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Legality
Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Swift Reconfiguration
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed. It has "Tap any number of other creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
KBK7101 on
Satsuki, the Living Lore - Into the Story (v1.0)
2 months ago
Thanks for the kind words! Much appreciated!!
Setessan Champion is a card that I actually thought I had in the deck... and then realized it's in my Arena version of this deck and not my paper one. lol Probably the first addition whenever I make tweaks!
Vedalken Orrery is a great card and one I've been meaning to get for a long time... once it gets a reprint. That card is pretty expensive at the moment. :/ Cast Out was a card that I hadn't really considered due to it's higher mana cost than my other "removal" spells but having flash does make it pretty enticing... Maybeboard for now! Skybind does sound really interesting and could lead to some pretty interesting shenanigans. I think I even have a foil one somewhere. I'll have to add it to the maybeboard for consideration later. Swift Reconfiguration also sounds like a great idea. I'll have to add that one to the maybeboard, as well!
I would also have loved if Satsuki had a third color. Blue would've been great, red or black would also have been nice. Maybe we'll get another saga commander from Dominaria United/Brother's War later in the year? Hopefully more sagas, too!
Niko9 on
Satsuki, the Living Lore - Into the Story (v1.0)
2 months ago
This looks like a really awesome deck, and I do love enchantress builds. When they work, they work so well : ) This looks super synergistic as is, and the only recommendations I might have are ones I used in an enchantress deck, but it also wasn't sagas, so may not work. Just figured I'd throw a few oddballs out there : )
Setessan Champion can sometimes just be another enchantress and sometimes she can be a big, bad enchantress.
Skybind is one of those, can steal games or do not much at all cards, but I love it : ) With flash enchantments like Swift Reconfiguration or a flash enabler like Vedalken Orrery you can use it to double down on your constellation effects, or offensively to blink your opponent's creatures at instant speed. A Blightsteel Colossus is only scary if it isn't getting blinked every turn. Plus, controlling games with a set up Skybind feels like a definite win.
Cast Out is one that I'm keen on, just because of the versatility. Hitting anything at instant speed is great, but also being able to cycle it makes it always do exactly what you need in a game. I like Prison Term, I play Skyclave Apparition but I always use Cast Out : ) And my favorite is to have something like Moon-Blessed Cleric or Heliod's Pilgrim that can tutor out enchantments like Prison Term to deal with threats when you really need them.
But it looks awesome to me! The proliferate and saga synergy seems really strong, and it would be great to have blue for Flux Channeler and things, but for this commander, this build seems really solid to me : ) Nice one!
IHATENAMES on
All Your Base
2 months ago
First I would actually cut green for uw. Go a more controlly or taxy versions. Ethersworn Canonist Lodestone Golem a few like 3 main board counters 3 baby teferis 4 mystical dispute in sideboard. Slowly stealing your opp stuff seems better in this type of shell
I would highly suggest putting Chromatic Star and the other simular effect back in the deck.
Also other cards that might make this work
Swift Reconfiguration turns a creature into a artifact and janky removal.
Master Transmuter eot return an artifact put memnarch on the battlefield is a easier way to win in think but may take away from the focus of the deck.
Neurok Transmuter creature to artifact a bad one but it does things.
Yesterday on Does Swift Reconfiguration remove creature …
3 months ago
This feels like a stupid question.
A Scornful Egotist is enchanted with a Swift Reconfiguration. As long as it hasn't been crewed, it's not a creature and therefore not a Human Wizard. Once it becomes crewed, does it become a Human Wizard again for as long as it's a creature?
eliakimras on
Ghired - Precon Primal Genesis - Heavy Upgrade
5 months ago
Hey! I'm glad you liked Elder Gargaroth in action!
Also, I playtested your deck and got a turn 2 Ghired with Exploration and Ancient Tomb (reeeally hard for an opponent to answer it). Burgeoning has a similar effect.
I don't like giving options for opponents with Selvala's Stampede, but, if you're using it, make it so that all creatures are relevant/powerful when flipped with the Stampede (so no Sakura-Tribe Elder, for example).
Maybe Swift Reconfiguration is the instant speed Kenrith's Transformation you're looking for :-)
As always, I like to know how this deck is going - I even playtest it every now and then to know how it is to be playing the best cards for Ghired, Conclave Exile. Cheers!
Inkmoth on
Yeva Draw-Grow
5 months ago
Profet93: So, Earthcraft is banned in Conquest, so I, on a whim slotted Concordant Crossroads in... and it is so fucking stupid. I cannot begin to describe just how dumb this card is. You generally slap this down with the dorks in hand and Yeva on board... allowing you to just pop off at instant speed. If we play it out without a line in mind, and just because you can, it'll definitely blow up in your face. I found that Winota, Joiner of Forces is the only one we really want to watch out for and the new Devoted Druid + Swift Reconfiguration combo when playing Concordant Crossroads. However, this was not an update I was ready to publicize, but I inadvertently deleted the whole update (plus changelog) and had to commit to posting the draft or nothing at all. I do believe the list should be on this, so I don't mind committing. J-Lo will be revisited most likely as well.
As for Karametra's Acolyte, the list has been wanting this card for the better part of a year... and across all the experienced pilots we all can collectively agree that Selvala, Heart of the Wilds has been absolute shit for quite some time. That pay one green was quite restrictive, the cantrip was almost always beat by an early Kraum, Ludevic's Opus or Serra Ascendant, while only getting 4 mana (really 3) most of the time was a really lame baseline. Selvala could only go off with Ashaya Rangers and Kogla Hyrax combos, whereas Acolyte can go off with all of those along with Temur Symbiote and Temur Hyrax lines. It just gives waaaayyy more mana on average while having a way bigger butt that's more likely to survive Jeska, Thrice Reborn.
DawnsRayofLight on
Target Acquired
5 months ago
One, maybe it would be funny to call the list Hinata-Kun XD
Control
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Blinkers
Thassa, Deep-Dwelling: slow, but consistent
Blink Targets
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Draw
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
X spells
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Combos
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Guttersnipe: ouch
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
Other
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