Orcish Lumberjack

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orcish Lumberjack

Creature — Orc

, Sacrifice a Forest: Add three mana in any combination of and/or .

NV_1980 on Bracket 3 Hearthhull

1 month ago

Nice deck, OberstHati! I'm using Orcish Lumberjack in mine (not posted on tappedout yet) because it's ridiculously powerful when you can play lands from your graveyard so easily. Also, Soul of Windgrace is great because of all its fun utility-powers. Lastly, Mina and Denn, Wildborn and Zell Dincht have been really awesome at making sure I keep having lands to play each turn. Have fun with this brew!

K34 on Darigaaz, the Igniter - PrEdh Jund Midrange Damage

3 months ago

Hey. I don't know your deck building philosophy, so you might be opposed to mainstream cards for the sake of originality (totally legit mindset in my opinion), but I noticed you're not running Birds of Paradise or Bloom Tender, these are rock solid ramp options. you might also consider Orcish Lumberjack but he is a little more aggressive. personally, I would slot in some more draw. Your black slice is small, so slipping a Necropotence into the deck would be clumsy, but black offers some other aggressive draw spells that aren't so color intensive that could definitely benefit you. Ambition's Cost and Ancient Craving are some of my personal favourites, but there are X spells like Skeletal Scrying and Dregs of Sorrow that can be good, they're just a little more situational. As far as win cons go, commander damage out of nowhere is always good for a surprise victory. Hatred would let you pay 15 life to close out the game even if your opponent had combo'd off to infinite life. There's also Phyresis and Glistening Oil for your beatsticks.

Veethevvitch on Bello Bello, Trash Panda

5 months ago

Hi this is a cool bello deck! :)

I want to say that maybe it would be helpful to add some mana positive ritual since you run a lot of 4+cmc spells ! ( I do already see a Jeska's will tho very good choice)

If you are interested in that I would suggest Battle Hymn or you could also do well with an Orcish Lumberjack since it does give you three mana in any combination of gruul colors but if you do I would suggest some land recursion as well like Ramunap Excavator or a more expansive Crucible of Worlds.

capwner on

1 year ago

Neat build! First card I see is Acidic Slime, that's a +1. My only thoughts are to include some channel cards like Boseiju, Who Endures and Shigeki, Jukai Visionary, maybe even Twinshot Sniper (depending on how many Kinnans there are in your meta :)). Also some creature ramp options you might consider are Orcish Lumberjack and Tinder Wall, as well as the Spirit Guides, these are all fast mana which will help power out Ruric Thar early, which means damage triggers online during crucial development turns and potentially a lot of extra damage. Cryptolith Rite could be good as well, it's noncreature but hopefully this comes down before Ruric and can even net mana immediately like a rit. Last recs would be Dosan the Falling Leaf to provide additional counterspell protection, and Vorinclex  Flip I think is just an amazing value card/body/finisher that I think would make a lot of sense in here.

DreadKhan on Trample Under Foot

2 years ago

Neat idea, I love seeing people making Gruul work in Legacy!

I would run two more Utopia Sprawls over Rampant Growth, they aren't all that pricey anymore (ymmv of course). I'd even run a worse Utopia Sprawl like Blighted Burgeoning or Fertile Ground, either has it's own upsides, and both work very well with your Arbor Elf.

I think with x4 Arboreal Grazer you might consider at least a couple lands, Grazer feels awful when you're short of lands. I'm not sure how much you'd need, but 1 or 2 would be helpful IMHO.

Randomly, Gruul got one of the all time great ramp effects back in Ice Age, Orcish Lumberjack is epic ramp, great if you need to hit a Hulk several turns early. You might want something to prevent your Hulk from getting countered, maybe Rhythm of the Wild? The haste is also VERY good with Lumberjack, letting you drop it and tap it for 3 (though you do sacrifice the Forest) right away, dodging removal potentially. I personally love using Orcish Lumberjack with Mwonvuli Acid-Moss, this way you can effectively Sinkhole people in Gruul, and technically you'd have 1 mana left, even on turn 2. Some people don't fear land destruction and will keep a 1 land hand so it can work sometimes fwiw, and the cost is negligible (it's even a ramp spell if you hard cast it without Lumberjack).

How often do you end up with a decent land count? If you find you can actually hit 5 lands in a lot of games, you could throw in Crop Rotation and Temple of the False God x1, if you aren't ready for a Temple yet you can tutor up a Red source I guess, or a Wolf Run. I'd guess if you pull those Rampant Growths Temple x1 isn't worth bothering with. You could always do that trick with x1 Ancient Tomb, but those aren't as cheap!

RockIV on Rocks Dragon Deck

2 years ago

thnks everyone that post a comment! , i love all the advices, different points of veiw make decks more interestings!, all advices are always welcome.

DreadKhan thnks for all the advices, love your combo with the orcs and the land destroyers, i dont know if i will use it, i would have to change too many cards, but i found Orcish Lumberjack a very interesting card. i was thinking in adding Urban Utopia. i have to think about Treetop Village, i normally feel that playing a land that enter the battlefield tapped may slow me alot, but i can be wrong!

DreadKhan on Rocks Dragon Deck

2 years ago

I'm not sure if it's too 'non-Dragon', but I've had good results fiddling with Orcish Lumberjack, especially in a deck with Mwonvuli Acid-Moss, Lumberjack and Acid-Moss gives you access to a true Sinkhole effect (you can even play it on turn 2), and it can technically find a non-Basic Forest fwiw. Technically you only need to tap the Forest and sac it to Lumberjack to play an Acid-Moss, but Lumberjack can also give you a turn 2 Dragon that costs 5 mana, does your meta feature a lot of cheap kill spells? If not I wonder if that'd be worth your while? I don't know for sure if Atarka had Orcish servants, but Orcs live on that plane, so the lumberjack has a tangential connection.

Also, since it's gone down a ton in price, what about Utopia Sprawl? It makes your Forests better, and you can't cast it without a Forest I understand?

Since you're actually in Gruul, I would just run Mountain Valley over Evolving Wilds, this can find a Dual, or if you're desperate it can still dig out a Basic (that you can use the same turn Evolving Wilds would allow you), the only issue is if decks play cards that blow up non-Basics in your meta (most don't).

It's not entirely budget, but Up the Beanstalk is a very strong card if you actually plan to cast those big Dragons, and it replaces itself.

I'm not sure what your meta is like, but if people run Stax stuff that can ruin your day, you can include Dire-Strain Rampage, this sorcery offers you a Harrow effect if you wish, but it can Naturalize something, or Ghost Quarter someone's important land in a pinch. The best part is that it has Flashback. It's not the fastest effect, but I feel like it's certainly good enough for sideboard (especially on a budget), and since it can also just ramp you it might be fine mainboard, ymmv.

It's an ETB tapped land, but Treetop Village is a reasonable attacker if you end up desperate, with your curve it seems plausible that you'd be able to play an ETB tapped land, maybe x2?

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