Wanderwine Prophets

Wanderwine Prophets

Creature — Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you remove another Merfolk you control from the game. When this leaves the battlefield, that card returns to play.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Latest Decks as Commander

Wanderwine Prophets Discussion

Guerric on Inalla Arch-Rage Ritualist

3 months ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

Guerric on [Primer] Casting the Mythal: An Inalla Guide

4 months ago
I added a little bit of extra context to my discussion of the stasis win in the primer. As far as cards go-

Swamp OUT Pyre of Heroes IN

Since the implementation of the London Mulligan I've found that I can often get away with 36 lands. As for pyre, its just too good not to go in their. Not only does it give us tons of utility (ex. saccing that Sea Gate Oracle we no longer need for an Archaeomancer to recover Cyclonic Rift from our graveyard), but it can help us to cheat our our combos. Its much easier to sac our Mercurial Chemister for Wanderwine Prophets than to have all the mana we need to protect it. While testing will show the truth, my belief is that Pyre of Heroes will be one of the most important cards printed for this deck since the Ixalan block.

Mystic Confluence OUT Counterspell IN

I love confluence, but Sublime Epiphany and Cryptic Command out class it, and I really don't have room for three expensive counterspells in here. Going back to the original will do us just fine!

baboou on Inalla ETB Combos

4 months ago

DankMagicianD I've considered picking up Ashnod's Altar, because it synergizes well with the wizard tokens. Once I get more games in, I'll see if Pyre of Heroes is feeling good, and if it isn't maybe that's a swap I could make.

I have a copy of Wanderwine Prophets and I've decided to leave it out. With the cost of that combo, if I took the deck in more of a reanimator direction I'd definitely consider it.

DankMagicianD on Inalla ETB Combos

4 months ago

Ashnod's Altar combos with Bloodline Necromancer or infinite haste attackers, and there's also the Wanderwine Prophets combo too if you're looking for more combo plays. As for the manabase, Reflecting Pool could help.

Jack32226 on Rot and Ruin (Muldrotha EDH)

6 months ago

As an added note about the Glacial Chasm deliberation, Glacial Chasm only protects yourself from damage, whereas Spore Frog can protect anyone from combat damage if you choose to do so. This can be important for political reasons, but is also important for "whenever [creature] deals combat damage to a player" triggers. It might seem like a small detail, but my meta has an Inalla, Archmage Ritualist deck that aims to take infinite turns through Wanderwine Prophets . With Frog, this game plan is stopped in its tracks, whereas Glacial Chasm still allows that player to take several extra turns to find an answer and win by simply attacking other players. Not applicable to everyone (and I don't play against the deck every game), but it's still some food for thought.

TheDarkPlague on Tutoring a new edh player

9 months ago

Reznorboy, yeah Wanderwine Prophets is out. I think it would be a little bit to much for him to understand right now. Mairsil, the Pretender is interesting, how would you build it ?

Reznorboy on Tutoring a new edh player

9 months ago

Though it's very tempting to just say Wanderwine Prophets.dek because of Inalla, Archmage Ritualist, I'm sure they'd probably enjoy anything but that.

I know that Mairsil, the Pretender can be very enjoyable and potent. (From the same precon).

There are many lists for him on this site, all I can say is that if you can give Mairsil haste consistently, he can be very interesting.

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