decks from the last year

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Latest Decks as Commander

Hokori, Dust Drinker Discussion

DemMeowsephs on Queen of Braves - Sigarda Voltron

1 week ago

Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.

Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.

Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.

Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight

NensouHiebara on Halvar, Divine Voltron

1 month ago

@DespairFaction

Mask of Memory doesn't have anything going for it beyond drawing cards, a role already fulfilled by Sword of Fire and Ice . I also dislike discarding my own cards. Dowsing Dagger  Flip is currently in my Maybeboard and I'm looking for a spot.

I have War Room in the manabase. It bests the other options by having its card draw tied to the least demanding cost while not giving opponents free value.

I'm not a fan of Hatebears in Commander. You need to draw them at the correct time (most likely early game) or their hate isn't as effective, and you'd need sheer numbers for that consistency. This will flood a deck with cards that don't promote you main gameplan, or even step on your own toes as is the case with Hushbringer and Archon of Emeria . Drannith Magistrate is a unique case as it shut down such a key aspect of this format, but its 3 toughness diminishes its appeal.

Winter Orb and Hokori, Dust Drinker are no-go's for me. Preventing players from actually playing the game is among the most obnoxious things one can do, and I refuse to take part in it.

I'm sticking with my plainscyclers . Having a body to equip is a lot better than a dead spell in the late game. I can't see myself ever getting rid of them.

DespairFaction on Halvar, Divine Voltron

1 month ago

Greetings! I am a long time Aurelia player so we share much of the same card pool. I love the work you've put into this deck and Ive got a couple questions and suggestions for you.

Theres 2 value equipment that I think you might want to consider, those are Mask of Memory and Dowsing Dagger  Flip. Mask of memory is the single best source of Boros card draw, and likely the same for mono white. Dowsing Dagger is like a second copy of sword of the animist, that is faster but trickier to get flipped over, but the 3 mana colored is so huge. I dont leave home without these now in my equipment decks.

Landwise Bonders' Enclave, Mikokoro, Center of the Sea and Geier Reach Sanitarium are also really helpful in mono white, especially when you have a feast and famine in play.

Have you considered running any hate bears? I've been playing with some in and out of my decklists. Hushbringer Archon of Emeria and Drannith Magistrate have shown to be consistently powerful against a large field of decks, and the flying is also good for carrying the value based swords. Also if you want to get really nasty you can use Winter Orb and Hokori, Dust Drinker. They are skill intensive cards, but you can make them one sided with Feast and Famine plus artifact ramp, and it shuts down opponents decks especially big mana decks and other value decks.

Finally, I saw you addressed them already but I am really big fan of Land Tax, Tithe, Gift of Estates. Turning 1 card into multiple lands is super powerful and prevents getting stuck and occassionally you even get ahead as the turns pass by and players start missing land drops. You can use geier reach sanitarium and mask of memory to loot away additional lands things you dont need. I've found that they only help me win games.

Anyway, everything else looks pretty tight. Nice job. Heres my Aurelia list...its still influx after commander legends. Aurelia Weapons of War

Faux_Faux on Card creation challenge

2 months ago

channelfireball12345 perhaps so, it's a bit of a ball buster to be sure; I'd maybe tone it down a bit more, but there is a reason to it's harshness:

White, as a color in the pie, likes to straight up deal with things in a manner that is more...polite? (Of course, outliers exist), but exile is a harsh punishment as well, but other colors have access to the ability, so it's not really a purely "White" thing to do. Mono-White has little, if any real player control in EDH, IMO. It's by far the only mono-color deck I specifically advise people from NOT building, unless they have a plan in mind or plan on building a Hokori, Dust Drinker deck. So, i'd find it easier to just really give White that desperate grab with another hate card. White tends to be the slowest color to ramp, alongside Red, but Red has "Quick Mana" via spells and abilities. White has....taxes? (Land Tax, Smothering Tithe, or Keeper of the Accord) Not at all as fast as Green, of course. But I just thought that a Harsh, "Vibe Check" of a mono white control deck would be fun to see at the EDH dinner table, other than the aforementioned Hokori.

unwucht on Some Goddamn Peace and Quiet: Grand Arbiter Primer

5 months ago

Hokori, Dust Drinker could be an excellent insert in this deck, even if it is a creature.

dingusdingo on Abzan

7 months ago

Cards to look at

Trinisphere - 3x of this will do everything you wanted Thalia to do, and more. This is the daddy of stax pieces, and it will frustrate tons of decks.

Collector Ouphe - Turn off equipment and tons of artifacts, 2/2 for , 2-3x and can easily go into your SB if you don't want to MB. Plays well alongside artifact based lock pieces like Static Orb or Trinisphere, look for triggered abilities or static abilities to build around the Ouphe

Gaddock Teeg - Shut off plenty of wincons and huge value cards, a nice 1-2x in this style of deck, and its a 2/2 for . This will usually turn off something in an opponent's deck, requires a bit of build around on your end.

Maralen of the Mornsong - Neat combo with Mindcensor/Arbiter and a great way to find your silver bullet hate cards you need, especially if you run them at 1x slots. You pretty much never want to play this without either Mindcensor or the Arbiter, so I'd look at 1-2x inclusion

Elesh Norn, Grand Cenobite - Dunks on tons of utility dorks and creatures, and if you have a couple hatebears on the field you can punish their life total. Expensive to cast, solid choice at 1, maybe 2 for a deck.

