Trinisphere

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any colour of mana or colourless mana. For example, a spell that would cost to cast costs to cast instead.)

MusicGoat18 on Meria x Rocks

2 weeks ago

Profet93, I appreciate your thoughts! The statue has actually been fun to use during games with how frustrating it can be with automatic commander tax on everything and the poke at the endstep; although, I do have a Trinisphere in the deck, so I can probably do without it. As for adding Emmy, it sounds fun enough to use by herself and also with the interesting synergy, but it might only be a card I look at from a distance because it costs a bit of money. It is tempting because it has seen a decent price drop over the past couple months. If I ever can get my hands on one, I would be glad to put it in the list. I do have a Mindslaver so I could maybe make do with that temporarily although it isn't the same as have a 13/13 with additional abilities. Then again, I could double its effect with rings.

As I've already previously hinted, rings sounds like a good idea; the double fetch effect never crossed my mind and it's a good card in general that I forgot about, so I'll make room for it. Thanks to your comment, I realized the wording difference between Manifold versus Voltaic key which can be an important factor. I do like how Manifold can guarantee something Hellkite Tyrant or Blightsteel to hit an opponent. I will consider adding Voltaic key because there are a couple other cards it could interact with on top of the combo.

Rhadamanthus on Does Zirda and Bladegraft Aspirant …

3 weeks ago

To the more general question of how multiple cost reduction effects on the same spell/ability interact with each other, you can choose. When you're determining the total cost to cast a spell or activate an ability, first you start with the normal cost, then apply any alternative costs you're using that would replace the normal cost, then apply any relevant additional costs and cost increasers in any order, then apply any relevant cost reductions in any order, then finally apply anything that sets the cost to a particular value (right now, that's just Trinisphere).

For example, if you had Vulshok Battlegear, you could make the Equip ability cost either or to target the Aspirant depending on which order you decided to apply the cost reduction effects from Zirda or the Aspirant.

wallisface on Card creation challenge

1 month ago

Abrupter Decay

Instant

For each used to pay for this spell, destroy target creature or planeswalker with mana value 3 or less.

For each used to pay for this spell, destroy target artifact or enchantment with mana value 3 or less.

————————————-

The idea of this card was to make something that could conceivably be in MH3 - as a card that is clearly pushing boundaries without breaking the game. Saying that, this card feels obnoxious with Trinisphere in play

Make another card that could conceivably exist in MH3.

darkemoji on Titan Frenzy

1 month ago

Profet93

Appreciate the feedback!

  1. Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
  2. As above.
  3. This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
  4. Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
  5. Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
  6. I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin

One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.

Azoth2099 on colorless commander

2 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

Icbrgr on

7 months ago

I was honestly just thinking about Blue Moon yesterday! I think Stormwing Entity is a really neat idea... a thought that I was going for with my build was Trinisphere as something to build around but in not sure.

Gidgetimer on Thalia vs “Without Paying Mana …

7 months ago

Short answer: It will cost

Long answer: To determine the cost of a spell or ability you take the mana cost or alternative cost then apply any additional costs or cost increases then cost reductions then apply anything that affects the total cost directly (at this time Trinisphere is the only thing that directly affects total cost). So you will have an alternative cost of 0 mana plus a cost increase of 1 meaning you will need to pay .

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

griffstick on infinite rats

10 months ago

Cards that make it hard or impossible to play the game. It makes for a frustrating game cards like Stasis Blood Moon and Static Orb are stax so is Contamination, all three of these cards (and there are many many more cards like these) all of these cards make the game hard or impossible to play... so if you add a card like Contamination and your opponents can't play because they are not playing in black. They will feel like they should do the same to you. And then they will also play cards like these. That is a "stax and tax war" amungst your friends.

Tax are cards that make it cost more to do things in the game. Cards Like Thalia, Guardian of Thraben and Trinisphere and Grand Arbiter Augustin IV are tax effects.

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