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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Jeleva, Nephalia's Scourge
Legendary Creature — Vampire Wizard
Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards from his or her library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.
NV_1980 on
Bolas Party
5 months ago
A creature that's really good at allowing you to steal other people's stuff would be Jeleva, Nephalia's Scourge.
Slashdance on
Clone Steal Copy, Repeat
8 months ago
I haven't been able to piece together the deck yet, as shown in the list, but I made a deck that is similar in concept based on the commander Inalla, Archmage Ritualist (Oh, and I played once using Jeleva, Nephalia's Scourge as the commander). In that deck, the creatures were mostly shapeshifter/clones with Wizards, and I had extra forms of counterspells added in.
I played it a few times, and it was fun. I was certainly was able to copy/clone a lot, as well as steal creatures (especially commanders) and use them against my opponents. The main drawback is that it's slow and I think possibly upping the land count to 40 may be a good idea. The reason is that in the beginning you really aren't doing anything because there isn't much to clone, copy, steal, or even really counter, so you're really just playing land. If you miss a land, you'll have 8 cards in your hand and have to discard, which is no bueno. And, you want access to land as many turns in a row as possible so you can maximize your options when spells start flinging, and you want to have extra out and untapped for counters anyhow, so having more land to draw solves all the problems. Extra land cards in the late game can be used for our spells that require us to discard, such as Faithless Looting.
I didn't win any games, but I had a lot of fun. I often win a lot of games playing with my friends, even when I really try to tone down my decks in power level, so having a deck I can pull out and do fun stuff and just torment them, without becoming the archenemy or becoming too powerful to actually win is really nice ... I get to try to do interesting things and kind of control the table, without being an actual threat to win, and somebody else at the table gets to win instead of me.
That all said, I do want to keep perfecting the deck and collecting cards for the original list in this deck and accomplish some personal achievements, lol.
Thank you for your interest and the upvote! =)
otttism on
Jeleva, Nephalia's Scourge
8 months ago
I would look at removing Temple of the False God in place for something like Castle Vantress for a couple reasons. Temple is a rough draw early game as it take a several turn to be online and it doesn’t provide colored mana on top of that. I can see the argument that it helps pay Jeleva, Nephalia's Scourge commander tax but I think a repeatable scry effect from the castle would be more beneficial to make sure you hit the spells you want when she ETB’s.
ldvatwa on
Everlasting Life Through Phyrexia
9 months ago
Housegheist I just found my defunct Jeleva, Nephalia's Scourge deck and took the Urborg, Tomb of Yawgmoth from it. Thanks for the suggestion!
TheOfficialCreator on The archenemy
9 months ago
Nekusar, the Mindrazer and Jeleva, Nephalia's Scourge are also both... fun.
Sillyprawn on
I think you mean... my spell
9 months ago
Might be worth adding Jeleva, Nephalia's Scourge steals some good pieces and is a vampire in addition!
Fun deck though man!
smilodex on
Best Commanders in EDH [Tier List] Part 1
11 months ago
@Sephyrias: Raffine is good in many ways. She is evasive, has built-in protection, is fairly cheap to cast and in good colors. She generates value in the form of looting and buffs creatures, which can be good for so many valid competitive strategies like Doomsday, pseudo-Farm, Hatebears, reanimator, etc.
In our opinion there are differences between Evelyn, Anhelo and Zevlor. Sure, they could all win with a certain magecraft combo, but not only the combos matter, also synergy and a lot of other important points like overall gameplay value are part of the evaluation.
Zevlor for example can be part of Dramatic Scepter Combo, and he also breaks some cards like Intuition, Jeska's Will, Praetor's Grasp, Gitaxian Probe/Peek, Thoughtseize etc.
Anhelo is a 3 mana (mostly) do nothing, until you can sacrifice a creature to copy a spell. At least he has good colors and is a 1/3 with deathtouch, but Kess is in most usecases straight up better in competitive games.
Most of the time, we can compare commanders to already existing ones. Evelyn can be compared to Jeleva, Nephalia's Scourge, but Jeleva is one mana cheaper, and you have the ability to cast some good spells for free. One of the upsides of Evelyn is the fact that you can straight up win the game with the Worldgorger Dragon combo, BUT this upside is also a bit of a downside, since this combo is way too easy to interrupt and if you mess up, you straight up lose the game.
The list looks a bit different now, since we had to split the Tierlist. We didn't move Alela in a long time. Even if you have to jump through some hoops, Liara Portyr can generate quite some value with Wotc currently printing a ton of good red and white cards, with synergetic effects like myriad and other exile mechanics.
The Eloise, Nephalia Sleuth + March of the Machines combo is very slow and expensive and these cards aren't that great outside the specific combo, whereas Siona is very cheap to cast and also helps to search for the combo piece or a stax piece, while you can slow down the game with stax. Another big upside for Siona is, that she can win through most common hate pieces like Rule of Law.
@knusperklotz: You're kinda right, Baba Lysaga, Night Witch is a shaky candidate. I think she has the potential to be a high power commander. She can grind a lot of value in longer games, but he needs quite some set up to get going. We decided to first put her into mid tier, because she's in Lightning Bolt range and has no impact when she enters the battlefield. But she's definitely one of the better mid commanders. It's also very likely that we put her into high power when wotc release more synergetic cards for this commander.
Necrosis24 on Cards that getting stronger
1 year ago
Commander’s that scale with amount of mana spent to cast them fit the theme:
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