Root Maze - This card pulls double duty against fetch lands, and will generally slow the game against any style of deck. A real nice card to look at for turn 1 plays, but multiples don't do anything for you. Good 3x include, but you will occasionally mulligan another hand when you see 2x of this.

Plow Under - Nasty card that can stall out your opponents for two turns. 2-3x if you want to grab this card, absolutely brutal alongside Trinisphere, best used alongside mana acceleration to hit this on turn 3 or 4.

Weathered Wayfarer - Can be a useful card in these types of builds if you want to investigate further into land based tech. Useful alongside the Ravnica bouncelands like Golgari Rot Farm to guarantee further usage. Useful with Manlands to guarantee beaters. Works well with Inventors' Fair if you have a decent amount of artifacts.

Torpor Orb - Everything has some flashy ETB stapled onto it for value these days. Backfires against Uro and the other titans (no sacrifice trigger), but great sideboard material. Peek Hushwing Gryff for a creature alternate.

Leyline of the Void - Nasty card that breaks tons of combos and tons of value

Hokori, Dust Drinker - Another alternate to Thalia that similarly attacks their mana base, tons of lands to get around it like Ravnica bouncelands or Lotus Field. Best at 1-2x, don't wish to see multiples in your hand ever.

Kataki, War's Wage - I don't recommend this guy as Collector Ouphe fills this niche wonderfully, but this is always an option if you have 2-3 equipments you want to run that the ouphe would shut off and don't mind paying the tax for them.

Authority of the Consuls - Works extremely well against aggro, slowing them and giving you small life gain to survive further. Multiples give multiple life triggers, so not totally wasted, good at 3x if you're interested.

Blind Obedience - Enters tapped is nice, the extort helps stabilize you to late game while getting in valuable life loss against your opponent. Multiples give multiple extort triggers, so you can go up to 4x rather easily if you'd like to.

Sun Titan - Strong etb and attack trigger that reassembles your hateful board state. Return trigger works great with Ghost Quarter. 6/6 works great for slapping opponents.

Time of Need - Nice toolbox card if you want to run 1-2x of a handful of legendary creatures for this style of build. Look at Elesh Norn, Grand Cenobite, Hokori, Dust Drinker, Kataki, War's Wage, and Gaddock Teeg. Gives consistency if you're trying to go for a silver bullet kind of build.

Chord of Calling - Lets you pull Aven Mindcensor from your library at instant speed, also gives Mindcensor something to do on the battlefield if you can't swing with it. Once again, powerful in silver bullet style builds.

Grave Pact - Big board control, heavy color weight cost. Targets neither the player nor the creature, so useful against hexproof/shroud and other hyper evasive creatures. Multiples work fully, but you aren't keeping hands with multiples of this in it probably.

Luminarch Ascension - Control or prison style wincon. Lots of these cards slow the game or shut off an opponents plan to win. This card can use the extra turns to come online, and becomes a hyper mana efficient threat when it does. Works very well when playing under adverse mana conditions, like Hokori, Dust Drinker or Smallpox. Your Aven Mindcensor can gain extra usage on turn 4-7 by chump blocking to power this bad boy on. Best in decks that want to slow the game heavily.

Smallpox - Nasty board control, another way to imitate the hate effect Thalia has on an opposing mana base while also hitting creatures in play and forcing a discard. Works best with cards that allow you to mitigate your own downsides, such as Bloodghast, Gravecrawler, Flagstones of Trokair, Ramunap Excavator. Works well with anything that has madness, works well as fuel for delve too. One of these after playing Luminarch Ascension can give it the perfect amount of space to turn on.

Liliana of the Veil - Whole lot of board control, whole lot of hand hate.

Pithing Needle - CMC answer to any planeswalker and tons of juicy cards that players want to resolve.

Fiend Artisan - Toolbox enabler and nasty wincon packed into one. A good choice for silver bullet style builds. The +1/+1 for creatures in the graveyard shouldn't be underestimated, it keeps the card as a live draw later in the game or with no creatures on the field. The hybrid costs help in 3 color mana base

Beastmaster Ascension - Put those bears to work. Works well on stalled out boards, but your bears have to survive the swings to turn this on. I personally don't like this as much as Luminarch Ascension but it is worth looking at as an option, especially if you have a lot of flyers or evasive creatures. Aven Mindcensor flys :)

Tendershoot Dryad - Expensive to cast, but getting a token each upkeep adds up fast. You will hit the cities blessing rather fast, and then it doesn't take too many 3/3 tokens swinging to end a game.

0rc on Derevi, Bant Hate (Hatebear Disruption)

7 months ago

Thank you MajordomoTom, for noticing and commenting. Oko, Thief of Crowns is at worst, 3 CMC targeted removal of an artifact or creature, and at best, day-ruining shenanigans abound. In my humble opinion, he is not as abusive (in EDH format) as Drannith Magistrate who shuts off opponents from casting their commanders from the command zone. Also, take a closer look at Hokori, Dust Drinker, who like Winter Orb, prevents opponents from playing Magic the gathering. I’d like to see your Zur Deck :) Thanks!

foxboy93 on

1 year ago

Thalia, Heretic Cathar, Kataki, War's Wage, Spirit of the Labyrinth, Eidolon of Rhetoric, Rule of Law, Hokori, Dust Drinker, Painful Quandary, Oppression, Leonin Arbiter - and life effects - can really help you with D&T. Having played an Alesha version of hatebears. Its sort of stax like, mostly running a low powered creature count to keep the effects nice and stacked.

Luminarch Ascension can be a decent "win con", as if you opponents are unable to oppose you, you can just bash the girls in non-stop!

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