Jeleva, Nephalia's Scourge
Legendary Creature — Vampire Wizard
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards from his or her library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.
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|Commander / EDH||Legal|
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Jeleva, Nephalia's Scourge Discussion
3 weeks ago
Am I missing something, or are you deliberately using a commander that has no usable ability for its colors and flavor? Wouldn't Mairsil, the Pretender or Jeleva, Nephalia's Scourge be a better commander for this deck?
Let me know if there is a way to use Mishra that I don't undertand.
1 month ago
Heyo! Evil Artifact/Enchantment destruction: Cindervines , Storm the Citadel , Decimate , Hull Breach , Casualties of War - there's a billion, but those are efficient/flexible/fit in your deck. Keep in mind Jeleva, Nephalia's Scourge though...
Other random things that might be good: Gruul Charm (first effect fits the deck, second good against Norin the Wary Sight of the Scalelords (Most of your spiders have 4 toughness, and Thantis forces you to attack as well, so vigilance is great) Havoc Festival ...depending on how insane you want to make things. It's a card. lol
3 months ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
5 months ago
Gilded Lotus, yes there are other mana rocks and if you look, we have many different ways to generate the infinite mana in the deck.
Pyretic Ritual is just that. A ritual effect. It helps us produce mana to get to our goals in storming off. Kess, Dissident Mage Yidris, Maelstrom Wielder and Jeleva, Nephalia's Scourge all use Ritual as well to produce the mana that is needed for there storm decks to trigger the win.
Timetwister used to be in this deck, I removed it because honestly, I can't afford one. I could proxy it and etc... but its just not worth running a card i dont own since i take this deck to tournaments.
6 months ago
Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.
Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).
Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.
Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.
Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.
I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).
You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.
Not sure what the Sideboard cards are, using as a intermediary cut list?
I also playtested the Curious Homunculus Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).
I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.
Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.
Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.
I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.
Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?
Good start. +1.
8 months ago
Maybe Jeleva, Nephalia's Scourge could be fun. No like broken things just good ol grxis
9 months ago
In my Marchesa deck, if I flicker Jeleva, Nephalia's Scourge, would she come back exiling 4 cards, or none? Does anyone have an answer? Thanks!
10 months ago
I hate that Lithoform Engine goes into 80% of EDH decks below power level 8. It's so stupidly universal, why not put it in? Does your commander have an activated ability or care about instants, sorceries, tokens, or generating value by doubling your spells? Congratulations, you account for roughly 90% of the commander format.
This card would slot very comfortably into five of my seven paper decks (Roon of the Hidden Realm, Sisay, Weatherlight Captain, Ezuri, Claw of Progress, Jeleva, Nephalia's Scourge, with Chainer, Nightmare Adept, and Korvold, Fae-Cursed King being the exceptions). It slots comfortably into four out of my best friend's four decks (Golos, Tireless Pilgrim, Meren of Clan Nel Toth, The Ur-Dragon, and Olivia Voldaren).
This card is not nutso bonkers silly powerful. It is, however, so versatile that as long as your deck can spend 4 mana on an artifact that does nothing immediately (which most EDH decks can at some point in the game), you should probably be running this card. I don't like cards like this at all. The strokes it paints in are just too broad, which is a shame because this card would be a massively cool proof of concept for a new deck I want to make, Double Masters: helmed by Riku of Two Reflections and sporting only cards which have a 2 on them or interact somehow with 2. It's a shame that this card isn't cool and is instead just very, very good.
Sorry if this is a rant but I am annoyed; I love this card as a johnny, because I want to maximize it, but the floor is so broadly applicable that it's useless to do so, and it'll probably be prohibitively expensive anyway- we love being a Magic-playing college student- because of its broad strength.