Swift Reconfiguration

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Swift Reconfiguration

Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed. It has "Tap any number of other creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Niko9 on Light-Paws, Emperor's Tutor

1 year ago

Now that's a lot of enchantments : ) I haven't played Light-Paws so I'm sure you have a much better idea, but here are a few I've found really great in an enchant deck:

Swift Reconfiguration is almost my go to lockdown enchantment. Crew 5 is just brutal : )

Prison Term is a lot like some of your enchants with a nice ability to move around the table

Moon-Blessed Cleric one of those cards I was like, eh I've got it, lets see how it does, and it has overperformed for sure. It's similar to Heliod's Pilgrim which is also great, but so nice that it hits all enchantments.

Looks like an awesome build, and I might test it out on here. Light-Paws seems like such an awesome commander and there's a lot of fun in here.

Worrad75 on Attack-harmonicon

1 year ago

Reposting but with proper hyperlinks

IN:

Mardu Ascendancy

As previously mentioned, this card is nuts.

Mother of Runes

double wammy of helping us get in for damage or protecting our key pieces from removal

Swift Reconfiguration

1 mana ultra flexible spell. Protect your piece from a creature removal or board wipe. Blank a single attacker by removing it from combat. If you haven't tried it already, try this card. It will save your ass.

Audacious Thief

Need card draw, its as simple as that.

Azra Oddsmaker

There's usually a card in my hand that I dont mind discarding to draw 2. This deck naturally wants to get through for damage, but if this underperforms I could see it getting cut.

Blessed Hippogriff

Rare example of an innocuous card that impresssed me in draft that I want to try in constructed play. 1 mana protection for a key piece, which then gives you a solid flying body that helps smaller threats stay relevant in the mid- to late-game. 2-for-1 that fits the theme.

Aggravated Assault

This is the best extra combat spell available, and its not close. There's a handful of attack-based treasure token creators in the deck, so this can go infinite/semi infinite with relative ease.

Dowsing Dagger  Flip

I've always thought this card looked sick, so I'm testing it. Not super psyched about giving my opponents blockers, but here we are.

Shadowspear

This deck draws a LOT of ire at the table once it gets going. I have found that the lifegain on Mishra, Claimed by Gix  Meld has been an allstar if I'm racing other aggressive decks, so I want to add another effect that can help. Shadowspear also adds utility as this deck is a bit low on trample, and the hexproof/indestructible silver bullet is bound to come up.

OUT:

Moraug, Fury of Akoum, Port Razer, and Response / Resurgence

I am an extra combats enjoyer. That being said, these particular effects seem clunky after testing. Port Razer needs haste enabling and evasion in order to unlock its full potential, which is a high bar to clear for a 5 drop (and if I have those things ready, I'm probably already in a good position). Moroug is a tougher cut, but this deck just simply isn't built to take full advantage of repeated land ETB. Response//Resurgence was the hardest cut, and might be coming back in the future; the flexibility has been excellent in testing.

Pitiless Plunderer

This was by far my worst card in terms of ceiling-to-floor ratio. High end was having this plus a sac outlet and a ton of tokens. Low end was 4 mana for a 1/4. It feels too reliant on me drawing other specific pieces.

Company Commander + Myrel, Shield of Argive

The soldier tribal dream will live on, just not here. Both of these (in particular Myrel) are 4 drops that feel too slow without external setup

MOVED TO SIDE BOARD:

I have moved 3 cards to sideboard because I don't have the physical cards yet, and therefore haven't gotten to play test them yet:

-> Anger

-> Laelia, the Blade Reforged

-> Cursed Mirror

Unbeliebette on Patiently Enchantment-ed

1 year ago

SufferFromEDHD

I like the suggestions, I do wonder if humility would hurt me a little more then do good. I was thinking of this card but I do need my creature enchantments to gain me card draw or life. For card draw, I did want those, but they were all sold out around here. So I need to do some shopping online to purchase Rhystic Study.

Phule451

I completely forgot about Darksteel Mutation so that would work as well and I believe I have one somewhere in another deck I don't use much anymore.

Other suggestions, what about cards like Swift Reconfiguration for one mana or Leyline Binding for removal. Other thoughts were Idyllic Tutor, Authority of the Consuls, Genju of the Realm, Mana Maze, Powerstone Minefield just to name a couple others I was thinking about.

Niko9 on

1 year ago

Nice deck : ) I always really liked Firja and this looks like a really nice build for her.

My only suggestion might be to have more permanent based removal rather than instants and sorceries. I have a Bruna, the Fading Light  Meld self mill deck and I found that things like Skyclave Apparition or Cast Out and Prison Term are more effective than Swords to Plowshares because they can come back to play and pick new targets, where swords is usually a dead milled card. And something like Spectral Steel can get back something like Swift Reconfiguration which can be super annoying to your opponents. Especially with Heliod's Pilgrim or Moon-Blessed Cleric to tutor removal, play removal, and then replay them off Hall of Heliod's Generosity or a similar effect.

But you would know a lot better than me how it plays : ) Just a suggestion because I play a similar strategy and had my deck change over time to fit the mill theme.

Necramus on

1 year ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

CamraMaan on Careful Cultivation and enchanting artifacts

1 year ago

Ahh, for vehicles... that makes sense. Although I would expect it to then say "enchant creature or Vehicle", as that's already in use on multiple cards, like Swift Reconfiguration. But that at least is a logical use for the card.

Kiyomei on 京 An illusion? What are you hiding? (cEDH-$T4KS) 京

1 year ago

Yo yo @ProminenceToBlack

The strategy you are referring to: flickering Derevi, Empyrial Tactician with Emiel the Blessed to untap Circle of Dreams Druid or Gaea's Cradle and generate infinite mana for Finale of Devastation...

It Is a very valid wincon that you can push fairly early or later on in the game as it's fairly easy to set up and can go off under most of our Stax or when a lot of resources from the table have already been expended to deal with you...

Now Devoted Druid and Swift Reconfiguration may seem interesting due to it being unaffected by summoning sickness. It does however not interact well with all our artifact hate like Collector Ouphe... While sure it works the same paired with a Finale of Devastation, I feel like it clutters the deck more with cards that aren't great on their own... Same could be said of Emiel though... Although the Unicorn can protect our stuff from time to time... But I'm pretty sure it could work given the fact we can tutor for both pieces fairly fast and easily.

Hokori, winter orb, static orb or stasis locks are The way ^^... <3

KBK7101 on Satsuki, the Living Lore - Into the Story (v1.0)

1 year ago

Thanks for the kind words! Much appreciated!!

Setessan Champion is a card that I actually thought I had in the deck... and then realized it's in my Arena version of this deck and not my paper one. lol Probably the first addition whenever I make tweaks!

Vedalken Orrery is a great card and one I've been meaning to get for a long time... once it gets a reprint. That card is pretty expensive at the moment. :/ Cast Out was a card that I hadn't really considered due to it's higher mana cost than my other "removal" spells but having flash does make it pretty enticing... Maybeboard for now! Skybind does sound really interesting and could lead to some pretty interesting shenanigans. I think I even have a foil one somewhere. I'll have to add it to the maybeboard for consideration later. Swift Reconfiguration also sounds like a great idea. I'll have to add that one to the maybeboard, as well!

I would also have loved if Satsuki had a third color. Blue would've been great, red or black would also have been nice. Maybe we'll get another saga commander from Dominaria United/Brother's War later in the year? Hopefully more sagas, too!

Load more
Have (1) Azdranax
Want (1) Jumping_Jordan