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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment — Aura
Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
3 months ago
4 months ago
1 year ago
If you are going to have a budget, you should also cap the price of the combo and have people reroll combos over a certain monetary value. In an extreme case as an example Power Artifact + Grim Monolith already surpasses the budget set above at $670 and would inspire very similar decks to Basalt Monolith + Rings of Brighthearth which costs $8.
I would be interested to do this as well, I just won't start building until the weekend at the earliest.
1 year ago
Love the deck man. I'm actually almost finished completing it. I had a question on which of the last 3 cards I should prioritize first.
I feel like all three are crucial to this decks speed or efficiency. As well as, being good investments or useful in other decks. My Kess deck could use LED or Grim Monolith.
If you're still active and can offer advice, thank you!
1 year ago
There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.
1 year ago
I think you're overestimating the value of playing from your graveyard.
This doesn't provide mana. It provides a larger card selection, recurence from graveyard, information and mana fixing.
Lets play a game; would you rather have this or Omniscience ?
Would you rather have this or Expropriate ?
Would you rather have this or Bolas's Citadel ?
In my case I would select the alternative on all three in most scenarios, as they are easier to pull off a win with than this card. Also if the card gains any kind of traction, graveyard hate will be more prominent to counter act it.
Don't get me wrong, the card is powerful. However I think a lot of you are overestimating how much.
SynergyBuild You reference Omni-Tell as a deck shell that wants this. But if you have Omniscience, you can more easily win with that and from what I can see on MTGTop 8, those decks don't even run 4x Omniscience but rather an average of 3,2. So this card wont necessarily add redundancy to that deck.
I just don't see how this card in particular makes that deck shell any easier to win with.
Any legacy deck shell with infinite mana loops ala Basalt Monolith + Power Artifact have many ways to win once they get infinite mana. Would you rather have the win condition or the tool to find you a win condition if you build your deck specifically to utilize this?
2 years ago
Thanks a lot :) And yes, I realize it must be very confusing reading an outdated primer, sorry about that! Im going to make a few updates after im done writing this comment.
Metalworker and Power Artifact served as alternate options for making infinite mana. The current version of the decklist is more fine-tuned towards cosistently winning through either Mesmeric Orb and Basalt Monolith or some Mirran Spy / Chakram Retriever loop (example: Mirran Spy + Urza's Bauble drawing your library at the beginning of next turn, then, in response to their draw trigger, following up with Shimmer Myr, looping Lotus Petal, and casting Brain Freeze for the win). I have simply found these lines to be the most effective in terms of speed, consistency and versatility. Because of this, slower win cons has been replaced by either protection or cards that promote consistency (card draw for example). Hope this makes sense!