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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Trinisphere
Artifact
As long as this is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any colour of mana or colourless mana. For example, a spell that would cost to cast costs to cast instead.)
capwner on
Queen Krookie Dookie
16 hours ago
I've seen Kayla before and she can be super powerful! She lends herself to a stax build, since effects like Trinisphere or Sphere of Resistance don't slow Kayla's ability down at all but can greatly hamper your opponents. White of course has lots of great oppressive cards like Drannith Magistrate, Spirit of the Labyrinth, Archon of Emeria, Aven Mindcensor, High Noon, etc. If you want to go up against stronger decks I think you need these sort of effects to disrupt powerful opposing strategies while you gradually ramp up on value. I would try to focus on fast mana to get her up and running quick, then try to get as many bomb 1-2-3 drops as possible so maybe replacing stuff like Hedgewitch's Mask and Gimli's Axe with the aforementioned staxier cards, also cards like Illusionist's Bracers and Rings of Brighthearth for maximum Kayla value. Thousand-Year Elixir is nice for any cmmdr with a tap ability. I do like your combo finisher, Inventors' Fair could be a good tutor option if you want to go for all-perms. I think these latter cards would be good includes regardless of what your overall goal with activating Kayla is! GL with the build :)
EDIT: Maybe don't run Spirit of the Labyrinth XD
Neotrup on How does declaring X work?
1 month ago
You get 11 halfling and 11 food, because X=11. It doesn't matter that you only paid 8 total mana, it matters what X is. You determine X when you start casting the spell, later on you add any additional costs (such as commander tax), then any cost reduction (such as Hamza's), then any minimum costs (which is just Trinisphere).
If you were casting Dyadrine, Synthesis Amalgam it would enter with 8 counters after declaring X=11, because it cares about the amount of mana spent rather than the value chosen for X.
hyalopterouslemur on Why Are the Other Free …
4 months ago
Also, if you're playing at a lower power level, Trinisphere becomes weak? Mind, never completely useless, since it makes a lot of removal/counterspells cost to more, but it's not nearly as strong in a Bracket 2 deck as it is in cEDH (Conversely, Gaddock Teeg is stronger in lower brackets, but still keeps Wraths and MLD off the table in higher brackets.)
The difference is a meta issue, as so much of Magic is. I always use the example of four- and five-color decks. In the lower brackets, there's only your budget stopping you from playing as many nonbasic lands as needed, and it's possible to even build a three-color deck with no basics. (In fact, the only nonbasic hoser of note that's legal in the lower brackets is Primal Order, I think. Oh, I guess Molten Rain.) But in bracket 4 and 5? Blood Moon, Back to Basics, Winter Moon, Ruination, suddenly playing five colors is a losing strategy.
DreadKhan on Why Are the Other Free …
4 months ago
I feel like I haven't made my point clear, in Bracket 4 and 5 you just play the best cards you can think of (that work together), you don't need to reference a list of Game Changers for ideas unless you're new to this game. YMMV, but I feel like players new enough that they don't know what cards are good probably shouldn't build a 4 yet? This is why they took Trinisphere off the list IIRC, and said they were looking at other cards that were pointless at lower levels. Does that make more sense?
Also, can you offer some specifics to back up your assertion that Fierce is to be feared in Brackets 1 and 2, thus justifying it's effective ban from those Brackets? In a meta that's driven by creatures, low in combos, and that frowns on huge splashy effects, what exactly are you expecting Fierce Guardianship to counter that's so important? I would expect there are plenty of creature based decks that wouldn't bat an eye at a Fierce, especially in 1 and 2, not because the card doesn't have a high ceiling, but because it doesn't interact well with their strategy. I doubt they'd take Force or Fierce off, I'm merely of the position that lower levels don't care as much about those cards, as long as you're not playing them in a type of deck that would already be a problem for those Brackets. Bracket 1 and 2 games almost never hinge on a single non-creature spell the way they do at higher levels.
Rhadamanthus on How does Zirda work with …
5 months ago
For situation #1, you get to choose or (I think I know which one you're going to pick). For situation #2, the cost is .
When you get to the cost-calculating step of casting a spell or activating an ability, first you start with the base cost as determined by any choices you made earlier, then you apply all cost-increasing effects in the order of your choice, then you apply all cost-reducing effects in the order of your choice, then you apply cost-setting effects in the order of your choice (right now Trinisphere is the only example of this last one).
So for #1, you either apply them in the order Codex -> Zirda and get or Zirda -> Codex and get . For #2 you get either way. Zirda's effect will never increase a cost that's already been reduced below some other way.
Goldberserkerdragon on
Grand Arbiter's Grand Return
10 months ago
LOL UBA MASK! Haha solid, I think either way you take it, this is a really well oiled deck already. You can tell the love is there. Helm plus Arbiter is funny but does it win outside of just generating mega value? I mean I guess I would scoop after my spells cost 3 or more lol. However, might I offer a couple more pieces of juice?...
Trinisphere, Omen Machine, Maze of Ith (to ward of those would-be voltroniers).
kamarupa on Balaam__
1 year ago
Ya, I saw he said where he was saying that, but posting a decklist suggests he was into the challenge. He can always decline and/or delete the decklist after he completes the challenge. Cards that I was thinking of Trinisphere, Fecundity, Jaya's Immolating Inferno.
| Have (1) | gildan_bladeborn |
| Want (1) | armman |







