Stifle

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

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Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Conspiracy (CNS) Rare
Scourge (SCG) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Stifle occurrence in decks from the last year

Legacy:

All decks: 0.31%

Commander / EDH:

All decks: 0.01%

Blue: 0.14%

Stifle Discussion

Reznorboy on Spacegodzilla Mutation

2 weeks ago

Invisible Stalker is definitely there. (I personally can't think of many more cheap CMC creatures myself, however, a couple cheap Aura enchantments which give hexproof such as Alpha Authority and Starlit Mantle could be used. Unfortunately it seems like I overestimated how many cheap hexproof creatures exist.

As far as cheap counter spells, I'm moreso talking about the CMC 1 counters, which are not too expensive and definitely exist. Good ones are Stifle, Annul, Dispel, Envelop, Flusterstorm, Spell Pierce, and Swan Song. (You'll definitely want to think about your playgroup for some of those).

Raven's Crime and Life from the Loam together is just a simple combo. Add Lands from grave to hand with Loam, use them to make your opponents discard with retrace. (You can also use Delirium Skeins or Mind Rake, or even Tasigur's Cruelty because of the dredge. Not necessarily a combo so much as cards that just generally synergize.

I hadn't realized that the reason you described was the purpose of using Leyline of Anticipation. If that is why, you might consider cards like Kruphix, God of Horizons.

HortonIsTired on No Strings Attached

1 month ago

Love this deck!! Consider Stifle?

Mortlocke on Emergent Ultimatum Vs. Defense of ...

1 month ago

TacticM, from reading you post I can tell you uh...didn't understand that I'm considering each of the previously mentioned spells with my deck The Song of Phyresis in mind. I don't run any of the cards you listed and don't plan to. By the way, you should tag your cards, consider the following example:

[[Nessian Wanderer]]

But I digress, it's not really all that easy to hit 7 mana in three different colors in the context of my previously mentioned deck (but you should check it out and leave a +1 - shameless plug I know - oh and tell me what you think of the custom page layout). Usually when I have access to 7 mana i'd be looking to cast a Praetor to create a lock on the board or try and get some proliferation triggers to gain counters and/or poison counters on opponents. I decided that Defense of the Heart is the best option:

  • it could potentially influence my opponents to slow down and deal with it before advancing their boardsates.

  • it can come out far earlier than Emergent Ultimatum, as it's CMC is mono green just as far as color restriction and has a fairly similar effect.

  • none of the creatures that hit play can be countered unless someone is running some weird Stifle effect (correct me if i'm wrong on that one, but I think that the previously mentioned card would counter Heart's activation.

But yeah, that's what i'm going with. Got any thoughts?

StopShot on Flash Banned

1 month ago

To a lot of decks its still the wincon. Rest in Peace, Grafdigger's Cage and Planar Void is powerful enough to stop it consistently, but it shuts down my own deck's strategies. Instead I would run Nevermore naming Flash but I can't even run that tactic anymore. Lesser forms of graveyard hate such as Scavenging Ooze and Tormod's Crypt are not good enough as they can't prevent a dies trigger such as how Rest in Peace does.

In the event a Hulk player hard-casts Protean Hulk and then right after casts a spell like Diabolic Intent or Life's Legacy to sacrifice it as part of the cost the only way I could possibly see of disrupting that at instant speed in non-blue is through Aven Mindcensor. I know the Aven is typically good in EDH, but it doesn't nearly answer as many combos as Pyroblast does nor can I run a second copy of it nor cast it for one mana.

Hulk isn't so bad of a problem that it needs to be completely banned either. The issue is any hulk pile with Grand Abolisher or Thassa's Oracle is just too difficult to stop at all. Grand Abolisher requires you to run super narrow cards you wouldn't run anywhere else like Ghost-Lit Raider and Cabal Pit just to get around it and Thassa's Oracle requires answers in blue like Stifle to stop it or Torpor Orb which will be a magnet for removal for everyone playing at the table.

Unless more efficient non-niche answers get printed in other colors the strategy is still too strong. The banning shouldn't have made this strategy slower. The banning should have made it easier to combat which it has only done for blue.

DoWell on Oona, Queen of the Fae ::: cEDH Primer

1 month ago

Input from an Oona primer Koopa, King of the Fae [cEDH Primer],

Having only 9 ramping artifacts is gonna make isodrama more difficult to achieve consistently.

If you're not running Back to Basics then there's no reason to not have a Tainted Pact land base. If you add tainted (Which you probably should) consider adding Jace, Wielder of Mysteries too. Consistent consult lines are strong.

9 counters is too few (not counting trick bind or Tale's end. Pick 1, I recommend Stifle) also you need:
Delay
Dispel
Drown in the Loch

CEDH typically doesn't play enough creatures for one deck to run 6 removal spells. Especially with a heavy Oracle meta and removing Oracle does nothing. Pick 1-2 board wipe and 1 single target removal (not counting chain of vapor), it's plenty.

Ashiok, Dream Render and Notion Thief and/or Narset, Parter of Veils enough said.

There is literally zero point in running cards like blue sun zenith or torment of hailfire when you have a win con sitting in the command zone. If you can't activate oona then you pivot to Oracle line.

Praetor's grasp is.... bad, my dude.

Caerwyn on Dinosaur Combos

1 month ago

With Polyraptor and Marauding Raptor you enter an endless loop that causes a draw if no player can break the loop. Here's the rule:

  • 104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.

Polyraptor enters the battlefield. You are required to deal damage to it with Marauding (it is not a "may" ability--it will always trigger). That causes a new Polyraptor to enter the battlefield; which triggers Marauding.

This will repeat forever, unless someone loses the game (say if Impact Tremors is on the field, so you'll eventually kill your opponent through the infinite loop) or unless someone removes/you sacrifice the Polyraptor token while Marauding's damage ability is on the stack (or unless you Stifle Marauding's ability or if you give Polyraptor protection).

Compare to Forerunner of the Legion - let's say you give Forerunner indestructible, its ability says you "may" deal damage to each creature. That allows you to break the loop on your own.

(Edit: Looks like I hit five paragraphs also. Whoops!)

abby315 on Thoughts on Mutate?

1 month ago

Now that we've seen a lot of Mutate cards spoiled - including some very pushed ones like the Apex predators - and we know how the rules work, what do you all think about Mutate in Standard/60-card Magic?

I've seen a lot of comparisons to Bestow. However, now that we know that removal/bounce (but not flicker) effects destroy the whole pile of creatures, I think it's more like a fixed/better Emerge. You're pretty much sacrificing your access to the lower creatures in return for a low-cost Big Creature with Good Effect. It's slightly worse because the Mutate triggers are not cast triggers and can be Stifled by removal, but I think that's balanced by the ability to stack Mutate abilities. Also, the Mutate creature still enters the battlefield.

Therefore, similar to Emerge, I expect only the most powerful Mutate creatures to see play, similar to Elder Deep-Fiend. Does anyone think a dedicated Mutate deck will be good?

the__odysseus on Illuna Consultation [WIP]

1 month ago

I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.

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